104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
/**
|
|
* @file lldrawpoolalpha.h
|
|
* @brief LLDrawPoolAlpha class definition
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLDRAWPOOLALPHA_H
|
|
#define LL_LLDRAWPOOLALPHA_H
|
|
|
|
#include "lldrawpool.h"
|
|
#include "llrender.h"
|
|
#include "llframetimer.h"
|
|
|
|
class LLFace;
|
|
class LLColor4;
|
|
class LLGLSLShader;
|
|
|
|
class LLDrawPoolAlpha: public LLRenderPass
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
|
|
LLVertexBuffer::MAP_NORMAL |
|
|
LLVertexBuffer::MAP_COLOR |
|
|
LLVertexBuffer::MAP_TEXCOORD0
|
|
};
|
|
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
|
|
|
|
LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
|
|
/*virtual*/ ~LLDrawPoolAlpha();
|
|
|
|
/*virtual*/ S32 getNumPostDeferredPasses();
|
|
/*virtual*/ void beginPostDeferredPass(S32 pass);
|
|
/*virtual*/ void endPostDeferredPass(S32 pass);
|
|
/*virtual*/ void renderPostDeferred(S32 pass);
|
|
|
|
/*virtual*/ void beginRenderPass(S32 pass = 0);
|
|
/*virtual*/ void endRenderPass( S32 pass );
|
|
/*virtual*/ S32 getNumPasses() { return 1; }
|
|
|
|
virtual void render(S32 pass = 0);
|
|
/*virtual*/ void prerender();
|
|
|
|
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
|
|
void renderAlpha(U32 mask, S32 pass);
|
|
void renderAlphaHighlight(U32 mask);
|
|
|
|
static BOOL sShowDebugAlpha;
|
|
|
|
private:
|
|
LLGLSLShader* current_shader;
|
|
LLGLSLShader* target_shader;
|
|
LLGLSLShader* simple_shader;
|
|
LLGLSLShader* fullbright_shader;
|
|
LLGLSLShader* emissive_shader;
|
|
|
|
void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
|
|
void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
|
|
void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
|
|
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
|
|
|
|
void drawEmissive(U32 mask, LLDrawInfo* draw);
|
|
void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
|
|
|
|
bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
|
|
void RestoreTexSetup(bool tex_setup);
|
|
|
|
// our 'normal' alpha blend function for this pass
|
|
LLRender::eBlendFactor mColorSFactor;
|
|
LLRender::eBlendFactor mColorDFactor;
|
|
LLRender::eBlendFactor mAlphaSFactor;
|
|
LLRender::eBlendFactor mAlphaDFactor;
|
|
};
|
|
|
|
class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
|
|
{
|
|
public:
|
|
LLDrawPoolAlphaPostWater();
|
|
virtual void render(S32 pass = 0);
|
|
};
|
|
|
|
#endif // LL_LLDRAWPOOLALPHA_H
|