phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl

26 lines
420 B
GLSL

/**
* @file avatarF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
void main()
{
vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
if (diff.a < 0.2)
{
discard;
}
gl_FragData[0] = vec4(diff.rgb, 0.0);
gl_FragData[1] = vec4(0,0,0,0);
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}