phoenix-firestorm/indra/newview/llfloaterhardwaresettings.cpp

181 lines
5.3 KiB
C++

/**
* @file llfloaterhardwaresettings.cpp
* @brief Menu of all the different graphics hardware settings
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterhardwaresettings.h"
// Viewer includes
#include "llfloaterpreference.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llfeaturemanager.h"
#include "llstartup.h"
#include "pipeline.h"
// Linden library includes
#include "llradiogroup.h"
#include "lluictrlfactory.h"
#include "llwindow.h"
#include "llsliderctrl.h"
LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
: LLFloater(key),
// these should be set on imminent refresh() call,
// but init them anyway
mUseVBO(0),
mUseAniso(0),
mFSAASamples(0),
mGamma(0.0),
mVideoCardMem(0),
mFogRatio(0.0),
mProbeHardwareOnStartup(FALSE)
{
//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_hardware_settings.xml");
}
LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
{
}
void LLFloaterHardwareSettings::initCallbacks(void)
{
}
// menu maintenance functions
void LLFloaterHardwareSettings::refresh()
{
LLPanel::refresh();
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
refreshEnabledState();
}
void LLFloaterHardwareSettings::refreshEnabledState()
{
S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem);
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
childSetEnabled("vbo", FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
childSetEnabled("fog", !gPipeline.canUseWindLightShaders());
}
//============================================================================
BOOL LLFloaterHardwareSettings::postBuild()
{
childSetAction("OK", onBtnOK, this);
refresh();
center();
// load it up
initCallbacks();
return TRUE;
}
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = childGetValue("ani");
U32 fsaa = (U32) childGetValue("fsaa").asInteger();
U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
if (old_fsaa != fsaa)
{
gSavedSettings.setU32("RenderFSAASamples", fsaa);
LLWindow* window = gViewerWindow->getWindow();
LLCoordScreen size;
window->getSize(&size);
gViewerWindow->changeDisplaySettings(size,
gSavedSettings.getBOOL("DisableVerticalSync"),
logged_in);
}
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
gViewerWindow->restartDisplay(logged_in);
}
refresh();
}
void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
gSavedSettings.setF32("RenderFogRatio", mFogRatio);
gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
closeFloater();
}
// static
void LLFloaterHardwareSettings::onBtnOK( void* userdata )
{
LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
fp->apply();
fp->closeFloater(false);
}