1249 lines
37 KiB
C++
1249 lines
37 KiB
C++
/**
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* @file fsposeranimator.cpp
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* @brief business-layer for posing your (and other) avatar(s) and animeshes.
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (c) 2024 Angeldark Raymaker @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include <deque>
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#include <boost/algorithm/string.hpp>
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#include "fsposeranimator.h"
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#include "llcharacter.h"
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#include "llagent.h"
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#include "fsposingmotion.h"
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std::map<LLUUID, LLAssetID> FSPoserAnimator::sAvatarIdToRegisteredAnimationId;
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bool FSPoserAnimator::isPosingAvatarJoint(LLVOAvatar* avatar, const FSPoserJoint& joint)
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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if (posingMotion->isStopped())
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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return posingMotion->currentlyPosingJoint(jointPose);
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}
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void FSPoserAnimator::setPosingAvatarJoint(LLVOAvatar* avatar, const FSPoserJoint& joint, bool shouldPose)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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bool arePosing = isPosingAvatarJoint(avatar, joint);
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if ( (arePosing && shouldPose) || (!arePosing && !shouldPose) ) // could !XOR, but this is readable
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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if (posingMotion->isStopped())
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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if (shouldPose)
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posingMotion->addJointToState(jointPose);
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else
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posingMotion->removeJointFromState(jointPose);
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}
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void FSPoserAnimator::undoLastJointChange(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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if (posingMotion->isStopped())
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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if (jointPose->undoLastChange())
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undoOrRedoWorldLockedDescendants(joint, posingMotion, false);
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if (style == NONE || style == DELTAMODE)
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return;
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FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
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if (!oppositeJointPose)
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return;
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if (!oppositeJointPose->undoLastChange())
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return;
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auto oppositePoserJoint = getPoserJointByName(joint.mirrorJointName());
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if (oppositePoserJoint)
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undoOrRedoWorldLockedDescendants(*oppositePoserJoint, posingMotion, false);
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}
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void FSPoserAnimator::resetJoint(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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if (posingMotion->isStopped())
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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jointPose->resetJoint();
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if (style == NONE || style == DELTAMODE)
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return;
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FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
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if (!oppositeJointPose)
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return;
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oppositeJointPose->resetJoint();
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}
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bool FSPoserAnimator::canRedoOrUndoJointChange(LLVOAvatar* avatar, const FSPoserJoint& joint, bool canUndo)
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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if (posingMotion->isStopped())
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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if (canUndo)
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return jointPose->canPerformUndo();
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return jointPose->canPerformRedo();
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}
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void FSPoserAnimator::redoLastJointChange(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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if (posingMotion->isStopped())
