phoenix-firestorm/indra/newview/llinventorymodel.cpp

4629 lines
140 KiB
C++

/**
* @file llinventorymodel.cpp
* @brief Implementation of the inventory model used to track agent inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <typeinfo>
#include <random>
#include "llinventorymodel.h"
#include "llaisapi.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llavatarnamecache.h"
#include "llclipboard.h"
#include "llinventorypanel.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llfloaterpreviewtrash.h"
#include "llnotificationsutil.h"
#include "llmarketplacefunctions.h"
#include "llwindow.h"
#include "llviewercontrol.h"
#include "llviewernetwork.h"
#include "llpreview.h"
#include "llviewermessage.h"
#include "llviewerfoldertype.h"
#include "llviewerwindow.h"
#include "llappviewer.h"
#include "llviewerregion.h"
#include "llcallbacklist.h"
#include "llvoavatarself.h"
#include "llgesturemgr.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "bufferarray.h"
#include "bufferstream.h"
#include "llcorehttputil.h"
//#define DIFF_INVENTORY_FILES
#ifdef DIFF_INVENTORY_FILES
#include "process.h"
#endif
#include <algorithm>
#include <boost/algorithm/string/join.hpp>
// Increment this if the inventory contents change in a non-backwards-compatible way.
// For viewer 2, the addition of link items makes a pre-viewer-2 cache incorrect.
const S32 LLInventoryModel::sCurrentInvCacheVersion = 2;
BOOL LLInventoryModel::sFirstTimeInViewer2 = TRUE;
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
//BOOL decompress_file(const char* src_filename, const char* dst_filename);
static const char PRODUCTION_CACHE_FORMAT_STRING[] = "%s.inv.llsd";
static const char GRID_CACHE_FORMAT_STRING[] = "%s.%s.inv.llsd";
static const char * const LOG_INV("Inventory");
struct InventoryIDPtrLess
{
bool operator()(const LLViewerInventoryCategory* i1, const LLViewerInventoryCategory* i2) const
{
return (i1->getUUID() < i2->getUUID());
}
};
class LLCanCache : public LLInventoryCollectFunctor
{
public:
LLCanCache(LLInventoryModel* model) : mModel(model) {}
virtual ~LLCanCache() {}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
protected:
LLInventoryModel* mModel;
std::set<LLUUID> mCachedCatIDs;
};
bool LLCanCache::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
bool rv = false;
if(item)
{
if(mCachedCatIDs.find(item->getParentUUID()) != mCachedCatIDs.end())
{
rv = true;
}
}
else if(cat)
{
// HACK: downcast
LLViewerInventoryCategory* c = (LLViewerInventoryCategory*)cat;
if(c->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN)
{
S32 descendents_server = c->getDescendentCount();
S32 descendents_actual = c->getViewerDescendentCount();
if(descendents_server == descendents_actual)
{
mCachedCatIDs.insert(c->getUUID());
rv = true;
}
}
}
return rv;
}
///----------------------------------------------------------------------------
/// Class LLInventoryValidationInfo
///----------------------------------------------------------------------------
LLInventoryValidationInfo::LLInventoryValidationInfo()
{
}
void LLInventoryValidationInfo::toOstream(std::ostream& os) const
{
os << "mFatalErrorCount " << mFatalErrorCount
<< " mWarningCount " << mWarningCount
<< " mLoopCount " << mLoopCount
<< " mOrphanedCount " << mOrphanedCount;
}
std::ostream& operator<<(std::ostream& os, const LLInventoryValidationInfo& v)
{
v.toOstream(os);
return os;
}
void LLInventoryValidationInfo::asLLSD(LLSD& sd) const
{
sd["fatal_error_count"] = mFatalErrorCount;
sd["loop_count"] = mLoopCount;
sd["orphaned_count"] = mOrphanedCount;
sd["initialized"] = mInitialized;
sd["missing_system_folders_count"] = LLSD::Integer(mMissingRequiredSystemFolders.size());
sd["fatal_no_root_folder"] = mFatalNoRootFolder;
sd["fatal_no_library_root_folder"] = mFatalNoLibraryRootFolder;
sd["fatal_qa_debug_mode"] = mFatalQADebugMode;
sd["warning_count"] = mWarningCount;
if (mWarningCount>0)
{
sd["warnings"] = LLSD::emptyArray();
for (auto const& it : mWarnings)
{
S32 val =LLSD::Integer(it.second);
if (val>0)
{
sd["warnings"][it.first] = val;
}
}
}
if (mMissingRequiredSystemFolders.size()>0)
{
sd["missing_system_folders"] = LLSD::emptyArray();
for(auto ft: mMissingRequiredSystemFolders)
{
sd["missing_system_folders"].append(LLFolderType::lookup(ft));
}
}
sd["duplicate_system_folders_count"] = LLSD::Integer(mDuplicateRequiredSystemFolders.size());
if (mDuplicateRequiredSystemFolders.size()>0)
{
sd["duplicate_system_folders"] = LLSD::emptyArray();
for(auto ft: mDuplicateRequiredSystemFolders)
{
sd["duplicate_system_folders"].append(LLFolderType::lookup(ft));
}
}
}
///----------------------------------------------------------------------------
/// Class LLInventoryModel
///----------------------------------------------------------------------------
// global for the agent inventory.
LLInventoryModel gInventory;
// Default constructor
LLInventoryModel::LLInventoryModel()
: // These are now ordered, keep them that way.
mBacklinkMMap(),
mIsAgentInvUsable(false),
mRootFolderID(),
mLibraryRootFolderID(),
mLibraryOwnerID(),
mCategoryMap(),
mItemMap(),
mParentChildCategoryTree(),
mParentChildItemTree(),
mLastItem(NULL),
mIsNotifyObservers(FALSE),
mModifyMask(LLInventoryObserver::ALL),
mChangedItemIDs(),
mObservers(),
mHttpRequestFG(NULL),
mHttpRequestBG(NULL),
mHttpOptions(),
mHttpHeaders(),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
mHttpPriorityFG(0),
mHttpPriorityBG(0),
mCategoryLock(),
mItemLock(),
mValidationInfo(new LLInventoryValidationInfo)
{}
// Destroys the object
LLInventoryModel::~LLInventoryModel()
{
cleanupInventory();
}
void LLInventoryModel::cleanupInventory()
{
empty();
// Deleting one observer might erase others from the list, so always pop off the front
while (!mObservers.empty())
{
observer_list_t::iterator iter = mObservers.begin();
LLInventoryObserver* observer = *iter;
mObservers.erase(iter);
delete observer;
}
mObservers.clear();
// Run down HTTP transport
mHttpHeaders.reset();
mHttpOptions.reset();
delete mHttpRequestFG;
mHttpRequestFG = NULL;
delete mHttpRequestBG;
mHttpRequestBG = NULL;
}
// This is a convenience function to check if one object has a parent
// chain up to the category specified by UUID.
BOOL LLInventoryModel::isObjectDescendentOf(const LLUUID& obj_id,
const LLUUID& cat_id) const
{
if (obj_id == cat_id) return TRUE;
const LLInventoryObject* obj = getObject(obj_id);
while(obj)
{
const LLUUID& parent_id = obj->getParentUUID();
if( parent_id.isNull() )
{
return FALSE;
}
if(parent_id == cat_id)
{
return TRUE;
}
// Since we're scanning up the parents, we only need to check
// in the category list.
obj = getCategory(parent_id);
}
return FALSE;
}
const LLViewerInventoryCategory *LLInventoryModel::getFirstNondefaultParent(const LLUUID& obj_id) const
{
const LLInventoryObject* obj = getObject(obj_id);
if(!obj)
{
LL_WARNS(LOG_INV) << "Non-existent object [ id: " << obj_id << " ] " << LL_ENDL;
return NULL;
}
// Search up the parent chain until we get to root or an acceptable folder.
// This assumes there are no cycles in the tree else we'll get a hang.
LLUUID parent_id = obj->getParentUUID();
while (!parent_id.isNull())
{
const LLViewerInventoryCategory *cat = getCategory(parent_id);
if (!cat) break;
const LLFolderType::EType folder_type = cat->getPreferredType();
if (folder_type != LLFolderType::FT_NONE &&
folder_type != LLFolderType::FT_ROOT_INVENTORY &&
!LLFolderType::lookupIsEnsembleType(folder_type))
{
return cat;
}
parent_id = cat->getParentUUID();
}
return NULL;
}
//
// Search up the parent chain until we get to the specified parent, then return the first child category under it
//
const LLViewerInventoryCategory* LLInventoryModel::getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const
{
if (master_parent_id == obj_id)
{
return NULL;
}
const LLViewerInventoryCategory* current_cat = getCategory(obj_id);
if (current_cat == NULL)
{
current_cat = getCategory(getObject(obj_id)->getParentUUID());
}
while (current_cat != NULL)
{
const LLUUID& current_parent_id = current_cat->getParentUUID();
if (current_parent_id == master_parent_id)
{
return current_cat;
}
current_cat = getCategory(current_parent_id);
}
return NULL;
}
LLInventoryModel::EAncestorResult LLInventoryModel::getObjectTopmostAncestor(const LLUUID& object_id, LLUUID& result) const
{
LLInventoryObject *object = getObject(object_id);
if (!object)
{
LL_WARNS(LOG_INV) << "Unable to trace topmost ancestor, initial object " << object_id << " does not exist" << LL_ENDL;
return ANCESTOR_MISSING;
}
std::set<LLUUID> object_ids{ object_id }; // loop protection
while (object->getParentUUID().notNull())
{
LLUUID parent_id = object->getParentUUID();
if (object_ids.find(parent_id) != object_ids.end())
{
LL_WARNS(LOG_INV) << "Detected a loop on an object " << parent_id << " when searching for ancestor of " << object_id << LL_ENDL;
return ANCESTOR_LOOP;
}
object_ids.insert(parent_id);
LLInventoryObject *parent_object = getObject(parent_id);
if (!parent_object)
{
LL_WARNS(LOG_INV) << "unable to trace topmost ancestor of " << object_id << ", missing item for uuid " << parent_id << LL_ENDL;
return ANCESTOR_MISSING;
}
object = parent_object;
}
result = object->getUUID();
return ANCESTOR_OK;
}
// Get the object by id. Returns NULL if not found.
LLInventoryObject* LLInventoryModel::getObject(const LLUUID& id) const
{
LLViewerInventoryCategory* cat = getCategory(id);
if (cat)
{
return cat;
}
LLViewerInventoryItem* item = getItem(id);
if (item)
{
return item;
}
return NULL;
}
// Get the item by id. Returns NULL if not found.
LLViewerInventoryItem* LLInventoryModel::getItem(const LLUUID& id) const
{
LLViewerInventoryItem* item = NULL;
if(mLastItem.notNull() && mLastItem->getUUID() == id)
{
item = mLastItem;
}
else
{
item_map_t::const_iterator iter = mItemMap.find(id);
if (iter != mItemMap.end())
{
item = iter->second;
mLastItem = item;
}
}
return item;
}
// Get the category by id. Returns NULL if not found
LLViewerInventoryCategory* LLInventoryModel::getCategory(const LLUUID& id) const
{
LLViewerInventoryCategory* category = NULL;
cat_map_t::const_iterator iter = mCategoryMap.find(id);
if (iter != mCategoryMap.end())
{
category = iter->second;
}
return category;
}
S32 LLInventoryModel::getItemCount() const
{
return mItemMap.size();
}
S32 LLInventoryModel::getCategoryCount() const
{
return mCategoryMap.size();
}
// Return the direct descendents of the id provided. The array
// provided points straight into the guts of this object, and
// should only be used for read operations, since modifications
// may invalidate the internal state of the inventory. Set passed
// in values to NULL if the call fails.
void LLInventoryModel::getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items) const
{
categories = get_ptr_in_map(mParentChildCategoryTree, cat_id);
items = get_ptr_in_map(mParentChildItemTree, cat_id);
}
LLMD5 LLInventoryModel::hashDirectDescendentNames(const LLUUID& cat_id) const
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
getDirectDescendentsOf(cat_id,cat_array,item_array);
LLMD5 item_name_hash;
if (!item_array)
{
item_name_hash.finalize();
return item_name_hash;
}
for (LLInventoryModel::item_array_t::const_iterator iter = item_array->begin();
iter != item_array->end();
iter++)
{
const LLViewerInventoryItem *item = (*iter);
if (!item)
continue;
item_name_hash.update(item->getName());
}
item_name_hash.finalize();
return item_name_hash;
}
// SJB: Added version to lock the arrays to catch potential logic bugs
void LLInventoryModel::lockDirectDescendentArrays(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items)
{
getDirectDescendentsOf(cat_id, categories, items);
if (categories)
{
mCategoryLock[cat_id] = true;
}
if (items)
{
mItemLock[cat_id] = true;
}
}
void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id)
{
mCategoryLock[cat_id] = false;
mItemLock[cat_id] = false;
}
void LLInventoryModel::consolidateForType(const LLUUID& main_id, LLFolderType::EType type)
{
// Make a list of folders that are not "main_id" and are of "type"
std::vector<LLUUID> folder_ids;
for (cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit)
{
LLViewerInventoryCategory* cat = cit->second;
if ((cat->getPreferredType() == type) && (cat->getUUID() != main_id))
{
folder_ids.push_back(cat->getUUID());
}
}
// Iterate through those folders
for (std::vector<LLUUID>::iterator folder_ids_it = folder_ids.begin(); folder_ids_it != folder_ids.end(); ++folder_ids_it)
{
LLUUID folder_id = (*folder_ids_it);
// Get the content of this folder
cat_array_t* cats;
item_array_t* items;
getDirectDescendentsOf(folder_id, cats, items);
// Move all items to the main folder
// Note : we get the list of UUIDs and iterate on them instead of iterating directly on item_array_t
// elements. This is because moving elements modify the maps and, consequently, invalidate iterators on them.
// This "gather and iterate" method is verbose but resilient.
std::vector<LLUUID> list_uuids;
for (item_array_t::const_iterator it = items->begin(); it != items->end(); ++it)
{
list_uuids.push_back((*it)->getUUID());
}
for (std::vector<LLUUID>::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it)
{
LLViewerInventoryItem* item = getItem(*it);
changeItemParent(item, main_id, TRUE);
}
// Move all folders to the main folder
list_uuids.clear();
for (cat_array_t::const_iterator it = cats->begin(); it != cats->end(); ++it)
{
list_uuids.push_back((*it)->getUUID());
}
for (std::vector<LLUUID>::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it)
{
LLViewerInventoryCategory* cat = getCategory(*it);
changeCategoryParent(cat, main_id, TRUE);
}
// Purge the emptied folder
// Note that this might be a system folder, don't validate removability
LLViewerInventoryCategory* cat = getCategory(folder_id);
if (cat)
{
const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id.notNull())
{
changeCategoryParent(cat, trash_id, TRUE);
}
}
remove_inventory_category(folder_id, NULL);
}
}
const LLUUID LLInventoryModel::findCategoryUUIDForTypeInRoot(
LLFolderType::EType preferred_type,
bool create_folder,
const LLUUID& root_id)
{
LLUUID rv = LLUUID::null;
if(LLFolderType::FT_ROOT_INVENTORY == preferred_type)
{
rv = root_id;
}
else if (root_id.notNull())
{
cat_array_t* cats = NULL;
cats = get_ptr_in_map(mParentChildCategoryTree, root_id);
if(cats)
{
S32 count = cats->size();
for(S32 i = 0; i < count; ++i)
{
LLViewerInventoryCategory* p_cat = cats->at(i);
if(p_cat && p_cat->getPreferredType() == preferred_type)
{
const LLUUID& folder_id = cats->at(i)->getUUID();
if (rv.isNull() || folder_id < rv)
{
rv = folder_id;
}
}
}
}
}
if(rv.isNull()
&& root_id.notNull()
&& create_folder
&& preferred_type != LLFolderType::FT_MARKETPLACE_LISTINGS
&& preferred_type != LLFolderType::FT_OUTBOX)
{
if (isInventoryUsable())
{
return createNewCategory(root_id, preferred_type, LLStringUtil::null);
}
else
{
LL_WARNS("Inventory") << "Can't create requested folder, type " << preferred_type
<< " because inventory is not usable" << LL_ENDL;
}
}
return rv;
}
// findCategoryUUIDForType() returns the uuid of the category that
// specifies 'type' as what it defaults to containing. The category is
// not necessarily only for that type. *NOTE: This will create a new
// inventory category on the fly if one does not exist.
const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder)
{
return findCategoryUUIDForTypeInRoot(preferred_type, create_folder, gInventory.getRootFolderID());
}
const LLUUID LLInventoryModel::findUserDefinedCategoryUUIDForType(LLFolderType::EType preferred_type)
{
LLUUID cat_id;
switch (preferred_type)
{
case LLFolderType::FT_OBJECT:
{
cat_id = LLUUID(gSavedPerAccountSettings.getString("ModelUploadFolder"));
break;
}
case LLFolderType::FT_TEXTURE:
{
cat_id = LLUUID(gSavedPerAccountSettings.getString("TextureUploadFolder"));
break;
}
case LLFolderType::FT_SOUND:
{
cat_id = LLUUID(gSavedPerAccountSettings.getString("SoundUploadFolder"));
break;
}
case LLFolderType::FT_ANIMATION:
{
cat_id = LLUUID(gSavedPerAccountSettings.getString("AnimationUploadFolder"));
break;
}
default:
break;
}
if (cat_id.isNull() || !getCategory(cat_id))
{
cat_id = findCategoryUUIDForTypeInRoot(preferred_type, true, getRootFolderID());
}
return cat_id;
}
const LLUUID LLInventoryModel::findLibraryCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder)
{
return findCategoryUUIDForTypeInRoot(preferred_type, create_folder, gInventory.getLibraryRootFolderID());
}
// Convenience function to create a new category. You could call
// updateCategory() with a newly generated UUID category, but this
// version will take care of details like what the name should be
// based on preferred type. Returns the UUID of the new category.
