79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
/**
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* @file llkeyframefallmotion.h
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* @brief Implementation of LLKeframeWalkMotion class.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKeyframeFallMotion_H
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#define LL_LLKeyframeFallMotion_H
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//-----------------------------------------------------------------------------
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// Header files
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//-----------------------------------------------------------------------------
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#include "llkeyframemotion.h"
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#include "llcharacter.h"
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//-----------------------------------------------------------------------------
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// class LLKeyframeFallMotion
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//-----------------------------------------------------------------------------
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class LLKeyframeFallMotion :
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public LLKeyframeMotion
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{
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public:
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// Constructor
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LLKeyframeFallMotion(const LLUUID &id);
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// Destructor
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virtual ~LLKeyframeFallMotion();
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public:
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//-------------------------------------------------------------------------
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// functions to support MotionController and MotionRegistry
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//-------------------------------------------------------------------------
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); }
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public:
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//-------------------------------------------------------------------------
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// animation callbacks to be implemented by subclasses
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//-------------------------------------------------------------------------
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virtual LLMotionInitStatus onInitialize(LLCharacter *character);
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virtual bool onActivate();
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virtual F32 getEaseInDuration();
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virtual bool onUpdate(F32 activeTime, U8* joint_mask);
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protected:
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//-------------------------------------------------------------------------
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// Member Data
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//-------------------------------------------------------------------------
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LLCharacter* mCharacter;
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F32 mVelocityZ;
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LLPointer<LLJointState> mPelvisState;
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LLQuaternion mRotationToGroundNormal;
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};
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#endif // LL_LLKeyframeFallMotion_H
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