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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jointPose->redoLastChange();
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undoOrRedoWorldLockedDescendants(joint, posingMotion, true);
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if (style == NONE || style == DELTAMODE)
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return;
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FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
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if (!oppositeJointPose)
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return;
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oppositeJointPose->redoLastChange();
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auto oppositePoserJoint = getPoserJointByName(joint.mirrorJointName());
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if (oppositePoserJoint)
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undoOrRedoWorldLockedDescendants(*oppositePoserJoint, posingMotion, true);
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}
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LLVector3 FSPoserAnimator::getJointPosition(LLVOAvatar* avatar, const FSPoserJoint& joint) const
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{
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LLVector3 pos;
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if (!isAvatarSafeToUse(avatar))
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return pos;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return pos;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return pos;
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return jointPose->getPublicPosition();
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}
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void FSPoserAnimator::setJointPosition(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& position, E_BoneDeflectionStyles style)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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if (!joint)
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return;
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std::string jn = joint->jointName();
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if (jn.empty())
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(jn);
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if (!jointPose)
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return;
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LLVector3 positionDelta = jointPose->getPublicPosition() - position;
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switch (style)
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{
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case MIRROR:
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case MIRROR_DELTA:
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case SYMPATHETIC_DELTA:
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case SYMPATHETIC:
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jointPose->setPublicPosition(position);
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break;
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case DELTAMODE:
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case NONE:
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default:
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jointPose->setPublicPosition(position);
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return;
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}
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FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
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if (!oppositeJointPose)
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return;
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LLVector3 oppositeJointPosition = oppositeJointPose->getPublicPosition();
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switch (style)
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{
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case MIRROR:
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case MIRROR_DELTA:
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oppositeJointPose->setPublicPosition(oppositeJointPosition + positionDelta);
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break;
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case SYMPATHETIC_DELTA:
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case SYMPATHETIC:
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oppositeJointPose->setPublicPosition(oppositeJointPosition - positionDelta);
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break;
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default:
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break;
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}
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}
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bool FSPoserAnimator::getRotationIsMirrored(LLVOAvatar* avatar, const FSPoserJoint& joint) const
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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return jointPose->getRotationMirrorState();
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}
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void FSPoserAnimator::setRotationIsMirrored(LLVOAvatar* avatar, const FSPoserJoint& joint, bool newState)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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jointPose->setRotationMirrorState(newState);
