phoenix-firestorm/indra/newview/lllocalbitmaps.cpp

1153 lines
30 KiB
C++

/**
* @file lllocalbitmaps.cpp
* @author Vaalith Jinn
* @brief Local Bitmaps source
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/* precompiled headers */
#include "llviewerprecompiledheaders.h"
/* own header */
#include "lllocalbitmaps.h"
/* boost: will not compile unless equivalent is undef'd, beware. */
#include "fix_macros.h"
#include <boost/filesystem.hpp>
/* image compression headers. */
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
/* time headers */
#include <time.h>
#include <ctime>
/* misc headers */
#include "llscrolllistctrl.h"
#include "llfilepicker.h"
#include "lllocaltextureobject.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerobject.h"
#include "llface.h"
#include "llvoavatarself.h"
#include "llviewerwearable.h"
#include "llagentwearables.h"
#include "lltexlayerparams.h"
#include "llvovolume.h"
#include "llnotificationsutil.h"
#include "pipeline.h"
#include "llmaterialmgr.h"
#include "llimagedimensionsinfo.h"
#include "llinventoryicon.h"
#include "llviewercontrol.h"
#include "lltrans.h"
#include "llviewerdisplay.h"
/*=======================================*/
/* Formal declarations, constants, etc. */
/*=======================================*/
static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0;
static const BOOL LL_LOCAL_USE_MIPMAPS = true;
static const S32 LL_LOCAL_DISCARD_LEVEL = 0;
static const bool LL_LOCAL_SLAM_FOR_DEBUG = true;
static const bool LL_LOCAL_REPLACE_ON_DEL = true;
static const S32 LL_LOCAL_UPDATE_RETRIES = 5;
/*=======================================*/
/* LLLocalBitmap: unit class */
/*=======================================*/
LLLocalBitmap::LLLocalBitmap(std::string filename)
: mFilename(filename)
, mShortName(gDirUtilp->getBaseFileName(filename, true))
, mValid(false)
, mLastModified()
, mLinkStatus(LS_ON)
, mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
{
mTrackingID.generate();
/* extension */
std::string temp_exten = gDirUtilp->getExtension(mFilename);
if (temp_exten == "bmp")
{
mExtension = ET_IMG_BMP;
}
else if (temp_exten == "tga")
{
mExtension = ET_IMG_TGA;
}
else if (temp_exten == "jpg" || temp_exten == "jpeg")
{
mExtension = ET_IMG_JPG;
}
else if (temp_exten == "png")
{
mExtension = ET_IMG_PNG;
}
else
{
LL_WARNS() << "File of no valid extension given, local bitmap creation aborted." << "\n"
<< "Filename: " << mFilename << LL_ENDL;
return; // no valid extension.
}
/* next phase of unit creation is nearly the same as an update cycle.
we're running updateSelf as a special case with the optional UT_FIRSTUSE
which omits the parts associated with removing the outdated texture */
mValid = updateSelf(UT_FIRSTUSE);
}
LLLocalBitmap::~LLLocalBitmap()
{
// replace IDs with defaults, if set to do so.
if(LL_LOCAL_REPLACE_ON_DEL && mValid && gAgentAvatarp) // fix for STORM-1837
{
replaceIDs(mWorldID, IMG_DEFAULT);
LLLocalBitmapMgr::getInstance()->doRebake();
}
// delete self from gimagelist
LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID, TEX_LIST_STANDARD);
gTextureList.deleteImage(image);
if (image)
{
image->unref();
}
}
/* accessors */
std::string LLLocalBitmap::getFilename()
{
return mFilename;
}
std::string LLLocalBitmap::getShortName()
{
return mShortName;
}
LLUUID LLLocalBitmap::getTrackingID()
{
return mTrackingID;
}
LLUUID LLLocalBitmap::getWorldID()
{
return mWorldID;
}
bool LLLocalBitmap::getValid()
{
return mValid;
}
/* update functions */
bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate)
{
bool updated = false;
if (mLinkStatus == LS_ON)
{
// verifying that the file exists
if (gDirUtilp->fileExists(mFilename))
{
// verifying that the file has indeed been modified
#ifndef LL_WINDOWS
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename));
#else
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename)));
#endif
LLSD new_last_modified = asctime(localtime(&temp_time));
if (mLastModified.asString() != new_last_modified.asString())
{
/* loading the image file and decoding it, here is a critical point which,
if fails, invalidates the whole update (or unit creation) process. */
LLPointer<LLImageRaw> raw_image = new LLImageRaw();
if (decodeBitmap(raw_image))
{
// decode is successful, we can safely proceed.
