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CMakeLists.txt
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llcubemap.cpp
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SH-2031 Profile guided optimization of matrix ops
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2011-10-07 03:12:11 -05:00 |
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llcubemap.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontfreetype.cpp
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STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in installables
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2011-03-23 13:39:31 -07:00 |
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llfontfreetype.h
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llfontgl.cpp
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SH-2244 fix for glitched fonts
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2011-09-22 12:57:17 -05:00 |
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llfontgl.h
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llfontregistry.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontregistry.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgl.cpp
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SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded.
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2011-10-26 11:19:04 -05:00 |
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llgl.h
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SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
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2011-09-22 00:10:57 -05:00 |
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llgldbg.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgldbg.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llglheaders.h
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SH-2244 Fix for linux build?
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2011-09-23 23:39:45 -05:00 |
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llglslshader.cpp
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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llglslshader.h
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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llglstates.h
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SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
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2011-02-17 17:18:57 -06:00 |
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llgltypes.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llimagegl.cpp
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SH-2240 Fix for core profile assertions when Debug GL enabled.
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2011-11-03 15:00:40 -05:00 |
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llimagegl.h
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SH-469 GL_ARB_texture_multisample support
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2011-05-24 15:29:33 -05:00 |
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llpostprocess.cpp
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
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llpostprocess.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llrender.cpp
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SH-2633 Fix for avatar hair turning white when editing appearance
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2011-10-28 16:26:20 -05:00 |
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llrender.h
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SH-2031 Profile guided optimization of matrix ops
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2011-10-07 03:12:11 -05:00 |
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llrendersphere.cpp
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SH-2553 Fix for glitches when rendering HUD attachments.
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2011-10-06 15:00:14 -05:00 |
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llrendersphere.h
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |
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llrendertarget.cpp
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llrendertarget.h
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llshadermgr.cpp
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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llshadermgr.h
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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lltexture.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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lltexture.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llvertexbuffer.cpp
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SH-2652 Faster depth of field
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2011-11-04 16:14:43 -05:00 |
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llvertexbuffer.h
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SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
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2011-10-13 01:19:45 -05:00 |