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}
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bool FSPoserAnimator::getRotationIsWorldLocked(LLVOAvatar* avatar, const FSPoserJoint& joint) const
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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return jointPose->getWorldRotationLockState();
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}
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void FSPoserAnimator::setRotationIsWorldLocked(LLVOAvatar* avatar, const FSPoserJoint& joint, bool newState)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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jointPose->setWorldRotationLockState(newState);
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}
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bool FSPoserAnimator::exportRotationWillLockJoint(LLVOAvatar* avatar, const FSPoserJoint& joint) const
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{
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const F32 ROTATION_KEYFRAME_THRESHOLD = 0.01f; // this is a guestimate: see BVH loader
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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if (!jointPose->userHasSetBaseRotationToZero())
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return false;
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F32 rot_threshold = ROTATION_KEYFRAME_THRESHOLD / llmax((F32)getChildJointDepth(&joint, 0) * 0.33f, 1.f);
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LLQuaternion rotToExport = jointPose->getPublicRotation();
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F32 x_delta = dist_vec(LLVector3::x_axis * LLQuaternion::DEFAULT, LLVector3::x_axis * rotToExport); // when exporting multiple frames this will need to compare frames.
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F32 y_delta = dist_vec(LLVector3::y_axis * LLQuaternion::DEFAULT, LLVector3::y_axis * rotToExport);
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F32 rot_test = x_delta + y_delta;
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return rot_test > rot_threshold;
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}
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bool FSPoserAnimator::userSetBaseRotationToZero(LLVOAvatar* avatar, const FSPoserJoint& joint) const
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return false;
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return jointPose->userHasSetBaseRotationToZero();
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}
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bool FSPoserAnimator::allBaseRotationsAreZero(LLVOAvatar* avatar) const
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{
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if (!isAvatarSafeToUse(avatar))
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return false;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return false;
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bool allStartingRotationsAreZero = posingMotion->allStartingRotationsAreZero();
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if (allStartingRotationsAreZero)
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return true;
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return false;
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}
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void FSPoserAnimator::setAllAvatarStartingRotationsToZero(LLVOAvatar* avatar)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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posingMotion->setAllRotationsToZeroAndClearUndo();
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for (size_t index = 0; index != PoserJoints.size(); ++index)
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{
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auto boneType = PoserJoints[index].boneType();
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bool setBvhToLock = boneType == BODY || boneType == WHOLEAVATAR;
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if (setBvhToLock)
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continue; // setAllRotationsToZeroAndClearUndo specified this is the default behaviour
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(PoserJoints[index].jointName());
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if (!jointPose)
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continue;
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posingMotion->setJointBvhLock(jointPose, false);
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}
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}
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void FSPoserAnimator::recaptureJoint(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneAxisTranslation translation, S32 negation)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return;
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jointPose->recaptureJoint();
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setPosingAvatarJoint(avatar, joint, true);
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}
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void FSPoserAnimator::recaptureJointAsDelta(LLVOAvatar* avatar, const FSPoserJoint* joint, bool resetBaseRotationToZero,
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E_BoneDeflectionStyles style)
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{
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if (!isAvatarSafeToUse(avatar))