LLUUID old_id = LLUUID::null;
if ((optional_firstupdate != UT_FIRSTUSE) && !mWorldID.isNull())
{
old_id = mWorldID;
}
mWorldID.generate();
mLastModified = new_last_modified;
LLPointer<LLViewerFetchedTexture> texture = new LLViewerFetchedTexture
("file://"+mFilename, FTT_LOCAL_FILE, mWorldID, LL_LOCAL_USE_MIPMAPS);
texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image);
texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image);
texture->ref();
gTextureList.addImage(texture, TEX_LIST_STANDARD);
if (optional_firstupdate != UT_FIRSTUSE)
{
// seek out everything old_id uses and replace it with mWorldID
replaceIDs(old_id, mWorldID);
// remove old_id from gimagelist
LLViewerFetchedTexture* image = gTextureList.findImage(old_id, TEX_LIST_STANDARD);
if (image != NULL)
{
gTextureList.deleteImage(image);
image->unref();
}
}
mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
updated = true;
}
// if decoding failed, we get here and it will attempt to decode it in the next cycles
// until mUpdateRetries runs out. this is done because some software lock the bitmap while writing to it
else
{
if (mUpdateRetries)
{
mUpdateRetries--;
}
else
{
LL_WARNS() << "During the update process the following file was found" << "\n"
<< "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES;
LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
mLinkStatus = LS_BROKEN;
}
}
}
} // end if file exists
else
{
LL_WARNS() << "During the update process, the following file was not found." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
mLinkStatus = LS_BROKEN;
}
}
return updated;
}
bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg)
{
bool decode_successful = false;
switch (mExtension)
{
case ET_IMG_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if (bmp_image->load(mFilename) && bmp_image->decode(rawimg, 0.0f))
{
rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
decode_successful = true;
}
break;
}
case ET_IMG_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if ((tga_image->load(mFilename) && tga_image->decode(rawimg))
&& ((tga_image->getComponents() == 3) || (tga_image->getComponents() == 4)))
{
rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
decode_successful = true;
}
break;
}
case ET_IMG_JPG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if (jpeg_image->load(mFilename) && jpeg_image->decode(rawimg, 0.0f))
{
rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
decode_successful = true;
}
break;
}
case ET_IMG_PNG:
{
LLPointer<LLImagePNG> png_image = new LLImagePNG;
if (png_image->load(mFilename) && png_image->decode(rawimg, 0.0f))
{
rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
decode_successful = true;
}
break;
}
default:
{
// separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens
// accessing mFilename and any other object properties might very well crash the viewer.
// getting here should be impossible, or there's been a pretty serious bug.
LL_WARNS() << "During a decode attempt, the following local bitmap had no properly assigned extension." << LL_ENDL;
LL_WARNS() << "Filename: " << mFilename << LL_ENDL;
LL_WARNS() << "Disabling further update attempts for this file." << LL_ENDL;
mLinkStatus = LS_BROKEN;
}
}
return decode_successful;
}
void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
{
// checking for misuse.
if (old_id == new_id)
{
LL_INFOS() << "An attempt was made to replace a texture with itself. (matching UUIDs)" << "\n"
<< "Texture UUID: " << old_id.asString() << LL_ENDL;
return;
}
// processing updates per channel; makes the process scalable.
// the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc.
updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP);
updateUserPrims(old_id, new_id, LLRender::NORMAL_MAP);
updateUserPrims(old_id, new_id, LLRender::SPECULAR_MAP);
updateUserVolumes(old_id, new_id, LLRender::LIGHT_TEX);
updateUserVolumes(old_id, new_id, LLRender::SCULPT_TEX); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something?
