69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/**
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* @file llinspect.h
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLINSPECT_H
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#define LLINSPECT_H
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#include "llfloater.h"
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#include "llframetimer.h"
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/// Base class for all inspectors (super-tooltips showing a miniature
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/// properties view).
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class LLInspect : public LLFloater
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{
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public:
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LLInspect(const LLSD& key);
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virtual ~LLInspect();
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/// Inspectors have a custom fade-in/fade-out animation
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask);
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/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
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/// Start open animation
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/*virtual*/ void onOpen(const LLSD& avatar_id);
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/// Inspectors close themselves when they lose focus
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/*virtual*/ void onFocusLost();
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protected:
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virtual bool childHasVisiblePopupMenu();
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LLFrameTimer mCloseTimer;
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LLFrameTimer mOpenTimer;
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};
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#endif
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