phoenix-firestorm/indra/newview/app_settings/graphic_preset_controls.xml

67 lines
2.5 KiB
XML

<llsd>
<array>
<string>AgentPause</string>
<string>CameraDoFResScale</string>
<string>CameraFieldOfView</string>
<string>CameraFocalLength</string>
<string>CameraFocusTransitionTime</string>
<string>CameraFNumber</string>
<string>FramePerSecondLimit</string>
<string>FSDynamicTextureMemory</string>
<string>FSDynamicTextureMemoryCacheReserve</string>
<string>FSDynamicTextureMemoryGPUReserve</string>
<string>FSDynamicTextureMemoryMinTextureMemory</string>
<string>FSLimitFramerate</string>
<string>FSRenderDoFUnderwater</string>
<string>FSRenderVignette</string>
<string>FullScreen</string>
<string>RenderAnisotropic</string>
<string>RenderAttachedLights</string>
<string>RenderAttachedParticles</string>
<string>RenderAutoMaskAlphaDeferred</string>
<string>RenderAutoMaskAlphaNonDeferred</string>
<string>RenderAvatarCloth</string>
<string>RenderAvatarLODFactor</string>
<string>RenderAvatarMaxComplexity</string>
<string>RenderAvatarMaxNonImpostors</string>
<string>RenderAvatarPhysicsLODFactor</string>
<string>RenderCompressTextures</string>
<string>RenderDeferred</string>
<string>RenderDeferredSSAO</string>
<string>RenderDepthOfField</string>
<string>RenderDepthOfFieldInEditMode</string>
<string>RenderFarClip</string>
<string>RenderFlexTimeFactor</string>
<string>RenderFogRatio</string>
<string>RenderFSAASamples</string>
<string>RenderGamma</string>
<string>RenderGlow</string>
<string>RenderGlowIterations</string>
<string>RenderGlowResolutionPow</string>
<string>RenderLocalLights</string>
<string>RenderMaxPartCount</string>
<string>RenderObjectBump</string>
<string>RenderPBR</string>
<string>RenderQualityPerformance</string>
<string>RenderReflectionDetail</string>
<string>RenderReflectionProbeDetail</string>
<string>RenderShaderLightingMaxLevel</string>
<string>RenderShadowDetail</string>
<string>RenderShadowResolutionScale</string>
<string>RenderTerrainDetail</string>
<string>RenderTerrainLODFactor</string>
<string>RenderTerrainScale</string>
<string>RenderTreeLODFactor</string>
<string>RenderTransparentWater</string>
<string>RenderUnloadedAvatar</string>
<string>RenderUseStreamVBO</string>
<string>RenderVBOEnable</string>
<string>RenderVolumeLODFactor</string>
<string>RenderWaterRefResolution</string>
<string>TextureDiscardLevel</string>
<string>TextureMemory</string>
<string>WindLightUseAtmosShaders</string>
<string>WLSkyDetail</string>
</array>
</llsd>