LLUUID LLInventoryModel::createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& pname,
inventory_func_type callback)
{
LLUUID id;
if (!isInventoryUsable())
{
LL_WARNS(LOG_INV) << "Inventory is not usable; can't create requested category of type "
<< preferred_type << LL_ENDL;
// FIXME failing but still returning an id?
return id;
}
if(LLFolderType::lookup(preferred_type) == LLFolderType::badLookup())
{
LL_DEBUGS(LOG_INV) << "Attempt to create undefined category." << LL_ENDL;
// FIXME failing but still returning an id?
return id;
}
if (preferred_type != LLFolderType::FT_NONE)
{
// Ultimately this should only be done for non-singleton
// types. Requires back-end changes to guarantee that others
// already exist.
LL_WARNS(LOG_INV) << "Creating new system folder, type " << preferred_type << LL_ENDL;
}
id.generate();
std::string name = pname;
if(!pname.empty())
{
name.assign(pname);
}
else
{
name.assign(LLViewerFolderType::lookupNewCategoryName(preferred_type));
}
LLViewerRegion* viewer_region = gAgent.getRegion();
std::string url;
if ( viewer_region )
url = viewer_region->getCapability("CreateInventoryCategory");
if (!url.empty() && callback)
{
//Let's use the new capability.
LLSD request, body;
body["folder_id"] = id;
body["parent_id"] = parent_id;
body["type"] = (LLSD::Integer) preferred_type;
body["name"] = name;
request["message"] = "CreateInventoryCategory";
request["payload"] = body;
LL_DEBUGS(LOG_INV) << "Creating category via request: " << ll_pretty_print_sd(request) << LL_ENDL;
LLCoros::instance().launch("LLInventoryModel::createNewCategoryCoro",
boost::bind(&LLInventoryModel::createNewCategoryCoro, this, url, body, callback));
return LLUUID::null;
}
if (!gMessageSystem)
{
return LLUUID::null;
}
// FIXME this UDP code path needs to be removed. Requires
// reworking many of the callers to use callbacks rather than
// assuming instant success.
// Add the category to the internal representation
LLPointer<LLViewerInventoryCategory> cat =
new LLViewerInventoryCategory(id, parent_id, preferred_type, name, gAgent.getID());
cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1
cat->setDescendentCount(0);
LLCategoryUpdate update(cat->getParentUUID(), 1);
accountForUpdate(update);
updateCategory(cat);
LL_DEBUGS(LOG_INV) << "Creating category via UDP message CreateInventoryFolder, type " << preferred_type << LL_ENDL;
// Create the category on the server. We do this to prevent people
// from munging their protected folders.
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("CreateInventoryFolder");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock("FolderData");
cat->packMessage(msg);
gAgent.sendReliableMessage();
// return the folder id of the newly created folder
return id;
}
void LLInventoryModel::createNewCategoryCoro(std::string url, LLSD postData, inventory_func_type callback)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("createNewCategoryCoro", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
httpOpts->setWantHeaders(true);
LL_INFOS("HttpCoroutineAdapter", "genericPostCoro") << "Generic POST for " << url << LL_ENDL;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData, httpOpts);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status)
{
LL_WARNS() << "HTTP failure attempting to create category." << LL_ENDL;
return;
}
if (!result.has("folder_id"))
{
LL_WARNS() << "Malformed response contents" << ll_pretty_print_sd(result) << LL_ENDL;
return;
}
LLUUID categoryId = result["folder_id"].asUUID();
LLViewerInventoryCategory* folderp = gInventory.getCategory(categoryId);
if (!folderp)
{
// Add the category to the internal representation
LLPointer<LLViewerInventoryCategory> cat = new LLViewerInventoryCategory(categoryId,
result["parent_id"].asUUID(), (LLFolderType::EType)result["type"].asInteger(),
result["name"].asString(), gAgent.getID());
LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1);
accountForUpdate(update);
cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1
cat->setDescendentCount(0);
updateCategory(cat);
}
else
{
// bulk processing was faster than coroutine (coro request->processBulkUpdateInventory->coro response)
// category already exists, but needs an update
if (folderp->getVersion() != LLViewerInventoryCategory::VERSION_INITIAL
|| folderp->getDescendentCount() != LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)
{
LL_WARNS() << "Inventory desync on folder creation. Newly created folder already has descendants or got a version.\n"
<< "Name: " << folderp->getName()
<< " Id: " << folderp->getUUID()
<< " Version: " << folderp->getVersion()
<< " Descendants: " << folderp->getDescendentCount()
<< LL_ENDL;
}
// Recreate category with correct values
// Creating it anew just simplifies figuring out needed change-masks
// and making all needed updates, see updateCategory
LLPointer<LLViewerInventoryCategory> cat = new LLViewerInventoryCategory(categoryId,
result["parent_id"].asUUID(), (LLFolderType::EType)result["type"].asInteger(),
result["name"].asString(), gAgent.getID());
if (folderp->getParentUUID() != cat->getParentUUID())
{
LL_WARNS() << "Inventory desync on folder creation. Newly created folder has wrong parent.\n"
<< "Name: " << folderp->getName()
<< " Id: " << folderp->getUUID()
<< " Expected parent: " << cat->getParentUUID()
<< " Actual parent: " << folderp->getParentUUID()
<< LL_ENDL;
LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1);
accountForUpdate(update);
}
// else: Do not update parent, parent is already aware of the change. See processBulkUpdateInventory
cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL - 1); // accountForUpdate() will icrease version by 1
cat->setDescendentCount(0);
updateCategory(cat);
}
if (callback)
{
callback(categoryId);
}
}
// This is optimized for the case that we just want to know whether a
// category has any immediate children meeting a condition, without
// needing to recurse or build up any lists.
bool LLInventoryModel::hasMatchingDirectDescendent(const LLUUID& cat_id,
LLInventoryCollectFunctor& filter)
{
LLInventoryModel::cat_array_t *cats;
LLInventoryModel::item_array_t *items;
getDirectDescendentsOf(cat_id, cats, items);
if (cats)
{
for (LLInventoryModel::cat_array_t::const_iterator it = cats->begin();
it != cats->end(); ++it)
{
if (filter(*it,NULL))
{
return true;
}
}
}
if (items)
{
for (LLInventoryModel::item_array_t::const_iterator it = items->begin();
it != items->end(); ++it)
{
if (filter(NULL,*it))
{
return true;
}
}
}
return false;
}
// Starting with the object specified, add its descendents to the
// array provided, but do not add the inventory object specified by
// id. There is no guaranteed order. Neither array will be erased
// before adding objects to it. Do not store a copy of the pointers
// collected - use them, and collect them again later if you need to
// reference the same objects.
class LLAlwaysCollect : public LLInventoryCollectFunctor
{
public:
virtual ~LLAlwaysCollect() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return TRUE;
}
};
void LLInventoryModel::collectDescendents(const LLUUID& id,
cat_array_t& cats,
item_array_t& items,
BOOL include_trash)
{
LLAlwaysCollect always;
collectDescendentsIf(id, cats, items, include_trash, always);
}
void LLInventoryModel::collectDescendentsIf(const LLUUID& id,
cat_array_t& cats,
item_array_t& items,
BOOL include_trash,
LLInventoryCollectFunctor& add)
{
// Start with categories
if(!include_trash)
{
const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH);
if(trash_id.notNull() && (trash_id == id))
return;
}
cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id);
if(cat_array)
{
S32 count = cat_array->size();
for(S32 i = 0; i < count; ++i)
{
LLViewerInventoryCategory* cat = cat_array->at(i);
if(add(cat,NULL))
{
cats.push_back(cat);
}
collectDescendentsIf(cat->getUUID(), cats, items, include_trash, add);
}
}
LLViewerInventoryItem* item = NULL;
item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id);
// Move onto items
if(item_array)
{
S32 count = item_array->size();
for(S32 i = 0; i < count; ++i)
{
item = item_array->at(i);
if(add(NULL, item))
{
items.push_back(item);
}
}
}
}
void LLInventoryModel::addChangedMaskForLinks(const LLUUID& object_id, U32 mask)
{
const LLInventoryObject *obj = getObject(object_id);
if (!obj || obj->getIsLinkType())
return;
LLInventoryModel::item_array_t item_array = collectLinksTo(object_id);
for (LLInventoryModel::item_array_t::iterator iter = item_array.begin();
iter != item_array.end();
iter++)
{
LLViewerInventoryItem *linked_item = (*iter);
addChangedMask(mask, linked_item->getUUID());
};
}
const LLUUID& LLInventoryModel::getLinkedItemID(const LLUUID& object_id) const
{
const LLInventoryItem *item = gInventory.getItem(object_id);
if (!item)
{
return object_id;
}
// Find the base item in case this a link (if it's not a link,
// this will just be inv_item_id)
return item->getLinkedUUID();
}
LLViewerInventoryItem* LLInventoryModel::getLinkedItem(const LLUUID& object_id) const
{
return object_id.notNull() ? getItem(getLinkedItemID(object_id)) : NULL;
}
LLInventoryModel::item_array_t LLInventoryModel::collectLinksTo(const LLUUID& id)
{
// Get item list via collectDescendents (slow!)
item_array_t items;
const LLInventoryObject *obj = getObject(id);
// FIXME - should be as in next line, but this is causing a
// stack-smashing crash of cause TBD... check in the REBUILD code.
//if (obj && obj->getIsLinkType())
if (!obj || obj->getIsLinkType())
return items;
std::pair<backlink_mmap_t::iterator, backlink_mmap_t::iterator> range = mBacklinkMMap.equal_range(id);
for (backlink_mmap_t::iterator it = range.first; it != range.second; ++it)
{
LLViewerInventoryItem *item = getItem(it->second);
if (item)
{
items.push_back(item);
}
}
return items;
}
bool LLInventoryModel::isInventoryUsable() const
{
bool result = false;
if(gInventory.getRootFolderID().notNull() && mIsAgentInvUsable)
{
result = true;
}
return result;
}
// Calling this method with an inventory item will either change an
// existing item with a matching item_id, or will add the item to the
// current inventory.
U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask)
{
if(item->getUUID().isNull())
{
return mask;
}
if(!isInventoryUsable())
{
LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL;
return mask;
}
if (item->getType() == LLAssetType::AT_MESH)
{
return mask;
}
LLPointer<LLViewerInventoryItem> old_item = getItem(item->getUUID());
LLPointer<LLViewerInventoryItem> new_item;
if(old_item)
{
// We already have an old item, modify its values
new_item = old_item;
LLUUID old_parent_id = old_item->getParentUUID();
LLUUID new_parent_id = item->getParentUUID();
bool update_parent_on_server = false;
if (new_parent_id.isNull() && !LLApp::isExiting())
{
if (old_parent_id.isNull())
{
// Item with null parent will end in random location and then in Lost&Found,
// either move to default folder as if it is new item or don't move at all
LL_WARNS(LOG_INV) << "Update attempts to reparent item " << item->getUUID()
<< " to null folder. Moving to Lost&Found. Old item name: " << old_item->getName()
<< ". New name: " << item->getName()
<< "." << LL_ENDL;
new_parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
update_parent_on_server = true;
}
else
{
// Probably not the best way to handle this, we might encounter real case of 'lost&found' at some point
LL_WARNS(LOG_INV) << "Update attempts to reparent item " << item->getUUID()
<< " to null folder. Old parent not null. Moving to old parent. Old item name: " << old_item->getName()
<< ". New name: " << item->getName()
<< "." << LL_ENDL;
new_parent_id = old_parent_id;
update_parent_on_server = true;
}
}
if(old_parent_id != new_parent_id)
{
// need to update the parent-child tree
item_array_t* item_array;
item_array = get_ptr_in_map(mParentChildItemTree, old_parent_id);
if(item_array)
{
vector_replace_with_last(*item_array, old_item);
}
item_array = get_ptr_in_map(mParentChildItemTree, new_parent_id);
if(item_array)
{
if (update_parent_on_server)
{
LLInventoryModel::LLCategoryUpdate update(new_parent_id, 1);
gInventory.accountForUpdate(update);
}
item_array->push_back(old_item);
}
mask |= LLInventoryObserver::STRUCTURE;
}
if(old_item->getName() != item->getName())
{
mask |= LLInventoryObserver::LABEL;
}
old_item->copyViewerItem(item);
if (update_parent_on_server)
{
// Parent id at server is null, so update server even if item already is in the same folder
old_item->setParent(new_parent_id);
new_item->updateParentOnServer(FALSE);
}
mask |= LLInventoryObserver::INTERNAL;
}
else
{
// Simply add this item
new_item = new LLViewerInventoryItem(item);
addItem(new_item);
if(item->getParentUUID().isNull())
{
const LLUUID category_id = findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(new_item->getType()));
new_item->setParent(category_id);
item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, category_id);
if( item_array )
{
LLInventoryModel::LLCategoryUpdate update(category_id, 1);
gInventory.accountForUpdate(update);
// *FIX: bit of a hack to call update server from here...
new_item->updateParentOnServer(FALSE);
item_array->push_back(new_item);
}
else
{
LL_WARNS(LOG_INV) << "Couldn't find parent-child item tree for " << new_item->getName() << LL_ENDL;
}
}
else
{
// *NOTE: The general scheme is that if every byte of the
// uuid is 0, except for the last one or two,the use the
// last two bytes of the parent id, and match that up
// against the type. For now, we're only worried about
// lost & found.
LLUUID parent_id = item->getParentUUID();
if(parent_id == CATEGORIZE_LOST_AND_FOUND_ID)
{
parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
new_item->setParent(parent_id);
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(parent_id, 1);
update.push_back(new_folder);
accountForUpdate(update);
}
item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id);
if(item_array)
{
item_array->push_back(new_item);
}
else
{
// Whoops! No such parent, make one.
LL_INFOS(LOG_INV) << "Lost item: " << new_item->getUUID() << " - "
<< new_item->getName() << LL_ENDL;
parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
new_item->setParent(parent_id);
item_array = get_ptr_in_map(mParentChildItemTree, parent_id);
if(item_array)
{
LLInventoryModel::LLCategoryUpdate update(parent_id, 1);
gInventory.accountForUpdate(update);
// *FIX: bit of a hack to call update server from
// here...
new_item->updateParentOnServer(FALSE);
item_array->push_back(new_item);
}
else
{
LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL;
}
}
}
mask |= LLInventoryObserver::ADD;
}
if(new_item->getType() == LLAssetType::AT_CALLINGCARD)
{
mask |= LLInventoryObserver::CALLING_CARD;
// Handle user created calling cards.
// Target ID is stored in the description field of the card.
