167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
/**
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* @file llfloaterreg.h
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* @brief LLFloaterReg Floater Registration Class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLFLOATERREG_H
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#define LLFLOATERREG_H
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/// llcommon
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#include "llboost.h"
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#include "llrect.h"
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#include "llstl.h"
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#include "llsd.h"
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/// llui
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#include "lluictrl.h"
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#include <boost/function.hpp>
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//*******************************************************
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//
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// Floater Class Registry
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//
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class LLFloater;
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typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;
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class LLFloaterReg
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{
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public:
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// We use a list of LLFloater's instead of a set for two reasons:
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// 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
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// 2) We can change the key of a floater without altering the list.
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typedef std::list<LLFloater*> instance_list_t;
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typedef const instance_list_t const_instance_list_t;
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typedef std::map<std::string, instance_list_t> instance_map_t;
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struct BuildData
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{
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LLFloaterBuildFunc mFunc;
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std::string mFile;
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};
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typedef std::map<std::string, BuildData> build_map_t;
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private:
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friend class LLFloaterRegListener;
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static instance_list_t sNullInstanceList;
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static instance_map_t sInstanceMap;
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static build_map_t sBuildMap;
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static std::map<std::string,std::string> sGroupMap;
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static bool sBlockShowFloaters;
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/**
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* Defines list of floater names that can be shown despite state of sBlockShowFloaters.
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*/
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static std::set<std::string> sAlwaysShowableList;
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public:
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// Registration
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// usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
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template <class T>
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static LLFloater* build(const LLSD& key)
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{
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T* floater = new T(key);
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return floater;
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}
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static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
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const std::string& groupname = LLStringUtil::null);
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// Helpers
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static LLRect getFloaterRect(const std::string& name);
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// Find / get (create) / remove / destroy
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static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
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static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
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static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
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static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());
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// Iterators
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static const_instance_list_t& getFloaterList(const std::string& name);
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// Visibility Management
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// return NULL if instance not found or can't create instance (no builder)
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static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE);
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// Close a floater (may destroy or set invisible)
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// return false if can't find instance
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static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
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// return true if instance is visible:
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static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
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static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());
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static void showInitialVisibleInstances();
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static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
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static void restoreVisibleInstances();
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// Control Variables
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static std::string getRectControlName(const std::string& name);
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static std::string declareRectControl(const std::string& name);
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static std::string getVisibilityControlName(const std::string& name);
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static std::string declareVisibilityControl(const std::string& name);
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static std::string declareDockStateControl(const std::string& name);
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static std::string getDockStateControlName(const std::string& name);
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static void registerControlVariables();
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// Callback wrappers
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static void initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname);
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static void showFloaterInstance(const LLSD& sdname);
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static void hideFloaterInstance(const LLSD& sdname);
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static void toggleFloaterInstance(const LLSD& sdname);
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static bool floaterInstanceVisible(const LLSD& sdname);
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static bool floaterInstanceMinimized(const LLSD& sdname);
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// Typed find / get / show
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template <class T>
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static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
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{
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return dynamic_cast<T*>(findInstance(name, key));
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}
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template <class T>
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static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
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{
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return dynamic_cast<T*>(getInstance(name, key));
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}
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template <class T>
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static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE)
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{
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return dynamic_cast<T*>(showInstance(name, key, focus));
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}
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static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}
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};
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#endif
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