phoenix-firestorm/indra/llrender
Brad Linden 8564da5831 Improved detail for llvertexbuffer attribute mask assertion failure in DRTVWR-559 2023-03-06 11:38:24 -08:00
..
CMakeLists.txt
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llcubemap.h
llcubemaparray.cpp SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. 2023-03-02 16:36:03 -06:00
llcubemaparray.h SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. 2022-09-20 12:28:45 -05:00
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llgl.h Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llglcommonfunc.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h SL-18190 Faster better stronger radiance/irradiance maps 2022-09-19 17:27:33 -05:00
llglslshader.cpp SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. 2023-02-07 18:25:22 -06:00
llglslshader.h SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. 2023-02-07 18:25:22 -06:00
llglstates.h SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira? 2023-02-01 17:09:34 -06:00
llgltexture.cpp
llgltexture.h
llgltypes.h
llimagegl.cpp Hammering on more mac optimizations. 2023-02-25 22:24:46 -08:00
llimagegl.h SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llpostprocess.cpp SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code. 2023-02-03 19:45:31 -06:00
llpostprocess.h
llrender.cpp SL-18154 Followup -- fix mac build 2023-01-31 18:34:47 -06:00
llrender.h SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llrender2dutils.cpp SL-19195 Fix for world map tiles not rendering if empty. 2023-02-10 13:31:57 -06:00
llrender2dutils.h
llrendernavprim.cpp Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llrendertarget.h SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llshadermgr.cpp SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms 2023-02-27 15:57:45 -08:00
llshadermgr.h SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms 2023-02-27 15:57:45 -08:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp Improved detail for llvertexbuffer attribute mask assertion failure in DRTVWR-559 2023-03-06 11:38:24 -08:00
llvertexbuffer.h Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00