LLUUID id;
std::string desc = new_item->getDescription();
BOOL isId = desc.empty() ? FALSE : id.set(desc, FALSE);
if (isId)
{
// Valid UUID; set the item UUID and rename it
new_item->setCreator(id);
LLAvatarName av_name;
if (LLAvatarNameCache::get(id, &av_name))
{
new_item->rename(av_name.getUserName());
mask |= LLInventoryObserver::LABEL;
}
else
{
// Fetch the current name
LLAvatarNameCache::get(id,
boost::bind(&LLViewerInventoryItem::onCallingCardNameLookup, new_item.get(),
_1, _2));
}
}
}
else if (new_item->getType() == LLAssetType::AT_GESTURE)
{
mask |= LLInventoryObserver::GESTURE;
}
addChangedMask(mask, new_item->getUUID());
return mask;
}
LLInventoryModel::cat_array_t* LLInventoryModel::getUnlockedCatArray(const LLUUID& id)
{
cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id);
if (cat_array)
{
llassert_always(mCategoryLock[id] == false);
}
return cat_array;
}
LLInventoryModel::item_array_t* LLInventoryModel::getUnlockedItemArray(const LLUUID& id)
{
item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id);
if (item_array)
{
llassert_always(mItemLock[id] == false);
}
return item_array;
}
// Calling this method with an inventory category will either change
// an existing item with the matching id, or it will add the category.
void LLInventoryModel::updateCategory(const LLViewerInventoryCategory* cat, U32 mask)
{
if(!cat || cat->getUUID().isNull())
{
return;
}
if(!isInventoryUsable())
{
LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL;
return;
}
LLPointer<LLViewerInventoryCategory> old_cat = getCategory(cat->getUUID());
if(old_cat)
{
// We already have an old category, modify its values
LLUUID old_parent_id = old_cat->getParentUUID();
LLUUID new_parent_id = cat->getParentUUID();
if(old_parent_id != new_parent_id)
{
// need to update the parent-child tree
cat_array_t* cat_array;
cat_array = getUnlockedCatArray(old_parent_id);
if(cat_array)
{
vector_replace_with_last(*cat_array, old_cat);
}
cat_array = getUnlockedCatArray(new_parent_id);
if(cat_array)
{
cat_array->push_back(old_cat);
}
mask |= LLInventoryObserver::STRUCTURE;
mask |= LLInventoryObserver::INTERNAL;
}
if(old_cat->getName() != cat->getName())
{
mask |= LLInventoryObserver::LABEL;
}
// Under marketplace, category labels are quite complex and need extra upate
const LLUUID marketplace_id = findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
if (marketplace_id.notNull() && isObjectDescendentOf(cat->getUUID(), marketplace_id))
{
mask |= LLInventoryObserver::LABEL;
}
old_cat->copyViewerCategory(cat);
addChangedMask(mask, cat->getUUID());
}
else
{
// add this category
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat->getOwnerID());
new_cat->copyViewerCategory(cat);
addCategory(new_cat);
// make sure this category is correctly referenced by its parent.
cat_array_t* cat_array;
cat_array = getUnlockedCatArray(cat->getParentUUID());
if(cat_array)
{
cat_array->push_back(new_cat);
}
// make space in the tree for this category's children.
llassert_always(mCategoryLock[new_cat->getUUID()] == false);
llassert_always(mItemLock[new_cat->getUUID()] == false);
cat_array_t* catsp = new cat_array_t;
item_array_t* itemsp = new item_array_t;
mParentChildCategoryTree[new_cat->getUUID()] = catsp;
mParentChildItemTree[new_cat->getUUID()] = itemsp;
mask |= LLInventoryObserver::ADD;
addChangedMask(mask, cat->getUUID());
}
}
void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id)
{
LL_DEBUGS(LOG_INV) << "LLInventoryModel::moveObject()" << LL_ENDL;
if(!isInventoryUsable())
{
LL_WARNS(LOG_INV) << "Inventory is broken." << LL_ENDL;
return;
}
if((object_id == cat_id) || !is_in_map(mCategoryMap, cat_id))
{
LL_WARNS(LOG_INV) << "Could not move inventory object " << object_id << " to "
<< cat_id << LL_ENDL;
return;
}
LLPointer<LLViewerInventoryCategory> cat = getCategory(object_id);
if(cat && (cat->getParentUUID() != cat_id))
{
cat_array_t* cat_array;
cat_array = getUnlockedCatArray(cat->getParentUUID());
if(cat_array) vector_replace_with_last(*cat_array, cat);
cat_array = getUnlockedCatArray(cat_id);
cat->setParent(cat_id);
if(cat_array) cat_array->push_back(cat);
addChangedMask(LLInventoryObserver::STRUCTURE, object_id);
return;
}
LLPointer<LLViewerInventoryItem> item = getItem(object_id);
if(item && (item->getParentUUID() != cat_id))
{
item_array_t* item_array;
item_array = getUnlockedItemArray(item->getParentUUID());
if(item_array) vector_replace_with_last(*item_array, item);
item_array = getUnlockedItemArray(cat_id);
item->setParent(cat_id);
if(item_array) item_array->push_back(item);
addChangedMask(LLInventoryObserver::STRUCTURE, object_id);
return;
}
}
// Migrated from llinventoryfunctions
void LLInventoryModel::changeItemParent(LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp)
{
if (item->getParentUUID() == new_parent_id)
{
LL_DEBUGS(LOG_INV) << "'" << item->getName() << "' (" << item->getUUID()
<< ") is already in folder " << new_parent_id << LL_ENDL;
}
else
{
LL_INFOS(LOG_INV) << "Moving '" << item->getName() << "' (" << item->getUUID()
<< ") from " << item->getParentUUID() << " to folder "
<< new_parent_id << LL_ENDL;
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(new_parent_id);
new_item->updateParentOnServer(restamp);
updateItem(new_item);
notifyObservers();
}
}
// Migrated from llinventoryfunctions
void LLInventoryModel::changeCategoryParent(LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp)
{
if (!cat)
{
return;
}
// Can't move a folder into a child of itself.
if (isObjectDescendentOf(new_parent_id, cat->getUUID()))
{
return;
}
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
accountForUpdate(update);
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->setParent(new_parent_id);
new_cat->updateParentOnServer(restamp);
updateCategory(new_cat);
notifyObservers();
}
void LLInventoryModel::onAISUpdateReceived(const std::string& context, const LLSD& update)
{
LLTimer timer;
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
dump_sequential_xml(gAgentAvatarp->getFullname() + "_ais_update", update);
}
AISUpdate ais_update(update); // parse update llsd into stuff to do.
ais_update.doUpdate(); // execute the updates in the appropriate order.
LL_INFOS(LOG_INV) << "elapsed: " << timer.getElapsedTimeF32() << LL_ENDL;
}
// Does not appear to be used currently.
void LLInventoryModel::onItemUpdated(const LLUUID& item_id, const LLSD& updates, bool update_parent_version)
{
U32 mask = LLInventoryObserver::NONE;
LLPointer<LLViewerInventoryItem> item = gInventory.getItem(item_id);
LL_DEBUGS(LOG_INV) << "item_id: [" << item_id << "] name " << (item ? item->getName() : "(NOT FOUND)") << LL_ENDL;
if(item)
{
for (LLSD::map_const_iterator it = updates.beginMap();
it != updates.endMap(); ++it)
{
if (it->first == "name")
{
LL_INFOS(LOG_INV) << "Updating name from " << item->getName() << " to " << it->second.asString() << LL_ENDL;
item->rename(it->second.asString());
mask |= LLInventoryObserver::LABEL;
}
else if (it->first == "desc")
{
LL_INFOS(LOG_INV) << "Updating description from " << item->getActualDescription()
<< " to " << it->second.asString() << LL_ENDL;
item->setDescription(it->second.asString());
}
else
{
LL_ERRS(LOG_INV) << "unhandled updates for field: " << it->first << LL_ENDL;
}
}
mask |= LLInventoryObserver::INTERNAL;
addChangedMask(mask, item->getUUID());
if (update_parent_version)
{
// Descendent count is unchanged, but folder version incremented.
LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), 0);
accountForUpdate(up);
}
notifyObservers(); // do we want to be able to make this optional?
}
}
// Not used?
void LLInventoryModel::onCategoryUpdated(const LLUUID& cat_id, const LLSD& updates)
{
U32 mask = LLInventoryObserver::NONE;
LLPointer<LLViewerInventoryCategory> cat = gInventory.getCategory(cat_id);
LL_DEBUGS(LOG_INV) << "cat_id: [" << cat_id << "] name " << (cat ? cat->getName() : "(NOT FOUND)") << LL_ENDL;
if(cat)
{
for (LLSD::map_const_iterator it = updates.beginMap();
it != updates.endMap(); ++it)
{
if (it->first == "name")
{
LL_INFOS(LOG_INV) << "Updating name from " << cat->getName() << " to " << it->second.asString() << LL_ENDL;
cat->rename(it->second.asString());
mask |= LLInventoryObserver::LABEL;
}
else
{
LL_ERRS(LOG_INV) << "unhandled updates for field: " << it->first << LL_ENDL;
}
}
mask |= LLInventoryObserver::INTERNAL;
addChangedMask(mask, cat->getUUID());
notifyObservers(); // do we want to be able to make this optional?
}
}
// Update model after descendents have been purged.
void LLInventoryModel::onDescendentsPurgedFromServer(const LLUUID& object_id, bool fix_broken_links)
{
LLPointer<LLViewerInventoryCategory> cat = getCategory(object_id);
if (cat.notNull())
{
// do the cache accounting
S32 descendents = cat->getDescendentCount();
if(descendents > 0)
{
LLInventoryModel::LLCategoryUpdate up(object_id, -descendents);
accountForUpdate(up);
}
// we know that descendent count is 0, however since the
// accounting may actually not do an update, we should force
// it here.
cat->setDescendentCount(0);
// unceremoniously remove anything we have locally stored.
LLInventoryModel::cat_array_t categories;
LLInventoryModel::item_array_t items;
collectDescendents(object_id,
categories,
items,
LLInventoryModel::INCLUDE_TRASH);
S32 count = items.size();
LLUUID uu_id;
for(S32 i = 0; i < count; ++i)
{
uu_id = items.at(i)->getUUID();
// This check prevents the deletion of a previously deleted item.
// This is necessary because deletion is not done in a hierarchical
// order. The current item may have been already deleted as a child
// of its deleted parent.
if (getItem(uu_id))
{
deleteObject(uu_id, fix_broken_links);
}
}
count = categories.size();
// Slightly kludgy way to make sure categories are removed
// only after their child categories have gone away.
// FIXME: Would probably make more sense to have this whole
// descendent-clearing thing be a post-order recursive
// function to get the leaf-up behavior automatically.
S32 deleted_count;
S32 total_deleted_count = 0;
do
{
deleted_count = 0;
for(S32 i = 0; i < count; ++i)
{
uu_id = categories.at(i)->getUUID();
if (getCategory(uu_id))
{
cat_array_t* cat_list = getUnlockedCatArray(uu_id);
if (!cat_list || (cat_list->size() == 0))
{
deleteObject(uu_id, fix_broken_links);
deleted_count++;
}
}
}
total_deleted_count += deleted_count;
}
while (deleted_count > 0);
if (total_deleted_count != count)
{
LL_WARNS(LOG_INV) << "Unexpected count of categories deleted, got "
<< total_deleted_count << " expected " << count << LL_ENDL;
}
//gInventory.validate();
}
}
// Update model after an item is confirmed as removed from
// server. Works for categories or items.
void LLInventoryModel::onObjectDeletedFromServer(const LLUUID& object_id, bool fix_broken_links, bool update_parent_version, bool do_notify_observers)
{
LLPointer<LLInventoryObject> obj = getObject(object_id);
if(obj)
{
if (getCategory(object_id))
{
// For category, need to delete/update all children first.
onDescendentsPurgedFromServer(object_id, fix_broken_links);
}
// From item/cat removeFromServer()
if (update_parent_version)
{
LLInventoryModel::LLCategoryUpdate up(obj->getParentUUID(), -1);
accountForUpdate(up);
}
// From purgeObject()
LLViewerInventoryItem *item = getItem(object_id);
if (item && (item->getType() != LLAssetType::AT_LSL_TEXT))
{
LLPreview::hide(object_id, TRUE);
}
deleteObject(object_id, fix_broken_links, do_notify_observers);
}
}
// Delete a particular inventory object by ID.
void LLInventoryModel::deleteObject(const LLUUID& id, bool fix_broken_links, bool do_notify_observers)
{
LL_DEBUGS(LOG_INV) << "LLInventoryModel::deleteObject()" << LL_ENDL;
LLPointer<LLInventoryObject> obj = getObject(id);
if (!obj)
{
LL_WARNS(LOG_INV) << "Deleting non-existent object [ id: " << id << " ] " << LL_ENDL;
return;
}
//collect the links before removing the item from mItemMap
LLInventoryModel::item_array_t links = collectLinksTo(id);
LL_DEBUGS(LOG_INV) << "Deleting inventory object " << id << LL_ENDL;
mLastItem = NULL;
LLUUID parent_id = obj->getParentUUID();
mCategoryMap.erase(id);
mItemMap.erase(id);
//mInventory.erase(id);
item_array_t* item_list = getUnlockedItemArray(parent_id);
if(item_list)
{
LLPointer<LLViewerInventoryItem> item = (LLViewerInventoryItem*)((LLInventoryObject*)obj);
vector_replace_with_last(*item_list, item);
}
cat_array_t* cat_list = getUnlockedCatArray(parent_id);
if(cat_list)
{
LLPointer<LLViewerInventoryCategory> cat = (LLViewerInventoryCategory*)((LLInventoryObject*)obj);
vector_replace_with_last(*cat_list, cat);
}
// Note : We need to tell the inventory observers that those things are going to be deleted *before* the tree is cleared or they won't know what to delete (in views and view models)
addChangedMask(LLInventoryObserver::REMOVE, id);
gInventory.notifyObservers();
item_list = getUnlockedItemArray(id);
if(item_list)
{
if (item_list->size())
{
LL_WARNS(LOG_INV) << "Deleting cat " << id << " while it still has child items" << LL_ENDL;
}
delete item_list;
mParentChildItemTree.erase(id);
}
cat_list = getUnlockedCatArray(id);
if(cat_list)
{
if (cat_list->size())
{
LL_WARNS(LOG_INV) << "Deleting cat " << id << " while it still has child cats" << LL_ENDL;
}
delete cat_list;
mParentChildCategoryTree.erase(id);
}
addChangedMask(LLInventoryObserver::REMOVE, id);
bool is_link_type = obj->getIsLinkType();
if (is_link_type)
{
removeBacklinkInfo(obj->getUUID(), obj->getLinkedUUID());
}
// Can't have links to links, so there's no need for this update
// if the item removed is a link. Can also skip if source of the
// update is getting broken link info separately.
if (fix_broken_links && !is_link_type)
{
rebuildLinkItems(links);
}
obj = nullptr; // delete obj
if (do_notify_observers)
{
notifyObservers();
}
}
void LLInventoryModel::rebuildLinkItems(LLInventoryModel::item_array_t& items)
{
// REBUILD is expensive, so clear the current change list first else
// everything else on the changelist will also get rebuilt.
if (items.size() > 0)
{
notifyObservers();
for (LLInventoryModel::item_array_t::const_iterator iter = items.begin();
iter != items.end();
iter++)
{
const LLViewerInventoryItem *linked_item = (*iter);
if (linked_item)
{
addChangedMask(LLInventoryObserver::REBUILD, linked_item->getUUID());
}
}
notifyObservers();
}
}
// Add/remove an observer. If the observer is destroyed, be sure to
// remove it.
void LLInventoryModel::addObserver(LLInventoryObserver* observer)
{
mObservers.insert(observer);
}
void LLInventoryModel::removeObserver(LLInventoryObserver* observer)
{
mObservers.erase(observer);
}
BOOL LLInventoryModel::containsObserver(LLInventoryObserver* observer) const
{
return mObservers.find(observer) != mObservers.end();
}
void LLInventoryModel::idleNotifyObservers()
{
// *FIX: Think I want this conditional or moved elsewhere...
handleResponses(true);
if (mModifyMask == LLInventoryObserver::NONE && (mChangedItemIDs.size() == 0))
{
return;
}
notifyObservers();
}
// Call this method when it's time to update everyone on a new state.
void LLInventoryModel::notifyObservers()
{
if (mIsNotifyObservers)
{
// Within notifyObservers, something called notifyObservers
// again. This type of recursion is unsafe because it causes items to be
// processed twice, and this can easily lead to infinite loops.
LL_WARNS(LOG_INV) << "Call was made to notifyObservers within notifyObservers!" << LL_ENDL;
return;
}
mIsNotifyObservers = TRUE;
for (observer_list_t::iterator iter = mObservers.begin();
iter != mObservers.end(); )
{
LLInventoryObserver* observer = *iter;
observer->changed(mModifyMask);
// safe way to increment since changed may delete entries! (@!##%@!@&*!)
iter = mObservers.upper_bound(observer);
}
// If there were any changes that arrived during notifyObservers,
// shedule them for next loop
mModifyMask = mModifyMaskBacklog;
mChangedItemIDs.clear();
mChangedItemIDs.insert(mChangedItemIDsBacklog.begin(), mChangedItemIDsBacklog.end());
mAddedItemIDs.clear();
mAddedItemIDs.insert(mAddedItemIDsBacklog.begin(), mAddedItemIDsBacklog.end());
mModifyMaskBacklog = LLInventoryObserver::NONE;
mChangedItemIDsBacklog.clear();
mAddedItemIDsBacklog.clear();
mIsNotifyObservers = FALSE;
}
// store flag for change
// and id of object change applies to
void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent)
{
if (mIsNotifyObservers)
{
// Something marked an item for change within a call to notifyObservers
// (which is in the process of processing the list of items marked for change).