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return;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
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if (!jointPose)
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return;
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LLQuaternion deltaRot = jointPose->recaptureJointAsDelta(resetBaseRotationToZero);
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deRotateWorldLockedDescendants(joint, posingMotion, deltaRot);
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if (style == NONE || style == DELTAMODE)
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return;
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FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
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if (!oppositeJointPose)
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return;
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switch (style)
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{
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case SYMPATHETIC:
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case SYMPATHETIC_DELTA:
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oppositeJointPose->cloneRotationFrom(jointPose);
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break;
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case MIRROR:
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case MIRROR_DELTA:
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oppositeJointPose->mirrorRotationFrom(jointPose);
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break;
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default:
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break;
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}
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}
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LLVector3 FSPoserAnimator::getJointExportRotation(LLVOAvatar* avatar, const FSPoserJoint& joint, bool lockWholeAvatar) const
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{
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auto rotation = getJointRotation(avatar, joint, SWAP_NOTHING, NEGATE_NOTHING);
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if (exportRotationWillLockJoint(avatar, joint))
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return rotation;
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LLVector3 vec3;
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if (!isAvatarSafeToUse(avatar))
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return vec3;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return vec3;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return vec3;
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if (!jointPose->userHasSetBaseRotationToZero())
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return vec3;
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if (lockWholeAvatar && joint.boneType() == WHOLEAVATAR)
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return LLVector3(DEG_TO_RAD * 0.295f, 0.f, 0.f);
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F32 minimumRotation = DEG_TO_RAD * 0.65f / llmax((F32)getChildJointDepth(&joint, 0) * 0.33f, 1.f);
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return LLVector3(minimumRotation, 0.f, 0.f);
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}
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LLVector3 FSPoserAnimator::getJointRotation(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneAxisTranslation translation, S32 negation) const
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{
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LLVector3 vec3;
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if (!isAvatarSafeToUse(avatar))
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return vec3;
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FSPosingMotion* posingMotion = getPosingMotion(avatar);
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if (!posingMotion)
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return vec3;
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FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
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if (!jointPose)
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return vec3;
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return translateRotationFromQuaternion(translation, negation, jointPose->getPublicRotation());
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}
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void FSPoserAnimator::setJointRotation(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& absRotation,
|
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const LLVector3& deltaRotation, E_BoneDeflectionStyles deflectionStyle,
|
|
E_BoneAxisTranslation translation, S32 negation, bool resetBaseRotationToZero, E_RotationStyle rotationStyle)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return;
|
|
if (!joint)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
LLQuaternion absRot = translateRotationToQuaternion(translation, negation, absRotation);
|
|
LLQuaternion deltaRot = translateRotationToQuaternion(translation, negation, deltaRotation);
|
|
switch (deflectionStyle)
|
|
{
|
|
case SYMPATHETIC:
|
|
case MIRROR:
|
|
if (rotationStyle == DELTAIC_ROT)
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, deltaRot * jointPose->getPublicRotation());
|
|
else
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, absRot);
|
|
|
|
break;
|
|
|
|
case SYMPATHETIC_DELTA:
|
|
case MIRROR_DELTA:
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, deltaRot * jointPose->getPublicRotation());
