phoenix-firestorm/indra/newview/llviewerstats.cpp

711 lines
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C++
Executable File

/**
* @file llviewerstats.cpp
* @brief LLViewerStats class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "message.h"
#include "llfloaterreg.h"
#include "llmemory.h"
#include "lltimer.h"
#include "llvfile.h"
#include "llappviewer.h"
#include "pipeline.h"
#include "lltexturefetch.h"
#include "llviewerobjectlist.h"
#include "llviewertexturelist.h"
#include "lltexlayer.h"
#include "lltexlayerparams.h"
#include "llsurface.h"
#include "llvlmanager.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llversioninfo.h"
#include "llfloatertools.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llviewerwindow.h" // *TODO: remove, only used for width/height
#include "llworld.h"
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
namespace LLStatViewer
{
LLTrace::CountStatHandle<> FPS("fpsstat"),
PACKETS_IN("packetsinstat"),
PACKETS_LOST("packetsloststat"),
PACKETS_OUT("packetsoutstat"),
TEXTURE_PACKETS("texturepacketsstat"),
TRIANGLES_DRAWN("trianglesdrawnstat"),
CHAT_COUNT("chatcount", "Chat messages sent"),
IM_COUNT("imcount", "IMs sent"),
OBJECT_CREATE("objectcreate"),
OBJECT_REZ("objectrez", "Object rez count"),
LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load"),
LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"),
LSL_SAVES("lslsaves", "Number of times user has saved a script"),
ANIMATION_UPLOADS("animationuploads", "Animations uploaded"),
FLY("fly", "Fly count"),
TELEPORT("teleport", "Teleport count"),
DELETE_OBJECT("deleteobject", "Objects deleted"),
SNAPSHOT("snapshot", "Snapshots taken"),
UPLOAD_SOUND("uploadsound", "Sounds uploaded"),
UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
KILLED("killed", "Number of times killed"),
FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
TEX_BAKES("texbakes"),
TEX_REBAKES("texrebakes"),
NUM_NEW_OBJECTS("numnewobjectsstat");
LLTrace::CountStatHandle<LLTrace::Kilobits> KBIT("kbitstat"),
LAYERS_KBIT("layerskbitstat"),
OBJECT_KBIT("objectkbitstat"),
ASSET_KBIT("assetkbitstat"),
TEXTURE_KBIT("texturekbitstat"),
ACTUAL_IN_KBIT("actualinkbitstat"),
ACTUAL_OUT_KBIT("actualoutkbitstat");
LLTrace::CountStatHandle<LLTrace::Seconds> AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearence"),
TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
FPS_2_TIME("fps2time", "Seconds below 2 FPS"),
SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "", LL_SIM_STAT_TIME_DILATION),
SIM_FPS("simfps", "", LL_SIM_STAT_FPS),
SIM_PHYSICS_FPS("simphysicsfps", "", LL_SIM_STAT_PHYSFPS),
SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS),
SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS),
SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS),
SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS),
SIM_MAIN_AGENTS("simmainagents", "", LL_SIM_STAT_NUMAGENTMAIN),
SIM_CHILD_AGENTS("simchildagents", "", LL_SIM_STAT_NUMAGENTCHILD),
SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS),
SIM_ACTIVE_OBJECTS("simactiveobjects", "", LL_SIM_STAT_NUMTASKSACTIVE),
SIM_ACTIVE_SCRIPTS("simactivescripts", "", LL_SIM_STAT_NUMSCRIPTSACTIVE),
SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN),
SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS),
SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS),
SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS),
SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS),
SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS),
SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS),
SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS);
LLTrace::MeasurementStatHandle<> FPS_SAMPLE("fpssample"),
NUM_IMAGES("numimagesstat"),
NUM_RAW_IMAGES("numrawimagesstat"),
NUM_OBJECTS("numobjectsstat"),
NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
NUM_SIZE_CULLED("numsizeculledstat"),
NUM_VIS_CULLED("numvisculledstat"),
ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
SHADER_OBJECTS("shaderobjects", "Object Shaders"),
DRAW_DISTANCE("drawdistance", "Draw Distance"),
CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"),
PENDING_VFS_OPERATIONS("vfspendingoperations"),
PACKETS_LOST_PERCENT("packetslostpercentstat"),
WINDOW_WIDTH("windowwidth", "Window width"),
WINDOW_HEIGHT("windowheight", "Window height");
LLTrace::MeasurementStatHandle<LLTrace::Meters> AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
LLTrace::MeasurementStatHandle<LLTrace::Bytes> GL_TEX_MEM("gltexmemstat"),
GL_BOUND_MEM("glboundmemstat"),
