155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/**
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* @file llpanelpresetscamerapulldown.cpp
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* @brief A panel showing a quick way to pick camera presets
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*
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* $LicenseInfo:firstyear=2017&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2017, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llpanelpresetscamerapulldown.h"
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#include "llviewercontrol.h"
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#include "llstatusbar.h"
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#include "llbutton.h"
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#include "lltabcontainer.h"
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#include "llfloatercamera.h"
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#include "llfloaterreg.h"
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#include "llfloaterpreference.h"
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#include "llpresetsmanager.h"
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#include "llsliderctrl.h"
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#include "llscrolllistctrl.h"
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#include "lltrans.h"
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///----------------------------------------------------------------------------
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/// Class LLPanelPresetsCameraPulldown
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///----------------------------------------------------------------------------
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// Default constructor
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LLPanelPresetsCameraPulldown::LLPanelPresetsCameraPulldown()
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{
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mCommitCallbackRegistrar.add("Presets.toggleCameraFloater", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2));
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mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2));
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buildFromFile( "panel_presets_camera_pulldown.xml");
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}
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BOOL LLPanelPresetsCameraPulldown::postBuild()
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{
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LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
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if (presetsMgr)
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{
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// Make sure there is a default preference file
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presetsMgr->createMissingDefault(PRESETS_CAMERA);
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// <FS:Ansariel> Done in LLPresetsManager ctor
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//presetsMgr->startWatching(PRESETS_CAMERA);
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presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this));
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}
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populatePanel();
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return LLPanelPulldown::postBuild();
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}
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void LLPanelPresetsCameraPulldown::populatePanel()
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{
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LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_CAMERA, mPresetNames, DEFAULT_BOTTOM);
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LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
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if (scroll && mPresetNames.begin() != mPresetNames.end())
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{
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scroll->clearRows();
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std::string active_preset = gSavedSettings.getString("PresetCameraActive");
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if (active_preset == PRESETS_DEFAULT)
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{
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active_preset = LLTrans::getString(PRESETS_DEFAULT);
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}
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for (std::list<std::string>::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it)
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{
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const std::string& name = *it;
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LL_DEBUGS() << "adding '" << name << "'" << LL_ENDL;
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LLSD row;
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row["columns"][0]["column"] = "preset_name";
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row["columns"][0]["value"] = name;
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bool is_selected_preset = false;
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if (name == active_preset)
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{
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row["columns"][1]["column"] = "icon";
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row["columns"][1]["type"] = "icon";
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row["columns"][1]["value"] = "Check_Mark";
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is_selected_preset = true;
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}
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LLScrollListItem* new_item = scroll->addElement(row);
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new_item->setSelected(is_selected_preset);
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}
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}
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}
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void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data)
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{
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LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
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if (scroll)
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{
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LLScrollListItem* item = scroll->getFirstSelected();
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if (item)
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{
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std::string name = item->getColumn(1)->getValue().asString();
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LL_DEBUGS() << "selected '" << name << "'" << LL_ENDL;
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LLFloaterCamera::switchToPreset(name);
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setVisible(FALSE);
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}
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else
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{
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LL_DEBUGS() << "none selected" << LL_ENDL;
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}
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}
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else
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{
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LL_DEBUGS() << "no scroll" << LL_ENDL;
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}
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}
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void LLPanelPresetsCameraPulldown::onViewButtonClick(const LLSD& user_data)
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{
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// close the minicontrol, we're bringing up the big one
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setVisible(FALSE);
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// <FS:Ansariel> Optional small camera floater
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//LLFloaterReg::toggleInstanceOrBringToFront("camera");
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std::string floater_name = gSavedSettings.getBOOL("FSUseSmallCameraFloater") ? "fs_camera_small" : "camera";
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LLFloaterReg::toggleInstanceOrBringToFront(floater_name);
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// </FS:Ansariel>
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}
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