787 lines
32 KiB
C++
787 lines
32 KiB
C++
/**
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* @file llevents.h
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* @author Kent Quirk, Nat Goodspeed
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* @date 2008-09-11
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* @brief This is an implementation of the event system described at
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* https://wiki.lindenlab.com/wiki/Viewer:Messaging/Event_System,
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* originally introduced in llnotifications.h. It has nothing
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* whatsoever to do with the older system in llevent.h.
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#if ! defined(LL_LLEVENTS_H)
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#define LL_LLEVENTS_H
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#include <string>
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#include <map>
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#include <set>
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#include <vector>
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#include <deque>
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#include <functional>
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#if LL_WINDOWS
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#pragma warning (push)
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#pragma warning (disable : 4263) // boost::signals2::expired_slot::what() has const mismatch
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#pragma warning (disable : 4264)
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#endif
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#include <boost/signals2.hpp>
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#if LL_WINDOWS
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#pragma warning (pop)
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#endif
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#include <boost/bind.hpp>
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#include <boost/utility.hpp> // noncopyable
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#include <boost/optional/optional.hpp>
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#include <boost/visit_each.hpp>
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#include <boost/ref.hpp> // reference_wrapper
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#include <boost/type_traits/is_pointer.hpp>
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#include <boost/static_assert.hpp>
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#include "llsd.h"
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#include "llsingleton.h"
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#include "lldependencies.h"
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#include "llstl.h"
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#include "llexception.h"
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#include "llhandle.h"
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/*==========================================================================*|
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// override this to allow binding free functions with more parameters
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#ifndef LLEVENTS_LISTENER_ARITY
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#define LLEVENTS_LISTENER_ARITY 10
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#endif
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|*==========================================================================*/
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// hack for testing
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#ifndef testable
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#define testable private
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#endif
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/*****************************************************************************
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* Signal and handler declarations
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* Using a single handler signature means that we can have a common handler
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* type, rather than needing a distinct one for each different handler.
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*****************************************************************************/
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/**
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* A boost::signals Combiner that stops the first time a handler returns true
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* We need this because we want to have our handlers return bool, so that
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* we have the option to cause a handler to stop further processing. The
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* default handler fails when the signal returns a value but has no slots.
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*/
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struct LLStopWhenHandled
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{
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typedef bool result_type;
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template<typename InputIterator>
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result_type operator()(InputIterator first, InputIterator last) const
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{
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for (InputIterator si = first; si != last; ++si)
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{
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try
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{
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if (*si)
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{
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return true;
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}
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}
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catch (const LLContinueError&)
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{
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// We catch LLContinueError here because an LLContinueError-
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// based exception means the viewer as a whole should carry on
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// to the best of our ability. Therefore subsequent listeners
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// on the same LLEventPump should still receive this event.
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// The iterator passed to a boost::signals2 Combiner is very
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// clever, but provides no contextual information. We would
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// very much like to be able to log the name of the LLEventPump
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// plus the name of this particular listener, but alas.
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LOG_UNHANDLED_EXCEPTION("LLEventPump");
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}
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// We do NOT catch (...) here because we might as well let it
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// propagate out to the generic handler. If we were able to log
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// context information here, that would be great, but we can't, so
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// there's no point.
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}
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return false;
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}
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};
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/**
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* We want to have a standard signature for all signals; this way,
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* we can easily document a protocol for communicating across
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* dlls and into scripting languages someday.
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*
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* We want to return a bool to indicate whether the signal has been
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* handled and should NOT be passed on to other listeners.
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* Return true to stop further handling of the signal, and false
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* to continue.
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*
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* We take an LLSD because this way the contents of the signal
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* are independent of the API used to communicate it.
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* It is const ref because then there's low cost to pass it;
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* if you only need to inspect it, it's very cheap.
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*
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* @internal
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* The @c float template parameter indicates that we will internally use @c
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* float to indicate relative listener order on a given LLStandardSignal.
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* Don't worry, the @c float values are strictly internal! They are not part
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* of the interface, for the excellent reason that requiring the caller to
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* specify a numeric key to establish order means that the caller must know
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* the universe of possible values. We use LLDependencies for that instead.
