172 lines
5.5 KiB
C++
172 lines
5.5 KiB
C++
/**
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* @file llfriendcard.h
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* @brief Definition of classes to process Friends Cards
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFRIENDCARD_H
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#define LL_LLFRIENDCARD_H
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#include "llcallingcard.h"
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#include "llinventorymodel.h" // for LLInventoryModel::item_array_t
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class LLViewerInventoryItem;
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class LLFriendCardsManager
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: public LLSingleton<LLFriendCardsManager>
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, public LLFriendObserver
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{
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LLSINGLETON(LLFriendCardsManager);
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~LLFriendCardsManager();
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LOG_CLASS(LLFriendCardsManager);
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friend class CreateFriendCardCallback;
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public:
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typedef std::map<LLUUID, uuid_vec_t > folderid_buddies_map_t;
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enum EManagerState
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{
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INIT = 1,
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LOADING_FRIENDS_FOLDER,
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LOADING_ALL_FOLDER,
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MANAGER_READY
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};
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// LLFriendObserver implementation
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void changed(U32 mask) override
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{
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onFriendListUpdate(mask);
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}
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/**
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* Determines if specified Inventory Calling Card exists in any of lists
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* in the Calling Card/Friends/ folder (Default, or Custom)
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*/
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bool isItemInAnyFriendsList(const LLViewerInventoryItem* item);
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/**
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* Checks if specified category is contained in the Calling Card/Friends folder and
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* determines if specified Inventory Object exists in that category.
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*/
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bool isObjDirectDescendentOfCategory(const LLInventoryObject* obj, const LLViewerInventoryCategory* cat) const;
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/**
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* Checks is the specified category is in the Calling Card/Friends folder
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*/
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bool isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const;
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/**
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* Checks is the specified category is a Friend folder or any its subfolder
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*/
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bool isAnyFriendCategory(const LLUUID& catID) const;
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/**
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* Indicates that all calling card related folders are created or loaded
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*/
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bool isManagerReady() const { return mState == MANAGER_READY; }
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EManagerState getManagerState() const { return mState; }
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/**
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* Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
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* (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
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*/
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void syncFriendCardsFolders();
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// <FS:Ansariel> Bypass the calling card sync-crap to create the agent's calling card
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static void createAgentCallingCard();
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private:
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typedef boost::function<void()> callback_t;
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/**
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* Stores buddy id to avoid sent create_inventory_callingcard several time for the same Avatar
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*/
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void putAvatarData(const LLUUID& avatarID);
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/**
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* Extracts buddy id of Created Friend Card
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*/
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const LLUUID extractAvatarID(const LLUUID& avatarID);
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public: // <FS:Ansariel> Needed to check in LLOpenTaskOffer
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bool isAvatarDataStored(const LLUUID& avatarID) const
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{
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return (mBuddyIDSet.end() != mBuddyIDSet.find(avatarID));
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}
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private: // <FS:Ansariel> Needed to check in LLOpenTaskOffer
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const LLUUID& findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const;
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const LLUUID& findFirstCallingCardSubfolder(const LLUUID &parent_id) const;
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const LLUUID& findFriendFolderUUIDImpl() const;
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const LLUUID& findFriendAllSubfolderUUIDImpl() const;
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const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
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void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
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void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
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/**
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* Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
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* sub-folder and synchronizes its contents with buddies list.
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*/
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void ensureFriendsFolderExists();
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/**
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* Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
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* synchronizes its contents with buddies list.
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*/
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void ensureFriendsAllFolderExists();
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/**
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* Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
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*/
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void syncFriendsFolder();
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/**
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* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
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*/
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void addFriendCardToInventory(const LLUUID& avatarID);
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/**
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* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
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* and from the all Custom Folders
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*/
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void removeFriendCardFromInventory(const LLUUID& avatarID);
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void onFriendListUpdate(U32 changed_mask);
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private:
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typedef std::set<LLUUID> avatar_uuid_set_t;
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avatar_uuid_set_t mBuddyIDSet;
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EManagerState mState;
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};
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#endif // LL_LLFRIENDCARD_H
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