532 lines
32 KiB
C++
532 lines
32 KiB
C++
/**
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* @file llviewerfloaterreg.cpp
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* @brief LLViewerFloaterReg class registers floaters used in the viewer
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterreg.h"
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#include "llviewerfloaterreg.h"
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#include "llcommandhandler.h"
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#include "llcompilequeue.h"
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#include "llfasttimerview.h"
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#include "llfloater360capture.h"
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#include "llfloaterabout.h"
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#include "llfloateraddpaymentmethod.h"
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#include "llfloaterauction.h"
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#include "llfloaterautoreplacesettings.h"
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#include "llfloateravatarpicker.h"
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#include "llfloateravatarwelcomepack.h"
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#include "llfloateravatarrendersettings.h"
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#include "llfloateravatartextures.h"
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#include "llfloaterbanduration.h"
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#include "llfloaterbigpreview.h"
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#include "llfloaterbeacons.h"
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#include "llfloaterbuildoptions.h"
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#include "llfloaterbulkpermission.h"
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#include "llfloaterbulkupload.h"
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#include "llfloaterbump.h"
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#include "llfloaterbuy.h"
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#include "llfloaterbuycontents.h"
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#include "llfloaterbuycurrency.h"
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#include "llfloaterbuycurrencyhtml.h"
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#include "llfloaterbuyland.h"
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#include "llfloaterbvhpreview.h"
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#include "llfloatercamera.h"
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#include "llfloatercamerapresets.h"
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#include "llfloaterchangeitemthumbnail.h"
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#include "llfloaterchatmentionpicker.h"
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#include "llfloaterchatvoicevolume.h"
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#include "llfloaterclassified.h"
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#include "llfloaterconversationlog.h"
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#include "llfloaterconversationpreview.h"
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#include "llfloatercreatelandmark.h"
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#include "llfloaterdeleteprefpreset.h"
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#include "llfloaterdestinations.h"
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#include "llfloaterdisplayname.h"
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#include "llfloatereditextdaycycle.h"
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#include "llfloateremojipicker.h"
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#include "llfloaterenvironmentadjust.h"
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#include "llfloaterexperienceprofile.h"
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#include "llfloaterexperiences.h"
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#include "llfloaterexperiencepicker.h"
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#include "llfloaterevent.h"
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#include "llfloaterfixedenvironment.h"
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#include "llfloaterfonttest.h"
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#include "llfloaterforgetuser.h"
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#include "llfloatergesture.h"
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#include "llfloatergltfasseteditor.h"
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#include "llfloatergodtools.h"
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#include "llfloatergridstatus.h"
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#include "llfloatergroups.h"
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#include "llfloaterhelpbrowser.h"
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#include "llfloaterhoverheight.h"
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#include "llfloaterhowto.h"
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#include "llfloaterhud.h"
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#include "llfloaterimagepreview.h"
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#include "llfloaterimsession.h"
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#include "llfloaterinspect.h"
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#include "llfloaterinventorysettings.h"
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#include "llfloaterinventorythumbnailshelper.h"
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#include "llfloaterjoystick.h"
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#include "llfloaterlagmeter.h"
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#include "llfloaterland.h"
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#include "llfloaterlandholdings.h"
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#include "llfloaterlinkreplace.h"
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#include "llfloaterloadprefpreset.h"
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#include "llfloatermap.h"
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#include "llfloatermarketplace.h"
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#include "llfloatermarketplacelistings.h"
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#include "llfloatermediasettings.h"
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#include "llfloatermemleak.h"
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#include "llfloatermodelpreview.h"
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#include "llfloatermyscripts.h"
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#include "llfloatermyenvironment.h"
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#include "llfloaternamedesc.h"
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#include "llfloaternewfeaturenotification.h"
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#include "llfloaternotificationsconsole.h"
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#include "llfloaternotificationstabbed.h"
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#include "llfloaterobjectweights.h"
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#include "llfloateropenobject.h"
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#include "llfloatersimplesnapshot.h"
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#include "llfloaterpathfindingcharacters.h"
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#include "llfloaterpathfindingconsole.h"
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#include "llfloaterpathfindinglinksets.h"
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#include "llfloaterpay.h"
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#include "llfloaterperformance.h"
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#include "llfloaterperms.h"
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#include "llfloaterpostprocess.h"
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#include "llfloaterpreference.h"
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#include "llfloaterpreferencesgraphicsadvanced.h"
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#include "llfloaterpreferenceviewadvanced.h"
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#include "llfloaterpreviewtrash.h"
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#include "llfloaterprofile.h"
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#include "llfloaterregiondebugconsole.h"
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#include "llfloaterregioninfo.h"
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#include "llfloaterregionrestarting.h"
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#include "llfloaterreporter.h"
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#include "llfloatersavecamerapreset.h"
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#include "llfloatersaveprefpreset.h"
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#include "llfloatersceneloadstats.h"
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#include "llfloaterscriptdebug.h"
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#include "llfloaterscriptedprefs.h"
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#include "llfloaterscriptlimits.h"
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#include "llfloatersearch.h"
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#include "llfloatersellland.h"
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#include "llfloatersettingscolor.h"
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#include "llfloatersettingsdebug.h"
