1628 lines
46 KiB
C++
1628 lines
46 KiB
C++
/**
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* @file lltexturectrl.cpp
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* @author Richard Nelson, James Cook
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* @brief LLTextureCtrl class implementation including related functions
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltexturectrl.h"
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#include "llrender.h"
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#include "llagent.h"
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#include "llviewertexturelist.h"
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#include "llcheckboxctrl.h"
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#include "llcombobox.h"
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#include "llbutton.h"
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#include "lldraghandle.h"
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#include "llfocusmgr.h"
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#include "llviewertexture.h"
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#include "llfolderview.h"
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#include "llfoldervieweventlistener.h"
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#include "llinventory.h"
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#include "llinventoryfunctions.h"
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#include "llinventorymodelbackgroundfetch.h"
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#include "llinventoryobserver.h"
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#include "llinventorypanel.h"
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#include "llfloaterinventory.h"
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#include "lllineeditor.h"
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#include "llui.h"
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#include "llviewerinventory.h"
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#include "llpermissions.h"
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#include "llsaleinfo.h"
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#include "llassetstorage.h"
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#include "lltextbox.h"
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#include "llresizehandle.h"
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#include "llscrollcontainer.h"
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#include "lltoolmgr.h"
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#include "lltoolpipette.h"
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#include "llfiltereditor.h"
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#include "lltool.h"
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#include "llviewerwindow.h"
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#include "llviewerobject.h"
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#include "llviewercontrol.h"
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#include "llglheaders.h"
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#include "lluictrlfactory.h"
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#include "lltrans.h"
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#include "llradiogroup.h"
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#include "llfloaterreg.h"
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#include "lllocalbitmaps.h"
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static const S32 HPAD = 4;
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static const S32 VPAD = 4;
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static const S32 LINE = 16;
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static const S32 FOOTER_HEIGHT = 100;
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static const S32 BORDER_PAD = HPAD;
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static const S32 TEXTURE_INVENTORY_PADDING = 30;
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static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
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static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
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static const F32 CONTEXT_FADE_TIME = 0.08f;
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static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
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//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
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//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
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//static const char NO_IMAGE_NAME[] = "None";
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//////////////////////////////////////////////////////////////////////////////////////////
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// LLFloaterTexturePicker
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class LLFloaterTexturePicker : public LLFloater
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{
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public:
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LLFloaterTexturePicker(
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LLTextureCtrl* owner,
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const std::string& label,
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PermissionMask immediate_filter_perm_mask,
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PermissionMask dnd_filter_perm_mask,
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PermissionMask non_immediate_filter_perm_mask,
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BOOL can_apply_immediately,
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LLUIImagePtr fallback_image_name);
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virtual ~LLFloaterTexturePicker();
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// LLView overrides
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/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg);
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
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// LLFloater overrides
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void onClose(bool app_settings);
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// New functions
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void setImageID( const LLUUID& image_asset_id);
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void updateImageStats();
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const LLUUID& getAssetID() { return mImageAssetID; }
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const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
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void setCanApplyImmediately(BOOL b);
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void setActive( BOOL active );
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LLTextureCtrl* getOwner() const { return mOwner; }
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void setOwner(LLTextureCtrl* owner) { mOwner = owner; }
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void stopUsingPipette();
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PermissionMask getFilterPermMask();
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void updateFilterPermMask();
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void commitIfImmediateSet();
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void onFilterEdit(const std::string& search_string );
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void setCanApply(bool can_preview, bool can_apply);
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void setTextureSelectedCallback(texture_selected_callback cb) {mTextureSelectedCallback = cb;}
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static void onBtnSetToDefault( void* userdata );
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static void onBtnSelect( void* userdata );
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static void onBtnCancel( void* userdata );
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void onBtnPipette( );
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//static void onBtnRevert( void* userdata );
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static void onBtnWhite( void* userdata );
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static void onBtnNone( void* userdata );
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static void onBtnClear( void* userdata );
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void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
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static void onShowFolders(LLUICtrl* ctrl, void* userdata);
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static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
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void onTextureSelect( const LLTextureEntry& te );
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static void onModeSelect(LLUICtrl* ctrl, void *userdata);
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static void onBtnAdd(void* userdata);
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static void onBtnRemove(void* userdata);
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static void onBtnUpload(void* userdata);
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static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
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protected:
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LLPointer<LLViewerTexture> mTexturep;
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LLTextureCtrl* mOwner;
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LLUUID mImageAssetID; // Currently selected texture
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LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
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LLUUID mWhiteImageAssetID;
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LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
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LLUUID mOriginalImageAssetID;
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std::string mLabel;
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LLTextBox* mTentativeLabel;
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LLTextBox* mResolutionLabel;
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std::string mPendingName;
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BOOL mActive;
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LLFilterEditor* mFilterEdit;
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LLInventoryPanel* mInventoryPanel;
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PermissionMask mImmediateFilterPermMask;
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PermissionMask mDnDFilterPermMask;
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PermissionMask mNonImmediateFilterPermMask;
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BOOL mCanApplyImmediately;
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BOOL mNoCopyTextureSelected;
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F32 mContextConeOpacity;
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LLSaveFolderState mSavedFolderState;
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BOOL mSelectedItemPinned;
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LLRadioGroup* mModeSelector;
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LLScrollListCtrl* mLocalScrollCtrl;
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private:
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bool mCanApply;
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bool mCanPreview;
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texture_selected_callback mTextureSelectedCallback;
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};
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LLFloaterTexturePicker::LLFloaterTexturePicker(
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LLTextureCtrl* owner,
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const std::string& label,
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PermissionMask immediate_filter_perm_mask,
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PermissionMask dnd_filter_perm_mask,
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PermissionMask non_immediate_filter_perm_mask,
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BOOL can_apply_immediately,
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LLUIImagePtr fallback_image)
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: LLFloater(LLSD()),
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mOwner( owner ),
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mImageAssetID( owner->getImageAssetID() ),
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mFallbackImage( fallback_image ),
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mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
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mOriginalImageAssetID(owner->getImageAssetID()),
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mLabel(label),
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mTentativeLabel(NULL),
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mResolutionLabel(NULL),
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mActive( TRUE ),
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mFilterEdit(NULL),
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mImmediateFilterPermMask(immediate_filter_perm_mask),
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mDnDFilterPermMask(dnd_filter_perm_mask),
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mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
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mContextConeOpacity(0.f),
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mSelectedItemPinned( FALSE ),
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mCanApply(true),
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mCanPreview(true)
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{
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buildFromFile("floater_texture_ctrl.xml");
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mCanApplyImmediately = can_apply_immediately;
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setCanMinimize(FALSE);