|
|
break;
|
|
|
|
case DELTAMODE:
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, deltaRot * jointPose->getPublicRotation());
|
|
deRotateWorldLockedDescendants(joint, posingMotion, deltaRot);
|
|
return;
|
|
|
|
case NONE:
|
|
default:
|
|
if (rotationStyle == DELTAIC_ROT)
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, deltaRot * jointPose->getPublicRotation());
|
|
else
|
|
jointPose->setPublicRotation(resetBaseRotationToZero, absRot);
|
|
|
|
deRotateWorldLockedDescendants(joint, posingMotion, deltaRot);
|
|
return;
|
|
}
|
|
|
|
deRotateWorldLockedDescendants(joint, posingMotion, deltaRot);
|
|
|
|
auto oppositePoserJoint = getPoserJointByName(joint->mirrorJointName());
|
|
FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
|
|
if (!oppositeJointPose)
|
|
return;
|
|
|
|
LLQuaternion inv_quat = LLQuaternion(-deltaRot.mQ[VX], deltaRot.mQ[VY], -deltaRot.mQ[VZ], deltaRot.mQ[VW]);
|
|
switch (deflectionStyle)
|
|
{
|
|
case SYMPATHETIC:
|
|
oppositeJointPose->cloneRotationFrom(jointPose);
|
|
if (oppositePoserJoint)
|
|
deRotateWorldLockedDescendants(oppositePoserJoint, posingMotion, deltaRot);
|
|
break;
|
|
|
|
case SYMPATHETIC_DELTA:
|
|
oppositeJointPose->setPublicRotation(resetBaseRotationToZero, deltaRot * oppositeJointPose->getPublicRotation());
|
|
if (oppositePoserJoint)
|
|
deRotateWorldLockedDescendants(oppositePoserJoint, posingMotion, deltaRot);
|
|
break;
|
|
|
|
case MIRROR:
|
|
oppositeJointPose->mirrorRotationFrom(jointPose);
|
|
if (oppositePoserJoint)
|
|
deRotateWorldLockedDescendants(oppositePoserJoint, posingMotion, inv_quat);
|
|
break;
|
|
|
|
case MIRROR_DELTA:
|
|
oppositeJointPose->setPublicRotation(resetBaseRotationToZero, inv_quat * oppositeJointPose->getPublicRotation());
|
|
if (oppositePoserJoint)
|
|
deRotateWorldLockedDescendants(oppositePoserJoint, posingMotion, inv_quat);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::reflectJoint(LLVOAvatar* avatar, const FSPoserJoint* joint)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return;
|
|
|
|
if (!joint)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
jointPose->reflectRotation();
|
|
FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
|
|
|
|
if (oppositeJointPose)
|
|
{
|
|
oppositeJointPose->reflectRotation();
|
|
jointPose->swapRotationWith(oppositeJointPose);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::symmetrizeLeftToRightOrRightToLeft(LLVOAvatar* avatar, bool rightToLeft)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
for (size_t index = 0; index != PoserJoints.size(); ++index)
|
|
{
|
|
if (!PoserJoints[index].dontFlipOnMirror())
|
|
continue;
|
|
|
|
bool currentlyPosing = isPosingAvatarJoint(avatar, PoserJoints[index]);
|
|
if (!currentlyPosing)
|
|
continue;
|
|
|
|
auto oppositeJoint = getPoserJointByName(PoserJoints[index].mirrorJointName());
|
|
if (!oppositeJoint)
|
|
continue;
|
|
|
|
bool currentlyPosingOppositeJoint = isPosingAvatarJoint(avatar, *oppositeJoint);
|
|
if (!currentlyPosingOppositeJoint)
|
|
continue;
|
|
|
|
FSJointPose* rightJointPose = posingMotion->getJointPoseByJointName(PoserJoints[index].jointName());
|
|
FSJointPose* leftJointPose = posingMotion->getJointPoseByJointName(oppositeJoint->jointName());
|
|
|
|
if (!leftJointPose || !rightJointPose)
|
|
return;
|
|
|
|
if (rightToLeft)
|
|
leftJointPose->mirrorRotationFrom(rightJointPose);
|
|
else
|
|
rightJointPose->mirrorRotationFrom(leftJointPose);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::flipEntirePose(LLVOAvatar* avatar)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return;
|
|
|
|
for (size_t index = 0; index != PoserJoints.size(); ++index)
|
|
{
|
|
if (PoserJoints[index].dontFlipOnMirror()) // we only flip one side.
|
|
continue;
|
|
|
|
bool currentlyPosing = isPosingAvatarJoint(avatar, PoserJoints[index]);
|
|
if (!currentlyPosing)
|
|
continue;
|
|
|
|
auto oppositeJoint = getPoserJointByName(PoserJoints[index].mirrorJointName());
|
|
if (oppositeJoint)
|
|
{
|
|
bool currentlyPosingOppositeJoint = isPosingAvatarJoint(avatar, *oppositeJoint);
|
|
if (!currentlyPosingOppositeJoint)
|
|
continue;
|
|
}
|
|
|
|
reflectJoint(avatar, &PoserJoints[index]);
|
|
}
|
|
}
|
|
|
|
// from the UI to the bone, the inverse translation, the un-swap, the backwards
|
|
LLQuaternion FSPoserAnimator::translateRotationToQuaternion(E_BoneAxisTranslation translation, S32 negation, LLVector3 rotation)
|
|
{
|
|
if (negation & NEGATE_ALL)
|
|
{
|
|
rotation.mV[VX] *= -1;
|
|
rotation.mV[VY] *= -1;
|
|
rotation.mV[VZ] *= -1;
|
|
}
|
|
else
|
|
{
|
|
if (negation & NEGATE_YAW)
|
|
rotation.mV[VX] *= -1;
|
|
if (negation & NEGATE_PITCH)
|
|
rotation.mV[VY] *= -1;
|
|
if (negation & NEGATE_ROLL)
|
|
rotation.mV[VZ] *= -1;
|
|
}
|
|
|
|
LLMatrix3 rot_mat;
|
|
switch (translation)
|
|
{
|
|
case SWAP_YAW_AND_ROLL:
|
|
rot_mat = LLMatrix3(rotation.mV[VZ], rotation.mV[VY], rotation.mV[VX]);
|
|
break;
|
|
|
|
case SWAP_YAW_AND_PITCH:
|
|
rot_mat = LLMatrix3(rotation.mV[VY], rotation.mV[VX], rotation.mV[VZ]);
|
|
break;
|
|
|
|
case SWAP_ROLL_AND_PITCH:
|
|
rot_mat = LLMatrix3(rotation.mV[VX], rotation.mV[VZ], rotation.mV[VY]);
|
|
break;
|
|
|
|
case SWAP_X2Y_Y2Z_Z2X:
|
|
rot_mat = LLMatrix3(rotation.mV[VZ], rotation.mV[VX], rotation.mV[VY]);
|
|
break;
|
|
|
|
case SWAP_X2Z_Y2X_Z2Y:
|
|
rot_mat = LLMatrix3(rotation.mV[VY], rotation.mV[VZ], rotation.mV[VX]);
|
|
break;
|
|
|
|
case SWAP_NOTHING:
|
|
default:
|
|
rot_mat = LLMatrix3(rotation.mV[VX], rotation.mV[VY], rotation.mV[VZ]);
|
|
break;
|
|
}
|
|
|
|
LLQuaternion rot_quat;
|
|
rot_quat = LLQuaternion(rot_mat) * rot_quat;
|
|
rot_quat.normalize();
|
|
|
|
