phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl

16 lines
254 B
GLSL

/**
* @file luminanceF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2DRect diffuseMap;
varying vec2 vary_fragcoord;
void main()
{
gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy);
}