280 lines
9.0 KiB
C++
280 lines
9.0 KiB
C++
/**
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* @file llfloatertelehub.cpp
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* @author James Cook
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* @brief LLFloaterTelehub class implementation
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatertelehub.h"
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#include "message.h"
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#include "llfontgl.h"
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#include "llagent.h"
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#include "llfloaterreg.h"
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#include "llfloatertools.h"
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#include "llscrolllistctrl.h"
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#include "llselectmgr.h"
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#include "lltoolcomp.h"
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#include "lltoolmgr.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "lluictrlfactory.h"
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LLFloaterTelehub::LLFloaterTelehub(const LLSD& key)
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: LLFloater(key),
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mTelehubObjectID(),
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mTelehubObjectName(),
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mTelehubPos(),
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mTelehubRot(),
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mNumSpawn(0)
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{
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}
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bool LLFloaterTelehub::postBuild()
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{
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gMessageSystem->setHandlerFunc("TelehubInfo", processTelehubInfo);
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getChild<LLUICtrl>("connect_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickConnect, this));
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getChild<LLUICtrl>("disconnect_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickDisconnect, this));
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getChild<LLUICtrl>("add_spawn_point_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickAddSpawnPoint, this));
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getChild<LLUICtrl>("remove_spawn_point_btn")->setCommitCallback(boost::bind(&LLFloaterTelehub::onClickRemoveSpawnPoint, this));
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
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if (list)
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{
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// otherwise you can't walk with arrow keys while floater is up
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list->setAllowKeyboardMovement(false);
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}
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return true;
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}
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void LLFloaterTelehub::onOpen(const LLSD& key)
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{
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// Show tools floater by selecting translate (select) tool
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LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
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LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolCompTranslate::getInstance() );
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sendTelehubInfoRequest();
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mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
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}
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LLFloaterTelehub::~LLFloaterTelehub()
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{
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// no longer interested in this message
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gMessageSystem->setHandlerFunc("TelehubInfo", NULL);
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}
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void LLFloaterTelehub::draw()
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{
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if (!isMinimized())
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{
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refresh();
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}
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LLFloater::draw();
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}
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// Per-frame updates, because we don't have a selection manager observer.
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void LLFloaterTelehub::refresh()
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{
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constexpr bool children_ok = true;
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LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok);
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bool have_selection = (object != NULL);
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bool all_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME );
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getChildView("connect_btn")->setEnabled(have_selection && all_volume);
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bool have_telehub = mTelehubObjectID.notNull();
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getChildView("disconnect_btn")->setEnabled(have_telehub);
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bool space_avail = (mNumSpawn < MAX_SPAWNPOINTS_PER_TELEHUB);
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getChildView("add_spawn_point_btn")->setEnabled(have_selection && all_volume && space_avail);
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
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if (list)
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{
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bool enable_remove = (list->getFirstSelected() != NULL);
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getChildView("remove_spawn_point_btn")->setEnabled(enable_remove);
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}
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}
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// static
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bool LLFloaterTelehub::renderBeacons()
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{
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// only render if we've got a telehub
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LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
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return floater && floater->mTelehubObjectID.notNull();
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}
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// static
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void LLFloaterTelehub::addBeacons()
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{
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LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
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if (!floater)
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return;
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// Find the telehub position, either our cached old position, or
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// an updated one based on the actual object position.
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LLVector3 hub_pos_region = floater->mTelehubPos;
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LLQuaternion hub_rot = floater->mTelehubRot;
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LLViewerObject* obj = gObjectList.findObject(floater->mTelehubObjectID);
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if (obj)
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{
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hub_pos_region = obj->getPositionRegion();
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hub_rot = obj->getRotationRegion();
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}
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// Draw nice thick 3-pixel lines.
