347 lines
12 KiB
C++
347 lines
12 KiB
C++
/**
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* @file llinventorypanel.h
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* @brief LLInventoryPanel
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLINVENTORYPANEL_H
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#define LL_LLINVENTORYPANEL_H
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#include "llassetstorage.h"
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#include "llfolderviewitem.h"
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#include "llfolderviewmodelinventory.h"
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#include "llfloater.h"
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#include "llinventory.h"
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#include "llinventoryfilter.h"
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#include "llinventorymodel.h"
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#include "llscrollcontainer.h"
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#include "lluictrlfactory.h"
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#include <set>
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class LLInvFVBridge;
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class LLInventoryFolderViewModelBuilder;
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class LLInvPanelComplObserver;
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class LLFolderViewModelInventory;
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class LLFolderViewGroupedItemBridge;
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namespace LLInitParam
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{
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template<>
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struct TypeValues<LLFolderType::EType> : public TypeValuesHelper<LLFolderType::EType>
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{
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static void declareValues();
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};
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}
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class LLInventoryPanel : public LLPanel
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{
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//--------------------------------------------------------------------
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// Data
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//--------------------------------------------------------------------
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public:
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struct Filter : public LLInitParam::Block<Filter>
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{
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Optional<U32> sort_order;
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Optional<U32> types;
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Optional<std::string> search_string;
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Filter()
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: sort_order("sort_order"),
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types("types", 0xffffffff),
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search_string("search_string")
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{}
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};
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struct StartFolder : public LLInitParam::ChoiceBlock<StartFolder>
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{
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Alternative<std::string> name;
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Alternative<LLUUID> id;
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Alternative<LLFolderType::EType> type;
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StartFolder()
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: name("name"),
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id("id"),
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type("type")
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{}
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};
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struct Params
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: public LLInitParam::Block<Params, LLPanel::Params>
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{
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Optional<std::string> sort_order_setting;
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Optional<LLInventoryModel*> inventory;
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Optional<bool> allow_multi_select;
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Optional<bool> show_item_link_overlays;
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Optional<Filter> filter;
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Optional<StartFolder> start_folder;
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Optional<bool> use_label_suffix;
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Optional<bool> show_empty_message;
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Optional<bool> show_root_folder;
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Optional<bool> allow_drop_on_root;
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Optional<bool> use_marketplace_folders;
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Optional<LLScrollContainer::Params> scroll;
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Optional<bool> accepts_drag_and_drop;
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Optional<LLFolderView::Params> folder_view;
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Optional<LLFolderViewFolder::Params> folder;
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Optional<LLFolderViewItem::Params> item;
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Params()
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: sort_order_setting("sort_order_setting"),
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inventory("", &gInventory),
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allow_multi_select("allow_multi_select", true),
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show_item_link_overlays("show_item_link_overlays", false),
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filter("filter"),
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start_folder("start_folder"),
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use_label_suffix("use_label_suffix", true),
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show_empty_message("show_empty_message", true),
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show_root_folder("show_root_folder", false),
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allow_drop_on_root("allow_drop_on_root", true),
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use_marketplace_folders("use_marketplace_folders", false),
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scroll("scroll"),
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accepts_drag_and_drop("accepts_drag_and_drop"),
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folder_view("folder_view"),
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folder("folder"),
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item("item")
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{}
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};
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struct InventoryState : public LLInitParam::Block<InventoryState>
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{
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Mandatory<LLInventoryFilter::Params> filter;
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Mandatory<LLInventorySort::Params> sort;
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};
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//--------------------------------------------------------------------
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// Initialization
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//--------------------------------------------------------------------
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protected:
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LLInventoryPanel(const Params&);
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void initFromParams(const Params&);
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friend class LLUICtrlFactory;
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public:
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virtual ~LLInventoryPanel();
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public:
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LLInventoryModel* getModel() { return mInventory; }
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LLFolderViewModelInventory& getRootViewModel() { return mInventoryViewModel; }
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// LLView methods
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void draw();
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/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask );
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BOOL handleHover(S32 x, S32 y, MASK mask);
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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// LLUICtrl methods
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/*virtual*/ void onFocusLost();
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/*virtual*/ void onFocusReceived();
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// LLBadgeHolder methods
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bool addBadge(LLBadge * badge);
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// Call this method to set the selection.
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void openAllFolders();
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void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
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void setSelectCallback(const boost::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
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void clearSelection();
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bool isSelectionRemovable();
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LLInventoryFilter& getFilter();
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const LLInventoryFilter& getFilter() const;
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void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
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void setFilterWorn();
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U32 getFilterObjectTypes() const;
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void setFilterPermMask(PermissionMask filter_perm_mask);
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U32 getFilterPermMask() const;
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void setFilterWearableTypes(U64 filter);
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void setFilterSubString(const std::string& string);
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const std::string getFilterSubString();
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void setSinceLogoff(BOOL sl);
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void setHoursAgo(U32 hours);
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void setDateSearchDirection(U32 direction);
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BOOL getSinceLogoff();
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void setFilterLinks(U64 filter_links);
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void setSearchType(LLInventoryFilter::ESearchType type);
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LLInventoryFilter::ESearchType getSearchType();
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void setShowFolderState(LLInventoryFilter::EFolderShow show);
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LLInventoryFilter::EFolderShow getShowFolderState();
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// This method is called when something has changed about the inventory.
