106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
/**
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* @file llpanelobjectinventory.h
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* @brief LLPanelObjectInventory class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELOBJECTINVENTORY_H
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#define LL_LLPANELOBJECTINVENTORY_H
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#include "llvoinventorylistener.h"
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#include "llpanel.h"
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#include "llinventory.h"
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class LLScrollContainer;
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class LLFolderView;
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class LLFolderViewFolder;
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class LLViewerObject;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLPanelObjectInventory
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//
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// This class represents the panel used to view and control a
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// particular task's inventory.
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLPanelObjectInventory : public LLPanel, public LLVOInventoryListener
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{
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public:
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// dummy param block for template registration purposes
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struct Params : public LLPanel::Params {};
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LLPanelObjectInventory(const Params&);
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virtual ~LLPanelObjectInventory();
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virtual BOOL postBuild();
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void doToSelected(const LLSD& userdata);
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void refresh();
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const LLUUID& getTaskUUID() { return mTaskUUID;}
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void removeSelectedItem();
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void startRenamingSelectedItem();
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LLFolderView* getRootFolder() const { return mFolders; }
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virtual void draw();
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virtual void deleteAllChildren();
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg);
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/*virtual*/ void onFocusLost();
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/*virtual*/ void onFocusReceived();
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static void idle(void* user_data);
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protected:
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void reset();
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/*virtual*/ void inventoryChanged(LLViewerObject* object,
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LLInventoryObject::object_list_t* inventory,
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S32 serial_num,
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void* user_data);
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void updateInventory();
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void createFolderViews(LLInventoryObject* inventory_root, LLInventoryObject::object_list_t& contents);
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void createViewsForCategory(LLInventoryObject::object_list_t* inventory,
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LLInventoryObject* parent,
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LLFolderViewFolder* folder);
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void clearContents();
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private:
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LLScrollContainer* mScroller;
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LLFolderView* mFolders;
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LLUUID mTaskUUID;
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BOOL mHaveInventory;
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BOOL mIsInventoryEmpty;
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BOOL mInventoryNeedsUpdate;
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};
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#endif // LL_LLPANELOBJECTINVENTORY_H
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