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}
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LLFloaterTexturePicker::~LLFloaterTexturePicker()
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{
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}
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void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
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{
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if( mImageAssetID != image_id && mActive)
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{
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mNoCopyTextureSelected = FALSE;
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mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
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mImageAssetID = image_id;
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LLUUID item_id = findItemID(mImageAssetID, FALSE);
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if (item_id.isNull())
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{
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mInventoryPanel->clearSelection();
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}
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else
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{
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LLInventoryItem* itemp = gInventory.getItem(image_id);
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if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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// no copy texture
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getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
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mNoCopyTextureSelected = TRUE;
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}
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mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
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}
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}
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}
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void LLFloaterTexturePicker::setActive( BOOL active )
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{
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if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean())
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{
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stopUsingPipette();
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}
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mActive = active;
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}
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void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
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{
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mCanApplyImmediately = b;
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if (!mCanApplyImmediately)
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{
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getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
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}
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updateFilterPermMask();
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}
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void LLFloaterTexturePicker::stopUsingPipette()
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{
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if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
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{
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LLToolMgr::getInstance()->clearTransientTool();
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}
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}
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void LLFloaterTexturePicker::updateImageStats()
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{
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if (mTexturep.notNull())
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{
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//RN: have we received header data for this image?
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if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0)
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{
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std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight());
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mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
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}
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else
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{
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mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
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}
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}
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else
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{
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mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
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}
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}
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// virtual
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BOOL LLFloaterTexturePicker::handleDragAndDrop(
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S32 x, S32 y, MASK mask,
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BOOL drop,
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EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg)
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{
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BOOL handled = FALSE;
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bool is_mesh = cargo_type == DAD_MESH;
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if ((cargo_type == DAD_TEXTURE) || is_mesh)
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{
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LLInventoryItem *item = (LLInventoryItem *)cargo_data;
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BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
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BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
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BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
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gAgent.getID());
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PermissionMask item_perm_mask = 0;
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if (copy) item_perm_mask |= PERM_COPY;
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if (mod) item_perm_mask |= PERM_MODIFY;
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if (xfer) item_perm_mask |= PERM_TRANSFER;
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//PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
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PermissionMask filter_perm_mask = mDnDFilterPermMask;
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if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
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{
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if (drop)
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{
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setImageID( item->getAssetUUID() );
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commitIfImmediateSet();
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}
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*accept = ACCEPT_YES_SINGLE;
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}
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else
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{
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*accept = ACCEPT_NO;
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}
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}
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else
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{
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*accept = ACCEPT_NO;
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}
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handled = TRUE;
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lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl;
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return handled;
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}
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BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
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{
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LLFolderView* root_folder = mInventoryPanel->getRootFolder();
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if (root_folder && mFilterEdit)
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{
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if (mFilterEdit->hasFocus()
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&& (key == KEY_RETURN || key == KEY_DOWN)
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&& mask == MASK_NONE)
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{
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if (!root_folder->getCurSelectedItem())
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{
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LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
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if (itemp)
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{
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root_folder->setSelection(itemp, FALSE, FALSE);
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}
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}
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root_folder->scrollToShowSelection();
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// move focus to inventory proper
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mInventoryPanel->setFocus(TRUE);
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// treat this as a user selection of the first filtered result
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commitIfImmediateSet();
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return TRUE;
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}
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if (mInventoryPanel->hasFocus() && key == KEY_UP)
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{
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mFilterEdit->focusFirstItem(TRUE);
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}
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}
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return LLFloater::handleKeyHere(key, mask);
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}
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void LLFloaterTexturePicker::onClose(bool app_quitting)
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{
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if (mOwner)
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{
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mOwner->onFloaterClose();
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}
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stopUsingPipette();
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}
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// virtual
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BOOL LLFloaterTexturePicker::postBuild()
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{
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LLFloater::postBuild();
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if (!mLabel.empty())
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{
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std::string pick = getString("pick title");
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setTitle(pick + mLabel);
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}
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mTentativeLabel = getChild<LLTextBox>("Multiple");
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mResolutionLabel = getChild<LLTextBox>("unknown");
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childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
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childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
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childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
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childSetCommitCallback("show_folders_check", onShowFolders, this);
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getChildView("show_folders_check")->setVisible( FALSE);
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mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
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mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
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mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
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if(mInventoryPanel)
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{
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U32 filter_types = 0x0;
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filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
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filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
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mInventoryPanel->setFilterTypes(filter_types);
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//mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
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mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
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mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
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mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
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// Disable auto selecting first filtered item because it takes away
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// selection from the item set by LLTextureCtrl owning this floater.
