89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/**
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* @file lltexglobalcolor.h
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* @brief This is global texture color info used by llvoavatar.
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*
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* $LicenseInfo:firstyear=2008&license=viewergpl$
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*
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* Copyright (c) 2008-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXGLOBALCOLOR_H
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#define LL_LLTEXGLOBALCOLOR_H
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#include "lltexlayer.h"
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#include "lltexlayerparams.h"
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class LLVOAvatar;
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class LLWearable;
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class LLTexGlobalColorInfo;
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class LLTexGlobalColor
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{
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public:
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LLTexGlobalColor( LLVOAvatar* avatar );
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~LLTexGlobalColor();
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LLTexGlobalColorInfo* getInfo() const { return mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexGlobalColorInfo *info);
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LLVOAvatar* getAvatar() const { return mAvatar; }
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LLColor4 getColor() const;
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const std::string& getName() const;
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private:
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param_color_list_t mParamGlobalColorList;
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LLVOAvatar* mAvatar; // just backlink, don't LLPointer
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LLTexGlobalColorInfo *mInfo;
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};
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// Used by llvoavatar to determine skin/eye/hair color.
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class LLTexGlobalColorInfo
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{
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friend class LLTexGlobalColor;
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public:
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LLTexGlobalColorInfo();
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~LLTexGlobalColorInfo();
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BOOL parseXml(LLXmlTreeNode* node);
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private:
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param_color_info_list_t mParamColorInfoList;
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std::string mName;
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};
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class LLTexParamGlobalColor : public LLTexLayerParamColor
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{
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public:
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LLTexParamGlobalColor(LLTexGlobalColor *tex_color);
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/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
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protected:
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/*virtual*/ void onGlobalColorChanged(bool upload_bake);
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private:
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LLTexGlobalColor* mTexGlobalColor;
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};
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#endif
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