246 lines
7.0 KiB
C++
246 lines
7.0 KiB
C++
/**
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* @file llfloatertools.h
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* @brief The edit tools, including move, position, land, etc.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERTOOLS_H
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#define LL_LLFLOATERTOOLS_H
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#include "llfloater.h"
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#include "llcoord.h"
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#include "llparcelselection.h"
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class LLButton;
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class LLComboBox;
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class LLCheckBoxCtrl;
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class LLComboBox;
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class LLPanelPermissions;
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class LLPanelObject;
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class LLPanelVolume;
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class LLPanelContents;
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class LLPanelFace;
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class LLPanelLandInfo;
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class LLRadioGroup;
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class LLSlider;
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class LLTabContainer;
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class LLTextBox;
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class LLTool;
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class LLParcelSelection;
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class LLObjectSelection;
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class LLLandImpactsObserver;
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// <FS:Zi> switchable edit texture/materials panel
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#include "llgltfmaterial.h"
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#include "llmaterial.h"
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#include "llrender.h"
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class FSPanelFace;
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// </FS:Zi>
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typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
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class LLFloaterTools
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: public LLFloater
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{
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public:
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virtual bool postBuild();
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static void* createPanelPermissions(void* vdata);
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static void* createPanelObject(void* vdata);
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static void* createPanelVolume(void* vdata);
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static void* createPanelFace(void* vdata);
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static void* createPanelContents(void* vdata);
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static void* createPanelLandInfo(void* vdata);
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LLFloaterTools(const LLSD& key);
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virtual ~LLFloaterTools();
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/*virtual*/ void onOpen(const LLSD& key);
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/*virtual*/ bool canClose();
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void draw();
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/*virtual*/ void onFocusReceived();
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// call this once per frame to handle visibility, rect location,
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// button highlights, etc.
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void updatePopup(LLCoordGL center, MASK mask);
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// <FS:CR> Aurora Sim
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void updateToolsSizeLimits();
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// </FS:CR> Aurora Sim
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void changePrecision(S32 decimal_precision);
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// When the floater is going away, reset any options that need to be
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// cleared.
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void resetToolState();
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enum EInfoPanel
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{
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PANEL_GENERAL=0,
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PANEL_OBJECT,
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PANEL_FEATURES,
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PANEL_FACE,
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PANEL_CONTENTS,
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PANEL_COUNT
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};
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void dirty();
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void showPanel(EInfoPanel panel);
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void setStatusText(const std::string& text);
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static void setEditTool(void* data);
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void setTool(const LLSD& user_data);
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void saveLastTool();
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void updateLandImpacts();
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static void setGridMode(S32 mode);
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// <FS:Zi> switchable edit texture/materials panel
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// LLPanelFace* getPanelFace() { return mPanelFace; }
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LLRender::eTexIndex getTextureDropChannel();
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LLRender::eTexIndex getTextureChannelToEdit();
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LLGLTFMaterial::TextureInfo getPBRDropChannel();
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LLMaterialPtr createDefaultMaterial(LLMaterialPtr old_mat);
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void refreshPanelFace();
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// </FS:Zi>
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void onClickBtnCopyKeys();
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void onClickExpand();
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private:
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void refresh();
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static void setObjectType( LLPCode pcode );
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void onClickGridOptions();
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// <FS:Ansariel> FIRE-7802: Grass and tree selection in build tool
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void buildTreeGrassCombo();
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void onSelectTreeGrassCombo();
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// </FS:Ansariel>
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public:
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LLButton *mBtnFocus;
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LLButton *mBtnMove;
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LLButton *mBtnEdit;
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LLButton *mBtnCreate;
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LLButton *mBtnLand;
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LLTextBox *mTextStatus;
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// Focus buttons
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LLRadioGroup* mRadioGroupFocus;
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// Move buttons
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LLRadioGroup* mRadioGroupMove;
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// Edit buttons
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LLRadioGroup* mRadioGroupEdit;
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LLCheckBoxCtrl *mCheckSelectIndividual;
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LLButton* mBtnLink;
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LLButton* mBtnUnlink;
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// <FS:PP> FIRE-14493: Buttons to cycle through linkset
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LLButton* mBtnPrevPart;
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LLButton* mBtnNextPart;
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// </FS:PP>
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LLCheckBoxCtrl* mCheckSnapToGrid;
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LLButton* mBtnGridOptions;
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LLComboBox* mComboGridMode;
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LLCheckBoxCtrl* mCheckStretchUniform;
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LLCheckBoxCtrl* mCheckStretchTexture;
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LLCheckBoxCtrl* mCheckShowHighlight; //Phoenix:KC
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LLCheckBoxCtrl* mCheckActualRoot; //Phoenix:KC
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LLCheckBoxCtrl* mCheckSelectProbes; // <FS:PP>
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// Ansariel: Reverted the hack because then when clicking the label it
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// doesn't check the checkbox anymore!
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// !HACK! Replacement of mCheckStretchUniform label because LLCheckBoxCtrl
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// doesn't support word_wrap of its label. Need to fix truncation bug EXT-6658
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LLButton *mBtnRotateLeft;
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LLButton *mBtnRotateReset;
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LLButton *mBtnRotateRight;
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LLButton *mBtnDelete;
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LLButton *mBtnDuplicate;
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LLButton *mBtnDuplicateInPlace;
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// <FS:Ansariel> FIRE-7802: Grass and tree selection in build tool
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LLComboBox* mTreeGrassCombo;
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// Create buttons
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LLCheckBoxCtrl *mCheckSticky;
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LLCheckBoxCtrl *mCheckCopySelection;
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LLCheckBoxCtrl *mCheckCopyCenters;
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LLCheckBoxCtrl *mCheckCopyRotates;
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// Land buttons
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LLRadioGroup* mRadioGroupLand;
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LLSlider *mSliderDozerSize;
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LLSlider *mSliderDozerForce;
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LLButton *mBtnApplyToSelection;
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std::vector<LLButton*> mButtons;//[ 15 ];
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LLTabContainer *mTab;
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LLPanelPermissions *mPanelPermissions;
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LLPanelObject *mPanelObject;
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LLPanelVolume *mPanelVolume;
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LLPanelContents *mPanelContents;
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// LLPanelFace *mPanelFace; // <FS:Zi> switchable edit texture/materials panel
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LLPanelLandInfo *mPanelLandInfo;
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LLViewBorder* mCostTextBorder;
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LLTabContainer* mTabLand;
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LLLandImpactsObserver* mLandImpactsObserver;
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LLParcelSelectionHandle mParcelSelection;
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LLObjectSelectionHandle mObjectSelection;
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private:
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bool mDirty;
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bool mHasSelection;
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bool mOpen; //Phoenix:KC
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//Phoenix:KC
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S32 mCollapsedHeight;
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S32 mExpandedHeight;
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std::map<std::string, std::string> mStatusText;
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LLPanelFace* mPanelFace; // <FS:Zi> switchable edit texture/materials panel
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FSPanelFace* mFSPanelFace; // <FS:Zi> switchable edit texture/materials panel
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public:
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static bool sShowObjectCost;
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static bool sPreviousFocusOnAvatar;
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};
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extern LLFloaterTools *gFloaterTools;
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#endif
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