RAW_MEM("rawmemstat"),
FORMATTED_MEM("formattedmemstat"),
DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
SimMeasurement<LLTrace::Milliseconds> SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS),
SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS),
SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS),
SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS),
SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS),
SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS),
SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS),
SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS),
SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS),
SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME),
SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME),
SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME);
SimMeasurement<LLTrace::Bytes> SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES),
SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
LLTrace::MeasurementStatHandle<LLTrace::Milliseconds> FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
LOGIN_SECONDS("loginseconds", "Time between LoginRequest and LoginReply"),
REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"),
FRAME_STACKTIME("framestacktime", "FRAME_SECS"),
UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"),
NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"),
IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"),
REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"),
RENDER_STACKTIME("renderstacktime", "RENDER_SECS"),
SIM_PING("simpingstat");
}
LLViewerStats::LLViewerStats()
: mLastTimeDiff(0.0)
{
mRecording.start();
LLTrace::get_frame_recording().start();
}
LLViewerStats::~LLViewerStats()
{
}
void LLViewerStats::resetStats()
{
LLViewerStats::instance().mRecording.reset();
}
void LLViewerStats::updateFrameStats(const F64 time_diff)
{
LLTrace::Seconds time_diff_seconds(time_diff);
if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > 5.0)
{
add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff_seconds);
}
F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS);
if (0.f < sim_fps && sim_fps < 20.f)
{
add(LLStatViewer::SIM_20_FPS_TIME, time_diff_seconds);
}
F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
{
add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff_seconds);
}
if (time_diff >= 0.5)
{
add(LLStatViewer::FPS_2_TIME, time_diff_seconds);
}
if (time_diff >= 0.125)
{
add(LLStatViewer::FPS_8_TIME, time_diff_seconds);
}
if (time_diff >= 0.1)
{
add(LLStatViewer::FPS_10_TIME, time_diff_seconds);
}
if (gFrameCount && mLastTimeDiff > 0.0)
{
// new "stutter" meter
add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
// old stats that were never really used
sample(LLStatViewer::FRAMETIME_JITTER, LLTrace::Milliseconds(mLastTimeDiff - time_diff));
F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
sample(LLStatViewer::FRAMETIME_SLEW, LLTrace::Milliseconds(average_frametime - time_diff));
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
sample(LLStatViewer::DELTA_BANDWIDTH, LLTrace::Bits(delta_bandwidth));
sample(LLStatViewer::MAX_BANDWIDTH, LLTrace::Bits(max_bandwidth));
}
mLastTimeDiff = time_diff;
}
void LLViewerStats::addToMessage(LLSD &body) const
{
LLSD &misc = body["misc"];
misc["Version"] = TRUE;
//TODO RN: get last value, not mean
misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO);
body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD();
llinfos << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value()
<< "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << llendl;
}
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
U32 gTotalLandIn = 0,
gTotalLandOut = 0,
gTotalWaterIn = 0,
gTotalWaterOut = 0;
F32 gAveLandCompression = 0.f,
gAveWaterCompression = 0.f,
gBestLandCompression = 1.f,
gBestWaterCompression = 1.f,
gWorstLandCompression = 0.f,
gWorstWaterCompression = 0.f;
LLUnit<LLUnits::Bytes, U32> gTotalWorldData = 0,
gTotalObjectData = 0,
gTotalTextureData = 0;
U32 gSimPingCount = 0;
LLUnit<LLUnits::Bits, U32> gObjectData = 0;
F32 gAvgSimPing = 0.f;
LLUnit<LLUnits::Bytes, U32> gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
extern U32 gVisCompared;
extern U32 gVisTested;
LLFrameTimer gTextureTimer;
void update_statistics()
{
gTotalWorldData += gVLManager.getTotalBytes();
gTotalObjectData += gObjectData;
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
add(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds);
