phoenix-firestorm/indra/newview/llfriendcard.h

169 lines
5.3 KiB
C++

/**
* @file llfriendcard.h
* @brief Definition of classes to process Friends Cards
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFRIENDCARD_H
#define LL_LLFRIENDCARD_H
#include "llcallingcard.h"
#include "llinventorymodel.h" // for LLInventoryModel::item_array_t
class LLViewerInventoryItem;
class LLFriendCardsManager
: public LLSingleton<LLFriendCardsManager>
, public LLFriendObserver
{
LOG_CLASS(LLFriendCardsManager);
friend class LLSingleton<LLFriendCardsManager>;
friend class CreateFriendCardCallback;
public:
typedef std::map<LLUUID, uuid_vec_t > folderid_buddies_map_t;
// LLFriendObserver implementation
void changed(U32 mask)
{
onFriendListUpdate(mask);
}
/**
* Determines if specified Inventory Calling Card exists in any of lists
* in the Calling Card/Friends/ folder (Default, or Custom)
*/
bool isItemInAnyFriendsList(const LLViewerInventoryItem* item);
/**
* Checks if specified category is contained in the Calling Card/Friends folder and
* determines if specified Inventory Object exists in that category.
*/
bool isObjDirectDescendentOfCategory(const LLInventoryObject* obj, const LLViewerInventoryCategory* cat) const;
/**
* Checks is the specified category is in the Calling Card/Friends folder
*/
bool isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const;
/**
* Checks is the specified category is a Friend folder or any its subfolder
*/
bool isAnyFriendCategory(const LLUUID& catID) const;
/**
* Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
* (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
*/
void syncFriendCardsFolders();
/*!
* \brief
* Collects folders' IDs with the buddies' IDs in the Inventory Calling Card/Friends folder.
*
* \param folderBuddiesMap
* map into collected data will be put. It will be cleared before adding new data.
*
* Each item in the out map is a pair where first is an LLViewerInventoryCategory UUID,
* second is a vector with UUID of Avatars from this folder.
*
*/
void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const;
private:
typedef boost::function<void()> callback_t;
LLFriendCardsManager();
~LLFriendCardsManager();
/**
* Stores buddy id to avoid sent create_inventory_callingcard several time for the same Avatar
*/
void putAvatarData(const LLUUID& avatarID);
/**
* Extracts buddy id of Created Friend Card
*/
const LLUUID extractAvatarID(const LLUUID& avatarID);
bool isAvatarDataStored(const LLUUID& avatarID) const
{
return (mBuddyIDSet.end() != mBuddyIDSet.find(avatarID));
}
const LLUUID& findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const;
const LLUUID& findFriendFolderUUIDImpl() const;
const LLUUID& findFriendAllSubfolderUUIDImpl() const;
const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
/**
* Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
* sub-folder and synchronizes its contents with buddies list.
*/
void ensureFriendsFolderExists();
/**
* Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
* synchronizes its contents with buddies list.
*/
void ensureFriendsAllFolderExists();
/**
* Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
*/
void syncFriendsFolder();
/**
* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
*/
void addFriendCardToInventory(const LLUUID& avatarID);
/**
* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
* and from the all Custom Folders
*/
void removeFriendCardFromInventory(const LLUUID& avatarID);
void onFriendListUpdate(U32 changed_mask);
private:
typedef std::set<LLUUID> avatar_uuid_set_t;
avatar_uuid_set_t mBuddyIDSet;
};
#endif // LL_LLFRIENDCARD_H