544 lines
19 KiB
C++
544 lines
19 KiB
C++
/**
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* @file llfloaterinventorythumbnailshelper.cpp
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* @author Callum Prentice
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* @brief LLFloaterInventoryThumbnailsHelper class implementation
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*
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* Usage instructions and some brief notes can be found in Confluence here:
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* https://lindenlab.atlassian.net/wiki/spaces/~174746736/pages/2928672843/Inventory+Thumbnail+Helper+Tool
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llaisapi.h"
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#include "llclipboard.h"
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#include "llinventoryfunctions.h"
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#include "llinventorymodel.h"
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#include "llnotifications.h"
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#include "llnotificationsutil.h"
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#include "llscrolllistctrl.h"
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#include "lltexteditor.h"
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#include "lluictrlfactory.h"
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#include "lluuid.h"
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#include "llfloaterinventorythumbnailshelper.h"
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LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key)
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: LLFloater("floater_inventory_thumbnails_helper")
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{
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}
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LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper()
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{
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}
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bool LLFloaterInventoryThumbnailsHelper::postBuild()
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{
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mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list");
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mInventoryThumbnailsList->setAllowMultipleSelection(true);
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mOutputLog = getChild<LLTextEditor>("output_log");
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mOutputLog->setMaxTextLength(0xffff * 0x10);
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mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
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mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
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mPasteItemsBtn->setEnabled(true);
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mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
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mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
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mPasteTexturesBtn->setEnabled(true);
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mWriteThumbnailsBtn = getChild<LLUICtrl>("write_thumbnails_btn");
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mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this));
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mWriteThumbnailsBtn->setEnabled(false);
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mLogMissingThumbnailsBtn = getChild<LLUICtrl>("log_missing_thumbnails_btn");
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mLogMissingThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails, this));
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mLogMissingThumbnailsBtn->setEnabled(false);
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mClearThumbnailsBtn = getChild<LLUICtrl>("clear_thumbnails_btn");
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mClearThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onClearThumbnails, this));
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mClearThumbnailsBtn->setEnabled(false);
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return true;
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}
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// Records an entry in the pasted items - saves it to a map and writes it to the log
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// window for later confirmation/validation - since it uses a map, duplicates (based on
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// the name) are discarded
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void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item)
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{
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const std::string name = item->getName();
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std::map<std::string, LLViewerInventoryItem*>::iterator iter = mItemNamesItems.find(name);
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if (iter == mItemNamesItems.end())
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{
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mItemNamesItems.insert({name, item});
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writeToLog(
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STRINGIZE(
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"ITEM " << mItemNamesItems.size() << "> " <<
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name <<
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std::endl
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), false);
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}
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else
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{
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// dupe - do not save
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}
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}
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// Called when the user has copied items from their inventory and selects the Paste Items button
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// in the UI - iterates over items and folders and saves details of each one.
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// The first use of this tool is for updating NUX items and as such, only looks for OBJECTS,
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// CLOTHING and BODYPARTS - later versions of this tool should make that selection editable.
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void LLFloaterInventoryThumbnailsHelper::onPasteItems()
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{
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if (!LLClipboard::instance().hasContents())
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{
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return;
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}
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writeToLog(
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STRINGIZE(
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"\n==== Pasting items from inventory ====" <<
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std::endl
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), false);
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std::vector<LLUUID> objects;
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LLClipboard::instance().pasteFromClipboard(objects);
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size_t count = objects.size();
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for (size_t i = 0; i < count; i++)
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{
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const LLUUID& entry = objects.at(i);
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// Check for a folder
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const LLInventoryCategory* cat = gInventory.getCategory(entry);
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if (cat)
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{
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLIsType is_object(LLAssetType::AT_OBJECT);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_object);
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LLIsType is_bodypart(LLAssetType::AT_BODYPART);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_bodypart);
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LLIsType is_clothing(LLAssetType::AT_CLOTHING);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_clothing);
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for (size_t i = 0; i < item_array.size(); i++)
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{
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LLViewerInventoryItem* item = item_array.at(i);
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recordInventoryItemEntry(item);
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}
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}
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// Check for an item
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LLViewerInventoryItem* item = gInventory.getItem(entry);
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if (item)
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{
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const LLAssetType::EType item_type = item->getType();
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if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING)
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{
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recordInventoryItemEntry(item);
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}
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}
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}
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// update the main list view based on what we found
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updateDisplayList();
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// update the buttons enabled state based on what we found/saved
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updateButtonStates();
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}
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// Records a entry in the pasted textures - saves it to a map and writes it to the log
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// window for later confirmation/validation - since it uses a map, duplicates (based on
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// the name) are discarded
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void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item)
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{
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const std::string name = item->getName();
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std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
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if (iter == mTextureNamesIDs.end())
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{
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LLUUID id = item->getAssetUUID();
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mTextureNamesIDs.insert({name, id});
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writeToLog(
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STRINGIZE(
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"TEXTURE " << mTextureNamesIDs.size() << "> " <<
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name <<
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//" | " <<
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//id.asString() <<
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std::endl
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), false);
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}
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else
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{
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// dupe - do not save
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}
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}
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// Called when the user has copied textures from their inventory and selects the Paste Textures
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// button in the UI - iterates over textures and folders and saves details of each one.