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
add(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds);
}
else if (LLFloaterReg::instanceVisible("build"))
{
add(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds);
}
}
sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
sample(LLStatViewer::LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
sample(LLStatViewer::CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
sample(LLStatViewer::FRAME_STACKTIME, LLTrace::Seconds(gDebugView->mFastTimerView->getTime("Frame")));
F64 idle_secs = gDebugView->mFastTimerView->getTime("Idle");
F64 network_secs = gDebugView->mFastTimerView->getTime("Network");
sample(LLStatViewer::UPDATE_STACKTIME, LLTrace::Seconds(idle_secs - network_secs));
sample(LLStatViewer::NETWORK_STACKTIME, LLTrace::Seconds(network_secs));
sample(LLStatViewer::IMAGE_STACKTIME, LLTrace::Seconds(gDebugView->mFastTimerView->getTime("Update Images")));
sample(LLStatViewer::REBUILD_STACKTIME, LLTrace::Seconds(gDebugView->mFastTimerView->getTime("Sort Draw State")));
sample(LLStatViewer::RENDER_STACKTIME, LLTrace::Seconds(gDebugView->mFastTimerView->getTime("Geometry")));
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
sample(LLStatViewer::SIM_PING, LLTrace::Milliseconds(cdp->getPingDelay()));
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
gSimPingCount++;
}
else
{
sample(LLStatViewer::SIM_PING, LLTrace::Seconds(10));
}
add(LLStatViewer::FPS, 1);
if (LLTrace::get_frame_recording().getTotalRecording().getSampleCount(LLStatViewer::FPS))
{
sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getTotalRecording().getPerSec(LLStatViewer::FPS));
}
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
add(LLStatViewer::LAYERS_KBIT, LLTrace::Bits(layer_bits));
add(LLStatViewer::OBJECT_KBIT, gObjectData);
sample(LLStatViewer::PENDING_VFS_OPERATIONS, LLVFile::getVFSThread()->getPending());
add(LLStatViewer::ASSET_KBIT, LLTrace::Bits(gTransferManager.getTransferBitsIn(LLTCT_ASSET)));
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
gTextureTimer.pause();
}
else
{
gTextureTimer.unpause();
}
{
static F32 visible_avatar_frames = 0.f;
static F32 avg_visible_avatars = 0;
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
if (visible_avatars > 0.f)
{
visible_avatar_frames = 1.f;
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
}
sample(LLStatViewer::VISIBLE_AVATARS, (F64)avg_visible_avatars);
}
LLWorld::getInstance()->updateNetStats();
LLWorld::getInstance()->requestCacheMisses();
// Reset all of these values.
gVLManager.resetBitCounts();
gObjectData = 0;
// gDecodedBits = 0;
// Only update texture stats periodically so that they are less noisy
{
static const F32 texture_stats_freq = 10.f;
static LLFrameTimer texture_stats_timer;
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
{
gTotalTextureData = LLTrace::Bytes(LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_KBIT));
texture_stats_timer.reset();
}
}
}
class ViewerStatsResponder : public LLHTTPClient::Responder
{
public:
ViewerStatsResponder() { }
void error(U32 statusNum, const std::string& reason)
{
llinfos << "ViewerStatsResponder::error " << statusNum << " "
<< reason << llendl;
}
void result(const LLSD& content)
{
llinfos << "ViewerStatsResponder::result" << llendl;
}
};
/*
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
*
* There's also a compatibility shim for the old fixed-format sim
* stats in newsim/llagentinfo.cpp:processViewerStats.
*
* If you move stats around here, make the corresponding changes in
* those locations, too.
*/
void send_stats()
{
// IW 9/23/02 I elected not to move this into LLViewerStats
// because it depends on too many viewer.cpp globals.
// Someday we may want to merge all our stats into a central place
// but that day is not today.
// Only send stats if the agent is connected to a region.
if (!gAgent.getRegion())
{
return;
}
LLSD body;
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
if (url.empty()) {
llwarns << "Could not get ViewerStats capability" << llendl;
return;
}
body["session_id"] = gAgentSessionID;
LLSD &agent = body["agent"];
time_t ltime;
time(&ltime);
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
agent["start_time"] = S32(ltime - S32(run_time));
// The first stat set must have a 0 run time if it doesn't actually
// contain useful data in terms of FPS, etc. We use half the
// SEND_STATS_PERIOD seconds as the point at which these statistics become
// valid. Data warehouse uses a 0 value here to easily discard these
// records with non-useful FPS values etc.
