phoenix-firestorm/indra/newview/llviewerjoint.cpp

548 lines
15 KiB
C++

/**
* @file llviewerjoint.cpp
* @brief Implementation of LLViewerJoint class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "llviewerjoint.h"
#include "llgl.h"
#include "llglimmediate.h"
#include "llmath.h"
#include "llglheaders.h"
#include "llrendersphere.h"
#include "llvoavatar.h"
#include "pipeline.h"
#define DEFAULT_LOD 0.0f
const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
BOOL LLViewerJoint::sDisableLOD = FALSE;
//-----------------------------------------------------------------------------
// LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint()
{
mUpdateXform = TRUE;
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
}
//-----------------------------------------------------------------------------
// LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
LLJoint(name, parent)
{
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
}
//-----------------------------------------------------------------------------
// ~LLViewerJoint()
// Class Destructor
//-----------------------------------------------------------------------------
LLViewerJoint::~LLViewerJoint()
{
}
//--------------------------------------------------------------------
// setValid()
//--------------------------------------------------------------------
void LLViewerJoint::setValid( BOOL valid, BOOL recursive )
{
//----------------------------------------------------------------
// set visibility for this joint
//----------------------------------------------------------------
mValid = valid;
//----------------------------------------------------------------
// set visibility for children
//----------------------------------------------------------------
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setValid(valid, TRUE);
}
}
}
//--------------------------------------------------------------------
// renderSkeleton()
//--------------------------------------------------------------------
void LLViewerJoint::renderSkeleton(BOOL recursive)
{
F32 nc = 0.57735f;
//----------------------------------------------------------------
// push matrix stack
//----------------------------------------------------------------
glPushMatrix();
//----------------------------------------------------------------
// render the bone to my parent
//----------------------------------------------------------------
if (mComponents & SC_BONE)
{
drawBone();
}
//----------------------------------------------------------------
// offset to joint position and
// rotate to our orientation
//----------------------------------------------------------------
glLoadIdentity();
glMultMatrixf( &getWorldMatrix().mMatrix[0][0] );
//----------------------------------------------------------------
// render joint axes
//----------------------------------------------------------------
if (mComponents & SC_AXES)
{
gGL.begin(LLVertexBuffer::LINES);
gGL.color3f( 1.0f, 0.0f, 0.0f );
gGL.vertex3f( 0.0f, 0.0f, 0.0f );
gGL.vertex3f( 0.1f, 0.0f, 0.0f );
gGL.color3f( 0.0f, 1.0f, 0.0f );
gGL.vertex3f( 0.0f, 0.0f, 0.0f );
gGL.vertex3f( 0.0f, 0.1f, 0.0f );
gGL.color3f( 0.0f, 0.0f, 1.0f );
gGL.vertex3f( 0.0f, 0.0f, 0.0f );
gGL.vertex3f( 0.0f, 0.0f, 0.1f );
gGL.end();
}
//----------------------------------------------------------------
// render the joint graphic
//----------------------------------------------------------------
if (mComponents & SC_JOINT)
{
gGL.color3f( 1.0f, 1.0f, 0.0f );
gGL.begin(LLVertexBuffer::TRIANGLES);
// joint top half
glNormal3f(nc, nc, nc);
gGL.vertex3f(0.0f, 0.0f, 0.05f);
gGL.vertex3f(0.05f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.05f, 0.0f);
glNormal3f(-nc, nc, nc);
gGL.vertex3f(0.0f, 0.0f, 0.05f);
gGL.vertex3f(0.0f, 0.05f, 0.0f);
gGL.vertex3f(-0.05f, 0.0f, 0.0f);
glNormal3f(-nc, -nc, nc);
gGL.vertex3f(0.0f, 0.0f, 0.05f);
gGL.vertex3f(-0.05f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, -0.05f, 0.0f);
glNormal3f(nc, -nc, nc);
gGL.vertex3f(0.0f, 0.0f, 0.05f);
gGL.vertex3f(0.0f, -0.05f, 0.0f);
gGL.vertex3f(0.05f, 0.0f, 0.0f);
// joint bottom half
glNormal3f(nc, nc, -nc);
gGL.vertex3f(0.0f, 0.0f, -0.05f);
gGL.vertex3f(0.0f, 0.05f, 0.0f);
gGL.vertex3f(0.05f, 0.0f, 0.0f);
glNormal3f(-nc, nc, -nc);
gGL.vertex3f(0.0f, 0.0f, -0.05f);
gGL.vertex3f(-0.05f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, 0.05f, 0.0f);
glNormal3f(-nc, -nc, -nc);
gGL.vertex3f(0.0f, 0.0f, -0.05f);
gGL.vertex3f(0.0f, -0.05f, 0.0f);
gGL.vertex3f(-0.05f, 0.0f, 0.0f);
glNormal3f(nc, -nc, -nc);
gGL.vertex3f(0.0f, 0.0f, -0.05f);
gGL.vertex3f(0.05f, 0.0f, 0.0f);
gGL.vertex3f(0.0f, -0.05f, 0.0f);
gGL.end();
}
//----------------------------------------------------------------
// render children
//----------------------------------------------------------------
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->renderSkeleton();
}
}
//----------------------------------------------------------------
// pop matrix stack
//----------------------------------------------------------------
glPopMatrix();
}
//--------------------------------------------------------------------
// render()
//--------------------------------------------------------------------
U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass )
{
U32 triangle_count = 0;
//----------------------------------------------------------------
// ignore invisible objects