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mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);
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// Commented out to scroll to currently selected texture. See EXT-5403.
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// // store this filter as the default one
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// mInventoryPanel->getRootFolder()->getFilter()->markDefault();
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// Commented out to stop opening all folders with textures
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// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
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// don't put keyboard focus on selected item, because the selection callback
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// will assume that this was user input
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mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
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}
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mModeSelector = getChild<LLRadioGroup>("mode_selection");
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mModeSelector->setCommitCallback(onModeSelect, this);
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mModeSelector->setSelectedIndex(0, 0);
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childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
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childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this);
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childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this);
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mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
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mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
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LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl);
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mNoCopyTextureSelected = FALSE;
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getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview"));
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childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
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if (!mCanApplyImmediately)
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{
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getChildView("show_folders_check")->setEnabled(FALSE);
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}
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getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
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childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
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childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
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// update permission filter once UI is fully initialized
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updateFilterPermMask();
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mSavedFolderState.setApply(FALSE);
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LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
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return TRUE;
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}
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// virtual
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void LLFloaterTexturePicker::draw()
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{
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if (mOwner)
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{
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|
// draw cone of context pointing back to texture swatch
|
|
LLRect owner_rect;
|
|
mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
|
|
LLRect local_rect = getLocalRect();
|
|
if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
|
|
{
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
LLGLEnable(GL_CULL_FACE);
|
|
gGL.begin(LLRender::QUADS);
|
|
{
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
|
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
|
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
|
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
|
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
|
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
|
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
|
|
|
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
|
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
|
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
|
}
|
|
gGL.end();
|
|
}
|
|
}
|
|
|
|
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
|
|
{
|
|
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
|
|
}
|
|
else
|
|
{
|
|
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
|
|
}
|
|
|
|
updateImageStats();
|
|
|
|
// if we're inactive, gray out "apply immediate" checkbox
|
|
getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
|
|
getChildView("Select")->setEnabled(mActive && mCanApply);
|
|
getChildView("Pipette")->setEnabled(mActive);
|
|
getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
|
|
|
|
//BOOL allow_copy = FALSE;
|
|
if( mOwner )
|
|
{
|
|
mTexturep = NULL;
|
|
if(mImageAssetID.notNull())
|
|
{
|
|
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES);
|
|
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
}
|
|
|
|
if (mTentativeLabel)
|
|
{
|
|
mTentativeLabel->setVisible( FALSE );
|
|
}
|
|
|
|
getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
|
|
getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID );
|
|
getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
|
|
|
|
LLFloater::draw();
|
|
|
|
if( isMinimized() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Border
|
|
LLRect border = getChildView("preview_widget")->getRect();
|
|
gl_rect_2d( border, LLColor4::black, FALSE );
|
|
|
|
|
|
// Interior
|
|
LLRect interior = border;
|
|
interior.stretch( -1 );
|
|
|
|
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
|
|
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
|
|
if( mTexturep )
|
|
{
|
|
if( mTexturep->getComponents() == 4 )
|
|
{
|
|
gl_rect_2d_checkerboard( interior, alpha );
|
|
}
|
|
|
|
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
|
|
|
|
// Pump the priority
|
|
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
|
|
}
|
|
else if (!mFallbackImage.isNull())
|
|
{
|
|
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
|
|
}
|
|
else
|
|
{
|
|
gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
|
|
|
|
// Draw X
|
|
gl_draw_x(interior, LLColor4::black );
|
|
}
|
|
|
|
// Draw Tentative Label over the image
|
|
if( mOwner->getTentative() && !mViewModel->isDirty() )
|
|
{
|
|
mTentativeLabel->setVisible( TRUE );
|
|
drawChild(mTentativeLabel);
|
|
}
|
|
|
|
if (mSelectedItemPinned) return;
|
|
|
|
LLFolderView* folder_view = mInventoryPanel->getRootFolder();
|
|
if (!folder_view) return;
|
|
|
|
LLInventoryFilter* filter = folder_view->getFilter();
|
|
if (!filter) return;
|
|
|
|
bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
|
|
filter->isNotDefault();
|
|
|
|
// After inventory panel filter is applied we have to update
|
|
// constraint rect for the selected item because of folder view
|
|
// AutoSelectOverride set to TRUE. We force PinningSelectedItem
|
|
// flag to FALSE state and setting filter "dirty" to update
|
|
// scroll container to show selected item (see LLFolderView::doIdle()).
