phoenix-firestorm/indra/newview/app_settings/graphic_preset_controls.xml

105 lines
4.3 KiB
XML

<llsd>
<array>
<string>AgentPause</string>
<string>CameraDoFResScale</string>
<string>CameraFieldOfView</string>
<string>CameraFocalLength</string>
<string>CameraFocusTransitionTime</string>
<string>CameraFNumber</string>
<string>FramePerSecondLimit</string>
<string>FSLimitFramerate</string>
<string>FSRenderVignette</string>
<string>FullScreen</string>
<string>RenderAnisotropic</string>
<string>RenderAttachedLights</string>
<string>RenderAttachedParticles</string>
<string>RenderAutoMaskAlphaDeferred</string>
<string>RenderAutoMaskAlphaNonDeferred</string>
<string>RenderAvatarComplexityMode</string>
<string>RenderAvatarLODFactor</string>
<string>RenderAvatarMaxComplexity</string>
<string>RenderAvatarMaxNonImpostors</string>
<string>RenderAvatarPhysicsLODFactor</string>
<string>RenderCompressTextures</string>
<string>RenderDeferredSSAO</string>
<string>RenderDepthOfField</string>
<string>RenderDepthOfFieldInEditMode</string>
<string>RenderDesaturateIrradiance</string>
<string>RenderDiffuseLuminanceScale</string>
<string>RenderDisablePostProcessing</string>
<string>RenderPostProcessingHDR</string>
<string>RenderDefaultProbeUpdatePeriod</string>
<string>RenderDynamicExposureCoefficient</string>
<string>RenderExposure</string>
<string>RenderFarClip</string>
<string>RenderFlexTimeFactor</string>
<string>RenderFSAASamples</string>
<string>RenderGlow</string>
<string>RenderGlowHDR</string>
<string>RenderGlowIterations</string>
<string>RenderGlowNoise</string>
<string>RenderGlowResolutionPow</string>
<string>RenderHDRIExposure</string>
<string>RenderHDRIRotation</string>
<string>RenderHDRISplitScreen</string>
<string>RenderHDRIIrradianceOnly</string>
<string>RenderHeroProbeResolution</string>
<string>RenderHeroProbeDistance</string>
<string>RenderHeroProbeUpdateRate</string>
<string>RenderHeroProbeConservativeUpdateMultiplier</string>
<string>RenderLocalLightCount</string>
<string>RenderMaxPartCount</string>
<string>RenderMaxVRAMBudget</string>
<string>RenderMirrors</string>
<string>RenderQualityPerformance</string>
<string>RenderReflectionsEnabled</string>
<string>RenderReflectionProbeAmbiance</string>
<string>RenderReflectionProbeDetail</string>
<string>RenderReflectionProbeDrawDistance</string>
<string>RenderReflectionProbeLevel</string>
<string>RenderReflectionProbeMaxLocalLightAmbiance</string>
<string>RenderReflectionProbeResolution</string>
<string>RenderReflectionProbeVolumes</string>
<string>RenderScreenSpaceReflections</string>
<string>RenderScreenSpaceReflectionIterations</string>
<string>RenderScreenSpaceReflectionRayStep</string>
<string>RenderScreenSpaceReflectionDistanceBias</string>
<string>RenderScreenSpaceReflectionDepthRejectBias</string>
<string>RenderScreenSpaceReflectionAdaptiveStepMultiplier</string>
<string>RenderScreenSpaceReflectionGlossySamples</string>
<string>RenderShaderLightingMaxLevel</string>
<string>RenderShadowDetail</string>
<string>RenderShadowResolutionScale</string>
<string>RenderSkyAmbientScale</string>
<string>RenderSkyAutoAdjustAmbientScale</string>
<string>RenderSkyAutoAdjustBlueDensityScale</string>
<string>RenderSkyAutoAdjustBlueHorizonScale</string>
<string>RenderSkyAutoAdjustSunColorScale</string>
<string>RenderSkyAutoAdjustHDRScale</string>
<string>RenderSkyAutoAdjustLegacy</string>
<string>RenderSkyAutoAdjustProbeAmbiance</string>
<string>RenderSkySunlightScale</string>
<string>RenderSSAOIrradianceScale</string>
<string>RenderSSAOIrradianceMax</string>
<string>RenderSunDynamicRange</string>
<string>RenderTerrainDetail</string>
<string>RenderTerrainLODFactor</string>
<string>RenderTerrainPBRDetail</string>
<string>RenderTerrainPBRScale</string>
<string>RenderTerrainPBRPlanarSampleCount</string>
<string>RenderTerrainPBRTriplanarBlendFactor</string>
<string>RenderTerrainScale</string>
<string>RenderMaxTextureResolution</string>
<string>RenderTreeLODFactor</string>
<string>RenderTransparentWater</string>
<string>RenderUnloadedAvatar</string>
<string>RenderUseStreamVBO</string>
<string>RenderVBOEnable</string>
<string>RenderVSyncEnable</string>
<string>RenderVolumeLODFactor</string>
<string>RenderWaterRefResolution</string>
<string>TextureDiscardLevel</string>
<string>WLSkyDetail</string>
</array>
</llsd>