// default safeguard image for layers
if( new_id == IMG_DEFAULT )
{
new_id = IMG_DEFAULT_AVATAR;
}
/* It doesn't actually update all of those, it merely checks if any of them
contain the referenced ID and if so, updates. */
updateUserLayers(old_id, new_id, LLWearableType::WT_ALPHA);
updateUserLayers(old_id, new_id, LLWearableType::WT_EYES);
updateUserLayers(old_id, new_id, LLWearableType::WT_GLOVES);
updateUserLayers(old_id, new_id, LLWearableType::WT_JACKET);
updateUserLayers(old_id, new_id, LLWearableType::WT_PANTS);
updateUserLayers(old_id, new_id, LLWearableType::WT_SHIRT);
updateUserLayers(old_id, new_id, LLWearableType::WT_SHOES);
updateUserLayers(old_id, new_id, LLWearableType::WT_SKIN);
updateUserLayers(old_id, new_id, LLWearableType::WT_SKIRT);
updateUserLayers(old_id, new_id, LLWearableType::WT_SOCKS);
updateUserLayers(old_id, new_id, LLWearableType::WT_TATTOO);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNIVERSAL);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT);
}
// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects
// in order to prevent multiple sendTEUpdate calls per object during updateUserPrims
std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id, U32 channel)
{
std::vector<LLViewerObject*> obj_list;
LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id, TEX_LIST_STANDARD);
for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(channel); face_iterator++)
{
// getting an object from a face
LLFace* face_to_object = (*old_texture->getFaceList(channel))[face_iterator];
if(face_to_object)
{
LLViewerObject* affected_object = face_to_object->getViewerObject();
if(affected_object)
{
// we have an object, we'll take it's UUID and compare it to
// whatever we already have in the returnable object list.
// if there is a match - we do not add (to prevent duplicates)
LLUUID mainlist_obj_id = affected_object->getID();
bool add_object = true;
// begin looking for duplicates
std::vector<LLViewerObject*>::iterator objlist_iter = obj_list.begin();
for(; (objlist_iter != obj_list.end()) && add_object; objlist_iter++)
{
LLViewerObject* obj = *objlist_iter;
if (obj->getID() == mainlist_obj_id)
{
add_object = false; // duplicate found.
}
}
// end looking for duplicates
if(add_object)
{
obj_list.push_back(affected_object);
}
}
}
} // end of face-iterating for()
return obj_list;
}
void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel)
{
std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id, channel);
for(std::vector<LLViewerObject*>::iterator object_iterator = objectlist.begin();
object_iterator != objectlist.end(); object_iterator++)
{
LLViewerObject* object = *object_iterator;
if(object)
{
bool update_tex = false;
bool update_mat = false;
S32 num_faces = object->getNumFaces();
for (U8 face_iter = 0; face_iter < num_faces; face_iter++)
{
if (object->mDrawable)
{
LLFace* face = object->mDrawable->getFace(face_iter);
if (face && face->getTexture(channel) && face->getTexture(channel)->getID() == old_id)
{
// these things differ per channel, unless there already is a universal
// texture setting function to setTE that takes channel as a param?
// p.s.: switch for now, might become if - if an extra test is needed to verify before touching normalmap/specmap
switch(channel)
{
case LLRender::DIFFUSE_MAP:
{
object->setTETexture(face_iter, new_id);
update_tex = true;
break;
}
case LLRender::NORMAL_MAP:
{
object->setTENormalMap(face_iter, new_id);
update_mat = true;
update_tex = true;
break;
}
case LLRender::SPECULAR_MAP:
{
object->setTESpecularMap(face_iter, new_id);
update_mat = true;
update_tex = true;
break;
}
}
// end switch
}
}
}
if (update_tex)
{
object->sendTEUpdate();
}
if (update_mat)
{
object->mDrawable->getVOVolume()->faceMappingChanged();
}
}
}
}
void LLLocalBitmap::updateUserVolumes(LLUUID old_id, LLUUID new_id, U32 channel)
{
LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id, TEX_LIST_STANDARD);
for (U32 volume_iter = 0; volume_iter < old_texture->getNumVolumes(channel); volume_iter++)
{
LLVOVolume* volobjp = (*old_texture->getVolumeList(channel))[volume_iter];
