109 lines
3.4 KiB
Plaintext
109 lines
3.4 KiB
Plaintext
/**
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* @file lldir_utils_objc.mm
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* @brief Cocoa implementation of directory utilities for Mac OS X
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*
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* $LicenseInfo:firstyear=2020&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2020, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#if LL_DARWIN
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//WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL
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#include "lldir_utils_objc.h"
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#import <Cocoa/Cocoa.h>
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std::string* getSystemTempFolder()
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSString * tempDir = NSTemporaryDirectory();
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if (tempDir == nil)
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tempDir = @"/tmp";
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std::string *result = ( new std::string([tempDir UTF8String]) );
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[pool release];
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return result;
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}
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//findSystemDirectory scoped exclusively to this file.
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std::string* findSystemDirectory(NSSearchPathDirectory searchPathDirectory,
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NSSearchPathDomainMask domainMask)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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std::string *result = nil;
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NSString *path = nil;
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// Search for the path
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NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory,
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domainMask,
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YES);
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if ([paths count])
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{
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path = [paths objectAtIndex:0];
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//HACK: Always attempt to create directory, ignore errors.
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NSError *error = nil;
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[[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error];
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result = new std::string([path UTF8String]);
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}
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[pool release];
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return result;
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}
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std::string* getSystemExecutableFolder()
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSString *bundlePath = [[NSBundle mainBundle] executablePath];
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std::string *result = (new std::string([bundlePath UTF8String]));
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[pool release];
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return result;
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}
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std::string* getSystemResourceFolder()
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
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std::string *result = (new std::string([bundlePath UTF8String]));
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[pool release];
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return result;
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}
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std::string* getSystemCacheFolder()
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{
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return findSystemDirectory (NSCachesDirectory,
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NSUserDomainMask);
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}
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std::string* getSystemApplicationSupportFolder()
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{
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return findSystemDirectory (NSApplicationSupportDirectory,
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NSUserDomainMask);
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}
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#endif // LL_DARWIN
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