phoenix-firestorm/indra/newview/llfloatertelehub.h

78 lines
2.2 KiB
C++

/**
* @file llfloatertelehub.h
* @author James Cook
* @brief LLFloaterTelehub class definition
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERTELEHUB_H
#define LL_LLFLOATERTELEHUB_H
#include "llfloater.h"
class LLMessageSystem;
class LLObjectSelection;
const S32 MAX_SPAWNPOINTS_PER_TELEHUB = 16;
class LLFloaterTelehub : public LLFloater
{
public:
LLFloaterTelehub(const LLSD& key);
~LLFloaterTelehub();
bool postBuild() override;
void onOpen(const LLSD& key) override;
void draw() override;
static bool renderBeacons();
static void addBeacons();
void refresh() override;
void sendTelehubInfoRequest();
void onClickConnect();
void onClickDisconnect();
void onClickAddSpawnPoint();
void onClickRemoveSpawnPoint();
static void processTelehubInfo(LLMessageSystem* msg, void**);
void unpackTelehubInfo(LLMessageSystem* msg);
private:
LLUUID mTelehubObjectID; // null if no telehub
std::string mTelehubObjectName;
LLVector3 mTelehubPos; // region local, fallback if viewer can't see the object
LLQuaternion mTelehubRot;
S32 mNumSpawn;
LLVector3 mSpawnPointPos[MAX_SPAWNPOINTS_PER_TELEHUB];
LLSafeHandle<LLObjectSelection> mObjectSelection;
static LLFloaterTelehub* sInstance;
};
#endif