// This means the change will have to be processed later.
// It's preferable for this not to happen, but it's not an issue unless code
// specifically wants to notifyObservers immediately (changes won't happen untill later)
LL_WARNS(LOG_INV) << "Adding changed mask within notify observers! Change's processing will be performed on idle." << LL_ENDL;
LLViewerInventoryItem *item = getItem(referent);
if (item)
{
LL_WARNS(LOG_INV) << "Item " << item->getName() << LL_ENDL;
}
else
{
LLViewerInventoryCategory *cat = getCategory(referent);
if (cat)
{
LL_WARNS(LOG_INV) << "Category " << cat->getName() << LL_ENDL;
}
}
}
if (mIsNotifyObservers)
{
mModifyMaskBacklog |= mask;
}
else
{
mModifyMask |= mask;
}
bool needs_update = false;
if (referent.notNull())
{
if (mIsNotifyObservers)
{
needs_update = mChangedItemIDsBacklog.find(referent) == mChangedItemIDsBacklog.end();
}
else
{
needs_update = mChangedItemIDs.find(referent) == mChangedItemIDs.end();
}
}
if (needs_update)
{
if (mIsNotifyObservers)
{
mChangedItemIDsBacklog.insert(referent);
}
else
{
mChangedItemIDs.insert(referent);
}
if (mask != LLInventoryObserver::LABEL)
{
// Fix me: From DD-81, probably shouldn't be here, instead
// should be somewhere in an observer or in
// LLMarketplaceInventoryObserver::onIdleProcessQueue
update_marketplace_category(referent, false);
}
if (mask & LLInventoryObserver::ADD)
{
if (mIsNotifyObservers)
{
mAddedItemIDsBacklog.insert(referent);
}
else
{
mAddedItemIDs.insert(referent);
}
}
// Update all linked items. Starting with just LABEL because I'm
// not sure what else might need to be accounted for this.
if (mask & LLInventoryObserver::LABEL)
{
addChangedMaskForLinks(referent, LLInventoryObserver::LABEL);
}
}
}
bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const
{
if(folder_id.isNull())
{
LL_WARNS(LOG_INV) << "Calling fetch descendents on NULL folder id!" << LL_ENDL;
return false;
}
LLViewerInventoryCategory* cat = getCategory(folder_id);
if(!cat)
{
LL_WARNS(LOG_INV) << "Asked to fetch descendents of non-existent folder: "
<< folder_id << LL_ENDL;
return false;
}
//S32 known_descendents = 0;
///cat_array_t* categories = get_ptr_in_map(mParentChildCategoryTree, folder_id);
//item_array_t* items = get_ptr_in_map(mParentChildItemTree, folder_id);
//if(categories)
//{
// known_descendents += categories->size();
//}
//if(items)
//{
// known_descendents += items->size();
//}
return cat->fetch();
}
//static
std::string LLInventoryModel::getInvCacheAddres(const LLUUID& owner_id)
{
std::string inventory_addr;
std::string owner_id_str;
owner_id.toString(owner_id_str);
std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id_str));
if (LLGridManager::getInstance()->isInProductionGrid())
{
inventory_addr = llformat(PRODUCTION_CACHE_FORMAT_STRING, path.c_str());
}
else
{
// NOTE: The inventory cache filenames now include the grid name.
// Add controls against directory traversal or problematic pathname lengths
// if your viewer uses grid names from an untrusted source.
const std::string& grid_id_str = LLGridManager::getInstance()->getGridId();
const std::string& grid_id_lower = utf8str_tolower(grid_id_str);
inventory_addr = llformat(GRID_CACHE_FORMAT_STRING, path.c_str(), grid_id_lower.c_str());
}
return inventory_addr;
}
void LLInventoryModel::cache(
const LLUUID& parent_folder_id,
const LLUUID& agent_id)
{
LL_DEBUGS(LOG_INV) << "Caching " << parent_folder_id << " for " << agent_id
<< LL_ENDL;
LLViewerInventoryCategory* root_cat = getCategory(parent_folder_id);
if(!root_cat) return;
cat_array_t categories;
categories.push_back(root_cat);
item_array_t items;
LLCanCache can_cache(this);
can_cache(root_cat, NULL);
collectDescendentsIf(
parent_folder_id,
categories,
items,
INCLUDE_TRASH,
can_cache);
// Use temporary file to avoid potential conflicts with other
// instances (even a 'read only' instance unzips into a file)
std::string temp_file = gDirUtilp->getTempFilename();
saveToFile(temp_file, categories, items);
std::string gzip_filename = getInvCacheAddres(agent_id);
gzip_filename.append(".gz");
if(gzip_file(temp_file, gzip_filename))
{
LL_DEBUGS(LOG_INV) << "Successfully compressed " << temp_file << " to " << gzip_filename << LL_ENDL;
LLFile::remove(temp_file);
}
else
{
LL_WARNS(LOG_INV) << "Unable to compress " << temp_file << " into " << gzip_filename << LL_ENDL;
}
}
void LLInventoryModel::addCategory(LLViewerInventoryCategory* category)
{
//LL_INFOS(LOG_INV) << "LLInventoryModel::addCategory()" << LL_ENDL;
if(category)
{
// We aren't displaying the Meshes folder
if (category->mPreferredType == LLFolderType::FT_MESH)
{
return;
}
// try to localize default names first. See EXT-8319, EXT-7051.
category->localizeName();
// Insert category uniquely into the map
mCategoryMap[category->getUUID()] = category; // LLPointer will deref and delete the old one
//mInventory[category->getUUID()] = category;
}
}
bool LLInventoryModel::hasBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id) const
{
std::pair <backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range;
range = mBacklinkMMap.equal_range(target_id);
for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it)
{
if (it->second == link_id)
{
return true;
}
}
return false;
}
void LLInventoryModel::addBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id)
{
if (!hasBacklinkInfo(link_id, target_id))
{
mBacklinkMMap.insert(std::make_pair(target_id, link_id));
}
}
void LLInventoryModel::removeBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id)
{
std::pair <backlink_mmap_t::iterator, backlink_mmap_t::iterator> range;
range = mBacklinkMMap.equal_range(target_id);
for (backlink_mmap_t::iterator it = range.first; it != range.second; )
{
if (it->second == link_id)
{
backlink_mmap_t::iterator delete_it = it; // iterator will be invalidated by erase.
++it;
mBacklinkMMap.erase(delete_it);
}
else
{
++it;
}
}
}
void LLInventoryModel::addItem(LLViewerInventoryItem* item)
{
llassert(item);
if(item)
{
if (item->getType() <= LLAssetType::AT_NONE)
{
LL_WARNS(LOG_INV) << "Got bad asset type for item [ name: " << item->getName()
<< " type: " << item->getType()
<< " inv-type: " << item->getInventoryType() << " ], ignoring." << LL_ENDL;
return;
}
if (LLAssetType::lookup(item->getType()) == LLAssetType::BADLOOKUP)
{
if (item->getType() >= LLAssetType::AT_COUNT)
{
// Not yet supported.
LL_DEBUGS(LOG_INV) << "Got unknown asset type for item [ name: " << item->getName()
<< " type: " << item->getType()
<< " inv-type: " << item->getInventoryType() << " ]." << LL_ENDL;
}
else
{
LL_WARNS(LOG_INV) << "Got unknown asset type for item [ name: " << item->getName()
<< " type: " << item->getType()
<< " inv-type: " << item->getInventoryType() << " ]." << LL_ENDL;
}
}
// This condition means that we tried to add a link without the baseobj being in memory.
// The item will show up as a broken link.
if (item->getIsBrokenLink())
{
LL_INFOS(LOG_INV) << "Adding broken link [ name: " << item->getName()
<< " itemID: " << item->getUUID()
<< " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << LL_ENDL;
}
if (item->getIsLinkType())
{
// Add back-link from linked-to UUID.
const LLUUID& link_id = item->getUUID();
const LLUUID& target_id = item->getLinkedUUID();
addBacklinkInfo(link_id, target_id);
}
mItemMap[item->getUUID()] = item;
}
}
// Empty the entire contents
void LLInventoryModel::empty()
{
// LL_INFOS(LOG_INV) << "LLInventoryModel::empty()" << LL_ENDL;
std::for_each(
mParentChildCategoryTree.begin(),
mParentChildCategoryTree.end(),
DeletePairedPointer());
mParentChildCategoryTree.clear();
std::for_each(
mParentChildItemTree.begin(),
mParentChildItemTree.end(),
DeletePairedPointer());
mParentChildItemTree.clear();
mBacklinkMMap.clear(); // forget all backlink information.
mCategoryMap.clear(); // remove all references (should delete entries)
mItemMap.clear(); // remove all references (should delete entries)
mLastItem = NULL;
//mInventory.clear();
}
void LLInventoryModel::accountForUpdate(const LLCategoryUpdate& update) const
{
LLViewerInventoryCategory* cat = getCategory(update.mCategoryID);
if(cat)
{
S32 version = cat->getVersion();
if(version != LLViewerInventoryCategory::VERSION_UNKNOWN)
{
S32 descendents_server = cat->getDescendentCount();
S32 descendents_actual = cat->getViewerDescendentCount();
if(descendents_server == descendents_actual)
{
descendents_actual += update.mDescendentDelta;
cat->setDescendentCount(descendents_actual);
cat->setVersion(++version);
LL_DEBUGS(LOG_INV) << "accounted: '" << cat->getName() << "' "
<< version << " with " << descendents_actual
<< " descendents." << LL_ENDL;
}
else
{
// Error condition, this means that the category did not register that
// it got new descendents (perhaps because it is still being loaded)
// which means its descendent count will be wrong.
LL_WARNS(LOG_INV) << "Accounting failed for '" << cat->getName() << "' version:"
<< version << " due to mismatched descendent count: server == "
<< descendents_server << ", viewer == " << descendents_actual << LL_ENDL;
}
}
else
{
LL_WARNS(LOG_INV) << "Accounting failed for '" << cat->getName() << "' version: unknown ("
<< version << ")" << LL_ENDL;
}
}
else
{
LL_WARNS(LOG_INV) << "No category found for update " << update.mCategoryID << LL_ENDL;
}
}
void LLInventoryModel::accountForUpdate(
const LLInventoryModel::update_list_t& update)
{
update_list_t::const_iterator it = update.begin();
update_list_t::const_iterator end = update.end();
for(; it != end; ++it)
{
accountForUpdate(*it);
}
}
void LLInventoryModel::accountForUpdate(
const LLInventoryModel::update_map_t& update)
{
LLCategoryUpdate up;
update_map_t::const_iterator it = update.begin();
update_map_t::const_iterator end = update.end();
for(; it != end; ++it)
{
up.mCategoryID = (*it).first;
up.mDescendentDelta = (*it).second.mValue;
accountForUpdate(up);
}
}
LLInventoryModel::EHasChildren LLInventoryModel::categoryHasChildren(
const LLUUID& cat_id) const
{
LLViewerInventoryCategory* cat = getCategory(cat_id);
if(!cat) return CHILDREN_NO;
if(cat->getDescendentCount() > 0)
{
return CHILDREN_YES;
}
if(cat->getDescendentCount() == 0)
{
return CHILDREN_NO;
}
if((cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)
|| (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN))
{
return CHILDREN_MAYBE;
}
// Shouldn't have to run this, but who knows.
parent_cat_map_t::const_iterator cat_it = mParentChildCategoryTree.find(cat->getUUID());
if (cat_it != mParentChildCategoryTree.end() && cat_it->second->size() > 0)
{
return CHILDREN_YES;
}
parent_item_map_t::const_iterator item_it = mParentChildItemTree.find(cat->getUUID());
if (item_it != mParentChildItemTree.end() && item_it->second->size() > 0)
{
return CHILDREN_YES;
}
return CHILDREN_NO;
}
bool LLInventoryModel::isCategoryComplete(const LLUUID& cat_id) const
{
LLViewerInventoryCategory* cat = getCategory(cat_id);
if(cat && (cat->getVersion()!=LLViewerInventoryCategory::VERSION_UNKNOWN))
{
S32 descendents_server = cat->getDescendentCount();
S32 descendents_actual = cat->getViewerDescendentCount();
if(descendents_server == descendents_actual)
{
return true;
}
}
return false;
}
bool LLInventoryModel::loadSkeleton(
const LLSD& options,
const LLUUID& owner_id)
{
LL_DEBUGS(LOG_INV) << "importing inventory skeleton for " << owner_id << LL_ENDL;
typedef std::set<LLPointer<LLViewerInventoryCategory>, InventoryIDPtrLess> cat_set_t;
cat_set_t temp_cats;
bool rv = true;
for(LLSD::array_const_iterator it = options.beginArray(),
end = options.endArray(); it != end; ++it)
{
LLSD name = (*it)["name"];
LLSD folder_id = (*it)["folder_id"];
LLSD parent_id = (*it)["parent_id"];
LLSD version = (*it)["version"];
if(name.isDefined()
&& folder_id.isDefined()
&& parent_id.isDefined()
&& version.isDefined()
&& folder_id.asUUID().notNull() // if an id is null, it locks the viewer.
)
{
LLPointer<LLViewerInventoryCategory> cat = new LLViewerInventoryCategory(owner_id);
cat->rename(name.asString());
cat->setUUID(folder_id.asUUID());
cat->setParent(parent_id.asUUID());
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLSD type_default = (*it)["type_default"];
if(type_default.isDefined())
{
preferred_type = (LLFolderType::EType)type_default.asInteger();
}
cat->setPreferredType(preferred_type);
cat->setVersion(version.asInteger());
temp_cats.insert(cat);
}
else
{
LL_WARNS(LOG_INV) << "Unable to import near " << name.asString() << LL_ENDL;
rv = false;
}
}
S32 cached_category_count = 0;
S32 cached_item_count = 0;
if(!temp_cats.empty())
{
update_map_t child_counts;
cat_array_t categories;
item_array_t items;
changed_items_t categories_to_update;
item_array_t possible_broken_links;
cat_set_t invalid_categories; // Used to mark categories that weren't successfully loaded.
std::string inventory_filename = getInvCacheAddres(owner_id);
const S32 NO_VERSION = LLViewerInventoryCategory::VERSION_UNKNOWN;
std::string gzip_filename(inventory_filename);
gzip_filename.append(".gz");
LLFILE* fp = LLFile::fopen(gzip_filename, "rb");
bool remove_inventory_file = false;
if(fp)
{
fclose(fp);
fp = NULL;
if(gunzip_file(gzip_filename, inventory_filename))
{
// we only want to remove the inventory file if it was
// gzipped before we loaded, and we successfully
// gunziped it.
remove_inventory_file = true;
}
else
{
LL_INFOS(LOG_INV) << "Unable to gunzip " << gzip_filename << LL_ENDL;
}
}
bool is_cache_obsolete = false;
if (loadFromFile(inventory_filename, categories, items, categories_to_update, is_cache_obsolete))
{
// We were able to find a cache of files. So, use what we
// found to generate a set of categories we should add. We
// will go through each category loaded and if the version
// does not match, invalidate the version.
S32 count = categories.size();
cat_set_t::iterator not_cached = temp_cats.end();
std::set<LLUUID> cached_ids;
for(S32 i = 0; i < count; ++i)
{
LLViewerInventoryCategory* cat = categories[i];
cat_set_t::iterator cit = temp_cats.find(cat);
if (cit == temp_cats.end())
{
continue; // cache corruption?? not sure why this happens -SJB
}
LLViewerInventoryCategory* tcat = *cit;
if (categories_to_update.find(tcat->getUUID()) != categories_to_update.end())
{
tcat->setVersion(NO_VERSION);
LL_WARNS() << "folder to update: " << tcat->getName() << LL_ENDL;
}
// we can safely ignore anything loaded from file, but
// not sent down in the skeleton. Must have been removed from inventory.
if (cit == not_cached)
{
continue;
}
else if (cat->getVersion() != tcat->getVersion())
{
// if the cached version does not match the server version,
// throw away the version we have so we can fetch the
// correct contents the next time the viewer opens the folder.
tcat->setVersion(NO_VERSION);
}
else
{
cached_ids.insert(tcat->getUUID());
}
}
// go ahead and add the cats returned during the download
std::set<LLUUID>::const_iterator not_cached_id = cached_ids.end();
cached_category_count = cached_ids.size();
for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it)
{
if(cached_ids.find((*it)->getUUID()) == not_cached_id)
{
// this check is performed so that we do not
// mark new folders in the skeleton (and not in cache)
// as being cached.
