93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/**
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* @file llsaveoutfitcombobtn.cpp
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* @brief Represents outfit save/save as combo button.
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llappearancemgr.h"
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#include "llpaneloutfitsinventory.h"
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#include "llsidepanelappearance.h"
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#include "llsaveoutfitcombobtn.h"
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#include "llviewermenu.h"
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static const std::string SAVE_BTN("save_btn");
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static const std::string SAVE_FLYOUT_BTN("save_flyout_btn");
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LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction):
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mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction)
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{
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// register action mapping before creating menu
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LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar;
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save_registar.add("Outfit.Save.Action", boost::bind(
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&LLSaveOutfitComboBtn::saveOutfit, this, false));
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save_registar.add("Outfit.SaveAs.Action", boost::bind(
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&LLSaveOutfitComboBtn::saveOutfit, this, true));
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mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction));
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mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this));
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mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile<
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LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder,
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LLViewerMenuHolderGL::child_registry_t::instance());
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}
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void LLSaveOutfitComboBtn::showSaveMenu()
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{
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S32 x, y;
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LLUI::getInstance()->getMousePositionLocal(mParent, &x, &y);
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mSaveMenu->updateParent(LLMenuGL::sMenuContainer);
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LLMenuGL::showPopup(mParent, mSaveMenu, x, y);
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}
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void LLSaveOutfitComboBtn::saveOutfit(bool as_new)
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{
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if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit())
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{
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// we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved.
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// If updateBaseOutfit fails, ask for an outfit name anyways
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return;
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}
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LLPanelOutfitsInventory* panel_outfits_inventory =
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LLPanelOutfitsInventory::findInstance();
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if (panel_outfits_inventory)
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{
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panel_outfits_inventory->onSave();
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}
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//*TODO how to get to know when base outfit is updated or new outfit is created?
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}
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void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled)
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{
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mSaveMenu->setItemEnabled("save_outfit", enabled);
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}
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void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled)
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{
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mParent->getChildView(SAVE_BTN)->setEnabled(enabled);
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}
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