|
|
if (!is_filter_active && !mSelectedItemPinned)
|
|
{
|
|
folder_view->setPinningSelectedItem(mSelectedItemPinned);
|
|
folder_view->dirtyFilter();
|
|
folder_view->arrangeFromRoot();
|
|
|
|
mSelectedItemPinned = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
/*
|
|
void LLFloaterTexturePicker::onSaveAnotherCopyDialog( S32 option, void* userdata )
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
if( 0 == option )
|
|
{
|
|
self->copyToInventoryFinal();
|
|
}
|
|
}
|
|
*/
|
|
|
|
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only)
|
|
{
|
|
LLViewerInventoryCategory::cat_array_t cats;
|
|
LLViewerInventoryItem::item_array_t items;
|
|
LLAssetIDMatches asset_id_matches(asset_id);
|
|
gInventory.collectDescendentsIf(LLUUID::null,
|
|
cats,
|
|
items,
|
|
LLInventoryModel::INCLUDE_TRASH,
|
|
asset_id_matches);
|
|
|
|
if (items.count())
|
|
{
|
|
// search for copyable version first
|
|
for (S32 i = 0; i < items.count(); i++)
|
|
{
|
|
LLInventoryItem* itemp = items[i];
|
|
LLPermissions item_permissions = itemp->getPermissions();
|
|
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
|
|
{
|
|
return itemp->getUUID();
|
|
}
|
|
}
|
|
// otherwise just return first instance, unless copyable requested
|
|
if (copyable_only)
|
|
{
|
|
return LLUUID::null;
|
|
}
|
|
else
|
|
{
|
|
return items[0]->getUUID();
|
|
}
|
|
}
|
|
|
|
return LLUUID::null;
|
|
}
|
|
|
|
PermissionMask LLFloaterTexturePicker::getFilterPermMask()
|
|
{
|
|
bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean();
|
|
return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
|
|
}
|
|
|
|
void LLFloaterTexturePicker::commitIfImmediateSet()
|
|
{
|
|
if (!mNoCopyTextureSelected && mOwner && mCanApply)
|
|
{
|
|
mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setCanApply(true, true);
|
|
if (self->mOwner)
|
|
{
|
|
self->setImageID( self->mOwner->getDefaultImageAssetID() );
|
|
}
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setCanApply(true, true);
|
|
self->setImageID( self->mWhiteImageAssetID );
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnNone(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( LLUUID::null );
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
/*
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnRevert(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( self->mOriginalImageAssetID );
|
|
// TODO: Change this to tell the owner to cancel. It needs to be
|
|
// smart enough to restore multi-texture selections.
|
|
self->mOwner->onFloaterCommit();
|
|
self->mViewModel->resetDirty();
|
|
}*/
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( self->mOriginalImageAssetID );
|
|
if (self->mOwner)
|
|
{
|
|
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
|
|
}
|
|
self->mViewModel->resetDirty();
|
|
self->closeFloater();
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
if (self->mOwner)
|
|
{
|
|
LLUUID local_id = LLUUID::null;
|
|
|
|
if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty())
|
|
{
|
|
LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
|
|
local_id = LLLocalBitmapMgr::getWorldID(temp_id);
|
|
}
|
|
|
|
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT, local_id);
|
|
}
|
|
self->closeFloater();
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onBtnPipette()
|
|
{
|
|
BOOL pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
|
|
pipette_active = !pipette_active;
|
|
if (pipette_active)
|
|
{
|
|
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
|
|
}
|
|
else
|
|
{
|
|
LLToolMgr::getInstance()->clearTransientTool();
|
|
}
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action)
|
|
{
|
|
if (items.size())
|
|
{
|
|
LLFolderViewItem* first_item = items.front();
|
|
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
|
|
mNoCopyTextureSelected = FALSE;
|
|
if (itemp)
|
|
{
|
|
if (!mTextureSelectedCallback.empty())
|
|
{
|
|
mTextureSelectedCallback(itemp);
|
|
}
|
|
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
|
|
{
|
|
mNoCopyTextureSelected = TRUE;
|
|
}
|
|
mImageAssetID = itemp->getAssetUUID();
|
|
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
|
|
if (user_action && mCanPreview)
|
|
{
|
|
// only commit intentional selections, not implicit ones
|
|
commitIfImmediateSet();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
bool mode = (self->mModeSelector->getSelectedIndex() == 0);
|
|
|
|
self->getChild<LLButton>("Default")->setVisible(mode);
|
|
self->getChild<LLButton>("Blank")->setVisible(mode);
|
|