return rot_quat;
|
|
}
|
|
|
|
// from the bone to the UI; this is the 'forwards' use of the enum
|
|
LLVector3 FSPoserAnimator::translateRotationFromQuaternion(E_BoneAxisTranslation translation, S32 negation, const LLQuaternion& rotation) const
|
|
{
|
|
LLVector3 vec3;
|
|
|
|
switch (translation)
|
|
{
|
|
case SWAP_YAW_AND_ROLL:
|
|
rotation.getEulerAngles(&vec3.mV[VZ], &vec3.mV[VY], &vec3.mV[VX]);
|
|
break;
|
|
|
|
case SWAP_YAW_AND_PITCH:
|
|
rotation.getEulerAngles(&vec3.mV[VY], &vec3.mV[VX], &vec3.mV[VZ]);
|
|
break;
|
|
|
|
case SWAP_ROLL_AND_PITCH:
|
|
rotation.getEulerAngles(&vec3.mV[VX], &vec3.mV[VZ], &vec3.mV[VY]);
|
|
break;
|
|
|
|
case SWAP_X2Y_Y2Z_Z2X:
|
|
rotation.getEulerAngles(&vec3.mV[VZ], &vec3.mV[VX], &vec3.mV[VY]);
|
|
break;
|
|
|
|
case SWAP_X2Z_Y2X_Z2Y:
|
|
rotation.getEulerAngles(&vec3.mV[VY], &vec3.mV[VZ], &vec3.mV[VX]);
|
|
break;
|
|
|
|
case SWAP_NOTHING:
|
|
default:
|
|
rotation.getEulerAngles(&vec3.mV[VX], &vec3.mV[VY], &vec3.mV[VZ]);
|
|
break;
|
|
}
|
|
|
|
if (negation & NEGATE_ALL)
|
|
{
|
|
vec3.mV[VX] *= -1;
|
|
vec3.mV[VY] *= -1;
|
|
vec3.mV[VZ] *= -1;
|
|
}
|
|
else
|
|
{
|
|
if (negation & NEGATE_YAW)
|
|
vec3.mV[VX] *= -1;
|
|
if (negation & NEGATE_PITCH)
|
|
vec3.mV[VY] *= -1;
|
|
if (negation & NEGATE_ROLL)
|
|
vec3.mV[VZ] *= -1;
|
|
}
|
|
|
|
return vec3;
|
|
}
|
|
|
|
LLVector3 FSPoserAnimator::getJointScale(LLVOAvatar* avatar, const FSPoserJoint& joint) const
|
|
{
|
|
LLVector3 scale;
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return scale;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return scale;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
|
|
if (!jointPose)
|
|
return scale;
|
|
|
|
return jointPose->getPublicScale();
|
|
}
|
|
|
|
void FSPoserAnimator::setJointScale(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& scale, E_BoneDeflectionStyles style)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return;
|
|
if (!joint)
|
|
return;
|
|
|
|
std::string jn = joint->jointName();
|
|
if (jn.empty())
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(jn);
|
|
if (!jointPose)
|
|
return;
|
|
|
|
jointPose->setPublicScale(scale);
|
|
FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
|
|
if (!oppositeJointPose)
|
|
return;
|
|
|
|
switch (style)
|
|
{
|
|
case SYMPATHETIC:
|
|
case MIRROR:
|
|
case SYMPATHETIC_DELTA:
|
|
case MIRROR_DELTA:
|
|
oppositeJointPose->setPublicScale(scale);
|
|
break;
|
|
|
|
case DELTAMODE:
|
|
case NONE:
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool FSPoserAnimator::tryGetJointSaveVectors(LLVOAvatar* avatar, const FSPoserJoint& joint, LLVector3* rot, LLVector3* pos,
|
|
LLVector3* scale, bool* baseRotationIsZero)
|
|
{
|
|
if (!rot || !pos || !scale)
|
|
return false;
|
|
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return false;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return false;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
|
|
if (!jointPose)
|
|
return false;
|
|
|
|
LLQuaternion rotationDelta = jointPose->getPublicRotation();
|
|
rotationDelta.getEulerAngles(&rot->mV[VX], &rot->mV[VY], &rot->mV[VZ]);
|
|
pos->set(jointPose->getPublicPosition());
|
|
scale->set(jointPose->getPublicScale());
|
|
*baseRotationIsZero = jointPose->isBaseRotationZero();
|
|
|
|
return true;
|
|
}
|
|
|
|
void FSPoserAnimator::loadJointRotation(LLVOAvatar* avatar, const FSPoserJoint* joint, bool setBaseToZero, LLVector3 rotation)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar) || !joint)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
jointPose->purgeUndoQueue();
|
|
|
|
LLQuaternion rot = translateRotationToQuaternion(SWAP_NOTHING, NEGATE_NOTHING, rotation);
|
|
jointPose->setPublicRotation(setBaseToZero, rot);
|
|
}
|
|
|
|
void FSPoserAnimator::loadJointPosition(LLVOAvatar* avatar, const FSPoserJoint* joint, bool loadPositionAsDelta, LLVector3 position)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar) || !joint)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
if (loadPositionAsDelta)
|
|
jointPose->setPublicPosition(position);
|
|
else
|
|
{
|
|
jointPose->setJointPriority(LLJoint::LOW_PRIORITY);
|
|
jointPose->setBasePosition(position, LLJoint::LOW_PRIORITY);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::loadJointScale(LLVOAvatar* avatar, const FSPoserJoint* joint, bool loadScaleAsDelta, LLVector3 scale)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar) || !joint)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
if (loadScaleAsDelta)
|
|
jointPose->setPublicScale(scale);
|
|
else
|
|
{
|
|
jointPose->setJointPriority(LLJoint::LOW_PRIORITY);
|
|
jointPose->setBaseScale(scale, LLJoint::LOW_PRIORITY);
|
|
jointPose->setPublicScale(LLVector3::zero);
|
|
}
|
|
}
|
|
|
|
bool FSPoserAnimator::loadPosingState(LLVOAvatar* avatar, LLSD pose)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return false;
|
|
|
|
mPosingState.purgeMotionStates(avatar);
|
|
mPosingState.restoreMotionStates(avatar, pose);
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return false;
|
|
|
|
bool loadSuccess = mPosingState.applyMotionStatesToPosingMotion(avatar, posingMotion);
|
|
if (loadSuccess)
|
|
applyJointMirrorToBaseRotations(posingMotion);
|
|
|
|
return loadSuccess;
|
|
}
|
|
|
|
void FSPoserAnimator::applyJointMirrorToBaseRotations(FSPosingMotion* posingMotion)
|
|
{
|
|
for (size_t index = 0; index != PoserJoints.size(); ++index)
|
|
{
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(PoserJoints[index].jointName());
|
|
if (!jointPose)
|
|
continue;
|
|
|
|
if (!jointPose->getRotationMirrorState())
|
|
continue;
|
|
|
|
if (PoserJoints[index].dontFlipOnMirror()) // we only flip one side.
