phoenix-firestorm/indra/newview/llfloatereditsky.cpp

700 lines
22 KiB
C++

/**
* @file llfloatereditsky.cpp
* @brief Floater to create or edit a sky preset
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatereditsky.h"
#include <boost/make_shared.hpp>
// libs
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llmultisliderctrl.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llsliderctrl.h"
#include "lltabcontainer.h"
#include "lltimectrl.h"
#include "lljoystickbutton.h"
// newview
#include "llagent.h"
#include "llcolorswatch.h"
#include "llregioninfomodel.h"
#include "llviewerregion.h"
#include "v3colorutil.h"
#include "llenvironment.h"
#include "llenvadapters.h"
namespace
{
const F32 WL_SUN_AMBIENT_SLIDER_SCALE(3.0f);
const F32 WL_BLUE_HORIZON_DENSITY_SCALE(2.0f);
const F32 WL_CLOUD_SLIDER_SCALE(1.0f);
}
static F32 time24_to_sun_pos(F32 time24)
{
F32 sun_pos = fmodf((time24 - 6) / 24.0f, 1.0f);
if (sun_pos < 0) ++sun_pos;
return sun_pos;
}
LLFloaterEditSky::LLFloaterEditSky(const LLSD &key):
LLFloater(key),
mSkyPresetNameEditor(NULL),
mSkyPresetCombo(NULL),
mMakeDefaultCheckBox(NULL),
mSaveButton(NULL),
mSkyAdapter()
{
}
// virtual
BOOL LLFloaterEditSky::postBuild()
{
mSkyPresetNameEditor = getChild<LLLineEditor>("sky_preset_name");
mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo");
mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb");
mSaveButton = getChild<LLButton>("save");
mSkyAdapter = std::make_shared<LLSkySettingsAdapter>();
LLEnvironment::instance().setSkyListChange(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this));
initCallbacks();
// // Create the sun position scrubber on the slider.
// getChild<LLMultiSliderCtrl>("WLSunPos")->addSlider(12.f);
return TRUE;
}
// virtual
void LLFloaterEditSky::onOpen(const LLSD& key)
{
bool new_preset = isNewPreset();
std::string param = key.asString();
std::string floater_title = getString(std::string("title_") + param);
std::string hint = getString(std::string("hint_" + param));
// Update floater title.
setTitle(floater_title);
// Update the hint at the top.
getChild<LLUICtrl>("hint")->setValue(hint);
// Hide the hint to the right of the combo if we're invoked to create a new preset.
getChildView("note")->setVisible(!new_preset);
// Switch between the sky presets combobox and preset name input field.
mSkyPresetCombo->setVisible(!new_preset);
mSkyPresetNameEditor->setVisible(new_preset);
reset();
}
// virtual
void LLFloaterEditSky::onClose(bool app_quitting)
{
if (!app_quitting) // there's no point to change environment if we're quitting
{
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
}
}
// virtual
void LLFloaterEditSky::draw()
{
syncControls();
LLFloater::draw();
}
void LLFloaterEditSky::initCallbacks(void)
{
// *TODO: warn user if a region environment update comes while we're editing a region sky preset.
mSkyPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this), NULL);
mSkyPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditSky::onSkyPresetSelected, this));
mSkyPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditSky::onSkyPresetNameEdited, this));
mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this));
getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this));
// Connect to region info updates.
LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this));
// sunlight
getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight));
// glow
getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow));
getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow));
// time of day
// getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider
// getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl
// getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm));
getChild<LLJoystickQuaternion>("WLSunRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunRotationChanged, this));
getChild<LLJoystickQuaternion>("WLMoonRotation")->setCommitCallback(boost::bind(&LLFloaterEditSky::onMoonRotationChanged, this));
// Clouds
// Cloud Color
getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mCloudColor));
// Cloud
getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudMain));
getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudMain));
getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudMain));
// Cloud Detail
getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudDetail));
getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudDetail));
getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudDetail));
// Cloud extras
getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudCoverage));
getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale));
getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1));
getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1));
// Dome
getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma));
getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1));
}
//=================================================================================================
void LLFloaterEditSky::syncControls()
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
mEditSettings = psky;
std::string name = psky->getName();
mSkyPresetNameEditor->setText(name);
mSkyPresetCombo->setValue(name);
// Lighting
// sunlight
mSkyAdapter->mSunlight.setColor3( psky->getSunlightColor() );
setColorSwatch("WLSunlight", mSkyAdapter->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
// glow
mSkyAdapter->mGlow.setColor3( psky->getGlow() );
childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f);
childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f);
// LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl();
//
// F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI);
// getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE);
// getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24);
// childSetValue("WLEastAngle", azal.first / F_TWO_PI);
getChild<LLJoystickQuaternion>("WLSunRotation")->setRotation(psky->getSunRotation());
getChild<LLJoystickQuaternion>("WLMoonRotation")->setRotation(psky->getMoonRotation());
// Clouds
// Cloud Color
mSkyAdapter->mCloudColor.setColor3( psky->getCloudColor() );
setColorSwatch("WLCloudColor", mSkyAdapter->mCloudColor, WL_CLOUD_SLIDER_SCALE);
// Cloud
mSkyAdapter->mCloudMain.setColor3( psky->getCloudPosDensity1() );
childSetValue("WLCloudX", mSkyAdapter->mCloudMain.getRed());
childSetValue("WLCloudY", mSkyAdapter->mCloudMain.getGreen());
childSetValue("WLCloudDensity", mSkyAdapter->mCloudMain.getBlue());
// Cloud Detail
mSkyAdapter->mCloudDetail.setColor3( psky->getCloudPosDensity2() );
childSetValue("WLCloudDetailX", mSkyAdapter->mCloudDetail.getRed());
childSetValue("WLCloudDetailY", mSkyAdapter->mCloudDetail.getGreen());
childSetValue("WLCloudDetailDensity", mSkyAdapter->mCloudDetail.getBlue());
// Cloud extras
mSkyAdapter->mCloudCoverage = psky->getCloudShadow();
mSkyAdapter->mCloudScale = psky->getCloudScale();
childSetValue("WLCloudCoverage", (F32) mSkyAdapter->mCloudCoverage);
childSetValue("WLCloudScale", (F32) mSkyAdapter->mCloudScale);
// cloud scrolling
LLVector2 scroll_rate = psky->getCloudScrollRate();
// LAPRAS: These should go away...
childDisable("WLCloudLockX");
childDisable("WLCloudLockY");
// disable if locked, enable if not
childEnable("WLCloudScrollX");
childEnable("WLCloudScrollY");
// *HACK cloud scrolling is off my an additive of 10
childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f);
childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f);
// Tweak extras
mSkyAdapter->mWLGamma = psky->getGamma();
childSetValue("WLGamma", (F32) mSkyAdapter->mWLGamma);
childSetValue("WLStarAlpha", psky->getStarBrightness());
}
void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k)
{
// Set the value, dividing it by <k> first.
LLColor4 color = from_ctrl.getColor4();
getChild<LLColorSwatchCtrl>(name)->set(color / k);
}
// color control callbacks
void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl)
{
LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
LLColor4 color_vec(swatch->get().mV);
// Multiply RGB values by the appropriate factor.
F32 k = WL_CLOUD_SLIDER_SCALE;
if (color_ctrl->getIsSunOrAmbientColor())
{
k = WL_SUN_AMBIENT_SLIDER_SCALE;
}
else if (color_ctrl->getIsBlueHorizonOrDensity())
{
k = WL_BLUE_HORIZON_DENSITY_SCALE;
}
color_vec *= k; // intensity isn't affected by the multiplication
// Set intensity to maximum of the RGB values.
color_vec.mV[3] = color_max(color_vec);
// Apply the new RGBI value.
