66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/**
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* @file llagentui.h
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* @brief Utility methods to process agent's data as slurl's etc. before displaying
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLAGENTUI_H
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#define LLAGENTUI_H
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class LLSLURL;
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class LLAgentUI
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{
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public:
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enum ELocationFormat
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{
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LOCATION_FORMAT_NORMAL, // Parcel
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LOCATION_FORMAT_LANDMARK, // Parcel, Region
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LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
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LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
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LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity
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};
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static void buildName(std::string& name);
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static void buildFullname(std::string &name);
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static void buildSLURL(LLSLURL& slurl, const bool escaped = true);
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//build location string using the current position of gAgent.
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static BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
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//build location string using a region position of the avatar.
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static BOOL buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
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/**
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* @brief Check whether the agent is in neighborhood of the pole Within same region
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* @return true if the agent is in neighborhood.
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*/
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static BOOL checkAgentDistance(const LLVector3& local_pole, F32 radius);
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};
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#endif //LLAGENTUI_H
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