192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
/**
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* @file llviewerinput.h
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* @brief LLViewerInput class header file
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERINPUT_H
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#define LL_LLVIEWERINPUT_H
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#include "llkeyboard.h" // For EKeystate
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#include "llinitparam.h"
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const S32 MAX_KEY_BINDINGS = 128; // was 60
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class LLNamedFunction
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{
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public:
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LLNamedFunction() : mFunction(NULL) { };
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~LLNamedFunction() { };
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std::string mName;
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LLKeyFunc mFunction;
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};
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class LLKeyboardBinding
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{
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public:
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KEY mKey;
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MASK mMask;
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LLKeyFunc mFunction;
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};
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class LLMouseBinding
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{
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public:
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EMouseClickType mMouse;
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MASK mMask;
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LLKeyFunc mFunction;
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};
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typedef enum e_keyboard_mode
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{
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MODE_FIRST_PERSON,
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MODE_THIRD_PERSON,
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MODE_EDIT_AVATAR,
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MODE_SITTING,
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MODE_COUNT
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} EKeyboardMode;
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class LLWindow;
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void bind_keyboard_functions();
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class LLViewerInput
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{
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public:
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struct KeyBinding : public LLInitParam::Block<KeyBinding>
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{
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Mandatory<std::string> key,
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mask,
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command;
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Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml
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KeyBinding();
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};
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struct KeyMode : public LLInitParam::Block<KeyMode>
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{
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Multiple<KeyBinding> bindings;
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KeyMode();
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};
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struct Keys : public LLInitParam::Block<Keys>
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{
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Optional<KeyMode> first_person,
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third_person,
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sitting,
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edit_avatar;
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Keys();
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};
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LLViewerInput();
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BOOL handleKey(KEY key, MASK mask, BOOL repeated);
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BOOL handleKeyUp(KEY key, MASK mask);
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// Handle 'global' keybindings that do not consume event,
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// yet need to be processed early
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// Example: we want voice to toggle even if some floater is focused
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bool handleGlobalBindsKeyDown(KEY key, MASK mask);
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bool handleGlobalBindsKeyUp(KEY key, MASK mask);
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bool handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down);
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S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
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EKeyboardMode getMode() const;
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static BOOL modeFromString(const std::string& string, S32 *mode); // False on failure
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static BOOL mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure
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bool scanKey(KEY key,
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BOOL key_down,
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BOOL key_up,
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BOOL key_level) const;
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// handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
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BOOL handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down);
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void scanMouse();
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bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask = MASK_NONE, const S32 mode = MODE_THIRD_PERSON);
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private:
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bool scanKey(const std::vector<LLKeyboardBinding> &binding,
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S32 binding_count,
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KEY key,
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MASK mask,
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BOOL key_down,
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BOOL key_up,
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BOOL key_level,
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bool repeat) const;
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enum EMouseState
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{
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MOUSE_STATE_DOWN, // key down this frame
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MOUSE_STATE_CLICK, // key went up and down in scope of same frame
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MOUSE_STATE_LEVEL, // clicked again fast, or never released
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MOUSE_STATE_UP, // went up this frame
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MOUSE_STATE_SILENT // notified about 'up', do not notify again
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};
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bool scanMouse(EMouseClickType click, EMouseState state) const;
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bool scanMouse(const std::vector<LLMouseBinding> &binding,
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S32 binding_count,
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EMouseClickType mouse,
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MASK mask,
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EMouseState state,
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bool ignore_additional_masks) const;
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S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
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BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
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BOOL bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name);
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void resetBindings();
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// Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
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// TODO: at some point it is better to remake this, especially keyaboard part
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// would be much better to send to functions actual state of the button than
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// to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
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std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
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std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
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// keybindings that do not consume event and are handled earlier, before floaters
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std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT];
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std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT];
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typedef std::map<U32, U32> key_remap_t;
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key_remap_t mRemapKeys[MODE_COUNT];
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std::set<KEY> mKeysSkippedByUI;
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BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
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// This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c),
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// just instead of remembering individually as bools, we record state as enum
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EMouseState mMouseLevel[CLICK_COUNT]; // records of key state
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};
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extern LLViewerInput gViewerInput;
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#endif // LL_LLVIEWERINPUT_H
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