193 lines
5.9 KiB
C++
193 lines
5.9 KiB
C++
/**
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* @file llviewermenu.h
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* @brief Builds menus out of objects
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERMENU_H
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#define LL_LLVIEWERMENU_H
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#include "llmenugl.h"
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#include "llsafehandle.h"
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class LLMessageSystem;
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class LLSD;
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class LLUICtrl;
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class LLView;
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class LLParcelSelection;
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class LLObjectSelection;
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class LLSelectNode;
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void initialize_edit_menu();
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void init_menus();
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void cleanup_menus();
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void show_debug_menus(); // checks for if menus should be shown first.
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void toggle_debug_menus(void*);
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void show_context_menu( S32 x, S32 y, MASK mask );
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void show_build_mode_context_menu(S32 x, S32 y, MASK mask);
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void show_navbar_context_menu(LLView* ctrl, S32 x, S32 y);
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void show_topinfobar_context_menu(LLView* ctrl, S32 x, S32 y);
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BOOL enable_save_into_inventory(void*);
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void handle_reset_view();
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void handle_cut(void*);
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void handle_copy(void*);
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void handle_paste(void*);
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void handle_delete(void*);
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void handle_redo(void*);
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void handle_undo(void*);
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void handle_select_all(void*);
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void handle_deselect(void*);
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void handle_delete_object();
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void handle_duplicate(void*);
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void handle_duplicate_in_place(void*);
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BOOL enable_not_have_card(void *userdata);
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void process_grant_godlike_powers(LLMessageSystem* msg, void**);
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BOOL enable_cut(void*);
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BOOL enable_copy(void*);
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BOOL enable_paste(void*);
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BOOL enable_select_all(void*);
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BOOL enable_deselect(void*);
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BOOL enable_undo(void*);
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BOOL enable_redo(void*);
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BOOL is_agent_mappable(const LLUUID& agent_id);
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void confirm_replace_attachment(S32 option, void* user_data);
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void handle_detach_from_avatar(const LLSD& user_data);
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void attach_label(std::string& label, const LLSD&);
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void detach_label(std::string& label, const LLSD&);
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void handle_detach(void*);
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BOOL enable_god_full(void* user_data);
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BOOL enable_god_liaison(void* user_data);
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BOOL enable_god_basic(void* user_data);
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void set_underclothes_menu_options();
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void exchange_callingcard(const LLUUID& dest_id);
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void handle_gestures(void*);
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void handle_sit_down(void*);
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void handle_object_build(void*);
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void handle_object_touch();
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bool enable_object_open();
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void handle_object_open();
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// Buy either contents or object itself
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void handle_buy();
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void handle_take_copy();
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void handle_look_at_selection(const LLSD& param);
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void handle_zoom_to_object(LLUUID object_id);
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void handle_buy_land();
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// Takes avatar UUID, or if no UUID passed, uses last selected object
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void handle_avatar_freeze(const LLSD& avatar_id);
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// Takes avatar UUID, or if no UUID passed, uses last selected object
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void handle_avatar_eject(const LLSD& avatar_id);
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bool enable_freeze_eject(const LLSD& avatar_id);
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// Can anyone take a free copy of the object?
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// *TODO: Move to separate file
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bool anyone_copy_selection(LLSelectNode* nodep);
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// Is this selected object for sale?
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// *TODO: Move to separate file
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bool for_sale_selection(LLSelectNode* nodep);
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void handle_save_snapshot(void *);
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void handle_toggle_flycam();
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void handle_object_sit_or_stand();
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void handle_give_money_dialog();
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bool enable_pay_object();
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bool enable_buy_object();
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bool handle_go_to();
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// Export to XML or Collada
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void handle_export_selected( void * );
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class LLViewerMenuHolderGL : public LLMenuHolderGL
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{
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public:
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struct Params : public LLInitParam::Block<Params, LLMenuHolderGL::Params>
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{};
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LLViewerMenuHolderGL(const Params& p);
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virtual BOOL hideMenus();
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void setParcelSelection(LLSafeHandle<LLParcelSelection> selection);
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void setObjectSelection(LLSafeHandle<LLObjectSelection> selection);
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virtual const LLRect getMenuRect() const;
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protected:
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LLSafeHandle<LLParcelSelection> mParcelSelection;
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LLSafeHandle<LLObjectSelection> mObjectSelection;
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};
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extern const std::string SAVE_INTO_INVENTORY;
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extern LLMenuBarGL* gMenuBarView;
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//extern LLView* gMenuBarHolder;
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extern LLMenuGL* gEditMenu;
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extern LLMenuGL* gPopupMenuView;
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extern LLViewerMenuHolderGL* gMenuHolder;
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extern LLMenuBarGL* gLoginMenuBarView;
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// Context menus in 3D scene
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extern LLContextMenu *gMenuAvatarSelf;
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extern LLContextMenu *gMenuAvatarOther;
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extern LLContextMenu *gMenuObject;
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extern LLContextMenu *gMenuAttachmentSelf;
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extern LLContextMenu *gMenuAttachmentOther;
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extern LLContextMenu *gMenuLand;
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// Needed to build menus when attachment site list available
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extern LLMenuGL* gAttachSubMenu;
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extern LLMenuGL* gDetachSubMenu;
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extern LLMenuGL* gTakeOffClothes;
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extern LLContextMenu* gAttachScreenPieMenu;
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extern LLContextMenu* gDetachScreenPieMenu;
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extern LLContextMenu* gAttachPieMenu;
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extern LLContextMenu* gDetachPieMenu;
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extern LLContextMenu* gAttachBodyPartPieMenus[8];
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extern LLContextMenu* gDetachBodyPartPieMenus[8];
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extern LLMenuItemCallGL* gAFKMenu;
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extern LLMenuItemCallGL* gBusyMenu;
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extern LLMenuItemCallGL* gMutePieMenu;
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extern LLMenuItemCallGL* gMuteObjectPieMenu;
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extern LLMenuItemCallGL* gBuyPassPieMenu;
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#endif
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