169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
/**
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* @file llfriendcard.h
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* @brief Definition of classes to process Friends Cards
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFRIENDCARD_H
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#define LL_LLFRIENDCARD_H
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#include "llcallingcard.h"
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#include "llinventorymodel.h" // for LLInventoryModel::item_array_t
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class LLViewerInventoryItem;
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class LLFriendCardsManager
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: public LLSingleton<LLFriendCardsManager>
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, public LLFriendObserver
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{
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LOG_CLASS(LLFriendCardsManager);
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friend class LLSingleton<LLFriendCardsManager>;
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friend class CreateFriendCardCallback;
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public:
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typedef std::map<LLUUID, uuid_vec_t > folderid_buddies_map_t;
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// LLFriendObserver implementation
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void changed(U32 mask)
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{
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onFriendListUpdate(mask);
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}
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/**
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* Determines if specified Inventory Calling Card exists in any of lists
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* in the Calling Card/Friends/ folder (Default, or Custom)
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*/
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bool isItemInAnyFriendsList(const LLViewerInventoryItem* item);
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/**
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* Checks if specified category is contained in the Calling Card/Friends folder and
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* determines if specified Inventory Object exists in that category.
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*/
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bool isObjDirectDescendentOfCategory(const LLInventoryObject* obj, const LLViewerInventoryCategory* cat) const;
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/**
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* Checks is the specified category is in the Calling Card/Friends folder
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*/
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bool isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const;
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/**
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* Checks is the specified category is a Friend folder or any its subfolder
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*/
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bool isAnyFriendCategory(const LLUUID& catID) const;
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/**
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* Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
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* (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
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*/
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void syncFriendCardsFolders();
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/*!
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* \brief
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* Collects folders' IDs with the buddies' IDs in the Inventory Calling Card/Friends folder.
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*
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* \param folderBuddiesMap
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* map into collected data will be put. It will be cleared before adding new data.
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*
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* Each item in the out map is a pair where first is an LLViewerInventoryCategory UUID,
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* second is a vector with UUID of Avatars from this folder.
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*
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*/
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void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const;
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private:
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typedef boost::function<void()> callback_t;
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LLFriendCardsManager();
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~LLFriendCardsManager();
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/**
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* Stores buddy id to avoid sent create_inventory_callingcard several time for the same Avatar
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*/
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void putAvatarData(const LLUUID& avatarID);
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/**
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* Extracts buddy id of Created Friend Card
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*/
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const LLUUID extractAvatarID(const LLUUID& avatarID);
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bool isAvatarDataStored(const LLUUID& avatarID) const
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{
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return (mBuddyIDSet.end() != mBuddyIDSet.find(avatarID));
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}
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const LLUUID& findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const;
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const LLUUID& findFriendFolderUUIDImpl() const;
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const LLUUID& findFriendAllSubfolderUUIDImpl() const;
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const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
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void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
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void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
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/**
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* Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
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* sub-folder and synchronizes its contents with buddies list.
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*/
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void ensureFriendsFolderExists();
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/**
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* Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
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* synchronizes its contents with buddies list.
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*/
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void ensureFriendsAllFolderExists();
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/**
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* Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
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*/
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void syncFriendsFolder();
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/**
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* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
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*/
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void addFriendCardToInventory(const LLUUID& avatarID);
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/**
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* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
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* and from the all Custom Folders
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*/
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void removeFriendCardFromInventory(const LLUUID& avatarID);
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void onFriendListUpdate(U32 changed_mask);
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private:
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typedef std::set<LLUUID> avatar_uuid_set_t;
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avatar_uuid_set_t mBuddyIDSet;
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};
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#endif // LL_LLFRIENDCARD_H
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