759 lines
20 KiB
C++
759 lines
20 KiB
C++
/**
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* @file llreflectionmapmanager.cpp
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* @brief LLReflectionMapManager class implementation
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llreflectionmapmanager.h"
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#include "llviewercamera.h"
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#include "llspatialpartition.h"
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#include "llviewerregion.h"
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#include "pipeline.h"
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#include "llviewershadermgr.h"
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#include "llviewercontrol.h"
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extern BOOL gCubeSnapshot;
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extern BOOL gTeleportDisplay;
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//#pragma optimize("", off)
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// experimental pipeline render target override, if this works, do something less hacky
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LLPipeline::RenderTargetPack gProbeRT;
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LLReflectionMapManager::LLReflectionMapManager()
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{
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for (int i = 0; i < LL_REFLECTION_PROBE_COUNT; ++i)
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{
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mCubeFree[i] = true;
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}
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}
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struct CompareReflectionMapDistance
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{
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};
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struct CompareProbeDistance
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{
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bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs)
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{
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return lhs->mDistance < rhs->mDistance;
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}
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};
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// helper class to seed octree with probes
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void LLReflectionMapManager::update()
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{
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if (!LLPipeline::sRenderPBR || gTeleportDisplay)
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{
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return;
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}
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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llassert(!gCubeSnapshot); // assert a snapshot is not in progress
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if (LLAppViewer::instance()->logoutRequestSent())
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{
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return;
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}
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// =============== TODO -- move to an init function =================
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if (mTexture.isNull())
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{
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mTexture = new LLCubeMapArray();
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mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 3, LL_REFLECTION_PROBE_COUNT);
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}
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if (!mRenderTarget.isComplete())
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{
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U32 color_fmt = GL_RGBA;
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const bool use_depth_buffer = true;
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const bool use_stencil_buffer = true;
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U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample
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mRenderTarget.allocate(targetRes, targetRes, color_fmt, use_depth_buffer, use_stencil_buffer, LLTexUnit::TT_RECT_TEXTURE);
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// hack to allocate render targets using gPipeline code
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gCubeSnapshot = TRUE;
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auto* old_rt = gPipeline.mRT;
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gPipeline.mRT = &gProbeRT;
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gPipeline.allocateScreenBuffer(targetRes, targetRes);
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gPipeline.allocateShadowBuffer(targetRes, targetRes);
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gPipeline.mRT = old_rt;
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gCubeSnapshot = FALSE;
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}
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if (mMipChain.empty())
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{
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U32 res = LL_REFLECTION_PROBE_RESOLUTION;
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U32 count = log2((F32)res) + 0.5f;
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mMipChain.resize(count);
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for (int i = 0; i < count; ++i)
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{
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mMipChain[i].allocate(res, res, GL_RGB, false, false, LLTexUnit::TT_RECT_TEXTURE);
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res /= 2;
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}
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}
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// =============== TODO -- move to an init function =================
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// naively drop probes every 16m as we move the camera around for now
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// later, use LLSpatialPartition to manage probes
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const F32 PROBE_SPACING = 16.f;
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const U32 MAX_PROBES = 8;
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LLVector4a camera_pos;
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camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
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// process kill list
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for (auto& probe : mKillList)
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{
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auto& iter = std::find(mProbes.begin(), mProbes.end(), probe);
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if (iter != mProbes.end())
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{
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deleteProbe(iter - mProbes.begin());
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}
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}
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mKillList.clear();
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// process create list
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for (auto& probe : mCreateList)
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{
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mProbes.push_back(probe);
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}
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mCreateList.clear();
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if (mProbes.empty())
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{
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return;
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}
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const F32 UPDATE_INTERVAL = 5.f; //update no more than once every 5 seconds
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bool did_update = false;
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bool realtime = gSavedSettings.getS32("RenderReflectionProbeDetail") >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
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LLReflectionMap* closestDynamic = nullptr;
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LLReflectionMap* oldestProbe = nullptr;
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if (mUpdatingProbe != nullptr)
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{
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did_update = true;
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doProbeUpdate();
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}
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for (int i = 0; i < mProbes.size(); ++i)
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{
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LLReflectionMap* probe = mProbes[i];
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if (probe->getNumRefs() == 1)
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{ // no references held outside manager, delete this probe
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deleteProbe(i);
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--i;
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continue;
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}
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probe->mProbeIndex = i;
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LLVector4a d;
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if (!did_update &&
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i < LL_REFLECTION_PROBE_COUNT &&
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(oldestProbe == nullptr || probe->mLastUpdateTime < oldestProbe->mLastUpdateTime))
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{