switch (channel)
{
case LLRender::LIGHT_TEX:
{
if (volobjp->getLightTextureID() == old_id)
{
volobjp->setLightTextureID(new_id);
}
break;
}
case LLRender::SCULPT_TEX:
{
LLViewerObject* object = (LLViewerObject*)volobjp;
if (object)
{
if (object->isSculpted() && object->getVolume() &&
object->getVolume()->getParams().getSculptID() == old_id)
{
LLSculptParams* old_params = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLSculptParams new_params(*old_params);
new_params.setSculptTexture(new_id, (*old_params).getSculptType());
object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, new_params, TRUE);
}
}
}
}
}
}
void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type)
{
U32 count = gAgentWearables.getWearableCount(type);
for(U32 wearable_iter = 0; wearable_iter < count; wearable_iter++)
{
LLViewerWearable* wearable = gAgentWearables.getViewerWearable(type, wearable_iter);
if (wearable)
{
std::vector<LLLocalTextureObject*> texture_list = wearable->getLocalTextureListSeq();
for(std::vector<LLLocalTextureObject*>::iterator texture_iter = texture_list.begin();
texture_iter != texture_list.end(); texture_iter++)
{
LLLocalTextureObject* lto = *texture_iter;
if (lto && lto->getID() == old_id)
{
U32 local_texlayer_index = 0; /* can't keep that as static const, gives errors, so i'm leaving this var here */
LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind =
lto->getTexLayer(local_texlayer_index)->getTexLayerSet()->getBakedTexIndex();
LLAvatarAppearanceDefines::ETextureIndex reg_texind = getTexIndex(type, baked_texind);
if (reg_texind != LLAvatarAppearanceDefines::TEX_NUM_INDICES)
{
U32 index;
if (gAgentWearables.getWearableIndex(wearable,index))
{
gAgentAvatarp->setLocalTexture(reg_texind, gTextureList.getImage(new_id), FALSE, index);
gAgentAvatarp->wearableUpdated(type);
/* telling the manager to rebake once update cycle is fully done */
LLLocalBitmapMgr::getInstance()->setNeedsRebake();
}
}
}
}
}
}
}
LLAvatarAppearanceDefines::ETextureIndex LLLocalBitmap::getTexIndex(
LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind)
{
LLAvatarAppearanceDefines::ETextureIndex result = LLAvatarAppearanceDefines::TEX_NUM_INDICES; // using as a default/fail return.
switch(type)
{
case LLWearableType::WT_ALPHA:
{
switch(baked_texind)
{
case LLAvatarAppearanceDefines::BAKED_EYES:
{
result = LLAvatarAppearanceDefines::TEX_EYES_ALPHA;
break;
}
case LLAvatarAppearanceDefines::BAKED_HAIR:
{
result = LLAvatarAppearanceDefines::TEX_HAIR_ALPHA;
break;
}
case LLAvatarAppearanceDefines::BAKED_HEAD:
{
result = LLAvatarAppearanceDefines::TEX_HEAD_ALPHA;
break;
}
case LLAvatarAppearanceDefines::BAKED_LOWER:
{
result = LLAvatarAppearanceDefines::TEX_LOWER_ALPHA;
break;
}
case LLAvatarAppearanceDefines::BAKED_UPPER:
{
result = LLAvatarAppearanceDefines::TEX_UPPER_ALPHA;
break;
}
default:
{
break;
}
}
break;
}
case LLWearableType::WT_EYES:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_EYES)
{
result = LLAvatarAppearanceDefines::TEX_EYES_IRIS;
}
break;
}
case LLWearableType::WT_GLOVES:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER)
{
result = LLAvatarAppearanceDefines::TEX_UPPER_GLOVES;
}
break;
}
case LLWearableType::WT_JACKET:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER)
{
result = LLAvatarAppearanceDefines::TEX_LOWER_JACKET;
}
else if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER)
{
result = LLAvatarAppearanceDefines::TEX_UPPER_JACKET;
}
break;
}
case LLWearableType::WT_PANTS:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER)
{
result = LLAvatarAppearanceDefines::TEX_LOWER_PANTS;
}
break;
}
case LLWearableType::WT_SHIRT:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER)
{
result = LLAvatarAppearanceDefines::TEX_UPPER_SHIRT;
}
break;
}
case LLWearableType::WT_SHOES:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER)
{
result = LLAvatarAppearanceDefines::TEX_LOWER_SHOES;
}
break;
}
case LLWearableType::WT_SKIN:
{
switch(baked_texind)
{
case LLAvatarAppearanceDefines::BAKED_HEAD:
{
result = LLAvatarAppearanceDefines::TEX_HEAD_BODYPAINT;