//----------------------------------------------------------------
if ( mValid )
{
//----------------------------------------------------------------
// if object is transparent, defer it, otherwise
// give the joint subclass a chance to draw itself
//----------------------------------------------------------------
if ( gRenderForSelect )
{
triangle_count += drawShape( pixelArea, first_pass );
}
else if ( isTransparent() && !LLPipeline::sReflectionRender)
{
// Hair and Skirt
if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR))
{
// render all three passes
LLGLDisable cull(GL_CULL_FACE);
// first pass renders without writing to the z buffer
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass);
}
// second pass writes to z buffer only
glColorMask(FALSE, FALSE, FALSE, FALSE);
{
triangle_count += drawShape( pixelArea, FALSE );
}
// third past respects z buffer and writes color
glColorMask(TRUE, TRUE, TRUE, FALSE);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, FALSE );
}
}
else
{
// Render Inside (no Z buffer write)
glCullFace(GL_FRONT);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass );
}
// Render Outside (write to the Z buffer)
glCullFace(GL_BACK);
{
triangle_count += drawShape( pixelArea, FALSE );
}
}
}
else
{
// set up render state
triangle_count += drawShape( pixelArea, first_pass );
}
}
//----------------------------------------------------------------
// render children
//----------------------------------------------------------------
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea );
if (jointLOD != DEFAULT_LOD)
{
break;
}
}
}
return triangle_count;
}
//--------------------------------------------------------------------
// drawBone()
//--------------------------------------------------------------------
void LLViewerJoint::drawBone()
{
if ( mParent == NULL )
return;
F32 boneSize = 0.02f;
// rotate to point to child (bone direction)
glPushMatrix();
LLVector3 boneX = getPosition();
F32 length = boneX.normVec();
LLVector3 boneZ(1.0f, 0.0f, 1.0f);
LLVector3 boneY = boneZ % boneX;
boneY.normVec();
boneZ = boneX % boneY;
LLMatrix4 rotateMat;
rotateMat.setFwdRow( boneX );
rotateMat.setLeftRow( boneY );
rotateMat.setUpRow( boneZ );
glMultMatrixf( &rotateMat.mMatrix[0][0] );
// render the bone
gGL.color3f( 0.5f, 0.5f, 0.0f );
gGL.begin(LLVertexBuffer::TRIANGLES);
gGL.vertex3f( length, 0.0f, 0.0f);
gGL.vertex3f( 0.0f, boneSize, 0.0f);
gGL.vertex3f( 0.0f, 0.0f, boneSize);
gGL.vertex3f( length, 0.0f, 0.0f);
gGL.vertex3f( 0.0f, 0.0f, -boneSize);
gGL.vertex3f( 0.0f, boneSize, 0.0f);
gGL.vertex3f( length, 0.0f, 0.0f);
gGL.vertex3f( 0.0f, -boneSize, 0.0f);
gGL.vertex3f( 0.0f, 0.0f, -boneSize);
gGL.vertex3f( length, 0.0f, 0.0f);
gGL.vertex3f( 0.0f, 0.0f, boneSize);
gGL.vertex3f( 0.0f, -boneSize, 0.0f);
gGL.end();
// restore matrix
glPopMatrix();
}
//--------------------------------------------------------------------
// isTransparent()
//--------------------------------------------------------------------
BOOL LLViewerJoint::isTransparent()
{
return FALSE;
}
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass )
{
return 0;
}
//--------------------------------------------------------------------
// setSkeletonComponents()
//--------------------------------------------------------------------
void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive )
{
mComponents = comp;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setSkeletonComponents(comp, recursive);
}
}
}
void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
}
}
void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateFaceData(face, pixel_area, damp_wind);
}
}
void LLViewerJoint::updateGeometry()
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateGeometry();
}
}
BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate)
{
BOOL lod_changed = FALSE;
BOOL found_lod = FALSE;
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
F32 jointLOD = joint->getLOD();
if (found_lod || jointLOD == DEFAULT_LOD)
{
// we've already found a joint to enable, so enable the rest as alternatives
lod_changed |= joint->updateLOD(pixel_area, TRUE);
}
else
{
if (pixel_area >= jointLOD || sDisableLOD)
{
lod_changed |= joint->updateLOD(pixel_area, TRUE);
found_lod = TRUE;
}
else
{
lod_changed |= joint->updateLOD(pixel_area, FALSE);
}
}
}
return lod_changed;
}
void LLViewerJoint::dump()
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->dump();
}
}
void LLViewerJoint::setVisible(BOOL visible, BOOL recursive)
{
mVisible = visible;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setVisible(visible, recursive);
}
}
}
//-----------------------------------------------------------------------------
// LLViewerJointCollisionVolume()
//-----------------------------------------------------------------------------
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume()
{
mUpdateXform = FALSE;
}
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent)
{
}
void LLViewerJointCollisionVolume::renderCollision()
{
updateWorldMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] );
glColor3f( 0.f, 0.f, 1.f );
gSphere.render();
glPopMatrix();
}
LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset)
{
mUpdateXform = TRUE;
LLVector3 result = offset;
result.scaleVec(getScale());
result.rotVec(getWorldRotation());
result += getWorldPosition();
return result;
}
// End