LLViewerInventoryCategory *llvic = (*it);
llvic->setVersion(NO_VERSION);
}
addCategory(*it);
++child_counts[(*it)->getParentUUID()];
}
// Add all the items loaded which are parented to a
// category with a correctly cached parent
S32 bad_link_count = 0;
S32 good_link_count = 0;
S32 recovered_link_count = 0;
cat_map_t::iterator unparented = mCategoryMap.end();
for(item_array_t::const_iterator item_iter = items.begin();
item_iter != items.end();
++item_iter)
{
LLViewerInventoryItem *item = (*item_iter).get();
const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID());
if(cit != unparented)
{
const LLViewerInventoryCategory* cat = cit->second.get();
if(cat->getVersion() != NO_VERSION)
{
// This can happen if the linked object's baseobj is removed from the cache but the linked object is still in the cache.
if (item->getIsBrokenLink())
{
//bad_link_count++;
LL_DEBUGS(LOG_INV) << "Attempted to add cached link item without baseobj present ( name: "
<< item->getName() << " itemID: " << item->getUUID()
<< " assetID: " << item->getAssetUUID()
<< " ). Ignoring and invalidating " << cat->getName() << " . " << LL_ENDL;
possible_broken_links.push_back(item);
continue;
}
else if (item->getIsLinkType())
{
good_link_count++;
}
addItem(item);
cached_item_count += 1;
++child_counts[cat->getUUID()];
}
}
}
if (possible_broken_links.size() > 0)
{
for(item_array_t::const_iterator item_iter = possible_broken_links.begin();
item_iter != possible_broken_links.end();
++item_iter)
{
LLViewerInventoryItem *item = (*item_iter).get();
const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID());
const LLViewerInventoryCategory* cat = cit->second.get();
if (item->getIsBrokenLink())
{
bad_link_count++;
invalid_categories.insert(cit->second);
//LL_INFOS(LOG_INV) << "link still broken: " << item->getName() << " in folder " << cat->getName() << LL_ENDL;
}
else
{
// was marked as broken because of loading order, its actually fine to load
addItem(item);
cached_item_count += 1;
++child_counts[cat->getUUID()];
recovered_link_count++;
}
}
LL_DEBUGS(LOG_INV) << "Attempted to add " << bad_link_count
<< " cached link items without baseobj present. "
<< good_link_count << " link items were successfully added. "
<< recovered_link_count << " links added in recovery. "
<< "The corresponding categories were invalidated." << LL_ENDL;
}
}
else
{
// go ahead and add everything after stripping the version
// information.
for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it)
{
LLViewerInventoryCategory *llvic = (*it);
llvic->setVersion(NO_VERSION);
addCategory(*it);
}
}
// Invalidate all categories that failed fetching descendents for whatever
// reason (e.g. one of the descendents was a broken link).
for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin();
invalid_cat_it != invalid_categories.end();
invalid_cat_it++)
{
LLViewerInventoryCategory* cat = (*invalid_cat_it).get();
cat->setVersion(NO_VERSION);
LL_DEBUGS(LOG_INV) << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << LL_ENDL;
}
if (invalid_categories.size() > 0)
{
LL_DEBUGS(LOG_INV) << "Invalidated " << invalid_categories.size() << " categories due to invalid descendents cache" << LL_ENDL;
}
// At this point, we need to set the known descendents for each
// category which successfully cached so that we do not
// needlessly fetch descendents for categories which we have.
update_map_t::const_iterator no_child_counts = child_counts.end();
for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it)
{
LLViewerInventoryCategory* cat = (*it).get();
if(cat->getVersion() != NO_VERSION)
{
update_map_t::const_iterator the_count = child_counts.find(cat->getUUID());
if(the_count != no_child_counts)
{
const S32 num_descendents = (*the_count).second.mValue;
cat->setDescendentCount(num_descendents);
}
else
{
cat->setDescendentCount(0);
}
}
}
if(remove_inventory_file)
{
// clean up the gunzipped file.
LLFile::remove(inventory_filename);
}
if(is_cache_obsolete)
{
// If out of date, remove the gzipped file too.
LL_WARNS(LOG_INV) << "Inv cache out of date, removing" << LL_ENDL;
LLFile::remove(gzip_filename);
}
categories.clear(); // will unref and delete entries
}
LL_INFOS(LOG_INV) << "Successfully loaded " << cached_category_count
<< " categories and " << cached_item_count << " items from cache."
<< LL_ENDL;
return rv;
}
// This is a brute force method to rebuild the entire parent-child
// relations. The overall operation has O(NlogN) performance, which
// should be sufficient for our needs.
void LLInventoryModel::buildParentChildMap()
{
LL_INFOS(LOG_INV) << "LLInventoryModel::buildParentChildMap()" << LL_ENDL;
// *NOTE: I am skipping the logic around folder version
// synchronization here because it seems if a folder is lost, we
// might actually want to invalidate it at that point - not
// attempt to cache. More time & thought is necessary.
// First the categories. We'll copy all of the categories into a
// temporary container to iterate over (oh for real iterators.)
// While we're at it, we'll allocate the arrays in the trees.
cat_array_t cats;
cat_array_t* catsp;
item_array_t* itemsp;
for(cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit)
{
LLViewerInventoryCategory* cat = cit->second;
cats.push_back(cat);
if (mParentChildCategoryTree.count(cat->getUUID()) == 0)
{
llassert_always(mCategoryLock[cat->getUUID()] == false);
catsp = new cat_array_t;
mParentChildCategoryTree[cat->getUUID()] = catsp;
}
if (mParentChildItemTree.count(cat->getUUID()) == 0)
{
llassert_always(mItemLock[cat->getUUID()] == false);
itemsp = new item_array_t;
mParentChildItemTree[cat->getUUID()] = itemsp;
}
}
// Insert a special parent for the root - so that lookups on
// LLUUID::null as the parent work correctly. This is kind of a
// blatent wastes of space since we allocate a block of memory for
// the array, but whatever - it's not that much space.
if (mParentChildCategoryTree.count(LLUUID::null) == 0)
{
catsp = new cat_array_t;
mParentChildCategoryTree[LLUUID::null] = catsp;
}
// Now we have a structure with all of the categories that we can
// iterate over and insert into the correct place in the child
// category tree.
S32 count = cats.size();
S32 i;
S32 lost = 0;
cat_array_t lost_cats;
for(i = 0; i < count; ++i)
{
LLViewerInventoryCategory* cat = cats.at(i);
catsp = getUnlockedCatArray(cat->getParentUUID());
if(catsp &&
// Only the two root folders should be children of null.
// Others should go to lost & found.
(cat->getParentUUID().notNull() ||
cat->getPreferredType() == LLFolderType::FT_ROOT_INVENTORY ))
{
catsp->push_back(cat);
}
else
{
// *NOTE: This process could be a lot more efficient if we
// used the new MoveInventoryFolder message, but we would
// have to continue to do the update & build here. So, to
// implement it, we would need a set or map of uuid pairs
// which would be (folder_id, new_parent_id) to be sent up
// to the server.
LL_INFOS(LOG_INV) << "Lost category: " << cat->getUUID() << " - "
<< cat->getName() << LL_ENDL;
++lost;
lost_cats.push_back(cat);
}
}
if(lost)
{
LL_WARNS(LOG_INV) << "Found " << lost << " lost categories." << LL_ENDL;
}
// Do moves in a separate pass to make sure we've properly filed
// the FT_LOST_AND_FOUND category before we try to find its UUID.
for(i = 0; i<lost_cats.size(); ++i)
{
LLViewerInventoryCategory *cat = lost_cats.at(i);
// plop it into the lost & found.
LLFolderType::EType pref = cat->getPreferredType();
if(LLFolderType::FT_NONE == pref)
{
cat->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND));
}
else if(LLFolderType::FT_ROOT_INVENTORY == pref)
{
// it's the root
cat->setParent(LLUUID::null);
}
else
{
// it's a protected folder.
cat->setParent(gInventory.getRootFolderID());
}
// FIXME note that updateServer() fails with protected
// types, so this will not work as intended in that case.
// UpdateServer uses AIS, AIS cat move is not implemented yet
// cat->updateServer(TRUE);
// MoveInventoryFolder message, intentionally per item
cat->updateParentOnServer(FALSE);
catsp = getUnlockedCatArray(cat->getParentUUID());
if(catsp)
{
catsp->push_back(cat);
}
else
{
LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL;
}
}
const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) != LLUUID::null);
sFirstTimeInViewer2 = !COF_exists || gAgent.isFirstLogin();
// Now the items. We allocated in the last step, so now all we
// have to do is iterate over the items and put them in the right
// place.
item_array_t items;
if(!mItemMap.empty())
{
LLPointer<LLViewerInventoryItem> item;
for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit)
{
item = (*iit).second;
items.push_back(item);
}
}
count = items.size();
lost = 0;
uuid_vec_t lost_item_ids;
for(i = 0; i < count; ++i)
{
LLPointer<LLViewerInventoryItem> item;
item = items.at(i);
itemsp = getUnlockedItemArray(item->getParentUUID());
if(itemsp)
{
itemsp->push_back(item);
}
else
{
LL_INFOS(LOG_INV) << "Lost item: " << item->getUUID() << " - "
<< item->getName() << LL_ENDL;
++lost;
// plop it into the lost & found.
//
item->setParent(findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND));
// move it later using a special message to move items. If
// we update server here, the client might crash.
//item->updateServer();
lost_item_ids.push_back(item->getUUID());
itemsp = getUnlockedItemArray(item->getParentUUID());
if(itemsp)
{
itemsp->push_back(item);
}
else
{
LL_WARNS(LOG_INV) << "Lost and found Not there!!" << LL_ENDL;
}
}
}
if(lost)
{
LL_WARNS(LOG_INV) << "Found " << lost << " lost items." << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
BOOL start_new_message = TRUE;
const LLUUID lnf = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
for(uuid_vec_t::iterator it = lost_item_ids.begin() ; it < lost_item_ids.end(); ++it)
{
if(start_new_message)
{
start_new_message = FALSE;
msg->newMessageFast(_PREHASH_MoveInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOLFast(_PREHASH_Stamp, FALSE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_ItemID, (*it));
msg->addUUIDFast(_PREHASH_FolderID, lnf);
msg->addString("NewName", NULL);
if(msg->isSendFull(NULL))
{
start_new_message = TRUE;
gAgent.sendReliableMessage();
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
}
}
const LLUUID &agent_inv_root_id = gInventory.getRootFolderID();
if (agent_inv_root_id.notNull())
{
cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id);
if(catsp)
{
// *HACK - fix root inventory folder
// some accounts has pbroken inventory root folders
std::string name = "My Inventory";
for (parent_cat_map_t::const_iterator it = mParentChildCategoryTree.begin(),
it_end = mParentChildCategoryTree.end(); it != it_end; ++it)
{
cat_array_t* cat_array = it->second;
for (cat_array_t::const_iterator cat_it = cat_array->begin(),
cat_it_end = cat_array->end(); cat_it != cat_it_end; ++cat_it)
{
LLPointer<LLViewerInventoryCategory> category = *cat_it;
if(category && category->getPreferredType() != LLFolderType::FT_ROOT_INVENTORY)
continue;
if ( category && 0 == LLStringUtil::compareInsensitive(name, category->getName()) )
{
if(category->getUUID()!=mRootFolderID)
{
LLUUID& new_inv_root_folder_id = const_cast<LLUUID&>(mRootFolderID);
new_inv_root_folder_id = category->getUUID();
}
}
}
}
LLPointer<LLInventoryValidationInfo> validation_info = validate();
if (validation_info->mFatalErrorCount > 0)
{
// Fatal inventory error. Will not be able to engage in many inventory operations.
// This should be followed by an error dialog leading to logout.
LL_WARNS("Inventory") << "Fatal errors were found in validate(): unable to initialize inventory! "
<< "Will not be able to do normal inventory operations in this session."
<< LL_ENDL;
mIsAgentInvUsable = false;
}
else
{
mIsAgentInvUsable = true;
}
validation_info->mInitialized = true;
mValidationInfo = validation_info;
// notifyObservers() has been moved to
// llstartup/idle_startup() after this func completes.
// Allows some system categories to be created before
// observers start firing.
}
}
}
// Would normally do this at construction but that's too early
// in the process for gInventory. Have the first requestPost()
// call set things up.
void LLInventoryModel::initHttpRequest()
{
if (! mHttpRequestFG)
{
// Haven't initialized, get to it
LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
mHttpRequestFG = new LLCore::HttpRequest;
mHttpRequestBG = new LLCore::HttpRequest;
mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
mHttpOptions->setTransferTimeout(300);
mHttpOptions->setUseRetryAfter(true);
// mHttpOptions->setTrace(2); // Do tracing of requests
mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders);
mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML);
mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_LLSD_XML);
mHttpPolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_INVENTORY);
}
}
void LLInventoryModel::handleResponses(bool foreground)
{
if (foreground && mHttpRequestFG)
{
mHttpRequestFG->update(0);
}
else if (! foreground && mHttpRequestBG)
{
mHttpRequestBG->update(50000L);
}
}
LLCore::HttpHandle LLInventoryModel::requestPost(bool foreground,
const std::string & url,
const LLSD & body,
const LLCore::HttpHandler::ptr_t &handler,
const char * const message)
{
if (! mHttpRequestFG)
{
// We do the initialization late and lazily as this class is
// statically-constructed and not all the bits are ready at
// that time.