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void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
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{
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if (!LLClipboard::instance().hasContents())
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{
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return;
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}
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writeToLog(
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STRINGIZE(
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"\n==== Pasting textures from inventory ====" <<
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std::endl
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), false);
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std::vector<LLUUID> objects;
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LLClipboard::instance().pasteFromClipboard(objects);
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size_t count = objects.size();
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for (size_t i = 0; i < count; i++)
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{
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const LLUUID& entry = objects.at(i);
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const LLInventoryCategory* cat = gInventory.getCategory(entry);
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if (cat)
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{
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLIsType is_object(LLAssetType::AT_TEXTURE);
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gInventory.collectDescendentsIf(cat->getUUID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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is_object);
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for (size_t i = 0; i < item_array.size(); i++)
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{
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LLViewerInventoryItem* item = item_array.at(i);
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recordTextureItemEntry(item);
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}
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}
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LLViewerInventoryItem* item = gInventory.getItem(entry);
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if (item)
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{
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const LLAssetType::EType item_type = item->getType();
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if (item_type == LLAssetType::AT_TEXTURE)
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{
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recordTextureItemEntry(item);
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}
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}
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}
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// update the main list view based on what we found
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updateDisplayList();
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// update the buttons enabled state based on what we found/saved
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updateButtonStates();
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}
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// Updates the main list of entries in the UI based on what is in the maps/storage
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void LLFloaterInventoryThumbnailsHelper::updateDisplayList()
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{
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mInventoryThumbnailsList->deleteAllItems();
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std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
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while (item_iter != mItemNamesItems.end())
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{
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std::string item_name = (*item_iter).first;
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std::string existing_texture_name = std::string();
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LLUUID existing_thumbnail_id = (*item_iter).second->getThumbnailUUID();
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if (existing_thumbnail_id != LLUUID::null)
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{
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existing_texture_name = existing_thumbnail_id.asString();
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}
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else
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{
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existing_texture_name = "none";
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}
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std::string new_texture_name = std::string();
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std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
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if (texture_iter != mTextureNamesIDs.end())
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{
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new_texture_name = (*texture_iter).first;
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}
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else
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{
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new_texture_name = "missing";
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}
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LLSD row;
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row["columns"][EListColumnNum::NAME]["column"] = "item_name";
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row["columns"][EListColumnNum::NAME]["type"] = "text";
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row["columns"][EListColumnNum::NAME]["value"] = item_name;
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row["columns"][EListColumnNum::NAME]["font"]["name"] = "Monospace";
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row["columns"][EListColumnNum::EXISTING_TEXTURE]["column"] = "existing_texture";
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row["columns"][EListColumnNum::EXISTING_TEXTURE]["type"] = "text";
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row["columns"][EListColumnNum::EXISTING_TEXTURE]["font"]["name"] = "Monospace";
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row["columns"][EListColumnNum::EXISTING_TEXTURE]["value"] = existing_texture_name;
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row["columns"][EListColumnNum::NEW_TEXTURE]["column"] = "new_texture";
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row["columns"][EListColumnNum::NEW_TEXTURE]["type"] = "text";
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row["columns"][EListColumnNum::NEW_TEXTURE]["font"]["name"] = "Monospace";
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row["columns"][EListColumnNum::NEW_TEXTURE]["value"] = new_texture_name;
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mInventoryThumbnailsList->addElement(row);
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++item_iter;
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}
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}
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#if 1
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// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model.
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// temp code in transition
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void inventoryThumbnailsHelperCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
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{
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if (cb.notNull())
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{
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cb->fire(id);
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}
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}
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#endif
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// Makes calls to the AIS v3 API to record the local changes made to the thumbnails.
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// If this is not called, the operations (e.g. set thumbnail or clear thumbnail)
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// appear to work but do not push the changes back to the inventory (local cache view only)
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bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
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{
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if (AISAPI::isAvailable())
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{
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LLSD updates;
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updates["thumbnail"] = LLSD().with("asset_id", thumbnail_asset_id.asString());
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LLPointer<LLInventoryCallback> cb;
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AISAPI::completion_t cr = boost::bind(&inventoryThumbnailsHelperCb, cb, _1);
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AISAPI::UpdateItem(item_id, updates, cr);
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return true;
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}
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else
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{
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LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL;
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return false;
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}
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}
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// Called when the Write Thumbanils button is pushed. Iterates over the name/item and
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// name/.texture maps and where it finds a common name, extracts what is needed and
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// writes the thumbnail accordingly.
