302 lines
8.5 KiB
C++
302 lines
8.5 KiB
C++
/**
|
|
* @file llfloaterbuycontents.cpp
|
|
* @author James Cook
|
|
* @brief LLFloaterBuyContents class implementation
|
|
*
|
|
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
/**
|
|
* Shows the contents of an object and their permissions when you
|
|
* click "Buy..." on an object with "Sell Contents" checked.
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llfloaterbuycontents.h"
|
|
|
|
#include "llcachename.h"
|
|
|
|
#include "llagent.h" // for agent id
|
|
#include "llcheckboxctrl.h"
|
|
#include "llinventorydefines.h"
|
|
#include "llinventoryfunctions.h"
|
|
#include "llinventoryicon.h"
|
|
#include "llinventorymodel.h" // for gInventory
|
|
#include "llfirstuse.h"
|
|
#include "llfloaterreg.h"
|
|
#include "llnotificationsutil.h"
|
|
#include "llselectmgr.h"
|
|
#include "llscrolllistctrl.h"
|
|
#include "llviewerobject.h"
|
|
#include "llviewerregion.h"
|
|
#include "lluictrlfactory.h"
|
|
#include "llviewerwindow.h"
|
|
|
|
LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
|
|
: LLFloater(key)
|
|
{
|
|
}
|
|
|
|
BOOL LLFloaterBuyContents::postBuild()
|
|
{
|
|
|
|
getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
|
|
getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
|
|
|
|
getChildView("item_list")->setEnabled(FALSE);
|
|
getChildView("buy_btn")->setEnabled(FALSE);
|
|
getChildView("wear_check")->setEnabled(FALSE);
|
|
|
|
setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
|
|
|
|
// Always center the dialog. User can change the size,
|
|
// but purchases are important and should be center screen.
|
|
// This also avoids problems where the user resizes the application window
|
|
// mid-session and the saved rect is off-center.
|
|
center();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LLFloaterBuyContents::~LLFloaterBuyContents()
|
|
{
|
|
removeVOInventoryListener();
|
|
}
|
|
|
|
|
|
// static
|
|
void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
|
|
{
|
|
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
|
|
|
|
if (selection->getRootObjectCount() != 1)
|
|
{
|
|
LLNotificationsUtil::add("BuyContentsOneOnly");
|
|
return;
|
|
}
|
|
|
|
LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
|
|
if (!floater)
|
|
return;
|
|
|
|
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
|
|
if (list)
|
|
list->deleteAllItems();
|
|
|
|
floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
|
|
|
|
LLUUID owner_id;
|
|
std::string owner_name;
|
|
BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
|
|
if (!owners_identical)
|
|
{
|
|
LLNotificationsUtil::add("BuyContentsOneOwner");
|
|
return;
|
|
}
|
|
|
|
floater->mSaleInfo = sale_info;
|
|
|
|
// Update the display
|
|
LLSelectNode* node = selection->getFirstRootNode();
|
|
if (!node) return;
|
|
if(node->mPermissions->isGroupOwned())
|
|
{
|
|
gCacheName->getGroupName(owner_id, owner_name);
|
|
}
|
|
|
|
floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
|
|
floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
|
|
floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
|
|
|
|
// Must do this after the floater is created, because
|
|
// sometimes the inventory is already there and
|
|
// the callback is called immediately.
|
|
LLViewerObject* obj = selection->getFirstRootObject();
|
|
floater->registerVOInventoryListener(obj,NULL);
|
|
floater->requestVOInventory();
|
|
}
|
|
|
|
|
|
void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
|
|
LLInventoryObject::object_list_t* inv,
|
|
S32 serial_num,
|
|
void* data)
|
|
{
|
|
if (!obj)
|
|
{
|
|
LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
|
|
if (!item_list)
|
|
{
|
|
removeVOInventoryListener();
|
|
return;
|
|
}
|
|
|
|
item_list->deleteAllItems();
|
|
|
|
if (!inv)
|
|
{
|
|
LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged"
|
|
<< LL_ENDL;
|
|
|
|
return;
|
|
}
|
|
|
|
// default to turning off the buy button.