break;
}
case LLAvatarAppearanceDefines::BAKED_LOWER:
{
result = LLAvatarAppearanceDefines::TEX_LOWER_BODYPAINT;
break;
}
case LLAvatarAppearanceDefines::BAKED_UPPER:
{
result = LLAvatarAppearanceDefines::TEX_UPPER_BODYPAINT;
break;
}
default:
{
break;
}
}
break;
}
case LLWearableType::WT_SKIRT:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_SKIRT)
{
result = LLAvatarAppearanceDefines::TEX_SKIRT;
}
break;
}
case LLWearableType::WT_SOCKS:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER)
{
result = LLAvatarAppearanceDefines::TEX_LOWER_SOCKS;
}
break;
}
case LLWearableType::WT_TATTOO:
{
switch (baked_texind)
{
case LLAvatarAppearanceDefines::BAKED_HEAD:
{
result = LLAvatarAppearanceDefines::TEX_HEAD_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_LOWER:
{
result = LLAvatarAppearanceDefines::TEX_LOWER_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_UPPER:
{
result = LLAvatarAppearanceDefines::TEX_UPPER_TATTOO;
break;
}
default:
{
break;
}
}
break;
}
case LLWearableType::WT_UNIVERSAL:
{
switch (baked_texind)
{
case LLAvatarAppearanceDefines::BAKED_SKIRT:
{
result = LLAvatarAppearanceDefines::TEX_SKIRT_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_EYES:
{
result = LLAvatarAppearanceDefines::TEX_EYES_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_HAIR:
{
result = LLAvatarAppearanceDefines::TEX_HAIR_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_LEFT_ARM:
{
result = LLAvatarAppearanceDefines::TEX_LEFT_ARM_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_LEFT_LEG:
{
result = LLAvatarAppearanceDefines::TEX_LEFT_LEG_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_AUX1:
{
result = LLAvatarAppearanceDefines::TEX_AUX1_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_AUX2:
{
result = LLAvatarAppearanceDefines::TEX_AUX2_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_AUX3:
{
result = LLAvatarAppearanceDefines::TEX_AUX3_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_UPPER:
{
result = LLAvatarAppearanceDefines::TEX_UPPER_UNIVERSAL_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_LOWER:
{
result = LLAvatarAppearanceDefines::TEX_LOWER_UNIVERSAL_TATTOO;
break;
}
case LLAvatarAppearanceDefines::BAKED_HEAD:
{
result = LLAvatarAppearanceDefines::TEX_HEAD_UNIVERSAL_TATTOO;
break;
}
default:
{
break;
}
}
break;
}
case LLWearableType::WT_UNDERPANTS:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_LOWER)
{
result = LLAvatarAppearanceDefines::TEX_LOWER_UNDERPANTS;
}
break;
}
case LLWearableType::WT_UNDERSHIRT:
{
if (baked_texind == LLAvatarAppearanceDefines::BAKED_UPPER)
{
result = LLAvatarAppearanceDefines::TEX_UPPER_UNDERSHIRT;
}
break;
}
default:
{
LL_WARNS() << "Unknown wearable type: " << (int)type << "\n"
<< "Baked Texture Index: " << (int)baked_texind << "\n"
<< "Filename: " << mFilename << "\n"
<< "TrackingID: " << mTrackingID << "\n"
<< "InworldID: " << mWorldID << LL_ENDL;
}
}
return result;
}
/*=======================================*/
/* LLLocalBitmapTimer: timer class */
/*=======================================*/
LLLocalBitmapTimer::LLLocalBitmapTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT)
{
}
LLLocalBitmapTimer::~LLLocalBitmapTimer()
{
}
void LLLocalBitmapTimer::startTimer()
{
mEventTimer.start();
}
void LLLocalBitmapTimer::stopTimer()
{
mEventTimer.stop();
}
bool LLLocalBitmapTimer::isRunning()
{
return mEventTimer.getStarted();
}
BOOL LLLocalBitmapTimer::tick()
{
LLLocalBitmapMgr::getInstance()->doUpdates();
return FALSE;
}
/*=======================================*/
/* LLLocalBitmapMgr: manager class */
/*=======================================*/
LLLocalBitmapMgr::LLLocalBitmapMgr()
{
}
LLLocalBitmapMgr::~LLLocalBitmapMgr()
{
std::for_each(mBitmapList.begin(), mBitmapList.end(), DeletePointer());
mBitmapList.clear();
}
bool LLLocalBitmapMgr::addUnit()
{
bool add_successful = false;
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE))
{
mTimer.stopTimer();
std::string filename = picker.getFirstFile();
while(!filename.empty())
{
add_successful |= addUnit(filename);
filename = picker.getNextFile();
}
