114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/**
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* @file llfloatergesture.h
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* @brief Read-only list of gestures from your inventory.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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/**
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* (Also has legacy gesture editor for testing.)
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*/
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#ifndef LL_LLFLOATERGESTURE_H
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#define LL_LLFLOATERGESTURE_H
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#include <vector>
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#include "llfloater.h"
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#include "llinventoryobserver.h"
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class LLScrollContainer;
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class LLView;
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class LLButton;
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class LLLineEditor;
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class LLComboBox;
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class LLViewerGesture;
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class LLGestureOptions;
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class LLScrollListCtrl;
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class LLFloaterGestureObserver;
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class LLFloaterGestureInventoryObserver;
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class LLMultiGesture;
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class LLMenuGL;
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class LLFloaterGesture
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: public LLFloater, LLInventoryFetchDescendentsObserver
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{
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LOG_CLASS(LLFloaterGesture);
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public:
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LLFloaterGesture(const LLSD& key);
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virtual ~LLFloaterGesture();
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virtual BOOL postBuild();
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virtual void done ();
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void refreshAll();
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/**
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* @brief Add new scrolllistitem into gesture_list.
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* @param item_id inventory id of gesture
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* @param gesture can be NULL , if item was not loaded yet
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*/
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void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
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protected:
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// Reads from the gesture manager's list of active gestures
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// and puts them in this list.
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void buildGestureList();
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void playGesture(LLUUID item_id);
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private:
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void addToCurrentOutFit();
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/**
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* @brief This method is using to collect selected items.
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* In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
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* Therefore we have to copy these items to avoid viewer crash.
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* @see LLFloaterGesture::onActivateBtnClick
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*/
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void getSelectedIds(uuid_vec_t& ids);
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bool isActionEnabled(const LLSD& command);
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/**
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* @brief Activation rules:
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* According to Gesture Spec:
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* 1. If all selected gestures are active: set to inactive
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* 2. If all selected gestures are inactive: set to active
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* 3. If selected gestures are in a mixed state: set all to active
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*/
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void onActivateBtnClick();
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void onClickEdit();
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void onClickPlay();
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void onClickNew();
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void onCommitList();
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void onCopyPasteAction(const LLSD& command);
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void onDeleteSelected();
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LLUUID mSelectedID;
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LLUUID mGestureFolderID;
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LLScrollListCtrl* mGestureList;
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LLFloaterGestureObserver* mObserver;
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};
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#endif
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