color_ctrl->setColor4(color_vec);
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
F32 red_value = sldr_ctrl->getValueF32();
F32 k = 1.0f;
if (color_ctrl->getIsSunOrAmbientColor())
{
k = WL_SUN_AMBIENT_SLIDER_SCALE;
}
if (color_ctrl->getIsBlueHorizonOrDensity())
{
k = WL_BLUE_HORIZON_DENSITY_SCALE;
}
color_ctrl->setRed(red_value * k);
adjustIntensity(color_ctrl, red_value, k);
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
F32 green_value = sldr_ctrl->getValueF32();
F32 k = 1.0f;
if (color_ctrl->getIsSunOrAmbientColor())
{
k = WL_SUN_AMBIENT_SLIDER_SCALE;
}
if (color_ctrl->getIsBlueHorizonOrDensity())
{
k = WL_BLUE_HORIZON_DENSITY_SCALE;
}
color_ctrl->setGreen(green_value * k);
adjustIntensity(color_ctrl, green_value, k);
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
F32 blue_value = sldr_ctrl->getValueF32();
F32 k = 1.0f;
if (color_ctrl->getIsSunOrAmbientColor())
{
k = WL_SUN_AMBIENT_SLIDER_SCALE;
}
if (color_ctrl->getIsBlueHorizonOrDensity())
{
k = WL_BLUE_HORIZON_DENSITY_SCALE;
}
color_ctrl->setBlue(blue_value * k);
adjustIntensity(color_ctrl, blue_value, k);
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::adjustIntensity(WLColorControl *ctrl, F32 val, F32 scale)
{
if (ctrl->getHasSliderName())
{
LLColor4 color = ctrl->getColor4();
F32 i = color_max(color) / scale;
ctrl->setIntensity(i);
std::string name = ctrl->getSliderName();
name.append("I");
childSetValue(name, i);
}
}
/// GLOW SPECIFIC CODE
void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
// scaled by 20
color_ctrl->setRed((2 - sldr_ctrl->getValueF32()) * 20);
color_ctrl->update(mEditSettings);
}
/// \NOTE that we want NEGATIVE (-) B
void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
/// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big
color_ctrl->setBlue(-sldr_ctrl->getValueF32() * 5);
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata);
floatControl->setValue(sldr_ctrl->getValueF32() / floatControl->getMult());
floatControl->update(mEditSettings);
}
// Lighting callbacks
// time of day
void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata)
{
LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos");
LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle");
LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime");
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
F32 time24 = sun_msldr->getCurSliderValue();
time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position
// get the two angles
F32 azimuth = F_TWO_PI * east_sldr->getValueF32();
F32 altitude = F_TWO_PI * time24_to_sun_pos(time24);
mEditSettings->setSunRotation(azimuth, altitude);
mEditSettings->setMoonRotation(azimuth + F_PI, -altitude);
LLVector4 sunnorm( mEditSettings->getSunDirection(), 1.f );
color_ctrl->update(mEditSettings);
}
void LLFloaterEditSky::onTimeChanged()
{
F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24();
getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE);
onSunMoved(getChild<LLUICtrl>("WLSunPos"), &(mSkyAdapter->mLightnorm));
}
void LLFloaterEditSky::onSunRotationChanged()
{
LLJoystickQuaternion* sun_spinner = getChild<LLJoystickQuaternion>("WLSunRotation");
LLQuaternion sunrot(sun_spinner->getRotation());
mEditSettings->setSunRotation(sunrot);
}
void LLFloaterEditSky::onMoonRotationChanged()
{
LLJoystickQuaternion* moon_spinner = getChild<LLJoystickQuaternion>("WLMoonRotation");
LLQuaternion moonrot(moon_spinner->getRotation());
mEditSettings->setMoonRotation(moonrot);
}
void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
mEditSettings->setStarBrightness(sldr_ctrl->getValueF32());
}
// Clouds
void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
// *HACK all cloud scrolling is off by an additive of 10.
mEditSettings->setCloudScrollRateX(sldr_ctrl->getValueF32() + 10.0f);
}
void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl)
{
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
// *HACK all cloud scrolling is off by an additive of 10.
mEditSettings->setCloudScrollRateY(sldr_ctrl->getValueF32() + 10.0f);
}
//=================================================================================================
void LLFloaterEditSky::reset()
{
if (isNewPreset())
{
mSkyPresetNameEditor->setValue(LLSD());
mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name
}
else
{
refreshSkyPresetsList();
// Disable controls until a sky preset to edit is selected.
enableEditing(false);
}
}
bool LLFloaterEditSky::isNewPreset() const
{
return mKey.asString() == "new";
}
void LLFloaterEditSky::refreshSkyPresetsList()
{
mSkyPresetCombo->removeall();
LLEnvironment::list_name_id_t list = LLEnvironment::instance().getSkyList();
for (LLEnvironment::list_name_id_t::iterator it = list.begin(); it != list.end(); ++it)
{
mSkyPresetCombo->add((*it).first, llsd::array((*it).first, (*it).second));
}
mSkyPresetCombo->setLabel(getString("combo_label"));
}
void LLFloaterEditSky::enableEditing(bool enable)
{
// Enable/disable the tab and their contents.
