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CMakeLists.txt
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llatmosphere.cpp
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llatmosphere.h
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llcubemap.cpp
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llcubemap.h
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llcubemaparray.cpp
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SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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2023-03-02 16:36:03 -06:00 |
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llcubemaparray.h
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SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default.
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2022-09-20 12:28:45 -05:00 |
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llfontbitmapcache.cpp
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llfontbitmapcache.h
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llfontfreetype.cpp
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llfontfreetype.h
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llfontgl.cpp
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llfontgl.h
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llfontregistry.cpp
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llfontregistry.h
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llgl.cpp
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SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)
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2023-01-27 17:24:22 -06:00 |
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llgl.h
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Optimizations, decruft, and intel compatibility pass (#53)
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2023-01-19 09:13:45 -06:00 |
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llglcommonfunc.cpp
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SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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2022-10-06 18:40:01 -05:00 |
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llglcommonfunc.h
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llgldbg.cpp
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llgldbg.h
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llglheaders.h
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llglslshader.cpp
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SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
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2023-02-07 18:25:22 -06:00 |
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llglslshader.h
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SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
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2023-02-07 18:25:22 -06:00 |
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llglstates.h
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SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
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2023-02-01 17:09:34 -06:00 |
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llgltexture.cpp
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llgltexture.h
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |
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llgltypes.h
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llimagegl.cpp
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SL-19434: Fix texture issues with minimap, but keep performance from SL-19331
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2023-03-21 14:28:56 -07:00 |
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llimagegl.h
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SL-19331: Improve performance of setSubImage (ex: media updates)
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2023-03-13 16:47:11 -07:00 |
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llpostprocess.cpp
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SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
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2023-02-03 19:45:31 -06:00 |
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llpostprocess.h
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llrender.cpp
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |
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llrender.h
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |
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llrender2dutils.cpp
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SL-19195 Fix for world map tiles not rendering if empty.
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2023-02-10 13:31:57 -06:00 |
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llrender2dutils.h
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llrendernavprim.cpp
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Optimizations, decruft, and intel compatibility pass (#53)
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2023-01-19 09:13:45 -06:00 |
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llrendernavprim.h
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llrendersphere.cpp
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llrendersphere.h
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llrendertarget.cpp
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SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)
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2023-01-27 17:24:22 -06:00 |
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llrendertarget.h
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SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)
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2023-01-27 17:24:22 -06:00 |
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llshadermgr.cpp
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DRTVWR-559 Nudge Intel HD 3000 shader compilation failure
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2023-03-07 17:22:26 -06:00 |
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llshadermgr.h
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SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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2023-02-27 15:57:45 -08:00 |
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lltexture.cpp
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lltexture.h
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lluiimage.cpp
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lluiimage.h
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lluiimage.inl
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llvertexbuffer.cpp
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DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.
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2023-03-10 13:33:36 -06:00 |
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llvertexbuffer.h
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SL-19172 Texture streaming tune up. Incidental decruft.
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2023-03-10 10:52:35 -06:00 |