self->getChild<LLButton>("None")->setVisible(mode);
|
|
self->getChild<LLButton>("Pipette")->setVisible(mode);
|
|
self->getChild<LLFilterEditor>("inventory search editor")->setVisible(mode);
|
|
self->getChild<LLInventoryPanel>("inventory panel")->setVisible(mode);
|
|
|
|
/*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
|
|
no idea under which conditions the above is even shown, needs testing. */
|
|
|
|
self->getChild<LLButton>("l_add_btn")->setVisible(!mode);
|
|
self->getChild<LLButton>("l_rem_btn")->setVisible(!mode);
|
|
self->getChild<LLButton>("l_upl_btn")->setVisible(!mode);
|
|
self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(!mode);
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnAdd(void* userdata)
|
|
{
|
|
if (LLLocalBitmapMgr::addUnit() == true)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnRemove(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
|
|
|
|
if (!selected_items.empty())
|
|
{
|
|
for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
|
|
iter != selected_items.end(); iter++)
|
|
{
|
|
LLScrollListItem* list_item = *iter;
|
|
if (list_item)
|
|
{
|
|
LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
|
|
LLLocalBitmapMgr::delUnit(tracking_id);
|
|
}
|
|
}
|
|
|
|
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
|
|
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
|
|
LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
|
|
}
|
|
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnUpload(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
|
|
|
|
if (selected_items.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
|
|
in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
|
|
|
|
LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
|
|
std::string filename = LLLocalBitmapMgr::getFilename(tracking_id);
|
|
|
|
if (!filename.empty())
|
|
{
|
|
LLFloaterReg::showInstance("upload_image", LLSD(filename));
|
|
}
|
|
|
|
}
|
|
|
|
//static
|
|
void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
|
|
bool has_selection = !selected_items.empty();
|
|
|
|
self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection);
|
|
self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2));
|
|
/* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */
|
|
|
|
if (has_selection)
|
|
{
|
|
LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
|
|
LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id);
|
|
self->mOwner->setImageAssetID(inworld_id);
|
|
|
|
if (self->childGetValue("apply_immediate_check").asBoolean())
|
|
{
|
|
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, inworld_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
|
|
{
|
|
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
|
|
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
|
|
|
|
if (check_box->get())
|
|
{
|
|
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
|
|
}
|
|
else
|
|
{
|
|
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
|
|
{
|
|
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
|
|
|
|
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
|
|
gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
|
|
|
|
picker->updateFilterPermMask();
|
|
picker->commitIfImmediateSet();
|
|
}
|
|
|
|
void LLFloaterTexturePicker::updateFilterPermMask()
|
|
{
|
|
//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
|
|
}
|
|
|
|
void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply)
|
|
{
|
|
getChildRef<LLUICtrl>("Select").setEnabled(can_apply);
|
|
getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview);
|
|
getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
|
|
|
|
mCanApply = can_apply;
|
|
mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false;
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
|
|
{
|
|
std::string upper_case_search_string = search_string;
|
|
LLStringUtil::toUpper(upper_case_search_string);
|
|
|
|
if (upper_case_search_string.empty())
|
|
{
|
|
if (mInventoryPanel->getFilterSubString().empty())
|
|
{
|
|
// current filter and new filter empty, do nothing
|
|
return;
|
|
}
|
|
|
|
mSavedFolderState.setApply(TRUE);
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
|
|
// add folder with current item to list of previously opened folders
|
|
LLOpenFoldersWithSelection opener;
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
|
|
mInventoryPanel->getRootFolder()->scrollToShowSelection();
|
|
|
|
}
|
|
else if (mInventoryPanel->getFilterSubString().empty())
|
|
{
|
|
// first letter in search term, save existing folder open state