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void modelChanged(U32 mask);
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LLFolderView* getRootFolder() { return mFolderRoot.get(); }
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LLUUID getRootFolderID();
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LLScrollContainer* getScrollableContainer() { return mScroller; }
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bool getAllowDropOnRoot() { return mParams.allow_drop_on_root; }
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void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
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LLHandle<LLInventoryPanel> getInventoryPanelHandle() const { return getDerivedHandle<LLInventoryPanel>(); }
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// Callbacks
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void doToSelected(const LLSD& userdata);
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void doCreate(const LLSD& userdata);
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bool beginIMSession();
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void fileUploadLocation(const LLSD& userdata);
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void setFavoritesFolder(const LLSD& userdata);
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void purgeSelectedItems();
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bool attachObject(const LLSD& userdata);
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static void idle(void* user_data);
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void updateFolderLabel(const LLUUID& folder_id);
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// DEBUG ONLY:
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static void dumpSelectionInformation(void* user_data);
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void openSelected();
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void unSelectAll();
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static void onIdle(void* user_data);
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// Find whichever inventory panel is active / on top.
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// "Auto_open" determines if we open an inventory panel if none are open.
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static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
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static void openInventoryPanelAndSetSelection(BOOL auto_open,
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const LLUUID& obj_id,
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BOOL main_panel = FALSE,
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BOOL take_keyboard_focus = TAKE_FOCUS_YES,
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BOOL reset_filter = FALSE);
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void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
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void removeItemID(const LLUUID& id);
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LLFolderViewItem* getItemByID(const LLUUID& id);
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LLFolderViewFolder* getFolderByID(const LLUUID& id);
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void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
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void updateSelection();
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LLFolderViewModelInventory* getFolderViewModel() { return &mInventoryViewModel; }
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const LLFolderViewModelInventory* getFolderViewModel() const { return &mInventoryViewModel; }
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// Clean up stuff when the folder root gets deleted
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void clearFolderRoot();
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void callbackPurgeSelectedItems(const LLSD& notification, const LLSD& response);
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protected:
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void openStartFolderOrMyInventory(); // open the first level of inventory
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void onItemsCompletion(); // called when selected items are complete
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LLUUID mSelectThisID;
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LLInventoryModel* mInventory;
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LLInventoryObserver* mInventoryObserver;
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LLInvPanelComplObserver* mCompletionObserver;
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bool mAcceptsDragAndDrop;
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bool mAllowMultiSelect;
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bool mShowItemLinkOverlays; // Shows link graphic over inventory item icons
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bool mShowEmptyMessage;
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LLHandle<LLFolderView> mFolderRoot;
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LLScrollContainer* mScroller;
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LLUUID mPreviousSelectedFolder;
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LLFolderViewModelInventory mInventoryViewModel;
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LLPointer<LLFolderViewGroupedItemBridge> mGroupedItemBridge;
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Params mParams; // stored copy of parameter block
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std::map<LLUUID, LLFolderViewItem*> mItemMap;
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/**
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* Pointer to LLInventoryFolderViewModelBuilder.
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*
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* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
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* another implementation.
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* Take into account it will not be deleted by LLInventoryPanel itself.
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*/
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const LLInventoryFolderViewModelBuilder* mInvFVBridgeBuilder;
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//--------------------------------------------------------------------
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// Sorting
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//--------------------------------------------------------------------
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public:
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static const std::string DEFAULT_SORT_ORDER;
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static const std::string RECENTITEMS_SORT_ORDER;
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static const std::string INHERIT_SORT_ORDER;
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void setSortOrder(U32 order);
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U32 getSortOrder() const;
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private:
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std::string mSortOrderSetting;
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int mClipboardState;
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//--------------------------------------------------------------------
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// Hidden folders
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//--------------------------------------------------------------------
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public:
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void addHideFolderType(LLFolderType::EType folder_type);
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public:
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BOOL getIsViewsInitialized() const { return mViewsInitialized; }
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protected:
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// Builds the UI. Call this once the inventory is usable.
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void initializeViews();
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// Specific inventory colors
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static bool sColorSetInitialized;
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static LLUIColor sDefaultColor;
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static LLUIColor sDefaultHighlightColor;
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static LLUIColor sLibraryColor;
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static LLUIColor sLinkColor;
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LLFolderViewItem* buildNewViews(const LLUUID& id);
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BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
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virtual LLFolderView * createFolderRoot(LLUUID root_id );
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virtual LLFolderViewFolder* createFolderViewFolder(LLInvFVBridge * bridge, bool allow_drop);
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virtual LLFolderViewItem* createFolderViewItem(LLInvFVBridge * bridge);
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private:
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bool mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
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bool mViewsInitialized; // Views have been generated
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};
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class LLInventoryFavoriteItemsPanel : public LLInventoryPanel
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{
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public:
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struct Params : public LLInitParam::Block<Params, LLInventoryPanel::Params>
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{};
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void initFromParams(const Params& p);
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bool isSelectionRemovable() { return false; }
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void setSelectCallback(const boost::function<void(const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
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protected:
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LLInventoryFavoriteItemsPanel::LLInventoryFavoriteItemsPanel(const Params& params);
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~LLInventoryFavoriteItemsPanel() { mFolderChangedSignal.disconnect(); }
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void updateFavoritesRootFolder();
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boost::signals2::connection mFolderChangedSignal;
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boost::function<void(const std::deque<LLFolderViewItem*>& items, BOOL user_action)> mSelectionCallback;
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friend class LLUICtrlFactory;
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};
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#endif // LL_LLINVENTORYPANEL_H
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