phoenix-firestorm/indra/newview/fsfloateravatarrendersettin...

88 lines
2.7 KiB
C++

/**
* @file fsfloateravatarrendersettings.h
* @brief Floater for showing persisted avatar render settings
*
* $LicenseInfo:firstyear=2016&license=fsviewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (C) 2016, Ansariel Hiller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#ifndef FS_FLOATERAVATARRENDERSETTINGS_H
#define FS_FLOATERAVATARRENDERSETTINGS_H
#include "fsavatarrenderpersistence.h"
#include "llfloater.h"
#include "lllistcontextmenu.h"
#include "llvoavatar.h"
class LLNameListCtrl;
class FSFloaterAvatarRenderSettings : public LLFloater
{
LOG_CLASS(FSFloaterAvatarRenderSettings);
public:
FSFloaterAvatarRenderSettings(const LLSD& key);
virtual ~FSFloaterAvatarRenderSettings();
bool postBuild() override;
bool handleKeyHere(KEY key, MASK mask) override;
bool hasAccelerators() const override { return true; }
private:
void onCloseBtn();
void onFilterEdit(const std::string& search_string);
void onAvatarRenderSettingChanged(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting);
void onClickAdd(const LLSD& userdata);
void loadInitialList();
void addElementToList(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting);
void callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting);
void removePicker();
LLNameListCtrl* mAvatarList;
LLHandle<LLFloater> mPicker;
boost::signals2::connection mRenderSettingChangedCallbackConnection;
std::string mFilterSubString;
std::string mFilterSubStringOrig;
};
namespace FSFloaterAvatarRenderPersistenceMenu
{
class FSAvatarRenderPersistenceMenu : public LLListContextMenu
{
public:
/*virtual*/ LLContextMenu* createMenu();
private:
void changeRenderSetting(const LLSD& param);
};
extern FSAvatarRenderPersistenceMenu gFSAvatarRenderPersistenceMenu;
} // namespace FSFloaterAvatarRenderPersistenceMenu
#endif // FS_FLOATERAVATARRENDERSETTINGS_H