initHttpRequest();
}
LLCore::HttpRequest * request(foreground ? mHttpRequestFG : mHttpRequestBG);
LLCore::HttpHandle handle(LLCORE_HTTP_HANDLE_INVALID);
handle = LLCoreHttpUtil::requestPostWithLLSD(request,
mHttpPolicyClass,
(foreground ? mHttpPriorityFG : mHttpPriorityBG),
url,
body,
mHttpOptions,
mHttpHeaders,
handler);
if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
LLCore::HttpStatus status(request->getStatus());
LL_WARNS(LOG_INV) << "HTTP POST request failed for " << message
<< ", Status: " << status.toTerseString()
<< " Reason: '" << status.toString() << "'"
<< LL_ENDL;
}
return handle;
}
void LLInventoryModel::createCommonSystemCategories()
{
gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH,true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD,true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS,true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK, true); // folder should exist before user tries to 'landmark this'
gInventory.findCategoryUUIDForType(LLFolderType::FT_SETTINGS, true);
gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, true);
}
struct LLUUIDAndName
{
LLUUIDAndName() {}
LLUUIDAndName(const LLUUID& id, const std::string& name);
bool operator==(const LLUUIDAndName& rhs) const;
bool operator<(const LLUUIDAndName& rhs) const;
bool operator>(const LLUUIDAndName& rhs) const;
LLUUID mID;
std::string mName;
};
LLUUIDAndName::LLUUIDAndName(const LLUUID& id, const std::string& name) :
mID(id), mName(name)
{
}
bool LLUUIDAndName::operator==(const LLUUIDAndName& rhs) const
{
return ((mID == rhs.mID) && (mName == rhs.mName));
}
bool LLUUIDAndName::operator<(const LLUUIDAndName& rhs) const
{
return (mID < rhs.mID);
}
bool LLUUIDAndName::operator>(const LLUUIDAndName& rhs) const
{
return (mID > rhs.mID);
}
// static
bool LLInventoryModel::loadFromFile(const std::string& filename,
LLInventoryModel::cat_array_t& categories,
LLInventoryModel::item_array_t& items,
LLInventoryModel::changed_items_t& cats_to_update,
bool &is_cache_obsolete)
{
if(filename.empty())
{
LL_ERRS(LOG_INV) << "filename is Null!" << LL_ENDL;
return false;
}
LL_INFOS(LOG_INV) << "loading inventory from: (" << filename << ")" << LL_ENDL;
llifstream file(filename.c_str());
if (!file.is_open())
{
LL_INFOS(LOG_INV) << "unable to load inventory from: " << filename << LL_ENDL;
return false;
}
is_cache_obsolete = true; // Obsolete until proven current
std::string line;
LLPointer<LLSDParser> parser = new LLSDNotationParser();
while (std::getline(file, line))
{
LLSD s_item;
std::istringstream iss(line);
if (parser->parse(iss, s_item, line.length()) == LLSDParser::PARSE_FAILURE)
{
LL_WARNS(LOG_INV)<< "Parsing inventory cache failed" << LL_ENDL;
break;
}
if (s_item.has("inv_cache_version"))
{
S32 version = s_item["inv_cache_version"].asInteger();
if (version == sCurrentInvCacheVersion)
{
// Cache is up to date
is_cache_obsolete = false;
continue;
}
else
{
LL_WARNS(LOG_INV)<< "Inventory cache is out of date" << LL_ENDL;
break;
}
}
else if (s_item.has("cat_id"))
{
if (is_cache_obsolete)
break;
LLPointer<LLViewerInventoryCategory> inv_cat = new LLViewerInventoryCategory(LLUUID::null);
if(inv_cat->importLLSD(s_item))
{
categories.push_back(inv_cat);
}
}
else if (s_item.has("item_id"))
{
if (is_cache_obsolete)
break;
LLPointer<LLViewerInventoryItem> inv_item = new LLViewerInventoryItem;
if( inv_item->fromLLSD(s_item) )
{
if(inv_item->getUUID().isNull())
{
LL_WARNS(LOG_INV) << "Ignoring inventory with null item id: "
<< inv_item->getName() << LL_ENDL;
}
else
{
if (inv_item->getType() == LLAssetType::AT_UNKNOWN)
{
cats_to_update.insert(inv_item->getParentUUID());
}
else
{
items.push_back(inv_item);
}
}
}
}
}
file.close();
return !is_cache_obsolete;
}
// static
bool LLInventoryModel::saveToFile(const std::string& filename,
const cat_array_t& categories,
const item_array_t& items)
{
if (filename.empty())
{
LL_ERRS(LOG_INV) << "Filename is Null!" << LL_ENDL;
return false;
}
LL_INFOS(LOG_INV) << "saving inventory to: (" << filename << ")" << LL_ENDL;
try
{
llofstream fileXML(filename.c_str());
if (!fileXML.is_open())
{
LL_WARNS(LOG_INV) << "Failed to open file. Unable to save inventory to: " << filename << LL_ENDL;
return false;
}
LLSD cache_ver;
cache_ver["inv_cache_version"] = sCurrentInvCacheVersion;
if (fileXML.fail())
{
LL_WARNS(LOG_INV) << "Failed to write cache version to file. Unable to save inventory to: " << filename << LL_ENDL;
return false;
}
fileXML << LLSDOStreamer<LLSDNotationFormatter>(cache_ver) << std::endl;
S32 count = categories.size();
S32 cat_count = 0;
S32 i;
for (i = 0; i < count; ++i)
{
LLViewerInventoryCategory* cat = categories[i];
if (cat->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN)
{
fileXML << LLSDOStreamer<LLSDNotationFormatter>(cat->exportLLSD()) << std::endl;
cat_count++;
}
if (fileXML.fail())
{
LL_WARNS(LOG_INV) << "Failed to write a folder to file. Unable to save inventory to: " << filename << LL_ENDL;
return false;
}
}
S32 it_count = items.size();
for (i = 0; i < it_count; ++i)
{
fileXML << LLSDOStreamer<LLSDNotationFormatter>(items[i]->asLLSD()) << std::endl;
if (fileXML.fail())
{
LL_WARNS(LOG_INV) << "Failed to write an item to file. Unable to save inventory to: " << filename << LL_ENDL;
return false;
}
}
fileXML.flush();
fileXML.close();
LL_INFOS(LOG_INV) << "Inventory saved: " << cat_count << " categories, " << it_count << " items." << LL_ENDL;
}
catch (...)
{
LOG_UNHANDLED_EXCEPTION("");
LL_INFOS(LOG_INV) << "Failed to save inventory to: (" << filename << ")" << LL_ENDL;
return false;
}
return true;
}
// message handling functionality
// static
void LLInventoryModel::registerCallbacks(LLMessageSystem* msg)
{
//msg->setHandlerFuncFast(_PREHASH_InventoryUpdate,
// processInventoryUpdate,
// NULL);
//msg->setHandlerFuncFast(_PREHASH_UseCachedInventory,
// processUseCachedInventory,
// NULL);
msg->setHandlerFuncFast(_PREHASH_UpdateCreateInventoryItem,
processUpdateCreateInventoryItem,
NULL);
msg->setHandlerFuncFast(_PREHASH_RemoveInventoryItem,
processRemoveInventoryItem,
NULL);
msg->setHandlerFuncFast(_PREHASH_UpdateInventoryFolder,
processUpdateInventoryFolder,
NULL);
msg->setHandlerFuncFast(_PREHASH_RemoveInventoryFolder,
processRemoveInventoryFolder,
NULL);
msg->setHandlerFuncFast(_PREHASH_RemoveInventoryObjects,
processRemoveInventoryObjects,
NULL);
msg->setHandlerFuncFast(_PREHASH_SaveAssetIntoInventory,
processSaveAssetIntoInventory,
NULL);
msg->setHandlerFuncFast(_PREHASH_BulkUpdateInventory,
processBulkUpdateInventory,
NULL);
msg->setHandlerFunc("MoveInventoryItem", processMoveInventoryItem);
}
// static
void LLInventoryModel::processUpdateCreateInventoryItem(LLMessageSystem* msg, void**)
{
// do accounting and highlight new items if they arrive
if (gInventory.messageUpdateCore(msg, true, LLInventoryObserver::UPDATE_CREATE))
{
U32 callback_id;
LLUUID item_id;
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id);
msg->getU32Fast(_PREHASH_InventoryData, _PREHASH_CallbackID, callback_id);
gInventoryCallbacks.fire(callback_id, item_id);
}
}
bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account, U32 mask)
{
//make sure our added inventory observer is active
start_new_inventory_observer();
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS(LOG_INV) << "Got a inventory update for the wrong agent: " << agent_id
<< LL_ENDL;
return false;
}
item_array_t items;
update_map_t update;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
// Does this loop ever execute more than once?
for(S32 i = 0; i < count; ++i)
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
titem->unpackMessage(msg, _PREHASH_InventoryData, i);
LL_DEBUGS(LOG_INV) << "LLInventoryModel::messageUpdateCore() item id: "
<< titem->getUUID() << LL_ENDL;
items.push_back(titem);
// examine update for changes.
LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID());
if(itemp)
{
if(titem->getParentUUID() == itemp->getParentUUID())
{
update[titem->getParentUUID()];
}
else
{
++update[titem->getParentUUID()];
--update[itemp->getParentUUID()];
}
}
else
{
++update[titem->getParentUUID()];
}
}
if(account)
{
gInventory.accountForUpdate(update);
}
if (account)
{
mask |= LLInventoryObserver::CREATE;
}
//as above, this loop never seems to loop more than once per call
for (item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
gInventory.updateItem(*it, mask);
}
gInventory.notifyObservers();
gViewerWindow->getWindow()->decBusyCount();
return true;
}
// static
void LLInventoryModel::removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label)
{
LLUUID item_id;
S32 count = msg->getNumberOfBlocksFast(msg_label);
LL_DEBUGS(LOG_INV) << "Message has " << count << " item blocks" << LL_ENDL;
uuid_vec_t item_ids;
update_map_t update;
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(msg_label, _PREHASH_ItemID, item_id, i);
LL_DEBUGS(LOG_INV) << "Checking for item-to-be-removed " << item_id << LL_ENDL;
LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
if(itemp)
{
LL_DEBUGS(LOG_INV) << "Item will be removed " << item_id << LL_ENDL;
// we only bother with the delete and account if we found
// the item - this is usually a back-up for permissions,
// so frequently the item will already be gone.
--update[itemp->getParentUUID()];
item_ids.push_back(item_id);
}
}
gInventory.accountForUpdate(update);
for(uuid_vec_t::iterator it = item_ids.begin(); it != item_ids.end(); ++it)
{
LL_DEBUGS(LOG_INV) << "Calling deleteObject " << *it << LL_ENDL;
gInventory.deleteObject(*it);
}
}
// static
void LLInventoryModel::processRemoveInventoryItem(LLMessageSystem* msg, void**)
{
LL_DEBUGS(LOG_INV) << "LLInventoryModel::processRemoveInventoryItem()" << LL_ENDL;
LLUUID agent_id, item_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS(LOG_INV) << "Got a RemoveInventoryItem for the wrong agent."
<< LL_ENDL;
return;
}
LLInventoryModel::removeInventoryItem(agent_id, msg, _PREHASH_InventoryData);
gInventory.notifyObservers();
}
// static
void LLInventoryModel::processUpdateInventoryFolder(LLMessageSystem* msg,
void**)
{
LL_DEBUGS(LOG_INV) << "LLInventoryModel::processUpdateInventoryFolder()" << LL_ENDL;
LLUUID agent_id, folder_id, parent_id;
//char name[DB_INV_ITEM_NAME_BUF_SIZE];
msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS(LOG_INV) << "Got an UpdateInventoryFolder for the wrong agent."
<< LL_ENDL;
return;
}
LLPointer<LLViewerInventoryCategory> lastfolder; // hack
cat_array_t folders;
update_map_t update;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
for(S32 i = 0; i < count; ++i)
{
LLPointer<LLViewerInventoryCategory> tfolder = new LLViewerInventoryCategory(gAgent.getID());
lastfolder = tfolder;
tfolder->unpackMessage(msg, _PREHASH_FolderData, i);
// make sure it's not a protected folder
tfolder->setPreferredType(LLFolderType::FT_NONE);
folders.push_back(tfolder);
// examine update for changes.
LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID());
if(folderp)
{
if(tfolder->getParentUUID() == folderp->getParentUUID())
{
update[tfolder->getParentUUID()];
}
else
{
++update[tfolder->getParentUUID()];
--update[folderp->getParentUUID()];
}
}
else
{
++update[tfolder->getParentUUID()];
}
}
gInventory.accountForUpdate(update);
for (cat_array_t::iterator it = folders.begin(); it != folders.end(); ++it)
{
gInventory.updateCategory(*it);
}
gInventory.notifyObservers();
// *HACK: Do the 'show' logic for a new item in the inventory.
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO);
}
}
// static
void LLInventoryModel::removeInventoryFolder(LLUUID agent_id,
LLMessageSystem* msg)
{
LLUUID folder_id;
uuid_vec_t folder_ids;
update_map_t update;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, folder_id, i);
LLViewerInventoryCategory* folderp = gInventory.getCategory(folder_id);
if(folderp)
{
--update[folderp->getParentUUID()];
folder_ids.push_back(folder_id);
}
}
gInventory.accountForUpdate(update);
for(uuid_vec_t::iterator it = folder_ids.begin(); it != folder_ids.end(); ++it)
{
gInventory.deleteObject(*it);
}
}
// static
void LLInventoryModel::processRemoveInventoryFolder(LLMessageSystem* msg,
void**)
{
LL_DEBUGS() << "LLInventoryModel::processRemoveInventoryFolder()" << LL_ENDL;
LLUUID agent_id, session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if(agent_id != gAgent.getID())
{
LL_WARNS() << "Got a RemoveInventoryFolder for the wrong agent."
<< LL_ENDL;
return;
}
LLInventoryModel::removeInventoryFolder( agent_id, msg );
gInventory.notifyObservers();
}
// static
void LLInventoryModel::processRemoveInventoryObjects(LLMessageSystem* msg,
void**)
{
LL_DEBUGS() << "LLInventoryModel::processRemoveInventoryObjects()" << LL_ENDL;
LLUUID agent_id, session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if(agent_id != gAgent.getID())
{
LL_WARNS() << "Got a RemoveInventoryObjects for the wrong agent."
<< LL_ENDL;
return;
}
LLInventoryModel::removeInventoryFolder( agent_id, msg );
LLInventoryModel::removeInventoryItem( agent_id, msg, _PREHASH_ItemData );
gInventory.notifyObservers();
}
// static
void LLInventoryModel::processSaveAssetIntoInventory(LLMessageSystem* msg,
void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS() << "Got a SaveAssetIntoInventory message for the wrong agent."
<< LL_ENDL;
return;
}
LLUUID item_id;
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id);
// The viewer ignores the asset id because this message is only
// used for attachments/objects, so the asset id is not used in
// the viewer anyway.
LL_DEBUGS() << "LLInventoryModel::processSaveAssetIntoInventory itemID="
<< item_id << LL_ENDL;
LLViewerInventoryItem* item = gInventory.getItem( item_id );
if( item )
{
LLCategoryUpdate up(item->getParentUUID(), 0);
gInventory.accountForUpdate(up);
gInventory.addChangedMask( LLInventoryObserver::INTERNAL, item_id);
gInventory.notifyObservers();
}
else
{
LL_INFOS() << "LLInventoryModel::processSaveAssetIntoInventory item"
" not found: " << item_id << LL_ENDL;
}
if(gViewerWindow)
{
gViewerWindow->getWindow()->decBusyCount();
}
}
struct InventoryCallbackInfo
{
InventoryCallbackInfo(U32 callback, const LLUUID& inv_id) :
mCallback(callback), mInvID(inv_id) {}
U32 mCallback;
LLUUID mInvID;
};
// static
void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS() << "Got a BulkUpdateInventory for the wrong agent." << LL_ENDL;
return;
}
LLUUID tid;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, tid);
#ifndef LL_RELEASE_FOR_DOWNLOAD
LL_DEBUGS("Inventory") << "Bulk inventory: " << tid << LL_ENDL;
#endif
update_map_t update;
cat_array_t folders;
S32 count;
S32 i;
count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
for(i = 0; i < count; ++i)
{
LLPointer<LLViewerInventoryCategory> tfolder = new LLViewerInventoryCategory(gAgent.getID());
tfolder->unpackMessage(msg, _PREHASH_FolderData, i);
LL_DEBUGS("Inventory") << "unpacked folder '" << tfolder->getName() << "' ("
<< tfolder->getUUID() << ") in " << tfolder->getParentUUID()
<< LL_ENDL;
// If the folder is a listing or a version folder, all we need to do is update the SLM data
int depth_folder = depth_nesting_in_marketplace(tfolder->getUUID());
if ((depth_folder == 1) || (depth_folder == 2))
{
// Trigger an SLM listing update
LLUUID listing_uuid = (depth_folder == 1 ? tfolder->getUUID() : tfolder->getParentUUID());
S32 listing_id = LLMarketplaceData::instance().getListingID(listing_uuid);
LLMarketplaceData::instance().getListing(listing_id);
// In that case, there is no item to update so no callback -> we skip the rest of the update
}
else if(tfolder->getUUID().notNull())
{
folders.push_back(tfolder);
LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID());
if(folderp)
{
if(tfolder->getParentUUID() == folderp->getParentUUID())
{
update[tfolder->getParentUUID()];
}
else
{
++update[tfolder->getParentUUID()];
--update[folderp->getParentUUID()];
}
}
else
{
// we could not find the folder, so it is probably
// new. However, we only want to attempt accounting
// for the parent if we can find the parent.
folderp = gInventory.getCategory(tfolder->getParentUUID());
if(folderp)
{
++update[tfolder->getParentUUID()];
}
}
}
}
count = msg->getNumberOfBlocksFast(_PREHASH_ItemData);
uuid_vec_t wearable_ids;
item_array_t items;
std::list<InventoryCallbackInfo> cblist;
for(i = 0; i < count; ++i)
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
titem->unpackMessage(msg, _PREHASH_ItemData, i);
LL_DEBUGS("Inventory") << "unpacked item '" << titem->getName() << "' in "
<< titem->getParentUUID() << LL_ENDL;
U32 callback_id;
msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id);
if(titem->getUUID().notNull() ) // && callback_id.notNull() )
{
items.push_back(titem);
cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID()));
if (titem->getInventoryType() == LLInventoryType::IT_WEARABLE)
{
wearable_ids.push_back(titem->getUUID());
}
// examine update for changes.
LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID());
if(itemp)
{
if(titem->getParentUUID() == itemp->getParentUUID())
{
update[titem->getParentUUID()];
}
else
{
++update[titem->getParentUUID()];
--update[itemp->getParentUUID()];
}
}
else
{
LLViewerInventoryCategory* folderp = gInventory.getCategory(titem->getParentUUID());
if(folderp)
{
++update[titem->getParentUUID()];
}
}
}
else
{
cblist.push_back(InventoryCallbackInfo(callback_id, LLUUID::null));
}
}
gInventory.accountForUpdate(update);
for (cat_array_t::iterator cit = folders.begin(); cit != folders.end(); ++cit)
{
gInventory.updateCategory(*cit);
}
for (item_array_t::iterator iit = items.begin(); iit != items.end(); ++iit)
{
gInventory.updateItem(*iit);
}
gInventory.notifyObservers();
// The incoming inventory could span more than one BulkInventoryUpdate packet,
// so record the transaction ID for this purchase, then wear all clothing
// that comes in as part of that transaction ID. JC
if (LLInventoryState::sWearNewClothing)
{
LLInventoryState::sWearNewClothingTransactionID = tid;
LLInventoryState::sWearNewClothing = FALSE;
}
if (tid.notNull() && tid == LLInventoryState::sWearNewClothingTransactionID)
{
count = wearable_ids.size();
for (i = 0; i < count; ++i)
{
LLViewerInventoryItem* wearable_item;
wearable_item = gInventory.getItem(wearable_ids[i]);
LLAppearanceMgr::instance().wearItemOnAvatar(wearable_item->getUUID(), true, true);
}
}
std::list<InventoryCallbackInfo>::iterator inv_it;
for (inv_it = cblist.begin(); inv_it != cblist.end(); ++inv_it)
{
InventoryCallbackInfo cbinfo = (*inv_it);
gInventoryCallbacks.fire(cbinfo.mCallback, cbinfo.mInvID);
}
}
// static
void LLInventoryModel::processMoveInventoryItem(LLMessageSystem* msg, void**)
{
LL_DEBUGS() << "LLInventoryModel::processMoveInventoryItem()" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS() << "Got a MoveInventoryItem message for the wrong agent."
<< LL_ENDL;
return;
}
LLUUID item_id;
LLUUID folder_id;
std::string new_name;
bool anything_changed = false;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if(item)
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_FolderID, folder_id, i);
msg->getString("InventoryData", "NewName", new_name, i);
LL_DEBUGS() << "moving item " << item_id << " to folder "
<< folder_id << LL_ENDL;
update_list_t update;
LLCategoryUpdate old_folder(item->getParentUUID(), -1);
update.push_back(old_folder);
LLCategoryUpdate new_folder(folder_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
new_item->setParent(folder_id);
if (new_name.length() > 0)
{
new_item->rename(new_name);
}
gInventory.updateItem(new_item);
anything_changed = true;
}
else
{
LL_INFOS() << "LLInventoryModel::processMoveInventoryItem item not found: " << item_id << LL_ENDL;
}
}
if(anything_changed)
{
gInventory.notifyObservers();
}
}
//----------------------------------------------------------------------------
// Trash: LLFolderType::FT_TRASH, "ConfirmEmptyTrash"
// Lost&Found: LLFolderType::FT_LOST_AND_FOUND, "ConfirmEmptyLostAndFound"
bool LLInventoryModel::callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0) // YES
{
const LLUUID folder_id = findCategoryUUIDForType(preferred_type);
purge_descendents_of(folder_id, NULL);
}
return false;
}
void LLInventoryModel::emptyFolderType(const std::string notification, LLFolderType::EType preferred_type)
{
if (!notification.empty())
{
LLSD args;
if(LLFolderType::FT_TRASH == preferred_type)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
const LLUUID trash_id = findCategoryUUIDForType(preferred_type);
gInventory.collectDescendents(trash_id, cats, items, LLInventoryModel::INCLUDE_TRASH); //All descendants
S32 item_count = items.size() + cats.size();
args["COUNT"] = item_count;
}
LLNotificationsUtil::add(notification, args, LLSD(),
boost::bind(&LLInventoryModel::callbackEmptyFolderType, this, _1, _2, preferred_type));
}
else
{
const LLUUID folder_id = findCategoryUUIDForType(preferred_type);
purge_descendents_of(folder_id, NULL);
}
}
//----------------------------------------------------------------------------
void LLInventoryModel::removeItem(const LLUUID& item_id)
{
LLViewerInventoryItem* item = getItem(item_id);
if (! item)
{
LL_WARNS("Inventory") << "couldn't find inventory item " << item_id << LL_ENDL;
}
else
{
const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (new_parent.notNull())
{
LL_INFOS("Inventory") << "Moving to Trash (" << new_parent << "):" << LL_ENDL;
changeItemParent(item, new_parent, TRUE);
}
}
}
void LLInventoryModel::removeCategory(const LLUUID& category_id)
{
if (! get_is_category_removable(this, category_id))
{
return;
}
// Look for any gestures and deactivate them
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
collectDescendents(category_id, descendent_categories, descendent_items, FALSE);
for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin();
iter != descendent_items.end();
++iter)
{
const LLViewerInventoryItem* item = (*iter);
const LLUUID& item_id = item->getUUID();
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(item_id))
{
LLGestureMgr::instance().deactivateGesture(item_id);
}
}
LLViewerInventoryCategory* cat = getCategory(category_id);
if (cat)
{
const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id.notNull())
{
changeCategoryParent(cat, trash_id, TRUE);
}
}
checkTrashOverflow();
}
void LLInventoryModel::removeObject(const LLUUID& object_id)
{
if(object_id.isNull())
{
return;
}
LLInventoryObject* obj = getObject(object_id);
if (dynamic_cast<LLViewerInventoryItem*>(obj))
{
removeItem(object_id);
}
else if (dynamic_cast<LLViewerInventoryCategory*>(obj))
{
removeCategory(object_id);
}
else if (obj)
{
LL_WARNS("Inventory") << "object ID " << object_id
<< " is an object of unrecognized class "
<< typeid(*obj).name() << LL_ENDL;
}
else
{
LL_WARNS("Inventory") << "object ID " << object_id << " not found" << LL_ENDL;
}
}
bool callback_preview_trash_folder(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0) // YES
{
LLFloaterPreviewTrash::show();
}
return false;
}
void LLInventoryModel::checkTrashOverflow()
{
static LLCachedControl<U32> trash_max_capacity(gSavedSettings, "InventoryTrashMaxCapacity");
// Collect all descendants including those in subfolders.
//
// Note: Do we really need content of subfolders?
// This was made to prevent download of trash folder timeouting
// viewer and sub-folders are supposed to download independently.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH);
gInventory.collectDescendents(trash_id, cats, items, LLInventoryModel::INCLUDE_TRASH);
S32 item_count = items.size() + cats.size();
if (item_count >= trash_max_capacity)
{
if (LLFloaterPreviewTrash::isVisible())
{
// bring to front
LLFloaterPreviewTrash::show();
}
else
{
LLNotificationsUtil::add("TrashIsFull", LLSD(), LLSD(),
boost::bind(callback_preview_trash_folder, _1, _2));
}
}
}
const LLUUID &LLInventoryModel::getRootFolderID() const
{
return mRootFolderID;
}
void LLInventoryModel::setRootFolderID(const LLUUID& val)
{
mRootFolderID = val;
}
const LLUUID &LLInventoryModel::getLibraryRootFolderID() const
{
return mLibraryRootFolderID;
}
void LLInventoryModel::setLibraryRootFolderID(const LLUUID& val)
{
mLibraryRootFolderID = val;
}
const LLUUID &LLInventoryModel::getLibraryOwnerID() const
{
return mLibraryOwnerID;
}
void LLInventoryModel::setLibraryOwnerID(const LLUUID& val)
{
mLibraryOwnerID = val;
}
// static
BOOL LLInventoryModel::getIsFirstTimeInViewer2()
{
// Do not call this before parentchild map is built.
if (!gInventory.mIsAgentInvUsable)
{
LL_WARNS() << "Parent Child Map not yet built; guessing as first time in viewer2." << LL_ENDL;
return TRUE;
}
return sFirstTimeInViewer2;
}
LLInventoryModel::item_array_t::iterator LLInventoryModel::findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id)
{
LLInventoryModel::item_array_t::iterator curr_item = items.begin();
while (curr_item != items.end())
{
if ((*curr_item)->getUUID() == id)
{
break;
}
++curr_item;
}
return curr_item;
}
// static
// * @param[in, out] items - vector with items to be updated. It should be sorted in a right way
// * before calling this method.
// * @param src_item_id - LLUUID of inventory item to be moved in new position
// * @param dest_item_id - LLUUID of inventory item before (or after) which source item should
// * be placed.
// * @param insert_before - bool indicating if src_item_id should be placed before or after
// * dest_item_id. Default is true.
void LLInventoryModel::updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& src_item_id, const LLUUID& dest_item_id, bool insert_before)
{
LLInventoryModel::item_array_t::iterator it_src = findItemIterByUUID(items, src_item_id);
LLInventoryModel::item_array_t::iterator it_dest = findItemIterByUUID(items, dest_item_id);
// If one of the passed UUID is not in the item list, bail out
if ((it_src == items.end()) || (it_dest == items.end()))
return;
// Erase the source element from the list, keep a copy before erasing.
LLViewerInventoryItem* src_item = *it_src;
items.erase(it_src);
// Note: Target iterator is not valid anymore because the container was changed, so update it.
it_dest = findItemIterByUUID(items, dest_item_id);
// Go to the next element if one wishes to insert after the dest element
if (!insert_before)
{
++it_dest;
}
// Reinsert the source item in the right place
if (it_dest != items.end())
{
items.insert(it_dest, src_item);
}
else
{
// Append to the list if it_dest reached the end
items.push_back(src_item);
}
}
// See also LLInventorySort where landmarks in the Favorites folder are sorted.
class LLViewerInventoryItemSort
{
public:
bool operator()(const LLPointer<LLViewerInventoryItem>& a, const LLPointer<LLViewerInventoryItem>& b)
{
return a->getSortField() < b->getSortField();
}
};
//----------------------------------------------------------------------------
// *NOTE: DEBUG functionality
void LLInventoryModel::dumpInventory() const
{
LL_INFOS() << "\nBegin Inventory Dump\n**********************:" << LL_ENDL;
LL_INFOS() << "mCategory[] contains " << mCategoryMap.size() << " items." << LL_ENDL;
for(cat_map_t::const_iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit)
{
const LLViewerInventoryCategory* cat = cit->second;
if(cat)
{
LL_INFOS() << " " << cat->getUUID() << " '" << cat->getName() << "' "
<< cat->getVersion() << " " << cat->getDescendentCount()
<< LL_ENDL;
}
else
{
LL_INFOS() << " NULL!" << LL_ENDL;
}
}
LL_INFOS() << "mItemMap[] contains " << mItemMap.size() << " items." << LL_ENDL;
for(item_map_t::const_iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit)
{
const LLViewerInventoryItem* item = iit->second;
if(item)
{
LL_INFOS() << " " << item->getUUID() << " "
<< item->getName() << LL_ENDL;
}
else
{
LL_INFOS() << " NULL!" << LL_ENDL;
}
}
LL_INFOS() << "\n**********************\nEnd Inventory Dump" << LL_ENDL;
}
// Do various integrity checks on model, logging issues found and
// returning an overall good/bad flag.
LLPointer<LLInventoryValidationInfo> LLInventoryModel::validate() const
{
LLPointer<LLInventoryValidationInfo> validation_info = new LLInventoryValidationInfo;
S32 fatal_errs = 0;
S32 warning_count= 0;
S32 loop_count = 0;
S32 orphaned_count = 0;
if (getRootFolderID().isNull())
{
LL_WARNS("Inventory") << "Fatal inventory corruption: no root folder id" << LL_ENDL;
validation_info->mFatalNoRootFolder = true;
fatal_errs++;
}
if (getLibraryRootFolderID().isNull())
{
// Probably shouldn't be a fatality, inventory can function without a library
LL_WARNS("Inventory") << "Fatal inventory corruption: no library root folder id" << LL_ENDL;
validation_info->mFatalNoLibraryRootFolder = true;
fatal_errs++;
}
if (mCategoryMap.size() + 1 != mParentChildCategoryTree.size())
{
// ParentChild should be one larger because of the special entry for null uuid.
LL_INFOS("Inventory") << "unexpected sizes: cat map size " << mCategoryMap.size()
<< " parent/child " << mParentChildCategoryTree.size() << LL_ENDL;
validation_info->mWarnings["category_map_size"]++;
warning_count++;
}
S32 cat_lock = 0;
S32 item_lock = 0;
S32 desc_unknown_count = 0;
S32 version_unknown_count = 0;
typedef std::map<LLFolderType::EType, S32> ft_count_map;
ft_count_map ft_counts_under_root;
ft_count_map ft_counts_elsewhere;
// Loop over all categories and check.
for(cat_map_t::const_iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit)
{
const LLUUID& cat_id = cit->first;
const LLViewerInventoryCategory *cat = cit->second;
if (!cat)
{
LL_WARNS("Inventory") << "null cat" << LL_ENDL;
validation_info->mWarnings["null_cat"]++;
warning_count++;
continue;
}
LLUUID topmost_ancestor_id;
// Will leave as null uuid on failure
EAncestorResult res = getObjectTopmostAncestor(cat_id, topmost_ancestor_id);
switch (res)
{
case ANCESTOR_MISSING:
orphaned_count++;
break;
case ANCESTOR_LOOP:
loop_count++;
break;
case ANCESTOR_OK:
break;
default:
LL_WARNS("Inventory") << "Unknown ancestor error for " << cat_id << LL_ENDL;
validation_info->mWarnings["unknown_ancestor_status"]++;
warning_count++;
break;
}
if (cat_id != cat->getUUID())
{
LL_WARNS("Inventory") << "cat id/index mismatch " << cat_id << " " << cat->getUUID() << LL_ENDL;
validation_info->mWarnings["cat_id_index_mismatch"]++;
warning_count++;
}
if (cat->getParentUUID().isNull())
{
if (cat_id != getRootFolderID() && cat_id != getLibraryRootFolderID())
{
LL_WARNS("Inventory") << "cat " << cat_id << " has no parent, but is not root ("
<< getRootFolderID() << ") or library root ("
<< getLibraryRootFolderID() << ")" << LL_ENDL;
validation_info->mWarnings["null_parent"]++;
warning_count++;
}
}
cat_array_t* cats;
item_array_t* items;
getDirectDescendentsOf(cat_id,cats,items);
if (!cats || !items)
{
LL_WARNS("Inventory") << "invalid direct descendents for " << cat_id << LL_ENDL;
validation_info->mWarnings["direct_descendents"]++;
warning_count++;
continue;
}
if (cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN)
{
desc_unknown_count++;
}
else if (cats->size() + items->size() != cat->getDescendentCount())
{
// In the case of library this is not unexpected, since
// different user accounts may be getting the library
// contents from different inventory hosts.
if (topmost_ancestor_id.isNull() || topmost_ancestor_id != getLibraryRootFolderID())
{
LL_WARNS("Inventory") << "invalid desc count for " << cat_id << " [" << getFullPath(cat) << "]"
<< " cached " << cat->getDescendentCount()
<< " expected " << cats->size() << "+" << items->size()
<< "=" << cats->size() +items->size() << LL_ENDL;
validation_info->mWarnings["invalid_descendent_count"]++;
warning_count++;
}
}
if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
{
version_unknown_count++;
}
auto cat_lock_it = mCategoryLock.find(cat_id);
if (cat_lock_it != mCategoryLock.end() && cat_lock_it->second)
{
cat_lock++;
}
auto item_lock_it = mItemLock.find(cat_id);
if (item_lock_it != mItemLock.end() && item_lock_it->second)
{
item_lock++;
}
for (S32 i = 0; i<items->size(); i++)
{
LLViewerInventoryItem *item = items->at(i);
if (!item)
{
LL_WARNS("Inventory") << "null item at index " << i << " for cat " << cat_id << LL_ENDL;
validation_info->mWarnings["null_item_at_index"]++;
warning_count++;
continue;
}
const LLUUID& item_id = item->getUUID();
if (item->getParentUUID() != cat_id)
{
LL_WARNS("Inventory") << "wrong parent for " << item_id << " found "
<< item->getParentUUID() << " expected " << cat_id
<< LL_ENDL;
validation_info->mWarnings["wrong_parent_for_item"]++;
warning_count++;
}
// Entries in items and mItemMap should correspond.
item_map_t::const_iterator it = mItemMap.find(item_id);
if (it == mItemMap.end())
{
LL_WARNS("Inventory") << "item " << item_id << " found as child of "
<< cat_id << " but not in top level mItemMap" << LL_ENDL;
validation_info->mWarnings["item_not_in_top_map"]++;
warning_count++;
}
else
{
LLViewerInventoryItem *top_item = it->second;
if (top_item != item)
{
LL_WARNS("Inventory") << "item mismatch, item_id " << item_id
<< " top level entry is different, uuid " << top_item->getUUID() << LL_ENDL;
}
}
// Topmost ancestor should be root or library.
