75 lines
2.4 KiB
C++
Executable File
75 lines
2.4 KiB
C++
Executable File
/**
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* @file lleditmenuhandler.h
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* @authors Aaron Yonas, James Cook
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLEDITMENUHANDLER_H
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#define LLEDITMENUHANDLER_H
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// Interface used by menu system for plug-in hotkey/menu handling
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class LLEditMenuHandler
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{
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public:
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// this is needed even though this is just an interface class.
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virtual ~LLEditMenuHandler();
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virtual void undo() {};
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virtual BOOL canUndo() const { return FALSE; }
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virtual void redo() {};
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virtual BOOL canRedo() const { return FALSE; }
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virtual void cut() {};
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virtual BOOL canCut() const { return FALSE; }
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virtual void copy() {};
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virtual BOOL canCopy() const { return FALSE; }
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virtual void paste() {};
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virtual BOOL canPaste() const { return FALSE; }
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// "delete" is a keyword
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virtual void doDelete() {};
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virtual BOOL canDoDelete() const { return FALSE; }
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virtual void selectAll() {};
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virtual BOOL canSelectAll() const { return FALSE; }
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virtual void deselect() {};
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virtual BOOL canDeselect() const { return FALSE; }
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virtual void duplicate() {};
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virtual BOOL canDuplicate() const { return FALSE; }
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// TODO: Instead of being a public data member, it would be better to hide it altogether
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// and have a "set" method and then a bunch of static versions of the cut, copy, paste
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// methods, etc that operate on the current global instance. That would drastically
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// simplify the existing code that accesses this global variable by putting all the
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// null checks in the one implementation of those static methods. -MG
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static LLEditMenuHandler* gEditMenuHandler;
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};
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#endif
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