|
|
continue;
|
|
|
|
jointPose->reflectBaseRotation();
|
|
FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(PoserJoints[index].mirrorJointName());
|
|
|
|
if (!oppositeJointPose)
|
|
continue;
|
|
|
|
oppositeJointPose->reflectBaseRotation();
|
|
jointPose->swapBaseRotationWith(oppositeJointPose);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::savePosingState(LLVOAvatar* avatar, LLSD* saveRecord)
|
|
{
|
|
mPosingState.writeMotionStates(avatar, saveRecord);
|
|
}
|
|
|
|
const FSPoserAnimator::FSPoserJoint* FSPoserAnimator::getPoserJointByName(const std::string& jointName) const
|
|
{
|
|
for (size_t index = 0; index != PoserJoints.size(); ++index)
|
|
{
|
|
if (boost::iequals(PoserJoints[index].jointName(), jointName))
|
|
return &PoserJoints[index];
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool FSPoserAnimator::tryPosingAvatar(LLVOAvatar* avatar)
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return false;
|
|
|
|
FSPosingMotion* posingMotion = findOrCreatePosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return false;
|
|
|
|
if (posingMotion->isStopped())
|
|
{
|
|
if (avatar->isSelf())
|
|
gAgent.stopFidget();
|
|
|
|
mPosingState.captureMotionStates(avatar);
|
|
|
|
avatar->startDefaultMotions();
|
|
avatar->startMotion(posingMotion->motionId());
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FSPoserAnimator::updatePosingState(LLVOAvatar* avatar, std::vector<FSPoserAnimator::FSPoserJoint*> jointsRecaptured)
|
|
{
|
|
if (!avatar)
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
std::string jointNamesRecaptured;
|
|
for (auto item : jointsRecaptured)
|
|
jointNamesRecaptured += item->jointName();
|
|
|
|
mPosingState.updateMotionStates(avatar, posingMotion, jointNamesRecaptured);
|
|
}
|
|
|
|
void FSPoserAnimator::stopPosingAvatar(LLVOAvatar *avatar)
|
|
{
|
|
if (!avatar || avatar->isDead())
|
|
return;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return;
|
|
|
|
mPosingState.purgeMotionStates(avatar);
|
|
avatar->stopMotion(posingMotion->motionId());
|
|
}
|
|
|
|
bool FSPoserAnimator::isPosingAvatar(LLVOAvatar* avatar) const
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return false;
|
|
|
|
FSPosingMotion* posingMotion = getPosingMotion(avatar);
|
|
if (!posingMotion)
|
|
return false;
|
|
|
|
return !posingMotion->isStopped();
|
|
}
|
|
|
|
FSPosingMotion* FSPoserAnimator::getPosingMotion(LLVOAvatar* avatar) const
|
|
{
|
|
if (!isAvatarSafeToUse(avatar))
|
|
return nullptr;
|
|
|
|
if (sAvatarIdToRegisteredAnimationId.find(avatar->getID()) == sAvatarIdToRegisteredAnimationId.end())
|
|
return nullptr;
|
|
|
|
return dynamic_cast<FSPosingMotion*>(avatar->findMotion(sAvatarIdToRegisteredAnimationId[avatar->getID()]));
|
|
}
|
|
|
|
FSPosingMotion* FSPoserAnimator::findOrCreatePosingMotion(LLVOAvatar* avatar)
|
|
{
|
|
FSPosingMotion* motion = getPosingMotion(avatar);
|
|
if (motion)
|
|
return motion;
|
|
|
|
LLTransactionID mTransactionID;
|
|
mTransactionID.generate();
|
|
LLAssetID animationAssetId = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
|
|
|
|
if (avatar->registerMotion(animationAssetId, FSPosingMotion::create))
|
|
sAvatarIdToRegisteredAnimationId[avatar->getID()] = animationAssetId;
|
|
|
|
return dynamic_cast<FSPosingMotion*>(avatar->createMotion(animationAssetId));
|
|
}
|
|
|
|
bool FSPoserAnimator::isAvatarSafeToUse(LLVOAvatar* avatar) const
|
|
{
|
|
if (!avatar)
|
|
return false;
|
|
if (avatar->isDead())
|
|
return false;
|
|
if (avatar->getRegion() != gAgent.getRegion())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int FSPoserAnimator::getChildJointDepth(const FSPoserJoint* joint, int depth) const