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*/
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typedef boost::signals2::signal<bool(const LLSD&), LLStopWhenHandled, float> LLStandardSignal;
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/// Methods that forward listeners (e.g. constructed with
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/// <tt>boost::bind()</tt>) should accept (const LLEventListener&)
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typedef LLStandardSignal::slot_type LLEventListener;
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/// Result of registering a listener, supports <tt>connected()</tt>,
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/// <tt>disconnect()</tt> and <tt>blocked()</tt>
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typedef boost::signals2::connection LLBoundListener;
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/// Storing an LLBoundListener in LLTempBoundListener will disconnect the
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/// referenced listener when the LLTempBoundListener instance is destroyed.
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typedef boost::signals2::scoped_connection LLTempBoundListener;
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/**
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* A common idiom for event-based code is to accept either a callable --
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* directly called on completion -- or the string name of an LLEventPump on
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* which to post the completion event. Specifying a parameter as <tt>const
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* LLListenerOrPumpName&</tt> allows either.
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*
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* Calling a validly-constructed LLListenerOrPumpName, passing the LLSD
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* 'event' object, either calls the callable or posts the event to the named
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* LLEventPump.
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*
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* A default-constructed LLListenerOrPumpName is 'empty'. (This is useful as
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* the default value of an optional method parameter.) Calling it throws
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* LLListenerOrPumpName::Empty. Test for this condition beforehand using
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* either <tt>if (param)</tt> or <tt>if (! param)</tt>.
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*/
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class LL_COMMON_API LLListenerOrPumpName
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{
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public:
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/// passing string name of LLEventPump
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LLListenerOrPumpName(const std::string& pumpname);
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/// passing string literal (overload so compiler isn't forced to infer
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/// double conversion)
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LLListenerOrPumpName(const char* pumpname);
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/// passing listener -- the "anything else" catch-all case. The type of an
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/// object constructed by boost::bind() isn't intended to be written out.
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/// Normally we'd just accept 'const LLEventListener&', but that would
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/// require double implicit conversion: boost::bind() object to
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/// LLEventListener, LLEventListener to LLListenerOrPumpName. So use a
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/// template to forward anything.
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template<typename T>
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LLListenerOrPumpName(const T& listener): mListener(listener) {}
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/// for omitted method parameter: uninitialized mListener
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LLListenerOrPumpName() {}
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/// test for validity
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operator bool() const { return bool(mListener); }
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bool operator! () const { return ! mListener; }
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/// explicit accessor
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const LLEventListener& getListener() const { return *mListener; }
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/// implicit conversion to LLEventListener
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operator LLEventListener() const { return *mListener; }
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/// allow calling directly
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bool operator()(const LLSD& event) const;
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/// exception if you try to call when empty
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struct Empty: public LLException
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{
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Empty(const std::string& what): LLException("LLListenerOrPumpName::Empty: " + what) {}
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};
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private:
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boost::optional<LLEventListener> mListener;
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};
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/*****************************************************************************
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* LLEventPumps
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*****************************************************************************/
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class LLEventPump;
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/**
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* LLEventPumps is a Singleton manager through which one typically accesses
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* this subsystem.
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*/
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// LLEventPumps isa LLHandleProvider only for (hopefully rare) long-lived
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// class objects that must refer to this class late in their lifespan, say in
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// the destructor. Specifically, the case that matters is a possible reference
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// after LLEventPumps::deleteSingleton(). (Lingering LLEventPump instances are
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// capable of this.) In that case, instead of calling LLEventPumps::instance()
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// again -- resurrecting the deleted LLSingleton -- store an
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// LLHandle<LLEventPumps> and test it before use.
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class LL_COMMON_API LLEventPumps: public LLSingleton<LLEventPumps>,
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public LLHandleProvider<LLEventPumps>
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{
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LLSINGLETON(LLEventPumps);
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public:
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/**
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* Find or create an LLEventPump instance with a specific name. We return
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* a reference so there's no question about ownership. obtain() @em finds
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* an instance without conferring @em ownership.
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*/
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LLEventPump& obtain(const std::string& name);
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/// exception potentially thrown by make()
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struct BadType: public LLException
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{
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BadType(const std::string& what): LLException("BadType: " + what) {}
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};
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/**
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* Create an LLEventPump with suggested name (optionally of specified
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* LLEventPump subclass type). As with obtain(), LLEventPumps owns the new
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* instance.
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*
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* As with LLEventPump's constructor, make() could throw
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* LLEventPump::DupPumpName unless you pass tweak=true.
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*
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* As with a hand-constructed LLEventPump subclass, if you pass
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* tweak=true, the tweaked name can be obtained by LLEventPump::getName().