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oldestProbe = probe;
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}
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if (realtime &&
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closestDynamic == nullptr &&
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probe->mCubeArray.notNull() &&
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probe->getIsDynamic())
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{
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closestDynamic = probe;
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}
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d.setSub(camera_pos, probe->mOrigin);
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probe->mDistance = d.getLength3().getF32()-probe->mRadius;
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}
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if (realtime && closestDynamic != nullptr)
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
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// update the closest dynamic probe realtime
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closestDynamic->autoAdjustOrigin();
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for (U32 i = 0; i < 6; ++i)
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{
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updateProbeFace(closestDynamic, i);
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}
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}
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// switch to updating the next oldest probe
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if (!did_update && oldestProbe != nullptr)
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{
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LLReflectionMap* probe = oldestProbe;
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if (probe->mCubeIndex == -1)
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{
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probe->mCubeArray = mTexture;
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probe->mCubeIndex = allocateCubeIndex();
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}
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probe->autoAdjustOrigin();
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mUpdatingProbe = probe;
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doProbeUpdate();
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}
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// update distance to camera for all probes
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std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance());
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}
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LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
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{
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LLReflectionMap* probe = new LLReflectionMap();
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probe->mGroup = group;
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probe->mOrigin = group->getOctreeNode()->getCenter();
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if (gCubeSnapshot)
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{ //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
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mCreateList.push_back(probe);
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}
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else
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{
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mProbes.push_back(probe);
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}
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return probe;
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}
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void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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U32 count = 0;
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U32 lastIdx = 0;
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for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i)
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{
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mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested
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if (mProbes[i]->mCubeIndex != -1)
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{
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mProbes[i]->mProbeIndex = count;
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maps[count++] = mProbes[i];
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}
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else
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{
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mProbes[i]->mProbeIndex = -1;
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}
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lastIdx = i;
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}
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// set remaining probe indices to -1
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for (U32 i = lastIdx+1; i < mProbes.size(); ++i)
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{
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mProbes[i]->mProbeIndex = -1;
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}
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// null terminate list
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if (count < maps.size())
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{
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maps[count] = nullptr;
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}
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}
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LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
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{
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#if 1
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if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
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{
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OctreeNode* node = group->getOctreeNode();
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F32 size = node->getSize().getF32ptr()[0];
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if (size >= 15.f && size <= 17.f)
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{
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return addProbe(group);
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}
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}
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if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN)
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{
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OctreeNode* node = group->getOctreeNode();
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F32 size = node->getSize().getF32ptr()[0];
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if (size >= 15.f && size <= 17.f)
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{
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return addProbe(group);
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}
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}
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#endif
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return nullptr;
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}
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LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj)
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{
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llassert(vobj != nullptr);
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LLReflectionMap* probe = new LLReflectionMap();
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probe->mViewerObject = vobj;
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probe->mOrigin.load3(vobj->getPositionAgent().mV);
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if (gCubeSnapshot)
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{ //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
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mCreateList.push_back(probe);
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}
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else
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{
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mProbes.push_back(probe);
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}
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return probe;
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}
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S32 LLReflectionMapManager::allocateCubeIndex()
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{
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for (int i = 0; i < LL_REFLECTION_PROBE_COUNT; ++i)
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{
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if (mCubeFree[i])
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{
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mCubeFree[i] = false;
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return i;
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}
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}
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// no cubemaps free, steal one from the back of the probe list
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for (int i = mProbes.size() - 1; i >= LL_REFLECTION_PROBE_COUNT; --i)
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{
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if (mProbes[i]->mCubeIndex != -1)
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{
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S32 ret = mProbes[i]->mCubeIndex;
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mProbes[i]->mCubeIndex = -1;
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return ret;
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}
