243 lines
6.4 KiB
C++
243 lines
6.4 KiB
C++
/**
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* @file lldrawpoolsimple.cpp
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* @brief LLDrawPoolSimple class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpoolsimple.h"
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#include "llviewercamera.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llsky.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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#include "llviewershadermgr.h"
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#include "llrender.h"
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static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
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static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
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static void setup_simple_shader(LLGLSLShader* shader)
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{
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shader->bind();
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}
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static void setup_glow_shader(LLGLSLShader* shader)
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{
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setup_simple_shader(shader);
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if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
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{
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shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
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}
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else
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{
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shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
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}
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}
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static void setup_fullbright_shader(LLGLSLShader* shader)
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{
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setup_glow_shader(shader);
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S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
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if (channel > -1)
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{
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gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
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}
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shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
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}
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void LLDrawPoolGlow::renderPostDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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LLGLSLShader* shader = &gDeferredEmissiveProgram;
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LLGLEnable blend(GL_BLEND);
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gGL.flush();
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/// Get rid of z-fighting with non-glow pass.
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LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.0f, -1.0f);
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gGL.setSceneBlendType(LLRender::BT_ADD);
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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gGL.setColorMask(false, true);
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//first pass -- static objects
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setup_glow_shader(shader);
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pushBatches(LLRenderPass::PASS_GLOW, true, true);
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// second pass -- rigged objects
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shader = shader->mRiggedVariant;
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setup_glow_shader(shader);
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pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true);
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gGL.setColorMask(true, false);
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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}
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LLDrawPoolSimple::LLDrawPoolSimple() :
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LLRenderPass(POOL_SIMPLE)
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{
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}
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static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
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LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
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LLRenderPass(POOL_ALPHA_MASK)
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{
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}
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LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
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LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
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{
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}
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//===============================
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//DEFERRED IMPLEMENTATION
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//===============================
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S32 LLDrawPoolSimple::getNumDeferredPasses()
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{
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return 1;
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}
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void LLDrawPoolSimple::renderDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
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LLGLDisable blend(GL_BLEND);
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//render static
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setup_simple_shader(&gDeferredDiffuseProgram);
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pushBatches(LLRenderPass::PASS_SIMPLE, true, true);
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//render rigged
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setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
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pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true);
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}
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static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
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void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
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LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
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//render static
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setup_simple_shader(shader);
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pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true);
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//render rigged
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setup_simple_shader(shader->mRiggedVariant);
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pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true);
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}
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// grass drawpool
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LLDrawPoolGrass::LLDrawPoolGrass() :
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LLRenderPass(POOL_GRASS)
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{
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}
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void LLDrawPoolGrass::renderDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
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{
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gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
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gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
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//render grass
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LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
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}
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}
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// Fullbright drawpool
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LLDrawPoolFullbright::LLDrawPoolFullbright() :
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LLRenderPass(POOL_FULLBRIGHT)
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{
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}
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void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
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LLGLSLShader* shader = nullptr;
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if (LLPipeline::sRenderingHUDs)
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{
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shader = &gHUDFullbrightProgram;
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}
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else
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{
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shader = &gDeferredFullbrightProgram;
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}
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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// render static
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setup_fullbright_shader(shader);
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pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true);
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if (!LLPipeline::sRenderingHUDs)
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{
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// render rigged
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setup_fullbright_shader(shader->mRiggedVariant);
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pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true);
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}
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}
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void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
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LLGLSLShader* shader = nullptr;
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if (LLPipeline::sRenderingHUDs)
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{
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shader = &gHUDFullbrightAlphaMaskProgram;
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}
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else
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{
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shader = &gDeferredFullbrightAlphaMaskProgram;
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}
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LLGLDisable blend(GL_BLEND);
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// render static
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setup_fullbright_shader(shader);
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pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true);
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if (!LLPipeline::sRenderingHUDs)
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{
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// render rigged
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setup_fullbright_shader(shader->mRiggedVariant);
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pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true);
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}
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}
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