78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/**
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* @file llfloaterinventory.h
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* @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERINVENTORY_H
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#define LL_LLFLOATERINVENTORY_H
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#include "llfloater.h"
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#include "llfoldertype.h"
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class LLInventoryPanel;
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class LLPanelMainInventory;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterInventory
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//
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// This deals with the buttons and views used to navigate as
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// well as controlling the behavior of the overall object.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLFloaterInventory : public LLFloater
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{
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public:
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LLFloaterInventory(const LLSD& key);
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~LLFloaterInventory();
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BOOL postBuild();
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// This method makes sure that an inventory view exists, is
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// visible, and has focus. The view chosen is returned.
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static LLFloaterInventory* showAgentInventory();
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// Final cleanup, destroy all open inventory views.
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static void cleanup();
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// Inherited functionality
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/*virtual*/ void onOpen(const LLSD& key);
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LLInventoryPanel* getPanel();
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LLPanelMainInventory* getMainInventoryPanel() { return mPanelMainInventory;}
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private:
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LLPanelMainInventory* mPanelMainInventory;
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};
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#endif // LL_LLFLOATERINVENTORY_H
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