mTimer.startTimer();
}
return add_successful;
}
bool LLLocalBitmapMgr::addUnit(const std::vector<std::string>& filenames)
{
bool add_successful = false;
std::vector<std::string>::const_iterator iter = filenames.begin();
while (iter != filenames.end())
{
if (!iter->empty())
{
add_successful |= addUnit(*iter);
}
iter++;
}
return add_successful;
}
bool LLLocalBitmapMgr::addUnit(const std::string& filename)
{
if (!checkTextureDimensions(filename))
{
return false;
}
LLLocalBitmap* unit = new LLLocalBitmap(filename);
if (unit->getValid())
{
mBitmapList.push_back(unit);
return true;
}
else
{
LL_WARNS() << "Attempted to add invalid or unreadable image file, attempt cancelled.\n"
<< "Filename: " << filename << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = filename;
LLNotificationsUtil::add("LocalBitmapsVerifyFail", notif_args);
delete unit;
unit = NULL;
return false;
}
}
bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename)
{
std::string exten = gDirUtilp->getExtension(filename);
U32 codec = LLImageBase::getCodecFromExtension(exten);
std::string mImageLoadError;
LLImageDimensionsInfo image_info;
if (!image_info.load(filename,codec))
{
return false;
}
S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
{
LLStringUtil::format_map_t args;
args["WIDTH"] = llformat("%d", max_width);
args["HEIGHT"] = llformat("%d", max_height);
mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args);
LLSD notif_args;
notif_args["REASON"] = mImageLoadError;
LLNotificationsUtil::add("CannotUploadTexture", notif_args);
return false;
}
return true;
}
void LLLocalBitmapMgr::delUnit(LLUUID tracking_id)
{
if (!mBitmapList.empty())
{
std::vector<LLLocalBitmap*> to_delete;
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{ /* finding which ones we want deleted and making a separate list */
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
to_delete.push_back(unit);
}
}
for(std::vector<LLLocalBitmap*>::iterator del_iter = to_delete.begin();
del_iter != to_delete.end(); del_iter++)
{ /* iterating over a temporary list, hence preserving the iterator validity while deleting. */
LLLocalBitmap* unit = *del_iter;
mBitmapList.remove(unit);
delete unit;
unit = NULL;
}
}
}
LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id)
{
LLUUID world_id = LLUUID::null;
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
world_id = unit->getWorldID();
}
}
return world_id;
}
bool LLLocalBitmapMgr::isLocal(const LLUUID world_id)
{
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getWorldID() == world_id)
{
return true;
}
}
return false;
}
std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id)
{
std::string filename = "";
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
filename = unit->getFilename();
}
}
return filename;
}
void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl)
{
if (ctrl)
{
std::string icon_name = LLInventoryIcon::getIconName(
LLAssetType::AT_TEXTURE,
LLInventoryType::IT_NONE);
if (!mBitmapList.empty())
{
for (local_list_iter iter = mBitmapList.begin();
iter != mBitmapList.end(); iter++)
{
LLSD element;
element["columns"][0]["column"] = "icon";
element["columns"][0]["type"] = "icon";
element["columns"][0]["value"] = icon_name;
element["columns"][1]["column"] = "unit_name";
element["columns"][1]["type"] = "text";
element["columns"][1]["value"] = (*iter)->getShortName();
LLSD data;
data["id"] = (*iter)->getTrackingID();
data["type"] = (S32)LLAssetType::AT_TEXTURE;
element["value"] = data;
ctrl->addElement(element);
}
}
}
}
void LLLocalBitmapMgr::doUpdates()
{
// preventing theoretical overlap in cases with huge number of loaded images.
mTimer.stopTimer();
mNeedsRebake = false;
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
(*iter)->updateSelf();
}
doRebake();
mTimer.startTimer();
}
void LLLocalBitmapMgr::setNeedsRebake()
{
mNeedsRebake = true;
}
void LLLocalBitmapMgr::doRebake()
{ /* separated that from doUpdates to insure a rebake can be called separately during deletion */
if (mNeedsRebake)
{
gAgentAvatarp->forceBakeAllTextures(LL_LOCAL_SLAM_FOR_DEBUG);
mNeedsRebake = false;
}
}