phoenix-firestorm/indra/llrender
Cosmic Linden a218eed9a6 SL-19434: Fix texture issues with minimap, but keep performance from SL-19331 2023-03-21 14:28:56 -07:00
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CMakeLists.txt
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp
llcubemap.h
llcubemaparray.cpp SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. 2023-03-02 16:36:03 -06:00
llcubemaparray.h SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. 2022-09-20 12:28:45 -05:00
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llgl.h Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llglcommonfunc.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. 2023-02-07 18:25:22 -06:00
llglslshader.h SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. 2023-02-07 18:25:22 -06:00
llglstates.h SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira? 2023-02-01 17:09:34 -06:00
llgltexture.cpp
llgltexture.h SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
llgltypes.h
llimagegl.cpp SL-19434: Fix texture issues with minimap, but keep performance from SL-19331 2023-03-21 14:28:56 -07:00
llimagegl.h SL-19331: Improve performance of setSubImage (ex: media updates) 2023-03-13 16:47:11 -07:00
llpostprocess.cpp SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code. 2023-02-03 19:45:31 -06:00
llpostprocess.h
llrender.cpp SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
llrender.h SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
llrender2dutils.cpp SL-19195 Fix for world map tiles not rendering if empty. 2023-02-10 13:31:57 -06:00
llrender2dutils.h
llrendernavprim.cpp Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llrendertarget.h SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) 2023-01-27 17:24:22 -06:00
llshadermgr.cpp DRTVWR-559 Nudge Intel HD 3000 shader compilation failure 2023-03-07 17:22:26 -06:00
llshadermgr.h SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms 2023-02-27 15:57:45 -08:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. 2023-03-10 13:33:36 -06:00
llvertexbuffer.h SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00