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*
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* Pass empty type to get the default LLEventStream.
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*
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* If you pass an unrecognized type string, make() throws BadType.
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*/
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LLEventPump& make(const std::string& name, bool tweak=false,
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const std::string& type=std::string());
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/// function passed to registerTypeFactory()
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typedef std::function<LLEventPump*(const std::string& name, bool tweak, const std::string& type)> TypeFactory;
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/**
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* Register a TypeFactory for use with make(). When make() is called with
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* the specified @a type string, call @a factory(name, tweak, type) to
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* instantiate it.
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*
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* Returns true if successfully registered, false if there already exists
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* a TypeFactory for the specified @a type name.
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*/
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bool registerTypeFactory(const std::string& type, const TypeFactory& factory);
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void unregisterTypeFactory(const std::string& type);
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/// function passed to registerPumpFactory()
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typedef std::function<LLEventPump*(const std::string&)> PumpFactory;
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/**
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* Register a PumpFactory for use with obtain(). When obtain() is called
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* with the specified @a name string, if an LLEventPump with the specified
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* @a name doesn't already exist, call @a factory(name) to instantiate it.
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*
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* Returns true if successfully registered, false if there already exists
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* a factory override for the specified @a name.
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*
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* PumpFactory does not support @a tweak because it's only called when
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* <i>that particular</i> @a name is passed to obtain(). Bear in mind that
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* <tt>obtain(name)</tt> might still bypass the caller's PumpFactory for a
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* couple different reasons:
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*
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* * registerPumpFactory() returns false because there's already a factory
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* override for the specified @name
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* * between a successful <tt>registerPumpFactory(name)</tt> call (returns
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* true) and a call to <tt>obtain(name)</tt>, someone explicitly
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* instantiated an LLEventPump(name), so obtain(name) returned that.
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*/
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bool registerPumpFactory(const std::string& name, const PumpFactory& factory);
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void unregisterPumpFactory(const std::string& name);
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/**
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* Find the named LLEventPump instance. If it exists post the message to it.
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* If the pump does not exist, do nothing.
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*
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* returns the result of the LLEventPump::post. If no pump exists returns false.
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*
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* This is syntactically similar to LLEventPumps::instance().post(name, message),
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* however if the pump does not already exist it will not be created.
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*/
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bool post(const std::string&, const LLSD&);
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/**
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* Flush all known LLEventPump instances
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*/
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void flush();
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/**
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* Disconnect listeners from all known LLEventPump instances
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*/
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void clear();
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/**
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* Reset all known LLEventPump instances
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* workaround for DEV-35406 crash on shutdown
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*/
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void reset(bool log_pumps = false);
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private:
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friend class LLEventPump;
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/**
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* Register a new LLEventPump instance (internal)
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*/
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std::string registerNew(const LLEventPump&, const std::string& name, bool tweak);
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/**
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* Unregister a doomed LLEventPump instance (internal)
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*/
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void unregister(const LLEventPump&);
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private:
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~LLEventPumps();
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testable:
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// Map of all known LLEventPump instances, whether or not we instantiated
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// them. We store a plain old LLEventPump* because this map doesn't claim
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// ownership of the instances. Though the common usage pattern is to
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// request an instance using obtain(), it's fair to instantiate an
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// LLEventPump subclass statically, as a class member, on the stack or on
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// the heap. In such cases, the instantiating party is responsible for its
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// lifespan.
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typedef std::map<std::string, LLEventPump*> PumpMap;
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PumpMap mPumpMap;
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// Set of all LLEventPumps we instantiated. Membership in this set means
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// we claim ownership, and will delete them when this LLEventPumps is
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// destroyed.
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typedef std::set<LLEventPump*> PumpSet;
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PumpSet mOurPumps;
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// for make(), map string type name to LLEventPump subclass factory function
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typedef std::map<std::string, TypeFactory> TypeFactories;
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// Data used by make().
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// One might think mFactories and mTypes could reasonably be static. So
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// they could -- if not for the fact that make() or obtain() might be
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// called before this module's static variables have been initialized.
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// This is why we use singletons in the first place.