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#include "llfloatersidepanelcontainer.h"
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#include "llfloaterslapptest.h"
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#include "llfloatersnapshot.h"
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#include "llfloatersounddevices.h"
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#include "llfloaterspellchecksettings.h"
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#include "llfloatertelehub.h"
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#include "llfloatertestinspectors.h"
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#include "llfloatertestlistview.h"
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#include "llfloatertools.h"
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#include "llfloatertopobjects.h"
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#include "llfloatertos.h"
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#include "llfloatertoybox.h"
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#include "llfloatertranslationsettings.h"
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#include "llfloateruipreview.h"
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#include "llfloatervoiceeffect.h"
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#include "llfloaterwebcontent.h"
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#include "llfloatervoicevolume.h"
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#include "llfloaterwhitelistentry.h"
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#include "llfloaterwindowsize.h"
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#include "llfloaterworldmap.h"
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#include "llfloaterimcontainer.h"
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#include "llinspectavatar.h"
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#include "llinspectgroup.h"
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#include "llinspectobject.h"
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#include "llinspectremoteobject.h"
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#include "llinspecttoast.h"
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#include "llmaterialeditor.h"
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#include "llmoveview.h"
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#include "llfloaterimnearbychat.h"
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#include "llpanelblockedlist.h"
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#include "llpanelprofileclassifieds.h"
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#include "llpanelemojicomplete.h"
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#include "llpreviewanim.h"
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#include "llpreviewgesture.h"
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#include "llpreviewnotecard.h"
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#include "llpreviewscript.h"
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#include "llpreviewsound.h"
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#include "llpreviewtexture.h"
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#include "llscriptfloater.h"
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#include "llsyswellwindow.h"
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// *NOTE: Please add files in alphabetical order to keep merges easy.
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// handle secondlife:///app/openfloater/{NAME} URLs
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const std::string FLOATER_PROFILE("profile");
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class LLFloaterOpenHandler : public LLCommandHandler
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{
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public:
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// requires trusted browser to trigger or an explicit click
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LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
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bool canHandleUntrusted(
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const LLSD& params,
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const LLSD& query_map,
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LLMediaCtrl* web,
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const std::string& nav_type) override
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{
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if (params.size() != 1)
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{
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return true; // will fail silently
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}
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std::string fl_name = params[0].asString();
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// External browsers explicitly ask user about opening links
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// so treat "external" same as "clicked" in this case,
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// despite it being treated as untrusted.
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if (nav_type == NAV_TYPE_CLICKED
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|| nav_type == NAV_TYPE_EXTERNAL)
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{
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const std::list<std::string> blacklist_clicked = {
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"camera_presets",
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"delete_pref_preset",
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"forget_username",
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"gltf_asset_editor",
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"god_tools",
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"group_picker",
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"hud",
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"incoming_call",
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"linkreplace",
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"message_critical", // Modal!!! Login specific.
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"message_tos", // Modal!!! Login specific.
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"save_pref_preset",
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"save_camera_preset",
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"region_restarting",
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"outfit_snapshot",
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"upload_anim_bvh",
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"upload_anim_anim",
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"upload_image",
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"upload_model",
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"upload_script",
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"upload_sound",
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"bulk_upload"
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};
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return std::find(blacklist_clicked.begin(), blacklist_clicked.end(), fl_name) == blacklist_clicked.end();
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}
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else
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{
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const std::list<std::string> blacklist_untrusted = {
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"360capture",
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"block_timers",
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"add_payment_method",
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"appearance",
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"associate_listing",
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"avatar_picker",
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"camera",
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"camera_presets",
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"change_item_thumbnail",
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"classified",
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"add_landmark",
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"delete_pref_preset",
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"env_fixed_environmentent_water",
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"env_fixed_environmentent_sky",
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"env_edit_extdaycycle",
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"font_test",
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"forget_username",
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"gltf_asset_editor",
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"god_tools",
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"group_picker",
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"hud",
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"incoming_call",
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"inventory_thumbnails_helper",
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"linkreplace",
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"mem_leaking",
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"marketplace_validation",
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"message_critical", // Modal!!! Login specific. If this is in use elsewhere, better to create a non modal variant
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"message_tos", // Modal!!! Login specific.