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gObjectList.addDebugBeacon(hub_pos_region, "", LLColor4::yellow, LLColor4::white, 4);
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LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("spawn_points_list");
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if (list)
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{
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S32 spawn_index = list->getFirstSelectedIndex();
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if (spawn_index >= 0)
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{
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LLVector3 spawn_pos = hub_pos_region + (floater->mSpawnPointPos[spawn_index] * hub_rot);
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gObjectList.addDebugBeacon(spawn_pos, "", LLColor4::orange, LLColor4::white, 4);
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}
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}
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}
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void LLFloaterTelehub::sendTelehubInfoRequest()
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{
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LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "info ui");
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}
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void LLFloaterTelehub::onClickConnect()
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{
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LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "connect");
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}
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void LLFloaterTelehub::onClickDisconnect()
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{
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LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "delete");
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}
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void LLFloaterTelehub::onClickAddSpawnPoint()
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{
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LLSelectMgr::getInstance()->sendGodlikeRequest("telehub", "spawnpoint add");
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LLSelectMgr::getInstance()->deselectAll();
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}
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void LLFloaterTelehub::onClickRemoveSpawnPoint()
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{
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
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if (!list)
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return;
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S32 spawn_index = list->getFirstSelectedIndex();
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if (spawn_index < 0) return; // nothing selected
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LLMessageSystem* msg = gMessageSystem;
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// Could be god or estate owner. If neither, server will reject message.
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if (gAgent.isGodlike())
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{
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msg->newMessage("GodlikeMessage");
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}
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else
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{
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msg->newMessage("EstateOwnerMessage");
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}
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msg->nextBlock("AgentData");
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msg->addUUID("AgentID", gAgent.getID());
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msg->addUUID("SessionID", gAgent.getSessionID());
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msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
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msg->nextBlock("MethodData");
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msg->addString("Method", "telehub");
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msg->addUUID("Invoice", LLUUID::null);
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msg->nextBlock("ParamList");
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msg->addString("Parameter", "spawnpoint remove");
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std::string buffer;
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buffer = llformat("%d", spawn_index);
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msg->nextBlock("ParamList");
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msg->addString("Parameter", buffer);
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gAgent.sendReliableMessage();
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}
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// static
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void LLFloaterTelehub::processTelehubInfo(LLMessageSystem* msg, void**)
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{
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LLFloaterTelehub* floater = LLFloaterReg::findTypedInstance<LLFloaterTelehub>("telehubs");
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if (floater)
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{
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floater->unpackTelehubInfo(msg);
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}
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}
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void LLFloaterTelehub::unpackTelehubInfo(LLMessageSystem* msg)
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{
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msg->getUUID("TelehubBlock", "ObjectID", mTelehubObjectID);
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msg->getString("TelehubBlock", "ObjectName", mTelehubObjectName);
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msg->getVector3("TelehubBlock", "TelehubPos", mTelehubPos);
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msg->getQuat("TelehubBlock", "TelehubRot", mTelehubRot);
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mNumSpawn = msg->getNumberOfBlocks("SpawnPointBlock");
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for (S32 i = 0; i < mNumSpawn; i++)
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{
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msg->getVector3("SpawnPointBlock", "SpawnPointPos", mSpawnPointPos[i], i);
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}
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// Update parts of the UI that change only when message received.
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if (mTelehubObjectID.isNull())
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{
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getChildView("status_text_connected")->setVisible( false);
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getChildView("status_text_not_connected")->setVisible( true);
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getChildView("help_text_connected")->setVisible( false);
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getChildView("help_text_not_connected")->setVisible( true);
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}
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else
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{
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getChild<LLUICtrl>("status_text_connected")->setTextArg("[OBJECT]", mTelehubObjectName);
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getChildView("status_text_connected")->setVisible( true);
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getChildView("status_text_not_connected")->setVisible( false);
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getChildView("help_text_connected")->setVisible( true);
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getChildView("help_text_not_connected")->setVisible( false);
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}
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list");
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if (list)
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{
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list->deleteAllItems();
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for (S32 i = 0; i < mNumSpawn; i++)
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{
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std::string pos = llformat("%.1f, %.1f, %.1f",
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mSpawnPointPos[i].mV[VX],
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mSpawnPointPos[i].mV[VY],
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mSpawnPointPos[i].mV[VZ]);
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list->addSimpleElement(pos);
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}
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list->selectNthItem(mNumSpawn - 1);
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}
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}
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