|
|
{
|
|
size_t numberOfBvhChildNodes = joint->bvhChildren().size();
|
|
if (numberOfBvhChildNodes < 1)
|
|
return depth;
|
|
|
|
depth++;
|
|
|
|
for (size_t index = 0; index != numberOfBvhChildNodes; ++index)
|
|
{
|
|
auto nextJoint = getPoserJointByName(joint->bvhChildren()[index]);
|
|
if (!nextJoint)
|
|
continue;
|
|
|
|
depth = llmax(depth, getChildJointDepth(nextJoint, depth));
|
|
}
|
|
|
|
return depth;
|
|
}
|
|
|
|
void FSPoserAnimator::deRotateWorldLockedDescendants(const FSPoserJoint* joint, FSPosingMotion* posingMotion, LLQuaternion rotationChange)
|
|
{
|
|
size_t numberOfBvhChildNodes = joint->bvhChildren().size();
|
|
if (numberOfBvhChildNodes < 1)
|
|
return;
|
|
|
|
FSJointPose* parentJoint = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!parentJoint)
|
|
return;
|
|
|
|
LLJoint* pJoint = parentJoint->getJointState()->getJoint();
|
|
|
|
for (size_t index = 0; index != numberOfBvhChildNodes; ++index)
|
|
{
|
|
auto nextJoint = getPoserJointByName(joint->bvhChildren()[index]);
|
|
if (!nextJoint)
|
|
continue;
|
|
|
|
deRotateJointOrFirstLockedChild(nextJoint, posingMotion, pJoint->getWorldRotation(), rotationChange);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::deRotateJointOrFirstLockedChild(const FSPoserJoint* joint, FSPosingMotion* posingMotion, LLQuaternion rotatedParentWorldRot, LLQuaternion rotationChange)
|
|
{
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
if (jointPose->getWorldRotationLockState())
|
|
{
|
|
LLQuaternion worldRotOfThisJoint = jointPose->getJointState()->getJoint()->getWorldRotation();
|
|
LLQuaternion differenceInWorldRot = worldRotOfThisJoint * ~rotatedParentWorldRot;
|
|
LLQuaternion rotDiffInChildFrame = differenceInWorldRot * rotationChange * ~differenceInWorldRot;
|
|
rotDiffInChildFrame.conjugate();
|
|
|
|
jointPose->setPublicRotation(false, rotDiffInChildFrame * jointPose->getPublicRotation());
|
|
return;
|
|
}
|
|
|
|
size_t numberOfBvhChildNodes = joint->bvhChildren().size();
|
|
if (numberOfBvhChildNodes < 1)
|
|
return;
|
|
|
|
for (size_t index = 0; index != numberOfBvhChildNodes; ++index)
|
|
{
|
|
auto nextJoint = getPoserJointByName(joint->bvhChildren()[index]);
|
|
if (!nextJoint)
|
|
continue;
|
|
|
|
deRotateJointOrFirstLockedChild(nextJoint, posingMotion, rotatedParentWorldRot, rotationChange);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::undoOrRedoWorldLockedDescendants(const FSPoserJoint& joint, FSPosingMotion* posingMotion, bool redo)
|
|
{
|
|
size_t numberOfBvhChildNodes = joint.bvhChildren().size();
|
|
if (numberOfBvhChildNodes < 1)
|
|
return;
|
|
|
|
for (size_t index = 0; index != numberOfBvhChildNodes; ++index)
|
|
{
|
|
auto nextJoint = getPoserJointByName(joint.bvhChildren()[index]);
|
|
if (!nextJoint)
|
|
continue;
|
|
|
|
undoOrRedoJointOrFirstLockedChild(*nextJoint, posingMotion, redo);
|
|
}
|
|
}
|
|
|
|
void FSPoserAnimator::undoOrRedoJointOrFirstLockedChild(const FSPoserJoint& joint, FSPosingMotion* posingMotion, bool redo)
|
|
{
|
|
FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
|
|
if (!jointPose)
|
|
return;
|
|
|
|
if (jointPose->getWorldRotationLockState())
|
|
{
|
|
if (redo)
|
|
jointPose->redoLastChange();
|
|
else
|
|
jointPose->undoLastChange();
|
|
|
|
return;
|
|
}
|
|
|
|
size_t numberOfBvhChildNodes = joint.bvhChildren().size();
|
|
if (numberOfBvhChildNodes < 1)
|
|
return;
|
|
|
|
for (size_t index = 0; index != numberOfBvhChildNodes; ++index)
|
|
{
|
|
auto nextJoint = getPoserJointByName(joint.bvhChildren()[index]);
|
|
if (!nextJoint)
|
|
continue;
|
|
|
|
undoOrRedoJointOrFirstLockedChild(*nextJoint, posingMotion, redo);
|
|
}
|
|
}
|