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TypeFactories mFactories;
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// for obtain(), map desired string instance name to string type when
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// obtain() must create the instance
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typedef std::map<std::string, std::string> InstanceTypes;
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InstanceTypes mTypes;
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};
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/*****************************************************************************
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* LLEventTrackable
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*****************************************************************************/
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/**
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* LLEventTrackable wraps boost::signals2::trackable, which resembles
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* boost::trackable. Derive your listener class from LLEventTrackable instead,
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* and use something like
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* <tt>LLEventPump::listen(boost::bind(&YourTrackableSubclass::method,
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* instance, _1))</tt>. This will implicitly disconnect when the object
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* referenced by @c instance is destroyed.
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*
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* @note
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* LLEventTrackable doesn't address a couple of cases:
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* * Object destroyed during call
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* - You enter a slot call in thread A.
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* - Thread B destroys the object, which of course disconnects it from any
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* future slot calls.
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* - Thread A's call uses 'this', which now refers to a defunct object.
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* Undefined behavior results.
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* * Call during destruction
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* - @c MySubclass is derived from LLEventTrackable.
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* - @c MySubclass registers one of its own methods using
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* <tt>LLEventPump::listen()</tt>.
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* - The @c MySubclass object begins destruction. <tt>~MySubclass()</tt>
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* runs, destroying state specific to the subclass. (For instance, a
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* <tt>Foo*</tt> data member is <tt>delete</tt>d but not zeroed.)
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* - The listening method will not be disconnected until
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* <tt>~LLEventTrackable()</tt> runs.
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* - Before we get there, another thread posts data to the @c LLEventPump
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* instance, calling the @c MySubclass method.
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* - The method in question relies on valid @c MySubclass state. (For
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* instance, it attempts to dereference the <tt>Foo*</tt> pointer that was
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* <tt>delete</tt>d but not zeroed.)
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* - Undefined behavior results.
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*/
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typedef boost::signals2::trackable LLEventTrackable;
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/*****************************************************************************
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* LLEventPump
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*****************************************************************************/
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/**
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* LLEventPump is the base class interface through which we access the
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* concrete subclasses such as LLEventStream.
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*
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* @NOTE
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* LLEventPump derives from LLEventTrackable so that when you "chain"
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* LLEventPump instances together, they will automatically disconnect on
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* destruction. Please see LLEventTrackable documentation for situations in
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* which this may be perilous across threads.
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*/
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class LL_COMMON_API LLEventPump: public LLEventTrackable
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{
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public:
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static const std::string ANONYMOUS; // constant for anonymous listeners.
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|
|
/**
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|
* Exception thrown by LLEventPump(). You are trying to instantiate an
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* LLEventPump (subclass) using the same name as some other instance, and
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* you didn't pass <tt>tweak=true</tt> to permit it to generate a unique
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* variant.
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*/
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struct DupPumpName: public LLException
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{
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DupPumpName(const std::string& what): LLException("DupPumpName: " + what) {}
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};
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|
|
/**
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|
* Instantiate an LLEventPump (subclass) with the string name by which it
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* can be found using LLEventPumps::obtain().
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*
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* If you pass (or default) @a tweak to @c false, then a duplicate name
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* will throw DupPumpName. This won't happen if LLEventPumps::obtain()
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* instantiates the LLEventPump, because obtain() uses find-or-create
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* logic. It can only happen if you instantiate an LLEventPump in your own
|
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* code -- and a collision with the name of some other LLEventPump is
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|
* likely to cause much more subtle problems!
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|
*
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* When you hand-instantiate an LLEventPump, consider passing @a tweak as
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* @c true. This directs LLEventPump() to append a suffix to the passed @a
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* name to make it unique. You can retrieve the adjusted name by calling
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* getName() on your new instance.
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*/
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LLEventPump(const std::string& name, bool tweak=false);
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virtual ~LLEventPump();
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|
|
/// group exceptions thrown by listen(). We use exceptions because these
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|
/// particular errors are likely to be coding errors, found and fixed by
|
|
/// the developer even before preliminary checkin.
