93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/**
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* @file llfloaterauction.h
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* @author James Cook, Ian Wilkes
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* @brief llfloaterauction class header file
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERAUCTION_H
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#define LL_LLFLOATERAUCTION_H
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#include "llfloater.h"
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#include "lluuid.h"
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#include "llpointer.h"
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#include "llviewertexture.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterAuction
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//
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// Class which holds the functionality to start auctions.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLParcelSelection;
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class LLParcel;
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class LLViewerRegion;
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class LLFloaterAuction : public LLFloater
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{
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friend class LLFloaterReg;
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public:
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// LLFloater interface
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/*virtual*/ void onOpen(const LLSD& key);
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/*virtual*/ void draw();
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private:
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LLFloaterAuction(const LLSD& key);
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~LLFloaterAuction();
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void initialize();
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static void onClickSnapshot(void* data);
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static void onClickResetParcel(void* data);
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static void onClickSellToAnyone(void* data); // Sell to anyone clicked
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bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
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static void onClickStartAuction(void* data);
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/*virtual*/ BOOL postBuild();
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void doResetParcel();
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void doSellToAnyone();
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void clearParcelAccessLists( LLParcel* parcel, LLViewerRegion* region );
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void cleanupAndClose();
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private:
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LLTransactionID mTransactionID;
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LLAssetID mImageID;
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LLPointer<LLViewerTexture> mImage;
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LLSafeHandle<LLParcelSelection> mParcelp;
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S32 mParcelID;
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LLHost mParcelHost;
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std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
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};
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#endif // LL_LLFLOATERAUCTION_H
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