156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
/**
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* @file llnavigationbar.h
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* @brief Navigation bar definition
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLNAVIGATIONBAR_H
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#define LL_LLNAVIGATIONBAR_H
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#include "llpanel.h"
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#include "llbutton.h"
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class LLLocationInputCtrl;
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class LLMenuGL;
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class LLSearchEditor;
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class LLSearchComboBox;
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/**
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* This button is able to handle click-dragging mouse event.
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* It has appropriated signal for this event.
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* Dragging direction can be set from xml attribute called 'direction'
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*
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* *TODO: move to llui?
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*/
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class LLPullButton: public LLButton
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{
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LOG_CLASS(LLPullButton);
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public:
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struct Params: public LLInitParam::Block<Params, LLButton::Params>
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{
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Optional<std::string> direction; // left, right, down, up
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Params()
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: direction("direction", "down")
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{
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}
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};
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
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boost::signals2::connection setClickDraggingCallback(const commit_signal_t::slot_type& cb);
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protected:
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friend class LLUICtrlFactory;
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// convert string name into direction vector
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void setDirectionFromName(const std::string& name);
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LLPullButton(const LLPullButton::Params& params);
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commit_signal_t mClickDraggingSignal;
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LLVector2 mLastMouseDown;
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LLVector2 mDraggingDirection;
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};
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/**
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* Web browser-like navigation bar.
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*/
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class LLNavigationBar
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: public LLPanel, public LLSingleton<LLNavigationBar>
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{
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LOG_CLASS(LLNavigationBar);
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public:
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LLNavigationBar();
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virtual ~LLNavigationBar();
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void setVisible(BOOL visible);
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void handleLoginComplete();
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void clearHistoryCache();
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void showNavigationPanel(BOOL visible);
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void showFavoritesPanel(BOOL visible);
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int getDefNavBarHeight();
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int getDefFavBarHeight();
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private:
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void rebuildTeleportHistoryMenu();
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void showTeleportHistoryMenu(LLUICtrl* btn_ctrl);
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void invokeSearch(std::string search_text);
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// callbacks
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void onTeleportHistoryMenuItemClicked(const LLSD& userdata);
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void onTeleportHistoryChanged();
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void onBackButtonClicked();
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void onBackOrForwardButtonHeldDown(LLUICtrl* ctrl, const LLSD& param);
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void onNavigationButtonHeldUp(LLButton* nav_button);
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void onForwardButtonClicked();
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void onHomeButtonClicked();
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void onLocationSelection();
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void onLocationPrearrange(const LLSD& data);
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void onSearchCommit();
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void onTeleportFinished(const LLVector3d& global_agent_pos);
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void onTeleportFailed();
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void onRegionNameResponse(
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std::string typed_location,
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std::string region_name,
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LLVector3 local_coords,
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U64 region_handle, const std::string& url,
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const LLUUID& snapshot_id, bool teleport);
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void fillSearchComboBox();
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LLMenuGL* mTeleportHistoryMenu;
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LLPullButton* mBtnBack;
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LLPullButton* mBtnForward;
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LLButton* mBtnHome;
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LLSearchComboBox* mSearchComboBox;
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LLLocationInputCtrl* mCmbLocation;
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LLRect mDefaultNbRect;
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LLRect mDefaultFpRect;
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boost::signals2::connection mTeleportFailedConnection;
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boost::signals2::connection mTeleportFinishConnection;
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boost::signals2::connection mHistoryMenuConnection;
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bool mPurgeTPHistoryItems;
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// if true, save location to location history when teleport finishes
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bool mSaveToLocationHistory;
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};
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#endif
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