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|
struct ListenError: public LLException
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|
{
|
|
ListenError(const std::string& what): LLException(what) {}
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};
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|
/**
|
|
* exception thrown by listen(). You are attempting to register a
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|
* listener on this LLEventPump using the same listener name as an
|
|
* already-registered listener.
|
|
*/
|
|
struct DupListenerName: public ListenError
|
|
{
|
|
DupListenerName(const std::string& what): ListenError("DupListenerName: " + what) {}
|
|
};
|
|
/**
|
|
* exception thrown by listen(). The order dependencies specified for your
|
|
* listener are incompatible with existing listeners.
|
|
*
|
|
* Consider listener "a" which specifies before "b" and "b" which
|
|
* specifies before "c". You are now attempting to register "c" before
|
|
* "a". There is no order that can satisfy all constraints.
|
|
*/
|
|
struct Cycle: public ListenError
|
|
{
|
|
Cycle(const std::string& what): ListenError("Cycle: " + what) {}
|
|
};
|
|
/**
|
|
* exception thrown by listen(). This one means that your new listener
|
|
* would force a change to the order of previously-registered listeners,
|
|
* and we don't have a good way to implement that.
|
|
*
|
|
* Consider listeners "some", "other" and "third". "some" and "other" are
|
|
* registered earlier without specifying relative order, so "other"
|
|
* happens to be first. Now you attempt to register "third" after "some"
|
|
* and before "other". Whoops, that would require swapping "some" and
|
|
* "other", which we can't do. Instead we throw this exception.
|
|
*
|
|
* It may not be possible to change the registration order so we already
|
|
* know "third"s order requirement by the time we register the second of
|
|
* "some" and "other". A solution would be to specify that "some" must
|
|
* come before "other", or equivalently that "other" must come after
|
|
* "some".
|
|
*/
|
|
struct OrderChange: public ListenError
|
|
{
|
|
OrderChange(const std::string& what): ListenError("OrderChange: " + what) {}
|
|
};
|
|
|
|
/// used by listen()
|
|
typedef std::vector<std::string> NameList;
|
|
/// convenience placeholder for when you explicitly want to pass an empty
|
|
/// NameList
|
|
const static NameList empty;
|
|
|
|
/// Get this LLEventPump's name
|
|
std::string getName() const { return mName; }
|
|
|
|
/**
|
|
* Register a new listener with a unique name. Specify an optional list
|
|
* of other listener names after which this one must be called, likewise
|
|
* an optional list of other listener names before which this one must be
|
|
* called. The other listeners mentioned need not yet be registered
|
|
* themselves. listen() can throw any ListenError; see ListenError
|
|
* subclasses.
|
|
*
|
|
* The listener name must be unique among active listeners for this
|
|
* LLEventPump, else you get DupListenerName. If you don't care to invent
|
|
* a name yourself, use inventName(). (I was tempted to recognize e.g. ""
|
|
* and internally generate a distinct name for that case. But that would
|
|
* handle badly the scenario in which you want to add, remove, re-add,
|
|
* etc. the same listener: each new listen() call would necessarily
|
|
* perform a new dependency sort. Assuming you specify the same
|
|
* after/before lists each time, using inventName() when you first
|
|
* instantiate your listener, then passing the same name on each listen()
|
|
* call, allows us to optimize away the second and subsequent dependency
|
|
* sorts.
|
|
*
|
|
* If name is set to LLEventPump::ANONYMOUS listen will bypass the entire
|
|
* dependency and ordering calculation. In this case, it is critical that
|
|
* the result be assigned to a LLTempBoundListener or the listener is
|
|
* manually disconnected when no longer needed since there will be no
|
|
* way to later find and disconnect this listener manually.
|
|
*/
|
|
LLBoundListener listen(const std::string& name,
|
|
const LLEventListener& listener,
|
|
const NameList& after=NameList(),
|
|
const NameList& before=NameList())
|
|
{
|
|
return listen_impl(name, listener, after, before);
|
|
}
|
|
|
|
/// Get the LLBoundListener associated with the passed name (dummy
|
|
/// LLBoundListener if not found)
|
|
virtual LLBoundListener getListener(const std::string& name);
|
|
/**
|
|
* Instantiate one of these to block an existing connection:
|
|
* @code
|
|
* { // in some local scope
|
|
* LLEventPump::Blocker block(someLLBoundListener);
|
|
* // code that needs the connection blocked
|
|
* } // unblock the connection again
|
|
* @endcode
|
|
*/
|
|
typedef boost::signals2::shared_connection_block Blocker;
|
|
/// Unregister a listener by name. Prefer this to
|
|
/// <tt>getListener(name).disconnect()</tt> because stopListening() also
|
|
/// forgets this name.
|
|
virtual void stopListening(const std::string& name);
|
|
/// Post an event to all listeners. The @c bool return is only meaningful
|
|
/// if the underlying leaf class is LLEventStream -- beware of relying on
|
|
/// it too much! Truthfully, we return @c bool mostly to permit chaining
|
|
/// one LLEventPump as a listener on another.
