56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/**
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* @file llfloaterpay.h
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLFLOATERPAY_H
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#define LLFLOATERPAY_H
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#include "llsafehandle.h"
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class LLObjectSelection;
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class LLUUID;
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class LLViewerRegion;
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typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,bool,S32,const std::string&);
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namespace LLFloaterPayUtil
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{
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/// Register with LLFloaterReg
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void registerFloater();
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/// Pay into an in-world object, which will trigger scripts and eventually
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/// transfer the L$ to the resident or group that owns the object.
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/// Objects must be selected. Recipient (primary) object may be a child.
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void payViaObject(money_callback callback,
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LLSafeHandle<LLObjectSelection> selection);
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/// Pay an avatar or group directly, not via an object in the world.
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/// Scripts are not notified, L$ can be direcly transferred.
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void payDirectly(money_callback callback,
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const LLUUID& target_id,
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bool is_group);
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}
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#endif // LLFLOATERPAY_H
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