|
|
LLView* buy_btn = getChildView("buy_btn");
|
|
buy_btn->setEnabled(FALSE);
|
|
|
|
LLUUID owner_id;
|
|
BOOL is_group_owned;
|
|
LLAssetType::EType asset_type;
|
|
LLInventoryType::EType inv_type;
|
|
S32 wearable_count = 0;
|
|
|
|
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
|
|
LLInventoryObject::object_list_t::const_iterator end = inv->end();
|
|
|
|
for ( ; it != end; ++it )
|
|
{
|
|
asset_type = (*it)->getType();
|
|
|
|
// Skip folders, so we know we have inventory items only
|
|
if (asset_type == LLAssetType::AT_CATEGORY)
|
|
continue;
|
|
|
|
LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
|
|
inv_type = inv_item->getInventoryType();
|
|
|
|
// Count clothing items for later
|
|
if (LLInventoryType::IT_WEARABLE == inv_type)
|
|
{
|
|
wearable_count++;
|
|
}
|
|
|
|
// Skip items the object's owner can't copy (and hence can't sell)
|
|
if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
|
|
continue;
|
|
|
|
if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
|
|
continue;
|
|
|
|
// Skip items we can't transfer
|
|
if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
|
|
continue;
|
|
|
|
// There will be at least one item shown in the display, so go
|
|
// ahead and enable the buy button.
|
|
buy_btn->setEnabled(TRUE);
|
|
|
|
// Create the line in the list
|
|
LLSD row;
|
|
|
|
BOOL item_is_multi = FALSE;
|
|
if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
|
|
|| inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
|
|
&& !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
|
|
{
|
|
item_is_multi = TRUE;
|
|
}
|
|
|
|
std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
|
|
inv_item->getInventoryType(),
|
|
inv_item->getFlags(),
|
|
item_is_multi);
|
|
row["columns"][0]["column"] = "icon";
|
|
row["columns"][0]["type"] = "icon";
|
|
row["columns"][0]["value"] = icon_name;
|
|
|
|
// Append the permissions that you will acquire (not the current
|
|
// permissions).
|
|
U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
|
|
std::string text = (*it)->getName();
|
|
|
|
if (!(next_owner_mask & PERM_COPY))
|
|
{
|
|
text.append(getString("no_copy_text"));
|
|
}
|
|
if (!(next_owner_mask & PERM_MODIFY))
|
|
{
|
|
text.append(getString("no_modify_text"));
|
|
}
|
|
if (!(next_owner_mask & PERM_TRANSFER))
|
|
{
|
|
text.append(getString("no_transfer_text"));
|
|
}
|
|
|
|
row["columns"][1]["column"] = "text";
|
|
row["columns"][1]["value"] = text;
|
|
row["columns"][1]["font"] = "SANSSERIF";
|
|
|
|
item_list->addElement(row);
|
|
}
|
|
|
|
if (wearable_count > 0)
|
|
{
|
|
getChildView("wear_check")->setEnabled(TRUE);
|
|
getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
|
|
}
|
|
}
|
|
|
|
|
|
void LLFloaterBuyContents::onClickBuy()
|
|
{
|
|
// Make sure this wasn't selected through other mechanisms
|
|
// (ie, being the default button and pressing enter.
|
|
if(!getChildView("buy_btn")->getEnabled())
|
|
{
|
|
// We shouldn't be enabled. Just close.
|
|
closeFloater();
|
|
return;
|
|
}
|
|
|
|
// We may want to wear this item
|
|
if (getChild<LLUICtrl>("wear_check")->getValue())
|
|
{
|
|
LLInventoryState::sWearNewClothing = TRUE;
|
|
}
|
|
|
|
// Put the items where we put new folders.
|
|
LLUUID category_id;
|
|
category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
|
|
|
|
// *NOTE: doesn't work for multiple object buy, which UI does not
|
|
// currently support sale info is used for verification only, if
|
|
// it doesn't match region info then sale is canceled.
|
|
LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
|
|
|
|
// NOTE: do this here instead of on receipt of object, since contents are transfered
|
|
// via a generic BulkUpdateInventory message with no way of distinguishing it from
|
|
// other inventory operations
|
|
LLFirstUse::newInventory();
|
|
closeFloater();
|
|
}
|
|
|
|
void LLFloaterBuyContents::onClickCancel()
|
|
{
|
|
closeFloater();
|
|
}
|