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}
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llassert(false); // should never fail to allocate, something is probably wrong with mCubeFree
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return -1;
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}
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void LLReflectionMapManager::deleteProbe(U32 i)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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LLReflectionMap* probe = mProbes[i];
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if (probe->mCubeIndex != -1)
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{ // mark the cube index used by this probe as being free
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mCubeFree[probe->mCubeIndex] = true;
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}
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if (mUpdatingProbe == probe)
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{
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mUpdatingProbe = nullptr;
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mUpdatingFace = 0;
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}
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// remove from any Neighbors lists
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for (auto& other : probe->mNeighbors)
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{
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auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
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llassert(iter != other->mNeighbors.end());
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other->mNeighbors.erase(iter);
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}
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mProbes.erase(mProbes.begin() + i);
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}
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void LLReflectionMapManager::doProbeUpdate()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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llassert(mUpdatingProbe != nullptr);
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updateProbeFace(mUpdatingProbe, mUpdatingFace);
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if (++mUpdatingFace == 6)
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{
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updateNeighbors(mUpdatingProbe);
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mUpdatingProbe = nullptr;
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mUpdatingFace = 0;
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}
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}
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void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
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{
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mRenderTarget.bindTarget();
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// hacky hot-swap of camera specific render targets
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auto* old_rt = gPipeline.mRT;
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gPipeline.mRT = &gProbeRT;
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probe->update(mRenderTarget.getWidth(), face);
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gPipeline.mRT = old_rt;
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mRenderTarget.flush();
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// generate mipmaps
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{
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LLGLDepthTest depth(GL_FALSE, GL_FALSE);
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LLGLDisable cull(GL_CULL_FACE);
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gReflectionMipProgram.bind();
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gGL.matrixMode(gGL.MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.matrixMode(gGL.MM_PROJECTION);
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.flush();
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U32 res = LL_REFLECTION_PROBE_RESOLUTION * 2;
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S32 mips = log2((F32)LL_REFLECTION_PROBE_RESOLUTION) + 0.5f;
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for (int i = 0; i < mMipChain.size(); ++i)
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{
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LL_PROFILE_GPU_ZONE("probe mip");
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mMipChain[i].bindTarget();
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if (i == 0)
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{
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gGL.getTexUnit(0)->bind(&mRenderTarget);
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}
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else
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{
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gGL.getTexUnit(0)->bind(&(mMipChain[i - 1]));
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}
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// <FS:Ansariel> Remove QUADS rendering mode
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//gGL.begin(gGL.QUADS);
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//gGL.texCoord2f(0, 0);
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//gGL.vertex2f(-1, -1);
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//gGL.texCoord2f(res, 0);
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//gGL.vertex2f(1, -1);
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//gGL.texCoord2f(res, res);
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//gGL.vertex2f(1, 1);
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//gGL.texCoord2f(0, res);
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//gGL.vertex2f(-1, 1);
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//gGL.end();
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gGL.begin(gGL.TRIANGLES);
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gGL.texCoord2f(0, 0);
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gGL.vertex2f(-1, -1);
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gGL.texCoord2f(res, 0);
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gGL.vertex2f(1, -1);
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gGL.texCoord2f(res, res);
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gGL.vertex2f(1, 1);
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gGL.texCoord2f(0, 0);
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gGL.vertex2f(-1, -1);
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gGL.texCoord2f(res, res);
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gGL.vertex2f(1, 1);
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gGL.texCoord2f(0, res);
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gGL.vertex2f(-1, 1);
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gGL.end();
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// </FS:Ansariel>
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gGL.flush();
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res /= 2;
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S32 mip = i - (mMipChain.size() - mips);
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if (mip >= 0)
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{
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mTexture->bind(0);
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glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
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mTexture->unbind();
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}
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mMipChain[i].flush();
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}
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gGL.popMatrix();
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gGL.matrixMode(gGL.MM_MODELVIEW);
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gGL.popMatrix();
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gReflectionMipProgram.unbind();
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}
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}
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void LLReflectionMapManager::rebuild()
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{
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for (auto& probe : mProbes)
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{
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probe->mLastUpdateTime = 0.f;
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}
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}
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void LLReflectionMapManager::shift(const LLVector4a& offset)
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{
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for (auto& probe : mProbes)
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{
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probe->mOrigin.add(offset);
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}
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}
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void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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//remove from existing neighbors
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear");
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for (auto& other : probe->mNeighbors)
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{
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auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
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llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly
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other->mNeighbors.erase(iter);
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}
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probe->mNeighbors.clear();
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}
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// search for new neighbors
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search");