|
|
if (!mInventoryPanel->getRootFolder()->isFilterModified())
|
|
{
|
|
mSavedFolderState.setApply(FALSE);
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
|
|
}
|
|
}
|
|
|
|
mInventoryPanel->setFilterSubString(search_string);
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
|
|
{
|
|
LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
|
|
if (inventory_item_id.notNull())
|
|
{
|
|
LLToolPipette::getInstance()->setResult(TRUE, "");
|
|
setImageID(te.getID());
|
|
|
|
mNoCopyTextureSelected = FALSE;
|
|
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
|
|
|
|
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
|
|
{
|
|
// no copy texture
|
|
mNoCopyTextureSelected = TRUE;
|
|
}
|
|
|
|
commitIfImmediateSet();
|
|
}
|
|
else
|
|
{
|
|
LLToolPipette::getInstance()->setResult(FALSE, LLTrans::getString("InventoryNoTexture"));
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// LLTextureCtrl
|
|
|
|
static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
|
|
|
|
LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
|
|
: LLUICtrl(p),
|
|
mDragCallback(NULL),
|
|
mDropCallback(NULL),
|
|
mOnCancelCallback(NULL),
|
|
mOnSelectCallback(NULL),
|
|
mBorderColor( p.border_color() ),
|
|
mAllowNoTexture( FALSE ),
|
|
mImmediateFilterPermMask( PERM_NONE ),
|
|
mNonImmediateFilterPermMask( PERM_NONE ),
|
|
mCanApplyImmediately( FALSE ),
|
|
mNeedsRawImageData( FALSE ),
|
|
mValid( TRUE ),
|
|
mShowLoadingPlaceholder( TRUE ),
|
|
mImageAssetID(p.image_id),
|
|
mDefaultImageAssetID(p.default_image_id),
|
|
mDefaultImageName(p.default_image_name),
|
|
mFallbackImage(p.fallback_image)
|
|
{
|
|
setAllowNoTexture(p.allow_no_texture);
|
|
setCanApplyImmediately(p.can_apply_immediately);
|
|
mCommitOnSelection = !p.no_commit_on_selection;
|
|
|
|
LLTextBox::Params params(p.caption_text);
|
|
params.name(p.label);
|
|
params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
|
|
params.initial_value(p.label());
|
|
params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
|
|
mCaption = LLUICtrlFactory::create<LLTextBox> (params);
|
|
addChild( mCaption );
|
|
|
|
S32 image_top = getRect().getHeight();
|
|
S32 image_bottom = BTN_HEIGHT_SMALL;
|
|
S32 image_middle = (image_top + image_bottom) / 2;
|
|
S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight();
|
|
|
|
LLTextBox::Params tentative_label_p(p.multiselect_text);
|
|
tentative_label_p.name("Multiple");
|
|
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
|
|
tentative_label_p.follows.flags(FOLLOWS_ALL);
|
|
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
|
|
|
|
// It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
|
|
LLStyle::Params style_params;
|
|
style_params.color = LLColor4::white;
|
|
|
|
mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
|
|
mTentativeLabel->setHAlign(LLFontGL::HCENTER);
|
|
addChild( mTentativeLabel );
|
|
|
|
LLRect border_rect = getLocalRect();
|
|
border_rect.mBottom += BTN_HEIGHT_SMALL;
|
|
LLViewBorder::Params vbparams(p.border);
|
|
vbparams.name("border");
|
|
vbparams.rect(border_rect);
|
|
mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
|
|
addChild(mBorder);
|
|
|
|
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
|
|
}
|
|
|
|
LLTextureCtrl::~LLTextureCtrl()
|
|
{
|
|
closeDependentFloater();
|
|
}
|
|
|
|
void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder)
|
|
{
|
|
mShowLoadingPlaceholder = showLoadingPlaceholder;
|
|
}
|
|
|
|
void LLTextureCtrl::setCaption(const std::string& caption)
|
|
{
|
|
mCaption->setText( caption );
|
|
}
|
|
|
|
void LLTextureCtrl::setCanApplyImmediately(BOOL b)
|
|
{
|
|
mCanApplyImmediately = b;
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp )
|
|
{
|
|
floaterp->setCanApplyImmediately(b);
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
|
|
{
|
|
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
|
|
if( floaterp )
|
|
{
|
|
floaterp->setCanApply(can_preview, can_apply);
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setVisible( BOOL visible )
|
|
{
|
|
if( !visible )
|
|
{
|
|
closeDependentFloater();
|
|
}
|
|
LLUICtrl::setVisible( visible );
|
|
}
|
|
|
|
void LLTextureCtrl::setEnabled( BOOL enabled )
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( enabled )
|
|
{
|
|
std::string tooltip;
|
|
if (floaterp) tooltip = floaterp->getString("choose_picture");
|
|
setToolTip( tooltip );
|
|
}
|
|
else
|
|
{
|
|
setToolTip( std::string() );
|
|
// *TODO: would be better to keep floater open and show
|
|
// disabled state.