|
|
virtual bool post(const LLSD&) = 0;
|
|
/// Enable/disable: while disabled, silently ignore all post() calls
|
|
virtual void enable(bool enabled=true) { mEnabled = enabled; }
|
|
/// query
|
|
virtual bool enabled() const { return mEnabled; }
|
|
|
|
/// Generate a distinct name for a listener -- see listen()
|
|
static std::string inventName(const std::string& pfx="listener");
|
|
|
|
/// flush queued events
|
|
virtual void flush() {}
|
|
|
|
private:
|
|
friend class LLEventPumps;
|
|
virtual void clear();
|
|
virtual void reset();
|
|
|
|
|
|
|
|
private:
|
|
// must precede mName; see LLEventPump::LLEventPump()
|
|
LLHandle<LLEventPumps> mRegistry;
|
|
|
|
std::string mName;
|
|
LLMutex mConnectionListMutex;
|
|
|
|
protected:
|
|
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
|
|
const NameList& after,
|
|
const NameList& before);
|
|
|
|
/// implement the dispatching
|
|
std::shared_ptr<LLStandardSignal> mSignal;
|
|
|
|
/// valve open?
|
|
bool mEnabled;
|
|
/// Map of named listeners. This tracks the listeners that actually exist
|
|
/// at this moment. When we stopListening(), we discard the entry from
|
|
/// this map.
|
|
typedef std::map<std::string, boost::signals2::connection> ConnectionMap;
|
|
ConnectionMap mConnections;
|
|
typedef LLDependencies<std::string, float> DependencyMap;
|
|
/// Dependencies between listeners. For each listener, track the float
|
|
/// used to establish its place in mSignal's order. This caches all the
|
|
/// listeners that have ever registered; stopListening() does not discard
|
|
/// the entry from this map. This is to avoid a new dependency sort if the
|
|
/// same listener with the same dependencies keeps hopping on and off this
|
|
/// LLEventPump.
|
|
DependencyMap mDeps;
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* LLEventStream
|
|
*****************************************************************************/
|
|
/**
|
|
* LLEventStream is a thin wrapper around LLStandardSignal. Posting an
|
|
* event immediately calls all registered listeners.
|
|
*/
|
|
class LL_COMMON_API LLEventStream: public LLEventPump
|
|
{
|
|
public:
|
|
LLEventStream(const std::string& name, bool tweak=false): LLEventPump(name, tweak) {}
|
|
virtual ~LLEventStream() {}
|
|
|
|
/// Post an event to all listeners
|
|
virtual bool post(const LLSD& event);
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* LLEventMailDrop
|
|
*****************************************************************************/
|
|
/**
|
|
* LLEventMailDrop is a specialization of LLEventStream. Events are posted
|
|
* normally, however if no listener returns that it has handled the event
|
|
* (returns true), it is placed in a queue. Subsequent attaching listeners
|
|
* will receive stored events from the queue until some listener indicates
|
|
* that the event has been handled.
|
|
*
|
|
* LLEventMailDrop completely decouples the timing of post() calls from
|
|
* listen() calls: every event posted to an LLEventMailDrop is eventually seen
|
|
* by all listeners, until some listener consumes it. The caveat is that each
|
|
* event *must* eventually reach a listener that will consume it, else the
|
|
* queue will grow to arbitrary length.
|
|
*
|
|
* @NOTE: When using an LLEventMailDrop with an LLEventTimeout or
|
|
* LLEventFilter attaching the filter downstream, using Timeout's constructor will
|
|
* cause the MailDrop to discharge any of its stored events. The timeout should
|
|
* instead be connected upstream using its listen() method.
|
|
*/
|
|
class LL_COMMON_API LLEventMailDrop : public LLEventStream
|
|
{
|
|
public:
|
|
LLEventMailDrop(const std::string& name, bool tweak = false) : LLEventStream(name, tweak) {}
|
|
virtual ~LLEventMailDrop() {}
|
|
|
|
/// Post an event to all listeners
|
|
virtual bool post(const LLSD& event) override;
|
|
|
|
/// Remove any history stored in the mail drop.