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"mute_object_by_name",
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"new_feature_notification",
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"publish_classified",
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"save_pref_preset",
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"save_camera_preset",
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"region_restarting",
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"script_debug",
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"script_debug_output",
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"sell_land",
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"outfit_snapshot",
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"upload_anim_bvh",
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"upload_anim_anim",
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"upload_image",
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"upload_model",
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"upload_script",
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"upload_sound",
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"bulk_upload",
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"slapp_test"
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};
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return std::find(blacklist_untrusted.begin(), blacklist_untrusted.end(), fl_name) == blacklist_untrusted.end();
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}
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return true;
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}
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bool handle(
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const LLSD& params,
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const LLSD& query_map,
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const std::string& grid,
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LLMediaCtrl* web) override
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{
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if (params.size() != 1)
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{
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return false;
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}
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const std::string floater_name = LLURI::unescape(params[0].asString());
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LLSD key;
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if (floater_name == FLOATER_PROFILE)
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{
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key["id"] = gAgentID;
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}
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LLFloaterReg::showInstance(floater_name, key);
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return true;
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}
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};
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LLFloaterOpenHandler gFloaterOpenHandler;
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void LLViewerFloaterReg::registerFloaters()
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{
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if (gNonInteractive)
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{
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return;
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}
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// *NOTE: Please keep these alphabetized for easier merges
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LLFloaterAboutUtil::registerFloater();
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LLFloaterReg::add("360capture", "floater_360capture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater360Capture>);
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LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
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LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
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LLFloaterReg::add("add_payment_method", "floater_add_payment_method.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAddPaymentMethod>);
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LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
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LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
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LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
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LLFloaterReg::add("avatar_welcome_pack", "floater_avatar_welcome_pack.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarWelcomePack>);
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LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
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LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
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LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build<LLFloaterBanDuration>);
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LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
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LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
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LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
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LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
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LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
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LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
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LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
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LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
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LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
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LLFloaterReg::add("bulk_upload", "floater_bulk_upload.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkUpload>);
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LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
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LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
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LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCameraPresets>);
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LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
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LLFloaterReg::add("change_item_thumbnail", "floater_change_item_thumbnail.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChangeItemThumbnail>);
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LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
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LLFloaterReg::add("chat_mention_picker", "floater_chat_mention_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatMentionPicker>);
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LLFloaterReg::add("classified", "floater_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterClassified>);
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LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
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LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
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LLFloaterReg::add("add_landmark", "floater_create_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCreateLandmark>);
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LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
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LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
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LLFloaterReg::add("emoji_picker", "floater_emoji_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiPicker>);
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LLFloaterReg::add("emoji_complete", "floater_emoji_complete.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiComplete>);
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LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
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LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>);
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LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>);
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LLFloaterReg::add("env_adjust_snapshot", "floater_adjust_environment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentAdjust>);
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LLFloaterReg::add("env_edit_extdaycycle", "floater_edit_ext_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditExtDayCycle>);
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LLFloaterReg::add("my_environments", "floater_my_environments.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyEnvironment>);
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LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
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LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiences>);
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LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
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LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
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LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
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LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterForgetUser>);
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LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
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LLFloaterReg::add("gltf_asset_editor", "floater_gltf_asset_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGLTFAssetEditor>);
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LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
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LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
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LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
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LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
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LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
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LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
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LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
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LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
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LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
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LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
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LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
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LLFloaterReg::add("inventory_thumbnails_helper", "floater_inventory_thumbnails_helper.xml", (LLFloaterBuildFunc) &LLFloaterReg::build<LLFloaterInventoryThumbnailsHelper>);
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LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
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LLFloaterReg::add("task_properties", "floater_task_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
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LLFloaterReg::add("inventory_settings", "floater_inventory_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventorySettings>);
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LLInspectAvatarUtil::registerFloater();
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LLInspectGroupUtil::registerFloater();
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LLInspectObjectUtil::registerFloater();
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LLInspectRemoteObjectUtil::registerFloater();
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LLFloaterVoiceVolumeUtil::registerFloater();
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LLNotificationsUI::registerFloater();
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LLFloaterDisplayNameUtil::registerFloater();
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LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
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LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
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LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
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LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
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LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
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LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
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LLFloaterReg::add("marketplace", "floater_marketplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplace>);
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LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
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LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
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LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
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LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
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LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
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LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
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LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
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LLFloaterReg::add("new_feature_notification", "floater_new_feature_notification.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNewFeatureNotification>);
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LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
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LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
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LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
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LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
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LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
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LLFloaterPayUtil::registerFloater();
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LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
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LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
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LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
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LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
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LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
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LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
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LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
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LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
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LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
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LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
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LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
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LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
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LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
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LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
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LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
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LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
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LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
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LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
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LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
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LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
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LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
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LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
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LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
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LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
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LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
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LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
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LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
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LLFloaterReg::add("material_editor", "floater_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
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LLFloaterReg::add("live_material_editor", "floater_live_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
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LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
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LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
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//LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
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LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
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LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
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LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
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LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
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LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
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LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
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LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
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LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
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LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
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LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
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LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
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LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyScripts>);
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LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
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LLFloaterReg::add("settings_color", "floater_settings_color.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsColor>);
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LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
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LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
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LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
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LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
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LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
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LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
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LLFloaterReg::add("simple_snapshot", "floater_simple_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSimpleSnapshot>);
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LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>);
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LLFloaterReg::add("profile", "floater_profile.xml",(LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProfile>);
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LLFloaterReg::add("guidebook", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHowTo>);
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LLFloaterReg::add("slapp_test", "floater_test_slapp.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSLappTest>);
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LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
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LLFloaterUIPreviewUtil::registerFloater();
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LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
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LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
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LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
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LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
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LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
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LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
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LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
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LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
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LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
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LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
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LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
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// *NOTE: Please keep these alphabetized for easier merges
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LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
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}
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