|
|
closeDependentFloater();
|
|
}
|
|
|
|
if( floaterp )
|
|
{
|
|
floaterp->setActive(enabled);
|
|
}
|
|
|
|
mCaption->setEnabled( enabled );
|
|
|
|
LLView::setEnabled( enabled );
|
|
}
|
|
|
|
void LLTextureCtrl::setValid(BOOL valid )
|
|
{
|
|
mValid = valid;
|
|
if (!valid)
|
|
{
|
|
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if (pickerp)
|
|
{
|
|
pickerp->setActive(FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// virtual
|
|
void LLTextureCtrl::clear()
|
|
{
|
|
setImageAssetID(LLUUID::null);
|
|
}
|
|
|
|
void LLTextureCtrl::setLabel(const std::string& label)
|
|
{
|
|
mLabel = label;
|
|
mCaption->setText(label);
|
|
}
|
|
|
|
void LLTextureCtrl::showPicker(BOOL take_focus)
|
|
{
|
|
// show hourglass cursor when loading inventory window
|
|
// because inventory construction is slooow
|
|
getWindow()->setCursor(UI_CURSOR_WAIT);
|
|
LLFloater* floaterp = mFloaterHandle.get();
|
|
|
|
// Show the dialog
|
|
if( floaterp )
|
|
{
|
|
floaterp->openFloater();
|
|
}
|
|
else
|
|
{
|
|
floaterp = new LLFloaterTexturePicker(
|
|
this,
|
|
mLabel,
|
|
mImmediateFilterPermMask,
|
|
mDnDFilterPermMask,
|
|
mNonImmediateFilterPermMask,
|
|
mCanApplyImmediately,
|
|
mFallbackImage);
|
|
|
|
mFloaterHandle = floaterp->getHandle();
|
|
|
|
LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
|
|
if (texture_floaterp && mOnTextureSelectedCallback)
|
|
{
|
|
texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
|
|
}
|
|
|
|
LLFloater* root_floater = gFloaterView->getParentFloater(this);
|
|
if (root_floater)
|
|
root_floater->addDependentFloater(floaterp);
|
|
floaterp->openFloater();
|
|
}
|
|
|
|
if (take_focus)
|
|
{
|
|
floaterp->setFocus(TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
void LLTextureCtrl::closeDependentFloater()
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp )
|
|
{
|
|
floaterp->setOwner(NULL);
|
|
floaterp->closeFloater();
|
|
}
|
|
}
|
|
|
|
// Allow us to download textures quickly when floater is shown
|
|
class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
|
|
{
|
|
public:
|
|
virtual void done()
|
|
{
|
|
// We need to find textures in all folders, so get the main
|
|
// background download going.
|
|
LLInventoryModelBackgroundFetch::instance().start();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
}
|
|
};
|
|
|
|
BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
|
|
|
|
if (!handled && mBorder->parentPointInView(x, y))
|
|
{
|
|
showPicker(FALSE);
|
|
//grab textures first...
|
|
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
|
|
//...then start full inventory fetch.
|
|
LLInventoryModelBackgroundFetch::instance().start();
|
|
handled = TRUE;
|
|
}
|
|
|
|
return handled;
|
|
}
|
|
|
|
void LLTextureCtrl::onFloaterClose()
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
|
|
if (floaterp)
|
|
{
|
|
floaterp->setOwner(NULL);
|
|
}
|
|
|
|
mFloaterHandle.markDead();
|
|
}
|
|
|
|
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
|
|
if( floaterp && getEnabled())
|
|
{
|
|
if (op == TEXTURE_CANCEL)
|
|
mViewModel->resetDirty();
|
|
// If the "no_commit_on_selection" parameter is set
|
|
// we get dirty only when user presses OK in the picker
|
|
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
|
|
else if (mCommitOnSelection || op == TEXTURE_SELECT)
|
|
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
|
|
|
|
if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work.
|
|
{
|
|
setTentative( FALSE );
|
|
|
|
if (id.notNull())
|
|
{
|
|
mImageItemID = id;
|
|
mImageAssetID = id;
|
|
}
|
|
else
|
|
{
|
|
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
|
|
lldebugs << "mImageItemID: " << mImageItemID << llendl;
|
|
mImageAssetID = floaterp->getAssetID();
|
|
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
|
|
}
|
|
|
|
if (op == TEXTURE_SELECT && mOnSelectCallback)
|
|
{
|
|
mOnSelectCallback( this, LLSD() );
|
|
}
|
|
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
|
|
{
|
|
mOnCancelCallback( this, LLSD() );
|
|
}
|
|
else
|
|
{
|
|
// If the "no_commit_on_selection" parameter is set
|
|
// we commit only when user presses OK in the picker
|
|
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
|
|
if (mCommitOnSelection || op == TEXTURE_SELECT)
|
|
onCommit();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
|
|
{
|
|
mOnTextureSelectedCallback = cb;
|
|
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
|
|
if (floaterp)
|
|
{
|
|
floaterp->setTextureSelectedCallback(cb);
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setImageAssetName(const std::string& name)
|
|
{
|
|
LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
|
|
if(imagep)
|
|
{
|
|
LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get());
|
|
if(pTexture)
|
|
{
|
|
LLUUID id = pTexture->getID();
|
|
setImageAssetID(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
|
|
{
|
|
if( mImageAssetID != asset_id )
|
|
{
|
|
mImageItemID.setNull();
|
|
mImageAssetID = asset_id;
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp && getEnabled() )
|
|
{
|
|
floaterp->setImageID( asset_id );
|
|
floaterp->resetDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
|
|
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
|
|
EAcceptance *accept,
|
|
std::string& tooltip_msg)
|
|
{
|
|
BOOL handled = FALSE;
|
|
|
|
// this downcast may be invalid - but if the second test below
|
|
// returns true, then the cast was valid, and we can perform
|
|
// the third test without problems.
|
|
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
|
|
bool is_mesh = cargo_type == DAD_MESH;
|
|
|
|
if (getEnabled() &&
|
|
((cargo_type == DAD_TEXTURE) || is_mesh) &&
|
|
allowDrop(item))
|
|
{
|
|
if (drop)
|
|
{
|
|
if(doDrop(item))
|
|
{
|
|
if (!mCommitOnSelection)
|
|
mViewModel->setDirty();
|
|
|
|
// This removes the 'Multiple' overlay, since
|
|
// there is now only one texture selected.
