244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
/**
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* @file llinventorypanel.h
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* @brief LLInventoryPanel
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLINVENTORYPANEL_H
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#define LL_LLINVENTORYPANEL_H
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#include "llassetstorage.h"
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#include "lldarray.h"
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#include "llfloater.h"
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#include "llinventory.h"
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#include "llinventoryfilter.h"
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#include "llfolderview.h"
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#include "llinventorymodel.h"
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#include "lluictrlfactory.h"
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#include <set>
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class LLFolderViewItem;
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class LLInventoryFilter;
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class LLInventoryModel;
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class LLInvFVBridge;
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class LLInventoryFVBridgeBuilder;
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class LLMenuBarGL;
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class LLCheckBoxCtrl;
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class LLSpinCtrl;
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class LLScrollContainer;
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class LLTextBox;
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class LLIconCtrl;
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class LLSaveFolderState;
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class LLFilterEditor;
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class LLTabContainer;
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class LLInventoryPanel : public LLPanel
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{
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//--------------------------------------------------------------------
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// Data
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//--------------------------------------------------------------------
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public:
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struct Filter : public LLInitParam::Block<Filter>
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{
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Optional<U32> sort_order;
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Optional<U32> types;
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Optional<std::string> search_string;
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Filter()
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: sort_order("sort_order"),
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types("types", 0xffffffff),
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search_string("search_string")
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{}
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};
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struct Params
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: public LLInitParam::Block<Params, LLPanel::Params>
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{
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Optional<std::string> sort_order_setting;
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Optional<LLInventoryModel*> inventory;
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Optional<bool> allow_multi_select;
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Optional<bool> show_item_link_overlays;
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Optional<Filter> filter;
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Optional<std::string> start_folder;
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Optional<bool> use_label_suffix;
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Params()
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: sort_order_setting("sort_order_setting"),
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inventory("", &gInventory),
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allow_multi_select("allow_multi_select", true),
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show_item_link_overlays("show_item_link_overlays", false),
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filter("filter"),
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start_folder("start_folder"),
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use_label_suffix("use_label_suffix", true)
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{}
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};
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//--------------------------------------------------------------------
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// Initialization
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//--------------------------------------------------------------------
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protected:
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LLInventoryPanel(const Params&);
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void initFromParams(const Params&);
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friend class LLUICtrlFactory;
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public:
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virtual ~LLInventoryPanel();
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public:
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LLInventoryModel* getModel() { return mInventory; }
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// LLView methods
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void draw();
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BOOL handleHover(S32 x, S32 y, MASK mask);
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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void onMouseEnter(S32 x, S32 y, MASK mask);
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void onMouseLeave(S32 x, S32 y, MASK mask);
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// LLUICtrl methods
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/*virtual*/ void onFocusLost();
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/*virtual*/ void onFocusReceived();
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// Call this method to set the selection.
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void openAllFolders();
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void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
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void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
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void clearSelection();
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LLInventoryFilter* getFilter();
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void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
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U32 getFilterObjectTypes() const { return mFolderRoot->getFilterObjectTypes(); }
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void setFilterPermMask(PermissionMask filter_perm_mask);
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U32 getFilterPermMask() const { return mFolderRoot->getFilterPermissions(); }
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void setFilterWearableTypes(U64 filter);
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void setFilterSubString(const std::string& string);
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const std::string getFilterSubString() { return mFolderRoot->getFilterSubString(); }
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void setSinceLogoff(BOOL sl);
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void setHoursAgo(U32 hours);
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BOOL getSinceLogoff();
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void setIncludeLinks(BOOL include_links);
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void setShowFolderState(LLInventoryFilter::EFolderShow show);
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LLInventoryFilter::EFolderShow getShowFolderState();
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void setAllowMultiSelect(BOOL allow) { mFolderRoot->setAllowMultiSelect(allow); }
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// This method is called when something has changed about the inventory.
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void modelChanged(U32 mask);
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LLFolderView* getRootFolder() { return mFolderRoot; }
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LLScrollContainer* getScrollableContainer() { return mScroller; }
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void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
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// Callbacks
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void doToSelected(const LLSD& userdata);
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void doCreate(const LLSD& userdata);
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bool beginIMSession();
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bool attachObject(const LLSD& userdata);
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// DEBUG ONLY:
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static void dumpSelectionInformation(void* user_data);
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void openSelected();
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void unSelectAll() { mFolderRoot->setSelection(NULL, FALSE, FALSE); }
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static void onIdle(void* user_data);
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// Find whichever inventory panel is active / on top.
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// "Auto_open" determines if we open an inventory panel if none are open.
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static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
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protected:
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void openStartFolderOrMyInventory(); // open the first level of inventory
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LLInventoryModel* mInventory;
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LLInventoryObserver* mInventoryObserver;
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BOOL mAllowMultiSelect;
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BOOL mShowItemLinkOverlays; // Shows link graphic over inventory item icons
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LLFolderView* mFolderRoot;
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LLScrollContainer* mScroller;
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/**
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* Pointer to LLInventoryFVBridgeBuilder.
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*
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* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
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* another implementation.
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* Take into account it will not be deleted by LLInventoryPanel itself.
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*/
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const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
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//--------------------------------------------------------------------
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// Sorting
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//--------------------------------------------------------------------
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public:
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static const std::string DEFAULT_SORT_ORDER;
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static const std::string RECENTITEMS_SORT_ORDER;
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static const std::string INHERIT_SORT_ORDER;
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void setSortOrder(U32 order);
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U32 getSortOrder() const { return mFolderRoot->getSortOrder(); }
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private:
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std::string mSortOrderSetting;
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//--------------------------------------------------------------------
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// Hidden folders
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//--------------------------------------------------------------------
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public:
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void addHideFolderType(LLFolderType::EType folder_type);
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protected:
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BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
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private:
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std::vector<LLFolderType::EType> mHiddenFolderTypes;
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//--------------------------------------------------------------------
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// Initialization routines for building up the UI ("views")
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//--------------------------------------------------------------------
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public:
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BOOL getIsViewsInitialized() const { return mViewsInitialized; }
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const LLUUID& getStartFolderID() const { return mStartFolderID; }
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const std::string& getStartFolderString() { return mStartFolderString; }
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protected:
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// Builds the UI. Call this once the inventory is usable.
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void initializeViews();
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void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
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virtual void buildNewViews(const LLUUID& id);
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private:
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BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
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BOOL mViewsInitialized; // Views have been generated
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// UUID of category from which hierarchy should be built. Set with the
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// "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
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std::string mStartFolderString;
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LLUUID mStartFolderID;
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};
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#endif // LL_LLINVENTORYPANEL_H
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