LLTabContainer* tab_container = getChild<LLTabContainer>("WindLight Tabs");
tab_container->setEnabled(enable);
for (S32 i = 0; i < tab_container->getTabCount(); ++i)
{
tab_container->enableTabButton(i, enable);
tab_container->getPanelByIndex(i)->setCtrlsEnabled(enable);
}
// Enable/disable saving.
mSaveButton->setEnabled(enable);
mMakeDefaultCheckBox->setEnabled(enable);
}
void LLFloaterEditSky::saveRegionSky()
{
#if 0
LLWLParamKey key(getSelectedSkyPreset());
llassert(key.scope == LLEnvKey::SCOPE_REGION);
LL_DEBUGS("Windlight") << "Saving region sky preset: " << key.name << LL_ENDL;
LLWLParamManager& wl_mgr = LLWLParamManager::instance();
wl_mgr.mCurParams.mName = key.name;
wl_mgr.setParamSet(key, wl_mgr.mCurParams);
// *TODO: save to cached region settings.
LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL;
#endif
}
std::string LLFloaterEditSky::getSelectedPresetName() const
{
std::string name;
if (mSkyPresetNameEditor->getVisible())
{
name = mSkyPresetNameEditor->getText();
}
else
{
LLSD combo_val = mSkyPresetCombo->getValue();
name = combo_val[0].asString();
}
return name;
}
void LLFloaterEditSky::onSkyPresetNameEdited()
{
std::string name = mSkyPresetNameEditor->getText();
LLSettingsWater::ptr_t psky = LLEnvironment::instance().getCurrentWater();
psky->setName(name);
}
void LLFloaterEditSky::onSkyPresetSelected()
{
std::string name;
name = getSelectedPresetName();
LLSettingsSky::ptr_t psky = LLEnvironment::instance().findSkyByName(name);
if (!psky)
{
LL_WARNS("WATEREDIT") << "Could not find water preset" << LL_ENDL;
enableEditing(false);
return;
}
psky = psky->buildClone();
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, psky);
mEditSettings = psky;
syncControls();
enableEditing(true);
}
bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// If they choose save, do it. Otherwise, don't do anything
if (option == 0)
{
onSaveConfirmed();
}
return false;
}
void LLFloaterEditSky::onSaveConfirmed()
{
// Save currently displayed water params to the selected preset.
std::string name = mEditSettings->getName();
LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
LLEnvironment::instance().addSky(mEditSettings);
// Change preference if requested.
if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
{
LL_DEBUGS("Windlight") << name << " is now the new preferred sky preset" << LL_ENDL;
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings);
}
closeFloater();
}
void LLFloaterEditSky::onBtnSave()
{
LLEnvironment::instance().addSky(mEditSettings);
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mEditSettings);
closeFloater();
}
void LLFloaterEditSky::onBtnCancel()
{
closeFloater();
}
void LLFloaterEditSky::onSkyPresetListChange()
{
refreshSkyPresetsList();
}
void LLFloaterEditSky::onRegionSettingsChange()
{
#if 0
// If creating a new sky, don't bother.
if (isNewPreset())
{
return;
}
if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION) // if editing a region sky
{
// reset the floater to its initial state
reset();
// *TODO: Notify user?
}
else // editing a local sky
{
refreshSkyPresetsList();
}
#endif
}
void LLFloaterEditSky::onRegionInfoUpdate()
{
#if 0
bool can_edit = true;
// If we've selected a region sky preset for editing.
if (getSelectedSkyPreset().scope == LLEnvKey::SCOPE_REGION)
{
// check whether we have the access
can_edit = LLEnvManagerNew::canEditRegionSettings();
}
enableEditing(can_edit);
#endif
}