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for (auto& other : mProbes)
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{
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if (other != probe)
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{
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if (probe->intersects(other))
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{
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probe->mNeighbors.push_back(other);
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other->mNeighbors.push_back(probe);
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}
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}
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}
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}
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}
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void LLReflectionMapManager::updateUniforms()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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// structure for packing uniform buffer object
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// see class3/deferred/reflectionProbeF.glsl
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struct ReflectionProbeData
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{
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LLMatrix4 refBox[LL_REFLECTION_PROBE_COUNT]; // object bounding box as needed
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LLVector4 refSphere[LL_REFLECTION_PROBE_COUNT]; //origin and radius of refmaps in clip space
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LLVector4 refParams[LL_REFLECTION_PROBE_COUNT]; //extra parameters (currently only ambiance)
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GLint refIndex[LL_REFLECTION_PROBE_COUNT][4];
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GLint refNeighbor[4096];
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GLint refmapCount;
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};
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mReflectionMaps.resize(LL_REFLECTION_PROBE_COUNT);
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getReflectionMaps(mReflectionMaps);
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ReflectionProbeData rpd;
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// load modelview matrix into matrix 4a
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LLMatrix4a modelview;
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modelview.loadu(gGLModelView);
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LLVector4a oa; // scratch space for transformed origin
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S32 count = 0;
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U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors
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for (auto* refmap : mReflectionMaps)
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{
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if (refmap == nullptr)
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{
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break;
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}
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|
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llassert(refmap->mProbeIndex == count);
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llassert(mReflectionMaps[refmap->mProbeIndex] == refmap);
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llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged
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{
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//LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refSphere");
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modelview.affineTransform(refmap->mOrigin, oa);
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rpd.refSphere[count].set(oa.getF32ptr());
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rpd.refSphere[count].mV[3] = refmap->mRadius;
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}
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rpd.refIndex[count][0] = refmap->mCubeIndex;
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llassert(nc % 4 == 0);
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rpd.refIndex[count][1] = nc / 4;
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rpd.refIndex[count][3] = refmap->mPriority;
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// for objects that are reflection probes, use the volume as the influence volume of the probe
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// only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres
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if (refmap->getBox(rpd.refBox[count]))
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{ // negate priority to indicate this probe has a box influence volume
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rpd.refIndex[count][3] = -rpd.refIndex[count][3];
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}
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rpd.refParams[count].set(refmap->getAmbiance(), 0.f, 0.f, 0.f);
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|
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S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors
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{
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//LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors");
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//pack neghbor list
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for (auto& neighbor : refmap->mNeighbors)
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{
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if (ni >= 4096)
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{ // out of space
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break;
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}
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|
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GLint idx = neighbor->mProbeIndex;
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if (idx == -1)
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{
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continue;
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}
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|
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// this neighbor may be sampled
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rpd.refNeighbor[ni++] = idx;
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}
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}
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|
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if (nc == ni)
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{
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//no neighbors, tag as empty
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rpd.refIndex[count][1] = -1;
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}
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else
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{
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rpd.refIndex[count][2] = ni - nc;
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|
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// move the cursor forward
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nc = ni;
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if (nc % 4 != 0)
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{ // jump to next power of 4 for compatibility with ivec4
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nc += 4 - (nc % 4);
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}
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}
|
|
|
|
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count++;
|
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}
|
|
|
|
rpd.refmapCount = count;
|
|
|
|
//copy rpd into uniform buffer object
|
|
if (mUBO == 0)
|
|
{
|
|
glGenBuffersARB(1, &mUBO);
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|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
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|
glBindBufferARB(GL_UNIFORM_BUFFER, mUBO);
|
|
glBufferDataARB(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
|
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glBindBufferARB(GL_UNIFORM_BUFFER, 0);
|
|
}
|
|
}
|
|
|
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void LLReflectionMapManager::setUniforms()
|
|
{
|
|
llassert(LLPipeline::sRenderPBR);
|
|
if (mUBO == 0)
|
|
{
|
|
updateUniforms();
|
|
}
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
|
|
}
|
|
|
|
|
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void renderReflectionProbe(LLReflectionMap* probe)
|
|
{
|
|
F32* po = probe->mOrigin.getF32ptr();
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|
|
|
//draw orange line from probe to neighbors
|
|
gGL.flush();
|
|
gGL.diffuseColor4f(1, 0.5f, 0, 1);
|
|
gGL.begin(gGL.LINES);
|
|
for (auto& neighbor : probe->mNeighbors)
|
|
{
|
|
gGL.vertex3fv(po);
|
|
gGL.vertex3fv(neighbor->mOrigin.getF32ptr());
|
|
}
|
|
gGL.end();
|
|
gGL.flush();
|
|
|
|
#if 0
|
|
LLSpatialGroup* group = probe->mGroup;
|
|
if (group)
|
|
{ // draw lines from corners of object aabb to reflection probe
|
|
|
|
const LLVector4a* bounds = group->getBounds();
|
|
LLVector4a o = bounds[0];
|
|
|
|
gGL.flush();
|
|
gGL.diffuseColor4f(0, 0, 1, 1);
|
|
F32* c = o.getF32ptr();
|
|
|
|
const F32* bc = bounds[0].getF32ptr();
|
|
const F32* bs = bounds[1].getF32ptr();
|
|
|
|
// daaw blue lines from corners to center of node
|
|
gGL.begin(gGL.LINES);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]);
|
|
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]);
|
|
gGL.end();
|
|
|
|
//draw yellow line from center of node to reflection probe origin
|
|
gGL.flush();
|
|
gGL.diffuseColor4f(1, 1, 0, 1);
|
|
gGL.begin(gGL.LINES);
|
|
gGL.vertex3fv(c);
|
|
gGL.vertex3fv(po);
|
|
gGL.end();
|
|
gGL.flush();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LLReflectionMapManager::renderDebug()
|
|
{
|
|
gDebugProgram.bind();
|
|
|
|
for (auto& probe : mProbes)
|
|
{
|
|
renderReflectionProbe(probe);
|
|
}
|
|
|
|
gDebugProgram.unbind();
|
|
}
|