|
|
void discard();
|
|
|
|
protected:
|
|
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
|
|
const NameList& after,
|
|
const NameList& before) override;
|
|
|
|
private:
|
|
typedef std::list<LLSD> EventList;
|
|
EventList mEventHistory;
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* LLReqID
|
|
*****************************************************************************/
|
|
/**
|
|
* This class helps the implementer of a given event API to honor the
|
|
* ["reqid"] convention. By this convention, each event API stamps into its
|
|
* response LLSD a ["reqid"] key whose value echoes the ["reqid"] value, if
|
|
* any, from the corresponding request.
|
|
*
|
|
* This supports an (atypical, but occasionally necessary) use case in which
|
|
* two or more asynchronous requests are multiplexed onto the same ["reply"]
|
|
* LLEventPump. Since the response events could arrive in arbitrary order, the
|
|
* caller must be able to demux them. It does so by matching the ["reqid"]
|
|
* value in each response with the ["reqid"] value in the corresponding
|
|
* request.
|
|
*
|
|
* It is the caller's responsibility to ensure distinct ["reqid"] values for
|
|
* that case. Though LLSD::UUID is guaranteed to work, it might be overkill:
|
|
* the "namespace" of unique ["reqid"] values is simply the set of requests
|
|
* specifying the same ["reply"] LLEventPump name.
|
|
*
|
|
* Making a given event API echo the request's ["reqid"] into the response is
|
|
* nearly trivial. This helper is mostly for mnemonic purposes, to serve as a
|
|
* place to put these comments. We hope that each time a coder implements a
|
|
* new event API based on some existing one, s/he will say, "Huh, what's an
|
|
* LLReqID?" and look up this material.
|
|
*
|
|
* The hardest part about the convention is deciding where to store the
|
|
* ["reqid"] value. Ironically, LLReqID can't help with that: you must store
|
|
* an LLReqID instance in whatever storage will persist until the reply is
|
|
* sent. For example, if the request ultimately ends up using a Responder
|
|
* subclass, storing an LLReqID instance in the Responder works.
|
|
*
|
|
* @note
|
|
* The @em implementer of an event API must honor the ["reqid"] convention.
|
|
* However, the @em caller of an event API need only use it if s/he is sharing
|
|
* the same ["reply"] LLEventPump for two or more asynchronous event API
|
|
* requests.
|
|
*
|
|
* In most cases, it's far easier for the caller to instantiate a local
|
|
* LLEventStream and pass its name to the event API in question. Then it's
|
|
* perfectly reasonable not to set a ["reqid"] key in the request, ignoring
|
|
* the @c isUndefined() ["reqid"] value in the response.
|
|
*/
|
|
class LL_COMMON_API LLReqID
|
|
{
|
|
public:
|
|
/**
|
|
* If you have the request in hand at the time you instantiate the
|
|
* LLReqID, pass that request to extract its ["reqid"].
|
|
*/
|
|
LLReqID(const LLSD& request):
|
|
mReqid(request["reqid"])
|
|
{}
|
|
/// If you don't yet have the request, use setFrom() later.
|
|
LLReqID() {}
|
|
|
|
/// Extract and store the ["reqid"] value from an incoming request.
|
|
void setFrom(const LLSD& request)
|
|
{
|
|
mReqid = request["reqid"];
|
|
}
|
|
|
|
/// Set ["reqid"] key into a pending response LLSD object.
|
|
void stamp(LLSD& response) const;
|
|
|
|
/// Make a whole new response LLSD object with our ["reqid"].
|
|
LLSD makeResponse() const
|
|
{
|
|
LLSD response;
|
|
stamp(response);
|
|
return response;
|
|
}
|
|
|
|
/// Not really sure of a use case for this accessor...
|
|
LLSD getReqID() const { return mReqid; }
|
|
|
|
private:
|
|
LLSD mReqid;
|
|
};
|
|
|
|
/**
|
|
* Conventionally send a reply to a request event.
|
|
*
|
|
* @a reply is the LLSD reply event to send
|
|
* @a request is the corresponding LLSD request event
|
|
* @a replyKey is the key in the @a request event, conventionally ["reply"],
|
|
* whose value is the name of the LLEventPump on which to send the reply.
|
|
*
|
|
* Before sending the reply event, sendReply() copies the ["reqid"] item from
|
|
* the request to the reply.
|
|
*/
|
|
LL_COMMON_API bool sendReply(const LLSD& reply, const LLSD& request,
|
|
const std::string& replyKey="reply");
|
|
|
|
#endif /* ! defined(LL_LLEVENTS_H) */
|