131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
/**
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* @file llgltffolderitem.h
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* @author Andrey Kleshchev
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* @brief LLGLTFFolderItem header file
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2024, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLGLTFFOLDERITEM_H
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#define LL_LLGLTFFOLDERITEM_H
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#include "llfloater.h"
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#include "llfolderviewmodel.h"
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class LLGLTFFolderItem : public LLFolderViewModelItemCommon
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{
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public:
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enum EType
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{
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TYPE_ROOT,
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TYPE_SCENE,
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TYPE_NODE,
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TYPE_MESH,
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TYPE_SKIN,
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};
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LLGLTFFolderItem(S32 id, const std::string &display_name, EType type, LLFolderViewModelInterface& root_view_model);
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LLGLTFFolderItem(LLFolderViewModelInterface& root_view_model);
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virtual ~LLGLTFFolderItem();
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void init();
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const std::string& getName() const override { return mName; }
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const std::string& getDisplayName() const override { return mName; }
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const std::string& getSearchableName() const override { return mName; }
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std::string getSearchableDescription() const override { return std::string(); }
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std::string getSearchableCreatorName()const override { return std::string(); }
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std::string getSearchableUUIDString() const override { return std::string(); }
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std::string getSearchableAll() const override { return std::string(); }; // <FS:Ansariel> Zi's extended inventory search
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LLPointer<LLUIImage> getIcon() const override { return pIcon; }
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LLPointer<LLUIImage> getIconOpen() const override { return getIcon(); }
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LLPointer<LLUIImage> getIconOverlay() const override { return NULL; }
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LLFontGL::StyleFlags getLabelStyle() const override { return LLFontGL::NORMAL; }
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std::string getLabelSuffix() const override { return std::string(); }
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void openItem(void) override {}
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void closeItem(void) override {}
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void selectItem(void) override {}
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void navigateToFolder(bool new_window = false, bool change_mode = false) override {}
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bool isItemWearable() const override { return false; }
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bool isItemRenameable() const override { return false; }
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bool renameItem(const std::string& new_name) override { return false; }
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bool isItemMovable(void) const override { return false; } // Can be moved to another folder
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void move(LLFolderViewModelItem* parent_listener) override {}
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bool isItemRemovable(bool check_worn = true) const override { return false; }
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bool removeItem() override { return false; }
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void removeBatch(std::vector<LLFolderViewModelItem*>& batch) override {}
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bool isItemCopyable(bool can_copy_as_link = true) const override { return false; }
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bool copyToClipboard() const override { return false; }
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bool cutToClipboard() override { return false; }
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bool isCutToClipboard() override { return false; }
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bool isClipboardPasteable() const override { return false; }
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void pasteFromClipboard() override {}
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void pasteLinkFromClipboard() override {}
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void buildContextMenu(LLMenuGL& menu, U32 flags) override {};
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bool potentiallyVisible() override { return true; }; // is the item definitely visible or we haven't made up our minds yet?
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bool hasChildren() const override { return mChildren.size() > 0; }
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bool dragOrDrop(
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MASK mask,
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bool drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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std::string& tooltip_msg) override
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{
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return false;
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}
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bool filterChildItem(LLFolderViewModelItem* item, LLFolderViewFilter& filter);
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bool filter(LLFolderViewFilter& filter) override;
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EType getType() const { return mItemType; }
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S32 getItemId() const { return mItemId; }
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private:
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LLUIImagePtr pIcon;
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std::string mName;
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EType mItemType = TYPE_ROOT;
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// mItemId can be an id in a mesh vector, node vector or any other vector.
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// mItemId is not nessesarily unique, ex: some nodes can reuse the same
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// mesh or skin, so mesh-items can have the same id.
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S32 mItemId = -1;
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};
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#endif
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