LLUUID topmost_ancestor_id;
EAncestorResult found = getObjectTopmostAncestor(item_id, topmost_ancestor_id);
if (found != ANCESTOR_OK)
{
LL_WARNS("Inventory") << "unable to find topmost ancestor for " << item_id << LL_ENDL;
validation_info->mWarnings["topmost_ancestor_not_found"]++;
warning_count++;
}
else
{
if (topmost_ancestor_id != getRootFolderID() &&
topmost_ancestor_id != getLibraryRootFolderID())
{
LL_WARNS("Inventory") << "unrecognized top level ancestor for " << item_id
<< " got " << topmost_ancestor_id
<< " expected " << getRootFolderID()
<< " or " << getLibraryRootFolderID() << LL_ENDL;
validation_info->mWarnings["topmost_ancestor_not_recognized"]++;
warning_count++;
}
}
}
// Does this category appear as a child of its supposed parent?
const LLUUID& parent_id = cat->getParentUUID();
if (!parent_id.isNull())
{
cat_array_t* cats;
item_array_t* items;
getDirectDescendentsOf(parent_id,cats,items);
if (!cats)
{
LL_WARNS("Inventory") << "cat " << cat_id << " name [" << cat->getName()
<< "] orphaned - no child cat array for alleged parent " << parent_id << LL_ENDL;
orphaned_count++;
}
else
{
bool found = false;
for (S32 i = 0; i<cats->size(); i++)
{
LLViewerInventoryCategory *kid_cat = cats->at(i);
if (kid_cat == cat)
{
found = true;
break;
}
}
if (!found)
{
LL_WARNS("Inventory") << "cat " << cat_id << " name [" << cat->getName()
<< "] orphaned - not found in child cat array of alleged parent " << parent_id << LL_ENDL;
orphaned_count++;
}
}
}
// Update count of preferred types
LLFolderType::EType folder_type = cat->getPreferredType();
bool cat_is_in_library = false;
LLUUID topmost_id;
if (getObjectTopmostAncestor(cat->getUUID(),topmost_id) == ANCESTOR_OK && topmost_id == getLibraryRootFolderID())
{
cat_is_in_library = true;
}
if (!cat_is_in_library)
{
if (getRootFolderID().notNull() && (cat->getUUID()==getRootFolderID() || cat->getParentUUID()==getRootFolderID()))
{
ft_counts_under_root[folder_type]++;
if (folder_type != LLFolderType::FT_NONE)
{
LL_DEBUGS("Inventory") << "Under root cat: " << getFullPath(cat) << " folder_type " << folder_type << LL_ENDL;
}
}
else
{
ft_counts_elsewhere[folder_type]++;
if (folder_type != LLFolderType::FT_NONE)
{
LL_DEBUGS("Inventory") << "Elsewhere cat: " << getFullPath(cat) << " folder_type " << folder_type << LL_ENDL;
}
}
}
}
// Loop over all items and check
for(item_map_t::const_iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit)
{
const LLUUID& item_id = iit->first;
LLViewerInventoryItem *item = iit->second;
if (item->getUUID() != item_id)
{
LL_WARNS("Inventory") << "item_id " << item_id << " does not match " << item->getUUID() << LL_ENDL;
validation_info->mWarnings["item_id_mismatch"]++;
warning_count++;
}
const LLUUID& parent_id = item->getParentUUID();
if (parent_id.isNull())
{
LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName() << "] has null parent id!" << LL_ENDL;
orphaned_count++;
}
else
{
cat_array_t* cats;
item_array_t* items;
getDirectDescendentsOf(parent_id,cats,items);
if (!items)
{
LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName()
<< "] orphaned - alleged parent has no child items list " << parent_id << LL_ENDL;
orphaned_count++;
}
else
{
bool found = false;
for (S32 i=0; i<items->size(); ++i)
{
if (items->at(i) == item)
{
found = true;
break;
}
}
if (!found)
{
LL_WARNS("Inventory") << "item " << item_id << " name [" << item->getName()
<< "] orphaned - not found as child of alleged parent " << parent_id << LL_ENDL;
orphaned_count++;
}
}
}
// Link checking
if (item->getIsLinkType())
{
const LLUUID& link_id = item->getUUID();
const LLUUID& target_id = item->getLinkedUUID();
LLViewerInventoryItem *target_item = getItem(target_id);
LLViewerInventoryCategory *target_cat = getCategory(target_id);
// Linked-to UUID should have back reference to this link.
if (!hasBacklinkInfo(link_id, target_id))
{
LL_WARNS("Inventory") << "link " << item->getUUID() << " type " << item->getActualType()
<< " missing backlink info at target_id " << target_id
<< LL_ENDL;
orphaned_count++;
}
// Links should have referents.
if (item->getActualType() == LLAssetType::AT_LINK && !target_item)
{
LL_WARNS("Inventory") << "broken item link " << item->getName() << " id " << item->getUUID() << LL_ENDL;
orphaned_count++;
}
else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER && !target_cat)
{
LL_WARNS("Inventory") << "broken folder link " << item->getName() << " id " << item->getUUID() << LL_ENDL;
orphaned_count++;
}
if (target_item && target_item->getIsLinkType())
{
LL_WARNS("Inventory") << "link " << item->getName() << " references a link item "
<< target_item->getName() << " " << target_item->getUUID() << LL_ENDL;
}
// Links should not have backlinks.
std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(link_id);
if (range.first != range.second)
{
LL_WARNS("Inventory") << "Link item " << item->getName() << " has backlinks!" << LL_ENDL;
}
}
else
{
// Check the backlinks of a non-link item.
const LLUUID& target_id = item->getUUID();
std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(target_id);
for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it)
{
const LLUUID& link_id = it->second;
LLViewerInventoryItem *link_item = getItem(link_id);
if (!link_item || !link_item->getIsLinkType())
{
LL_WARNS("Inventory") << "invalid backlink from target " << item->getName() << " to " << link_id << LL_ENDL;
}
}
}
}
// Check system folders
for (auto fit=ft_counts_under_root.begin(); fit != ft_counts_under_root.end(); ++fit)
{
LL_DEBUGS("Inventory") << "Folder type " << fit->first << " count " << fit->second << " under root" << LL_ENDL;
}
for (auto fit=ft_counts_elsewhere.begin(); fit != ft_counts_elsewhere.end(); ++fit)
{
LL_DEBUGS("Inventory") << "Folder type " << fit->first << " count " << fit->second << " elsewhere" << LL_ENDL;
}
static LLCachedControl<bool> fake_system_folder_issues(gSavedSettings, "QAModeFakeSystemFolderIssues", false);
static std::default_random_engine e{};
static std::uniform_int_distribution<> distrib(0, 1);
for (S32 ft=LLFolderType::FT_TEXTURE; ft<LLFolderType::FT_COUNT; ft++)
{
LLFolderType::EType folder_type = static_cast<LLFolderType::EType>(ft);
if (LLFolderType::lookup(folder_type)==LLFolderType::badLookup())
{
continue;
}
bool is_automatic = LLFolderType::lookupIsAutomaticType(folder_type);
bool is_singleton = LLFolderType::lookupIsSingletonType(folder_type);
S32 count_under_root = ft_counts_under_root[folder_type];
S32 count_elsewhere = ft_counts_elsewhere[folder_type];
if (fake_system_folder_issues)
{
// Force all counts to be either 0 or 2, thus flagged as an error.
count_under_root = 2*distrib(e);
count_elsewhere = 2*distrib(e);
validation_info->mFatalQADebugMode = true;
}
if (is_singleton)
{
if (count_under_root==0)
{
LL_WARNS("Inventory") << "Expected system folder type " << ft << " was not found under root" << LL_ENDL;
// Need to create, if allowed.
if (is_automatic)
{
LL_WARNS("Inventory") << "Fatal inventory corruption: cannot create system folder of type " << ft << LL_ENDL;
validation_info->mMissingRequiredSystemFolders.insert(folder_type);
fatal_errs++;
}
else
{
// Can create, and will when needed.
// (Not sure this is really a warning, but worth logging)
validation_info->mWarnings["missing_system_folder_can_create"]++;
warning_count++;
}
}
else if (count_under_root > 1)
{
LL_WARNS("Inventory") << "Fatal inventory corruption: system folder type has excess copies under root, type " << ft << " count " << count_under_root << LL_ENDL;
validation_info->mDuplicateRequiredSystemFolders.insert(folder_type);
if (!is_automatic && folder_type != LLFolderType::FT_SETTINGS)
{
// It is a fatal problem or can lead to fatal problems for COF,
// outfits, trash and other non-automatic folders.
validation_info->mFatalSystemDuplicate++;
fatal_errs++;
}
else
{
// For automatic folders it's not a fatal issue and shouldn't
// break inventory or other functionality further
// Exception: FT_SETTINGS is not automatic, but only deserves a warning.
validation_info->mWarnings["non_fatal_system_duplicate_under_root"]++;
warning_count++;
}
}
if (count_elsewhere > 0)
{
LL_WARNS("Inventory") << "Found " << count_elsewhere << " extra folders of type " << ft << " outside of root" << LL_ENDL;
validation_info->mWarnings["non_fatal_system_duplicate_elsewhere"]++;
warning_count++;
}
}
}
if (cat_lock > 0 || item_lock > 0)
{
LL_INFOS("Inventory") << "Found locks on some categories: sub-cat arrays "
<< cat_lock << ", item arrays " << item_lock << LL_ENDL;
}
if (desc_unknown_count != 0)
{
LL_DEBUGS() << "Found " << desc_unknown_count << " cats with unknown descendent count" << LL_ENDL;
}
if (version_unknown_count != 0)
{
LL_DEBUGS("Inventory") << "Found " << version_unknown_count << " cats with unknown version" << LL_ENDL;
}
// FIXME need to fail login and tell user to retry, contact support if problem persists.
bool valid = (fatal_errs == 0);
LL_INFOS("Inventory") << "Validate done, fatal errors: " << fatal_errs << ", warnings: " << warning_count << ", valid: " << valid << LL_ENDL;
validation_info->mFatalErrorCount = fatal_errs;
validation_info->mWarningCount = warning_count;
validation_info->mLoopCount = loop_count;
validation_info->mOrphanedCount = orphaned_count;
return validation_info;
}
// Provides a unix-style path from root, like "/My Inventory/Clothing/.../myshirt"
std::string LLInventoryModel::getFullPath(const LLInventoryObject *obj) const
{
std::vector<std::string> path_elts;
std::map<LLUUID,bool> visited;
while (obj != NULL && !visited[obj->getUUID()])
{
path_elts.push_back(obj->getName());
// avoid infinite loop in the unlikely event of a cycle
visited[obj->getUUID()] = true;
obj = getObject(obj->getParentUUID());
}
std::stringstream s;
std::string delim("/");
std::reverse(path_elts.begin(), path_elts.end());
std::string result = "/" + boost::algorithm::join(path_elts, delim);
return result;
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
#if 0
BOOL decompress_file(const char* src_filename, const char* dst_filename)
{
BOOL rv = FALSE;
gzFile src = NULL;
U8* buffer = NULL;
LLFILE* dst = NULL;
S32 bytes = 0;
const S32 DECOMPRESS_BUFFER_SIZE = 32000;
// open the files
src = gzopen(src_filename, "rb");
if(!src) goto err_decompress;
dst = LLFile::fopen(dst_filename, "wb");
if(!dst) goto err_decompress;
// decompress.
buffer = new U8[DECOMPRESS_BUFFER_SIZE + 1];
do
{
bytes = gzread(src, buffer, DECOMPRESS_BUFFER_SIZE);
if (bytes < 0)
{
goto err_decompress;
}
fwrite(buffer, bytes, 1, dst);
} while(gzeof(src) == 0);
// success
rv = TRUE;
err_decompress:
if(src != NULL) gzclose(src);
if(buffer != NULL) delete[] buffer;
if(dst != NULL) fclose(dst);
return rv;
}
#endif
///----------------------------------------------------------------------------
/// Class LLInventoryModel::FetchItemHttpHandler
///----------------------------------------------------------------------------
LLInventoryModel::FetchItemHttpHandler::FetchItemHttpHandler(const LLSD & request_sd)
: LLCore::HttpHandler(),
mRequestSD(request_sd)
{}
LLInventoryModel::FetchItemHttpHandler::~FetchItemHttpHandler()
{}
void LLInventoryModel::FetchItemHttpHandler::onCompleted(LLCore::HttpHandle handle,
LLCore::HttpResponse * response)
{
do // Single-pass do-while used for common exit handling
{
LLCore::HttpStatus status(response->getStatus());
// status = LLCore::HttpStatus(404); // Dev tool to force error handling
if (! status)
{
processFailure(status, response);
break; // Goto common exit
}
LLCore::BufferArray * body(response->getBody());
// body = NULL; // Dev tool to force error handling
if (! body || ! body->size())
{
LL_WARNS(LOG_INV) << "Missing data in inventory item query." << LL_ENDL;
processFailure("HTTP response for inventory item query missing body", response);
break; // Goto common exit
}
// body->write(0, "Garbage Response", 16); // Dev tool to force error handling
LLSD body_llsd;
if (! LLCoreHttpUtil::responseToLLSD(response, true, body_llsd))
{
// INFOS-level logging will occur on the parsed failure
processFailure("HTTP response for inventory item query has malformed LLSD", response);
break; // Goto common exit
}
// Expect top-level structure to be a map
// body_llsd = LLSD::emptyArray(); // Dev tool to force error handling
if (! body_llsd.isMap())
{
processFailure("LLSD response for inventory item not a map", response);
break; // Goto common exit
}
// Check for 200-with-error failures
//
// Original Responder-based serivce model didn't check for these errors.
// It may be more robust to ignore this condition. With aggregated requests,
// an error in one inventory item might take down the entire request.
// So if this instead broke up the aggregated items into single requests,
// maybe that would make progress. Or perhaps there's structured information
// that can tell us what went wrong. Need to dig into this and firm up
// the API.
//
// body_llsd["error"] = LLSD::emptyMap(); // Dev tool to force error handling
// body_llsd["error"]["identifier"] = "Development";
// body_llsd["error"]["message"] = "You left development code in the viewer";
if (body_llsd.has("error"))
{
processFailure("Inventory application error (200-with-error)", response);
break; // Goto common exit
}
// Okay, process data if possible
processData(body_llsd, response);
}
while (false);
}
void LLInventoryModel::FetchItemHttpHandler::processData(LLSD & content, LLCore::HttpResponse * response)
{
start_new_inventory_observer();
#if 0
LLUUID agent_id;
agent_id = content["agent_id"].asUUID();
if (agent_id != gAgent.getID())
{
LL_WARNS(LOG_INV) << "Got a inventory update for the wrong agent: " << agent_id
<< LL_ENDL;
return;
}
#endif
LLInventoryModel::item_array_t items;
LLInventoryModel::update_map_t update;
LLUUID folder_id;
LLSD content_items(content["items"]);
const S32 count(content_items.size());
// Does this loop ever execute more than once?
for (S32 i(0); i < count; ++i)
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
titem->unpackMessage(content_items[i]);
LL_DEBUGS(LOG_INV) << "ItemHttpHandler::httpSuccess item id: "
<< titem->getUUID() << LL_ENDL;
items.push_back(titem);
// examine update for changes.
LLViewerInventoryItem * itemp(gInventory.getItem(titem->getUUID()));
if (itemp)
{
if (titem->getParentUUID() == itemp->getParentUUID())
{
update[titem->getParentUUID()];
}
else
{
++update[titem->getParentUUID()];
--update[itemp->getParentUUID()];
}
}
else
{
++update[titem->getParentUUID()];
}
if (folder_id.isNull())
{
folder_id = titem->getParentUUID();
}
}
// as above, this loop never seems to loop more than once per call
for (LLInventoryModel::item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
gInventory.updateItem(*it);
}
gInventory.notifyObservers();
gViewerWindow->getWindow()->decBusyCount();
}
void LLInventoryModel::FetchItemHttpHandler::processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response)
{
const std::string & ct(response->getContentType());
LL_WARNS(LOG_INV) << "Inventory item fetch failure\n"
<< "[Status: " << status.toTerseString() << "]\n"
<< "[Reason: " << status.toString() << "]\n"
<< "[Content-type: " << ct << "]\n"
<< "[Content (abridged): "
<< LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL;
gInventory.notifyObservers();
}
void LLInventoryModel::FetchItemHttpHandler::processFailure(const char * const reason, LLCore::HttpResponse * response)
{
LL_WARNS(LOG_INV) << "Inventory item fetch failure\n"
<< "[Status: internal error]\n"
<< "[Reason: " << reason << "]\n"
<< "[Content (abridged): "
<< LLCoreHttpUtil::responseToString(response) << "]" << LL_ENDL;
gInventory.notifyObservers();
}