if (run_time < (SEND_STATS_PERIOD / 2))
{
agent["run_time"] = 0.0f;
}
else
{
agent["run_time"] = run_time;
}
// send fps only for time app spends in foreground
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
agent["version"] = LLVersionInfo::getChannelAndVersion();
std::string language = LLUI::getLanguage();
agent["language"] = language;
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
gSimFrames = (F32) gFrameCount;
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
agent["ping"] = gAvgSimPing;
agent["meters_traveled"] = gAgent.getDistanceTraveled();
agent["regions_visited"] = gAgent.getRegionsVisited();
agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0;
LLSD &system = body["system"];
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
system["cpu"] = gSysCPU.getCPUString();
unsigned char MACAddress[MAC_ADDRESS_BYTES];
LLUUID::getNodeID(MACAddress);
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
MACAddress[0],MACAddress[1],MACAddress[2],
MACAddress[3],MACAddress[4],MACAddress[5]);
system["mac_address"] = macAddressString;
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
std::string gpu_desc = llformat(
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)LLFeatureManager::getInstance()->getGPUClass())
+ gGLManager.getRawGLString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
system["opengl_version"] = gGLManager.mGLVersionString;
S32 shader_level = 0;
if (LLPipeline::sRenderDeferred)
{
if (LLPipeline::RenderShadowDetail > 0)
{
shader_level = 5;
}
else if (LLPipeline::RenderDeferredSSAO)
{
shader_level = 4;
}
else
{
shader_level = 3;
}
}
else if (gPipeline.canUseWindLightShadersOnObjects())
{
shader_level = 2;
}
else if (gPipeline.canUseVertexShaders())
{
shader_level = 1;
}
system["shader_level"] = shader_level;
LLSD &download = body["downloads"];
download["world_kbytes"] = LLTrace::Kilobytes(gTotalWorldData).value();
download["object_kbytes"] = LLTrace::Kilobytes(gTotalObjectData).value();
download["texture_kbytes"] = LLTrace::Kilobytes(gTotalTextureData).value();
download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
LLSD &in = body["stats"]["net"]["in"];
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
in["packets"] = (S32) gMessageSystem->mPacketsIn;
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
gMessageSystem->mCompressedBytesIn) / 1024.0;
LLSD &out = body["stats"]["net"]["out"];
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
out["packets"] = (S32) gMessageSystem->mPacketsOut;
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
gMessageSystem->mCompressedBytesOut) / 1024.0;
LLSD &fail = body["stats"]["failures"];
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
fail["resent"] = (S32) gMessageSystem->mResentPackets;
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
// Misc stats, two strings and two ints
// These are not expecticed to persist across multiple releases
// Comment any changes with your name and the expected release revision
// If the current revision is recent, ping the previous author before overriding
LLSD &misc = body["stats"]["misc"];
// Screen size so the UI team can figure out how big the widgets
// appear and use a "typical" size for end user tests.
S32 window_width = gViewerWindow->getWindowWidthRaw();
S32 window_height = gViewerWindow->getWindowHeightRaw();
S32 window_size = (window_width * window_height) / 1024;
misc["string_1"] = llformat("%d", window_size);
misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
F32 unbaked_time = LLVOAvatar::sUnbakedTime * 1000.f / gFrameTimeSeconds;
misc["int_1"] = LLSD::Integer(unbaked_time); // Steve: 1.22
F32 grey_time = LLVOAvatar::sGreyTime * 1000.f / gFrameTimeSeconds;
misc["int_2"] = LLSD::Integer(grey_time); // Steve: 1.22
llinfos << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << llendl;
llinfos << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << llendl;
body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames");
body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames");
body["MinimalSkin"] = false;
LLViewerStats::getInstance()->addToMessage(body);
LLHTTPClient::post(url, body, new ViewerStatsResponder());
}
LLFrameTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name)
{
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
if (iter == mPhaseMap.end())
{
LLFrameTimer timer;
mPhaseMap[phase_name] = timer;
}
LLFrameTimer& timer = mPhaseMap[phase_name];
return timer;
}
void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name)
{
LLFrameTimer& timer = getPhaseTimer(phase_name);
lldebugs << "startPhase " << phase_name << llendl;
timer.unpause();
}
void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name)
{
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
if (iter != mPhaseMap.end())
{
if (iter->second.getStarted())
{
// Going from started to paused state - record stats.
recordPhaseStat(phase_name,iter->second.getElapsedTimeF32());
}
lldebugs << "stopPhase " << phase_name << llendl;
iter->second.pause();
}
else
{
lldebugs << "stopPhase " << phase_name << " is not started, no-op" << llendl;
}
}
void LLViewerStats::PhaseMap::stopAllPhases()
{
for (phase_map_t::iterator iter = mPhaseMap.begin();
iter != mPhaseMap.end(); ++iter)
{
const std::string& phase_name = iter->first;
if (iter->second.getStarted())
{
// Going from started to paused state - record stats.
recordPhaseStat(phase_name,iter->second.getElapsedTimeF32());
}
lldebugs << "stopPhase (all) " << phase_name << llendl;
iter->second.pause();
}
}
void LLViewerStats::PhaseMap::clearPhases()
{
lldebugs << "clearPhases" << llendl;
mPhaseMap.clear();
}
LLSD LLViewerStats::PhaseMap::asLLSD()
{
LLSD result;
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
{
const std::string& phase_name = iter->first;
result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted()));
result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
}
return result;
}
// static initializer
//static
LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats;
LLViewerStats::PhaseMap::PhaseMap()
{
}
// static
LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name)
{
phase_stats_t::iterator it = sStats.find(phase_name);
if (it == sStats.end())
{
LLViewerStats::StatsAccumulator new_stats;
sStats[phase_name] = new_stats;
}
return sStats[phase_name];
}
// static
void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value)
{
LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name);
stats.push(value);
}