phoenix-firestorm/indra/llui/llmodaldialog.cpp

313 lines
7.6 KiB
C++

/**
* @file llmodaldialog.cpp
* @brief LLModalDialog base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmodaldialog.h"
#include "llfocusmgr.h"
#include "v4color.h"
#include "v2math.h"
#include "llui.h"
#include "llwindow.h"
#include "llkeyboard.h"
// static
std::list<LLModalDialog*> LLModalDialog::sModalStack;
LLModalDialog::LLModalDialog( const LLSD& key, BOOL modal )
: LLFloater(key),
mModal( modal )
{
if (modal)
{
setCanMinimize(FALSE);
setCanClose(FALSE);
}
setVisible( FALSE );
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
centerOnScreen(); // default position
mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
}
LLModalDialog::~LLModalDialog()
{
// don't unlock focus unless we have it
if (gFocusMgr.childHasKeyboardFocus(this))
{
gFocusMgr.unlockFocus();
}
std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
if (iter != sModalStack.end())
{
llerrs << "Attempt to delete dialog while still in sModalStack!" << llendl;
}
}
// virtual
BOOL LLModalDialog::postBuild()
{
return LLFloater::postBuild();
}
// virtual
void LLModalDialog::openFloater(const LLSD& key)
{
// SJB: Hack! Make sure we don't ever host a modal dialog
LLMultiFloater* thost = LLFloater::getFloaterHost();
LLFloater::setFloaterHost(NULL);
LLFloater::openFloater(key);
LLFloater::setFloaterHost(thost);
}
void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLFloater::reshape(width, height, called_from_parent);
centerOnScreen();
}
// virtual
void LLModalDialog::onOpen(const LLSD& key)
{
if (mModal)
{
// If Modal, Hide the active modal dialog
if (!sModalStack.empty())
{
LLModalDialog* front = sModalStack.front();
front->setVisible(FALSE);
}
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( this );
LLUI::addPopup(this);
setFocus(TRUE);
sModalStack.push_front( this );
}
}
void LLModalDialog::stopModal()
{
gFocusMgr.unlockFocus();
gFocusMgr.releaseFocusIfNeeded( this );
if (mModal)
{
std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
if (iter != sModalStack.end())
{
sModalStack.erase(iter);
}
else
{
llwarns << "LLModalDialog::stopModal not in list!" << llendl;
}
}
if (!sModalStack.empty())
{
LLModalDialog* front = sModalStack.front();
front->setVisible(TRUE);
}
}
void LLModalDialog::setVisible( BOOL visible )
{
if (mModal)
{
if( visible )
{
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( this );
// The dialog view is a root view
LLUI::addPopup(this);
setFocus( TRUE );
}
else
{
gFocusMgr.releaseFocusIfNeeded( this );
}
}
LLFloater::setVisible( visible );
}
BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mModal)
{
if (!LLFloater::handleMouseDown(x, y, mask))
{
// Click was outside the panel
make_ui_sound("UISndInvalidOp");
}
}
else
{
LLFloater::handleMouseDown(x, y, mask);
}
return TRUE;
}
BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
{
if( childrenHandleHover(x, y, mask) == NULL )
{
getWindow()->setCursor(UI_CURSOR_ARROW);
lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << llendl;
}
return TRUE;
}
BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
{
childrenHandleMouseUp(x, y, mask);
return TRUE;
}
BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
childrenHandleScrollWheel(x, y, clicks);
return TRUE;
}
BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!LLFloater::handleDoubleClick(x, y, mask))
{
// Click outside the panel
make_ui_sound("UISndInvalidOp");
}
return TRUE;
}
BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
childrenHandleRightMouseDown(x, y, mask);
return TRUE;
}
BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask )
{
LLFloater::handleKeyHere(key, mask );
if (mModal)
{
// Suck up all keystokes except CTRL-Q.
BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask);
return !is_quit;
}
else
{
// don't process escape key until message box has been on screen a minimal amount of time
// to avoid accidentally destroying the message box when user is hitting escape at the time it appears
BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
if (enough_time_elapsed && key == KEY_ESCAPE)
{
closeFloater();
return TRUE;
}
return FALSE;
}
}
// virtual
void LLModalDialog::draw()
{
static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
static LLUICachedControl<S32> shadow_lines ("DropShadowFloater", 0);
gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
shadow_color, shadow_lines);
LLFloater::draw();
// Focus retrieval moved to LLFloaterView::refresh()
}
void LLModalDialog::centerOnScreen()
{
LLVector2 window_size = LLUI::getWindowSize();
centerWithin(LLRect(0, 0, llround(window_size.mV[VX]), llround(window_size.mV[VY])));
}
// static
void LLModalDialog::onAppFocusLost()
{
if( !sModalStack.empty() )
{
LLModalDialog* instance = LLModalDialog::sModalStack.front();
if( gFocusMgr.childHasMouseCapture( instance ) )
{
gFocusMgr.setMouseCapture( NULL );
}
instance->setFocus(FALSE);
}
}
// static
void LLModalDialog::onAppFocusGained()
{
if( !sModalStack.empty() )
{
LLModalDialog* instance = LLModalDialog::sModalStack.front();
// This is a modal dialog. It sucks up all mouse and keyboard operations.
gFocusMgr.setMouseCapture( instance );
instance->setFocus(TRUE);
LLUI::addPopup(instance);
instance->centerOnScreen();
}
}
void LLModalDialog::shutdownModals()
{
// This method is only for use during app shutdown. ~LLModalDialog()
// checks sModalStack, and if the dialog instance is still there, it
// crumps with "Attempt to delete dialog while still in sModalStack!" But
// at app shutdown, all bets are off. If the user asks to shut down the
// app, we shouldn't have to care WHAT's open. Put differently, if a modal
// dialog is so crucial that we can't let the user terminate until s/he
// addresses it, we should reject a termination request. The current state
// of affairs is that we accept it, but then produce an llerrs popup that
// simply makes our software look unreliable.
sModalStack.clear();
}