116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/**
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* @file llfloaterproperties.h
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* @brief A floater which shows an inventory item's properties.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERPROPERTIES_H
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#define LL_LLFLOATERPROPERTIES_H
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#include <map>
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#include "llmultifloater.h"
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#include "lliconctrl.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterProperties
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLButton;
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class LLCheckBoxCtrl;
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class LLInventoryItem;
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class LLLineEditor;
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class LLRadioGroup;
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class LLTextBox;
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class LLPropertiesObserver;
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// <FS:Ansariel> Avatar names often not showing on first open
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class LLAvatarName;
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class LLPermissions;
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// </FS:Ansariel>
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class LLFloaterProperties : public LLFloater
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{
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public:
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LLFloaterProperties(const LLSD& key);
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/*virtual*/ ~LLFloaterProperties();
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/*virtual*/ bool postBuild();
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/*virtual*/ void onOpen(const LLSD& key);
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void setObjectID(const LLUUID& object_id) { mObjectID = object_id; }
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void dirty() { mDirty = true; }
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void refresh();
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static void dirtyAll();
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protected:
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// ui callbacks
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void onClickCreator();
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void onClickOwner();
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void onCommitName();
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void onCommitDescription();
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void onCommitPermissions();
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void onCommitSaleInfo();
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void onCommitSaleType();
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void updateSaleInfo();
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LLInventoryItem* findItem() const;
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void refreshFromItem(LLInventoryItem* item);
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virtual void draw();
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// <FS:Ansariel> Experience info
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static void setAssociatedExperience( LLHandle<LLFloaterProperties> hInfo, const LLSD& experience );
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protected:
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// The item id of the inventory item in question.
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LLUUID mItemID;
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// mObjectID will have a value if it is associated with a task in
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// the world, and will be == LLUUID::null if it's in the agent
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// inventory.
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LLUUID mObjectID;
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bool mDirty;
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LLPropertiesObserver* mPropertiesObserver;
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// <FS:Ansariel> Avatar names often not showing on first open
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boost::signals2::connection mCreatorNameCbConnection;
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boost::signals2::connection mOwnerNameCbConnection;
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boost::signals2::connection mGroupOwnerNameCbConnection;
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void onCreatorNameCallback(const LLUUID& av_id, const LLAvatarName& av_name, const LLPermissions& perm);
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void onOwnerNameCallback(const LLUUID& av_id, const LLAvatarName& av_name);
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void onGroupOwnerNameCallback(const std::string& name);
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// </FS:Ansariel>
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};
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class LLMultiProperties : public LLMultiFloater
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{
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public:
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LLMultiProperties();
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};
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#endif // LL_LLFLOATERPROPERTIES_H
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