|
|
setTentative( FALSE );
|
|
onCommit();
|
|
}
|
|
}
|
|
|
|
*accept = ACCEPT_YES_SINGLE;
|
|
}
|
|
else
|
|
{
|
|
*accept = ACCEPT_NO;
|
|
}
|
|
|
|
handled = TRUE;
|
|
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl;
|
|
|
|
return handled;
|
|
}
|
|
|
|
void LLTextureCtrl::draw()
|
|
{
|
|
mBorder->setKeyboardFocusHighlight(hasFocus());
|
|
|
|
if (!mValid)
|
|
{
|
|
mTexturep = NULL;
|
|
}
|
|
else if (!mImageAssetID.isNull())
|
|
{
|
|
LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES,LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
|
|
|
|
texture->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
texture->forceToSaveRawImage(0) ;
|
|
|
|
mTexturep = texture;
|
|
}
|
|
else//mImageAssetID == LLUUID::null
|
|
{
|
|
mTexturep = NULL;
|
|
}
|
|
|
|
// Border
|
|
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
|
|
gl_rect_2d( border, mBorderColor.get(), FALSE );
|
|
|
|
// Interior
|
|
LLRect interior = border;
|
|
interior.stretch( -1 );
|
|
|
|
// If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
|
|
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
|
|
if( mTexturep )
|
|
{
|
|
if( mTexturep->getComponents() == 4 )
|
|
{
|
|
gl_rect_2d_checkerboard( interior, alpha );
|
|
}
|
|
|
|
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
|
|
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
|
|
}
|
|
else if (!mFallbackImage.isNull())
|
|
{
|
|
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
|
|
}
|
|
else
|
|
{
|
|
gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
|
|
|
|
// Draw X
|
|
gl_draw_x( interior, LLColor4::black );
|
|
}
|
|
|
|
mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() );
|
|
|
|
// Show "Loading..." string on the top left corner while this texture is loading.
|
|
// Using the discard level, do not show the string if the texture is almost but not
|
|
// fully loaded.
|
|
if (mTexturep.notNull() &&
|
|
(!mTexturep->isFullyLoaded()) &&
|
|
(mShowLoadingPlaceholder == TRUE))
|
|
{
|
|
U32 v_offset = 25;
|
|
LLFontGL* font = LLFontGL::getFontSansSerif();
|
|
|
|
// Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god
|
|
if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike())
|
|
{
|
|
font->renderUTF8(
|
|
mLoadingPlaceholderString,
|
|
0,
|
|
llfloor(interior.mLeft+3),
|
|
llfloor(interior.mTop-v_offset),
|
|
LLColor4::white,
|
|
LLFontGL::LEFT,
|
|
LLFontGL::BASELINE,
|
|
LLFontGL::DROP_SHADOW);
|
|
}
|
|
|
|
// Optionally show more detailed information.
|
|
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
|
|
{
|
|
LLFontGL* font = LLFontGL::getFontSansSerif();
|
|
std::string tdesc;
|
|
// Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best).
|
|
|
|
v_offset += 12;
|
|
tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0));
|
|
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
|
|
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
|
|
v_offset += 12;
|
|
tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel());
|
|
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
|
|
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
|
|
v_offset += 12;
|
|
tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
|
|
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
|
|
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
}
|
|
}
|
|
|
|
LLUICtrl::draw();
|
|
}
|
|
|
|
BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
|
|
{
|
|
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
|
|
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
|
|
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
|
|
gAgent.getID());
|
|
|
|
PermissionMask item_perm_mask = 0;
|
|
if (copy) item_perm_mask |= PERM_COPY;
|
|
if (mod) item_perm_mask |= PERM_MODIFY;
|
|
if (xfer) item_perm_mask |= PERM_TRANSFER;
|
|
|
|
// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
|
|
// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
|
|
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
|
|
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
|
|
{
|
|
if(mDragCallback)
|
|
{
|
|
return mDragCallback(this, item);
|
|
}
|
|
else
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
|
|
{
|
|
// call the callback if it exists.
|
|
if(mDropCallback)
|
|
{
|
|
// if it returns TRUE, we return TRUE, and therefore the
|
|
// commit is called above.
|
|
return mDropCallback(this, item);
|
|
}
|
|
|
|
// no callback installed, so just set the image ids and carry on.
|
|
setImageAssetID( item->getAssetUUID() );
|
|
mImageItemID = item->getUUID();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
|
|
{
|
|
if( ' ' == uni_char )
|
|
{
|
|
showPicker(TRUE);
|
|
return TRUE;
|
|
}
|
|
return LLUICtrl::handleUnicodeCharHere(uni_char);
|
|
}
|
|
|
|
void LLTextureCtrl::setValue( const LLSD& value )
|
|
{
|
|
setImageAssetID(value.asUUID());
|
|
}
|
|
|
|
LLSD LLTextureCtrl::getValue() const
|
|
{
|
|
return LLSD(getImageAssetID());
|
|
}
|
|
|
|
|
|
|
|
|
|
|