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void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails()
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{
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// create and show confirmation (Yes/No) textbox since this is a destructive operation
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LLNotificationsUtil::add("WriteInventoryThumbnailsWarning", LLSD(), LLSD(),
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[&](const LLSD & notif, const LLSD & resp)
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{
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S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
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if (opt == 0)
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{
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std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
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while (item_iter != mItemNamesItems.end())
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{
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std::string item_name = (*item_iter).first;
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std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
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if (texture_iter != mTextureNamesIDs.end())
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{
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LLUUID item_id = (*item_iter).second->getUUID();
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LLUUID thumbnail_asset_id = (*texture_iter).second;
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writeToLog(
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STRINGIZE(
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"WRITING THUMB " <<
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(*item_iter).first <<
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"\n" <<
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"item ID: " <<
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item_id <<
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"\n" <<
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"thumbnail texture ID: " <<
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thumbnail_asset_id <<
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"\n"
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), true);
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(*item_iter).second->setThumbnailUUID(thumbnail_asset_id);
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// This additional step (notifying AIS API) is required
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// to make the changes persist outside of the local cache
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writeInventoryThumbnailID(item_id, thumbnail_asset_id);
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}
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++item_iter;
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}
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updateDisplayList();
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}
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else
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{
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LL_INFOS() << "Writing new thumbnails was canceled" << LL_ENDL;
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}
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});
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}
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// Called when the Log Items with Missing Thumbnails is selected. This merely writes
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// a list of all the items for which the thumbnail ID is Null. Typical use case is to
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// copy from the log window, pasted to Slack to illustrate which items are missing
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// a thumbnail
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void LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails()
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{
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std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
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while (item_iter != mItemNamesItems.end())
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{
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LLUUID thumbnail_id = (*item_iter).second->getThumbnailUUID();
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if (thumbnail_id == LLUUID::null)
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{
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writeToLog(
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STRINGIZE(
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"Missing thumbnail: " <<
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(*item_iter).first <<
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std::endl
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), true);
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}
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++item_iter;
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}
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}
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// Called when the Clear Thumbnail button is selected. Code to perform the clear (really
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// just writing a NULL UUID into the thumbnail field) is behind an "Are you Sure?" dialog
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// since it cannot be undone and potentinally, you could remove the thumbnails from your
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// whole inventory this way.
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void LLFloaterInventoryThumbnailsHelper::onClearThumbnails()
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{
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// create and show confirmation (Yes/No) textbox since this is a destructive operation
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LLNotificationsUtil::add("ClearInventoryThumbnailsWarning", LLSD(), LLSD(),
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[&](const LLSD & notif, const LLSD & resp)
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{
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S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
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if (opt == 0)
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{
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std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
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while (item_iter != mItemNamesItems.end())
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{
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(*item_iter).second->setThumbnailUUID(LLUUID::null);
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// This additional step (notifying AIS API) is required
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// to make the changes persist outside of the local cache
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const LLUUID item_id = (*item_iter).second->getUUID();
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writeInventoryThumbnailID(item_id, LLUUID::null);
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++item_iter;
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}
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updateDisplayList();
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}
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else
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{
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LL_INFOS() << "Clearing on thumbnails was canceled" << LL_ENDL;
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}
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});
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}
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// Update the endabled state of some of the UI buttons based on what has
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// been recorded so far. For example, if there are no valid item/texture pairs,
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// then the Write Thumbnails button is not enabled.
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void LLFloaterInventoryThumbnailsHelper::updateButtonStates()
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{
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size_t found_count = 0;
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std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
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while (item_iter != mItemNamesItems.end())
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{
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std::string item_name = (*item_iter).first;
|
|
|
|
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
|
|
if (texture_iter != mTextureNamesIDs.end())
|
|
{
|
|
found_count++;
|
|
}
|
|
|
|
++item_iter;
|
|
}
|
|
|
|
// the "Write Thumbnails" button is only enabled when there is at least one
|
|
// item with a matching texture ready to be written to the thumbnail field
|
|
if (found_count > 0)
|
|
{
|
|
mWriteThumbnailsBtn->setEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
mWriteThumbnailsBtn->setEnabled(false);
|
|
}
|
|
|
|
// The "Log Missing Items" and "Clear Thumbnails" buttons are only enabled
|
|
// when there is at least 1 item that was pasted from inventory (doesn't need
|
|
// to have a matching texture for these operations)
|
|
if (mItemNamesItems.size() > 0)
|
|
{
|
|
mLogMissingThumbnailsBtn->setEnabled(true);
|
|
mClearThumbnailsBtn->setEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
mLogMissingThumbnailsBtn->setEnabled(false);
|
|
mClearThumbnailsBtn->setEnabled(false);
|
|
}
|
|
}
|
|
|
|
// Helper function for writing a line to the log window. Currently the only additional
|
|
// feature is that it scrolls to the bottom each time a line is written but it
|
|
// is envisaged that other common actions will be added here eventually - E.G. write eavh
|
|
// line to the Second Life log too for example.
|
|
void LLFloaterInventoryThumbnailsHelper::writeToLog(std::string logline, bool prepend_newline)
|
|
{
|
|
mOutputLog->appendText(logline, prepend_newline);
|
|
|
|
mOutputLog->setCursorAndScrollToEnd();
|
|
}
|